|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use org.bukkit | |
|---|---|
| org.bukkit | More generalized classes in the API. |
| org.bukkit.block | Classes used to manipulate the voxels in a world,
including special states. |
| org.bukkit.command | Classes relating to handling specialized non-chat player input. |
| org.bukkit.configuration | Classes dedicated to handling a plugin's runtime configuration. |
| org.bukkit.conversations | Classes dedicated to facilitate direct player-to-plugin communication. |
| org.bukkit.enchantments | Classes relating to the specialized enhancements to item stacks, as part of the meta data. |
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. |
| org.bukkit.event.block | Events relating to when a block is changed or interacts with the world. |
| org.bukkit.event.entity | Events relating to entities, excluding some directly referencing
some more specific entity types. |
| org.bukkit.event.inventory | Events relating to inventory manipulation. |
| org.bukkit.event.painting | Events relating to paintings, but deprecated for more general
hanging events. |
| org.bukkit.event.player | Events relating to players. |
| org.bukkit.event.vehicle | Events relating to vehicular entities. |
| org.bukkit.event.weather | Events relating to weather. |
| org.bukkit.event.world | Events triggered by various world states or changes. |
| org.bukkit.generator | Classes to facilitate world generation
implementation. |
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. |
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
item stacks. |
| org.bukkit.map | Classes to facilitate plugin handling of map displays. |
| org.bukkit.material | Classes that represents various voxel types and states. |
| org.bukkit.plugin | Classes specifically relating to loading software modules at runtime. |
| org.bukkit.plugin.java | Classes for handling plugins written in
java. |
| org.bukkit.scoreboard | Interfaces used to manage the client side score display system. |
| org.bukkit.util | Multi and single purpose classes to facilitate various programmatic concepts. |
| org.bukkit.util.noise | Classes dedicated to facilitating deterministic noise. |
| Classes in org.bukkit used by org.bukkit | |
|---|---|
| Achievement
Represents an achievement, which may be given to players |
|
| Art
Represents the art on a painting |
|
| BlockChangeDelegate
A delegate for handling block changes. |
|
| ChatColor
All supported color values for chat |
|
| Chunk
Represents a chunk of blocks |
|
| ChunkSnapshot
Represents a static, thread-safe snapshot of chunk of blocks Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. |
|
| CoalType
Represents the two types of coal |
|
| Color
A container for a color palette. |
|
| CropState
Represents the different growth states of crops |
|
| Difficulty
Represents the various difficulty levels that are available. |
|
| DyeColor
All supported color values for dyes and cloth |
|
| Effect
A list of effects that the server is able to send to players. |
|
| Effect.Type
Represents the type of an effect. |
|
| EntityEffect
A list of all Effects that can happen to entities. |
|
| FireworkEffect
Represents a single firework effect. |
|
| FireworkEffect.Builder
This is a builder for FireworkEffects. |
|
| FireworkEffect.Type
The type or shape of the effect. |
|
| GameMode
Represents the various type of game modes that HumanEntitys may have |
|
| GrassSpecies
Represents the different types of grass. |
|
| Instrument
|
|
| Location
Represents a 3-dimensional position in a world |
|
| Material
An enum of all material ids accepted by the official server + client |
|
| NetherWartsState
|
|
| Note
A note class to store a specific note. |
|
| Note.Tone
An enum holding tones. |
|
| OfflinePlayer
|
|
| PortalType
Represents various types of portals that can be made in a world. |
|
| Rotation
An enum to specify a rotation based orientation, like that on a clock. |
|
| SandstoneType
Represents the three different types of Sandstone |
|
| Server
Represents a server implementation |
|
| SkullType
Represents the types of skulls |
|
| Sound
An Enum of Sounds the server is able to send to players. |
|
| Statistic
Represents a countable statistic, which is collected by the client |
|
| TravelAgent
The Travel Agent handles the creation and the research of Nether and End portals when Entities try to use one. |
|
| TreeSpecies
Represents the different species of trees regardless of size. |
|
| TreeType
Tree and organic structure types. |
|
| Warning
This designates the warning state for a specific item. |
|
| Warning.WarningState
This represents the states that server verbose for warnings may be. |
|
| WeatherType
An enum of all current weather types |
|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| World.Environment
Represents various map environment types that a world may be |
|
| WorldCreator
Represents various types of options that may be used to create a world. |
|
| WorldType
Represents various types of worlds that may exist |
|
| Classes in org.bukkit used by org.bukkit.block | |
|---|---|
| Chunk
Represents a chunk of blocks |
|
| Instrument
|
|
| Location
Represents a 3-dimensional position in a world |
|
| Material
An enum of all material ids accepted by the official server + client |
|
| Note
A note class to store a specific note. |
|
| SkullType
Represents the types of skulls |
|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| Classes in org.bukkit used by org.bukkit.command | |
|---|---|
| Server
Represents a server implementation |
|
| Classes in org.bukkit used by org.bukkit.configuration | |
|---|---|
| Color
A container for a color palette. |
|
| OfflinePlayer
|
|
| Classes in org.bukkit used by org.bukkit.conversations | |
|---|---|
| ChatColor
All supported color values for chat |
|
| Classes in org.bukkit used by org.bukkit.enchantments | |
|---|---|
| Material
An enum of all material ids accepted by the official server + client |
|
| Classes in org.bukkit used by org.bukkit.entity | |
|---|---|
| Achievement
Represents an achievement, which may be given to players |
|
| Art
Represents the art on a painting |
|
| DyeColor
All supported color values for dyes and cloth |
|
| Effect
A list of effects that the server is able to send to players. |
|
| EntityEffect
A list of all Effects that can happen to entities. |
|
| GameMode
Represents the various type of game modes that HumanEntitys may have |
|
| Instrument
|
|
| Location
Represents a 3-dimensional position in a world |
|
| Material
An enum of all material ids accepted by the official server + client |
|
| Note
A note class to store a specific note. |
|
| OfflinePlayer
|
|
| Rotation
An enum to specify a rotation based orientation, like that on a clock. |
|
| Server
Represents a server implementation |
|
| Sound
An Enum of Sounds the server is able to send to players. |
|
| Statistic
Represents a countable statistic, which is collected by the client |
|
| WeatherType
An enum of all current weather types |
|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| Classes in org.bukkit used by org.bukkit.event.block | |
|---|---|
| Instrument
|
|
| Location
Represents a 3-dimensional position in a world |
|
| Material
An enum of all material ids accepted by the official server + client |
|
| Note
A note class to store a specific note. |
|
| Classes in org.bukkit used by org.bukkit.event.entity | |
|---|---|
| DyeColor
All supported color values for dyes and cloth |
|
| Location
Represents a 3-dimensional position in a world |
|
| Material
An enum of all material ids accepted by the official server + client |
|
| PortalType
Represents various types of portals that can be made in a world. |
|
| TravelAgent
The Travel Agent handles the creation and the research of Nether and End portals when Entities try to use one. |
|
| Classes in org.bukkit used by org.bukkit.event.inventory | |
|---|---|
| Material
An enum of all material ids accepted by the official server + client |
|
| Classes in org.bukkit used by org.bukkit.event.painting | |
|---|---|
| Warning
This designates the warning state for a specific item. |
|
| Classes in org.bukkit used by org.bukkit.event.player | |
|---|---|
| GameMode
Represents the various type of game modes that HumanEntitys may have |
|
| Location
Represents a 3-dimensional position in a world |
|
| Material
An enum of all material ids accepted by the official server + client |
|
| TravelAgent
The Travel Agent handles the creation and the research of Nether and End portals when Entities try to use one. |
|
| Warning
This designates the warning state for a specific item. |
|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| Classes in org.bukkit used by org.bukkit.event.vehicle | |
|---|---|
| Location
Represents a 3-dimensional position in a world |
|
| Classes in org.bukkit used by org.bukkit.event.weather | |
|---|---|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| Classes in org.bukkit used by org.bukkit.event.world | |
|---|---|
| Chunk
Represents a chunk of blocks |
|
| Location
Represents a 3-dimensional position in a world |
|
| TreeType
Tree and organic structure types. |
|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| Classes in org.bukkit used by org.bukkit.generator | |
|---|---|
| Chunk
Represents a chunk of blocks |
|
| Location
Represents a 3-dimensional position in a world |
|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| Classes in org.bukkit used by org.bukkit.inventory | |
|---|---|
| Color
A container for a color palette. |
|
| Material
An enum of all material ids accepted by the official server + client |
|
| Utility
This annotation indicates a method (and sometimes constructor) will chain its internal operations. |
|
| Classes in org.bukkit used by org.bukkit.inventory.meta | |
|---|---|
| Color
A container for a color palette. |
|
| FireworkEffect
Represents a single firework effect. |
|
| Classes in org.bukkit used by org.bukkit.map | |
|---|---|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| Classes in org.bukkit used by org.bukkit.material | |
|---|---|
| CoalType
Represents the two types of coal |
|
| CropState
Represents the different growth states of crops |
|
| DyeColor
All supported color values for dyes and cloth |
|
| GrassSpecies
Represents the different types of grass. |
|
| Material
An enum of all material ids accepted by the official server + client |
|
| NetherWartsState
|
|
| SandstoneType
Represents the three different types of Sandstone |
|
| TreeSpecies
Represents the different species of trees regardless of size. |
|
| Classes in org.bukkit used by org.bukkit.plugin | |
|---|---|
| Server
Represents a server implementation |
|
| Classes in org.bukkit used by org.bukkit.plugin.java | |
|---|---|
| Server
Represents a server implementation |
|
| Classes in org.bukkit used by org.bukkit.scoreboard | |
|---|---|
| OfflinePlayer
|
|
| Classes in org.bukkit used by org.bukkit.util | |
|---|---|
| Location
Represents a 3-dimensional position in a world |
|
| World
Represents a world, which may contain entities, chunks and blocks |
|
| Classes in org.bukkit used by org.bukkit.util.noise | |
|---|---|
| World
Represents a world, which may contain entities, chunks and blocks |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||