|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use org.bukkit.entity | |
|---|---|
| org.bukkit | More generalized classes in the API. |
| org.bukkit.block | Classes used to manipulate the voxels in a world,
including special states. |
| org.bukkit.conversations | Classes dedicated to facilitate direct player-to-plugin communication. |
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. |
| org.bukkit.entity.minecart | Interfaces for various Minecart types. |
| org.bukkit.event.block | Events relating to when a block is changed or interacts with the world. |
| org.bukkit.event.enchantment | Events triggered from an enchantment table. |
| org.bukkit.event.entity | Events relating to entities, excluding some directly referencing
some more specific entity types. |
| org.bukkit.event.hanging | Events relating to entities that hang. |
| org.bukkit.event.inventory | Events relating to inventory manipulation. |
| org.bukkit.event.painting | Events relating to paintings, but deprecated for more general
hanging events. |
| org.bukkit.event.player | Events relating to players. |
| org.bukkit.event.vehicle | Events relating to vehicular entities. |
| org.bukkit.event.weather | Events relating to weather. |
| org.bukkit.event.world | Events triggered by various world states or changes. |
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. |
| org.bukkit.map | Classes to facilitate plugin handling of map displays. |
| org.bukkit.material | Classes that represents various voxel types and states. |
| org.bukkit.plugin.messaging | Classes dedicated to specialized plugin to client protocols. |
| org.bukkit.potion | Classes to represent various potion
properties and manipulation. |
| org.bukkit.util | Multi and single purpose classes to facilitate various programmatic concepts. |
| Classes in org.bukkit.entity used by org.bukkit | |
|---|---|
| AnimalTamer
|
|
| Arrow
Represents an arrow. |
|
| CreatureType
Deprecated. Use EntityType instead. |
|
| Entity
Represents a base entity in the world |
|
| EntityType
|
|
| FallingBlock
Represents a falling block |
|
| Item
Represents an Item. |
|
| LightningStrike
Represents an instance of a lightning strike. |
|
| LivingEntity
Represents a living entity, such as a monster or player |
|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.block | |
|---|---|
| CreatureType
Deprecated. Use EntityType instead. |
|
| EntityType
|
|
| Classes in org.bukkit.entity used by org.bukkit.conversations | |
|---|---|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.entity | |
|---|---|
| Ageable
Represents an entity that can age and breed. |
|
| Ambient
Represents an ambient mob |
|
| Animals
Represents an Animal. |
|
| AnimalTamer
|
|
| Arrow
Represents an arrow. |
|
| ComplexEntityPart
Represents a single part of a ComplexLivingEntity |
|
| ComplexLivingEntity
Represents a complex living entity - one that is made up of various smaller parts |
|
| Cow
Represents a Cow. |
|
| Creature
Represents a Creature. |
|
| CreatureType
Deprecated. Use EntityType instead. |
|
| Damageable
Represents an Entity that has health and can take damage. |
|
| Egg
Represents a thrown egg. |
|
| EnderDragon
Represents an Ender Dragon |
|
| Entity
Represents a base entity in the world |
|
| EntityType
|
|
| Explosive
A representation of an explosive entity |
|
| FallingBlock
Represents a falling block |
|
| Fireball
Represents a Fireball. |
|
| Flying
Represents a Flying Entity. |
|
| Golem
A mechanical creature that may harm enemies. |
|
| Hanging
Represents a Hanging entity |
|
| Horse.Color
Represents the base color that the horse has. |
|
| Horse.Style
Represents the style, or markings, that the horse has. |
|
| Horse.Variant
Represents the different types of horses that may exist. |
|
| HumanEntity
Represents a human entity, such as an NPC or a player |
|
| LivingEntity
Represents a living entity, such as a monster or player |
|
| Monster
Represents a Monster. |
|
| NPC
Represents a non-player character |
|
| Ocelot.Type
Represents the various different cat types there are. |
|
| Player
Represents a player, connected or not |
|
| Projectile
Represents a shootable entity |
|
| Skeleton.SkeletonType
|
|
| Slime
Represents a Slime. |
|
| Snowball
Represents a snowball. |
|
| Spider
Represents a Spider. |
|
| Tameable
|
|
| Vehicle
Represents a vehicle entity. |
|
| Villager.Profession
Represents the various different Villager professions there may be. |
|
| WaterMob
Represents a Water Mob |
|
| Weather
Represents a Weather related entity, such as a storm |
|
| Zombie
Represents a Zombie. |
|
| Classes in org.bukkit.entity used by org.bukkit.entity.minecart | |
|---|---|
| Entity
Represents a base entity in the world |
|
| Minecart
Represents a minecart entity. |
|
| Vehicle
Represents a vehicle entity. |
|
| Classes in org.bukkit.entity used by org.bukkit.event.block | |
|---|---|
| Entity
Represents a base entity in the world |
|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.event.enchantment | |
|---|---|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.event.entity | |
|---|---|
| AnimalTamer
|
|
| CreatureType
Deprecated. Use EntityType instead. |
|
| Creeper
Represents a Creeper |
|
| Entity
Represents a base entity in the world |
|
| EntityType
|
|
| Explosive
A representation of an explosive entity |
|
| Horse
Represents a Horse. |
|
| HumanEntity
Represents a human entity, such as an NPC or a player |
|
| Item
Represents an Item. |
|
| LightningStrike
Represents an instance of a lightning strike. |
|
| LivingEntity
Represents a living entity, such as a monster or player |
|
| Pig
Represents a Pig. |
|
| PigZombie
Represents a Pig Zombie. |
|
| Player
Represents a player, connected or not |
|
| Projectile
Represents a shootable entity |
|
| Sheep
Represents a Sheep. |
|
| Slime
Represents a Slime. |
|
| ThrownExpBottle
Represents a thrown Experience bottle. |
|
| ThrownPotion
Represents a thrown potion bottle |
|
| Classes in org.bukkit.entity used by org.bukkit.event.hanging | |
|---|---|
| Entity
Represents a base entity in the world |
|
| Hanging
Represents a Hanging entity |
|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.event.inventory | |
|---|---|
| HumanEntity
Represents a human entity, such as an NPC or a player |
|
| Item
Represents an Item. |
|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.event.painting | |
|---|---|
| Entity
Represents a base entity in the world |
|
| Painting
Represents a Painting. |
|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.event.player | |
|---|---|
| CreatureType
Deprecated. Use EntityType instead. |
|
| Egg
Represents a thrown egg. |
|
| Entity
Represents a base entity in the world |
|
| EntityType
|
|
| Fish
Represents a fishing hook. |
|
| Item
Represents an Item. |
|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.event.vehicle | |
|---|---|
| Entity
Represents a base entity in the world |
|
| LivingEntity
Represents a living entity, such as a monster or player |
|
| Vehicle
Represents a vehicle entity. |
|
| Classes in org.bukkit.entity used by org.bukkit.event.weather | |
|---|---|
| LightningStrike
Represents an instance of a lightning strike. |
|
| Classes in org.bukkit.entity used by org.bukkit.event.world | |
|---|---|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.inventory | |
|---|---|
| Entity
Represents a base entity in the world |
|
| HumanEntity
Represents a human entity, such as an NPC or a player |
|
| Classes in org.bukkit.entity used by org.bukkit.map | |
|---|---|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.material | |
|---|---|
| EntityType
|
|
| Classes in org.bukkit.entity used by org.bukkit.plugin.messaging | |
|---|---|
| Player
Represents a player, connected or not |
|
| Classes in org.bukkit.entity used by org.bukkit.potion | |
|---|---|
| LivingEntity
Represents a living entity, such as a monster or player |
|
| Classes in org.bukkit.entity used by org.bukkit.util | |
|---|---|
| LivingEntity
Represents a living entity, such as a monster or player |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||