Uses of Interface
org.bukkit.entity.Hanging

Packages that use Hanging
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.hanging Events relating to entities that hang
 

Uses of Hanging in org.bukkit.entity
 

Subinterfaces of Hanging in org.bukkit.entity
 interface ItemFrame
          Represents an Item Frame
 interface LeashHitch
          Represents a Leash Hitch on a fence
 interface Painting
          Represents a Painting.
 

Uses of Hanging in org.bukkit.event.hanging
 

Fields in org.bukkit.event.hanging declared as Hanging
protected  Hanging HangingEvent.hanging
           
 

Methods in org.bukkit.event.hanging that return Hanging
 Hanging HangingEvent.getEntity()
          Gets the hanging entity involved in this event.
 

Constructors in org.bukkit.event.hanging with parameters of type Hanging
HangingBreakByEntityEvent(Hanging hanging, Entity remover)
           
HangingBreakEvent(Hanging hanging, HangingBreakEvent.RemoveCause cause)
           
HangingEvent(Hanging painting)
           
HangingPlaceEvent(Hanging hanging, Player player, Block block, BlockFace blockFace)
           
 



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