Interface Block
- All Superinterfaces:
Metadatable
Note that parts of this class which require access to the world at large (i.e. lighting and power) may not be able to be safely accessed during world generation when used in cases like BlockPhysicsEvent!!!!
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Method Summary
Modifier and TypeMethodDescriptionboolean
applyBoneMeal(BlockFace face)
Simulate bone meal application to this block (if possible).boolean
Breaks the block and spawns items as if a player had digged it regardless of the tool.boolean
breakNaturally(ItemStack tool)
Breaks the block and spawns items as if a player had digged it with a specific toolgetBiome()
Returns the biome that this block resides inGets the complete block data for this blockint
Returns the redstone power being provided to this blockint
getBlockPower(BlockFace face)
Returns the redstone power being provided to this block faceGets the approximate bounding box for this block.getChunk()
Gets the chunk which contains this blockbyte
getData()
Deprecated.Magic valuegetDrops()
Returns a list of items which would drop by destroying this blockReturns a list of items which would drop by destroying this block with a specific toolReturns a list of items which would drop by the entity destroying this block with a specific toolGets the face relation of this block compared to the given block.double
Gets the humidity of the biome of this blockbyte
Get the amount of light at this block from nearby blocks.byte
Get the amount of light at this block from the sky.byte
Gets the light level between 0-15Gets the Location of the blockgetLocation(Location loc)
Stores the location of the block in the provided Location object.Returns the reaction of the block when moved by a pistongetRelative(int modX, int modY, int modZ)
Gets the block at the given offsetsgetRelative(BlockFace face)
Gets the block at the given facegetRelative(BlockFace face, int distance)
Gets the block at the given distance of the given facegetState()
Captures the current state of this block.double
Gets the temperature of this block.getType()
Gets the type of this blockgetWorld()
Gets the world which contains this Blockint
getX()
Gets the x-coordinate of this blockint
getY()
Gets the y-coordinate of this blockint
getZ()
Gets the z-coordinate of this blockboolean
Returns true if the block face is being indirectly powered by Redstone.boolean
isBlockFacePowered(BlockFace face)
Returns true if the block face is being powered by Redstone.boolean
Returns true if the block is being indirectly powered by Redstone.boolean
Returns true if the block is being powered by Redstone.boolean
isEmpty()
Checks if this block is empty.boolean
isLiquid()
Checks if this block is liquid.boolean
Checks if this block is passable.boolean
isPreferredTool(ItemStack tool)
Returns if the given item is a preferred choice to break this Block.rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for collision with this specific block in its current state using its precise collision shape.void
Sets the biome that this block resides invoid
setBlockData(BlockData data)
Sets the complete data for this blockvoid
setBlockData(BlockData data, boolean applyPhysics)
Sets the complete data for this block
Note that applyPhysics = false is not in general safe.void
Sets the type of this blockvoid
Sets the type of this block
Note that applyPhysics = false is not in general safe.Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
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Method Details
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getData
Deprecated.Magic valueGets the metadata for this block- Returns:
- block specific metadata
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getBlockData
Gets the complete block data for this block- Returns:
- block specific data
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getRelative
Gets the block at the given offsets- Parameters:
modX
- X-coordinate offsetmodY
- Y-coordinate offsetmodZ
- Z-coordinate offset- Returns:
- Block at the given offsets
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getRelative
Gets the block at the given faceThis method is equal to getRelative(face, 1)
- Parameters:
face
- Face of this block to return- Returns:
- Block at the given face
- See Also:
getRelative(BlockFace, int)
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getRelative
Gets the block at the given distance of the given faceFor example, the following method places water at 100,102,100; two blocks above 100,100,100.
Block block = world.getBlockAt(100, 100, 100); Block shower = block.getRelative(BlockFace.UP, 2); shower.setType(Material.WATER);
- Parameters:
face
- Face of this block to returndistance
- Distance to get the block at- Returns:
- Block at the given face
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getType
Gets the type of this block- Returns:
- block type
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getLightLevel
byte getLightLevel()Gets the light level between 0-15- Returns:
- light level
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getLightFromSky
byte getLightFromSky()Get the amount of light at this block from the sky.Any light given from other sources (such as blocks like torches) will be ignored.
- Returns:
- Sky light level
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getLightFromBlocks
byte getLightFromBlocks()Get the amount of light at this block from nearby blocks.Any light given from other sources (such as the sun) will be ignored.
- Returns:
- Block light level
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getWorld
Gets the world which contains this Block- Returns:
- World containing this block
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getX
int getX()Gets the x-coordinate of this block- Returns:
- x-coordinate
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getY
int getY()Gets the y-coordinate of this block- Returns:
- y-coordinate
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getZ
int getZ()Gets the z-coordinate of this block- Returns:
- z-coordinate
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getLocation
Gets the Location of the block- Returns:
- Location of block
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getLocation
Stores the location of the block in the provided Location object.If the provided Location is null this method does nothing and returns null.
- Parameters:
loc
- the location to copy into- Returns:
- The Location object provided or null
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getChunk
Gets the chunk which contains this block- Returns:
- Containing Chunk
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setBlockData
Sets the complete data for this block- Parameters:
data
- new block specific data
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setBlockData
Sets the complete data for this block
Note that applyPhysics = false is not in general safe. It should only be used when you need to avoid triggering a physics update of neighboring blocks, for example when creating aBisected
block. If you are using a custom populator, then this parameter may also be required to prevent triggering infinite chunk loads on border blocks. This method should NOT be used to "hack" physics by placing blocks in impossible locations. Such blocks are liable to be removed on various events such as world upgrades. Furthermore setting large amounts of such blocks in close proximity may overload the server physics engine if an update is triggered at a later point. If this occurs, the resulting behavior is undefined.- Parameters:
data
- new block specific dataapplyPhysics
- false to cancel physics from the changed block
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setType
Sets the type of this block- Parameters:
type
- Material to change this block to
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setType
Sets the type of this block
Note that applyPhysics = false is not in general safe. It should only be used when you need to avoid triggering a physics update of neighboring blocks, for example when creating aBisected
block. If you are using a custom populator, then this parameter may also be required to prevent triggering infinite chunk loads on border blocks. This method should NOT be used to "hack" physics by placing blocks in impossible locations. Such blocks are liable to be removed on various events such as world upgrades. Furthermore setting large amounts of such blocks in close proximity may overload the server physics engine if an update is triggered at a later point. If this occurs, the resulting behavior is undefined.- Parameters:
type
- Material to change this block toapplyPhysics
- False to cancel physics on the changed block.
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getFace
Gets the face relation of this block compared to the given block.For example:
Block current = world.getBlockAt(100, 100, 100); Block target = world.getBlockAt(100, 101, 100); current.getFace(target) == BlockFace.Up;
If the given block is not connected to this block, null may be returned- Parameters:
block
- Block to compare against this block- Returns:
- BlockFace of this block which has the requested block, or null
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getState
Captures the current state of this block. You may then cast that state into any accepted type, such as Furnace or Sign.The returned object will never be updated, and you are not guaranteed that (for example) a sign is still a sign after you capture its state.
- Returns:
- BlockState with the current state of this block.
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getBiome
Returns the biome that this block resides in- Returns:
- Biome type containing this block
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setBiome
Sets the biome that this block resides in- Parameters:
bio
- new Biome type for this block
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isBlockPowered
boolean isBlockPowered()Returns true if the block is being powered by Redstone.- Returns:
- True if the block is powered.
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isBlockIndirectlyPowered
boolean isBlockIndirectlyPowered()Returns true if the block is being indirectly powered by Redstone.- Returns:
- True if the block is indirectly powered.
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isBlockFacePowered
Returns true if the block face is being powered by Redstone.- Parameters:
face
- The block face- Returns:
- True if the block face is powered.
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isBlockFaceIndirectlyPowered
Returns true if the block face is being indirectly powered by Redstone.- Parameters:
face
- The block face- Returns:
- True if the block face is indirectly powered.
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getBlockPower
Returns the redstone power being provided to this block face- Parameters:
face
- the face of the block to query or BlockFace.SELF for the block itself- Returns:
- The power level.
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getBlockPower
int getBlockPower()Returns the redstone power being provided to this block- Returns:
- The power level.
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isEmpty
boolean isEmpty()Checks if this block is empty.A block is considered empty when
getType()
returnsMaterial.AIR
.- Returns:
- true if this block is empty
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isLiquid
boolean isLiquid()Checks if this block is liquid.A block is considered liquid when
getType()
returnsMaterial.WATER
orMaterial.LAVA
.- Returns:
- true if this block is liquid
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getTemperature
double getTemperature()Gets the temperature of this block.If the raw biome temperature without adjusting for height effects is required then please use
World.getTemperature(int, int)
.- Returns:
- Temperature of this block
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getHumidity
double getHumidity()Gets the humidity of the biome of this block- Returns:
- Humidity of this block
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getPistonMoveReaction
Returns the reaction of the block when moved by a piston- Returns:
- reaction
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breakNaturally
boolean breakNaturally()Breaks the block and spawns items as if a player had digged it regardless of the tool.- Returns:
- true if the block was destroyed
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breakNaturally
Breaks the block and spawns items as if a player had digged it with a specific tool- Parameters:
tool
- The tool or item in hand used for digging- Returns:
- true if the block was destroyed
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applyBoneMeal
Simulate bone meal application to this block (if possible).- Parameters:
face
- the face on which bonemeal should be applied- Returns:
- true if the block was bonemealed, false otherwise
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getDrops
Returns a list of items which would drop by destroying this block- Returns:
- a list of dropped items for this type of block
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getDrops
Returns a list of items which would drop by destroying this block with a specific tool- Parameters:
tool
- The tool or item in hand used for digging- Returns:
- a list of dropped items for this type of block
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getDrops
Returns a list of items which would drop by the entity destroying this block with a specific tool- Parameters:
tool
- The tool or item in hand used for diggingentity
- the entity destroying the block- Returns:
- a list of dropped items for this type of block
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isPreferredTool
Returns if the given item is a preferred choice to break this Block. In some cases this determines if a block will drop anything or extra loot.- Parameters:
tool
- The tool or item used for breaking this block- Returns:
- true if the tool is preferred for breaking this block.
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isPassable
boolean isPassable()Checks if this block is passable.A block is passable if it has no colliding parts that would prevent players from moving through it.
Examples: Tall grass, flowers, signs, etc. are passable, but open doors, fence gates, trap doors, etc. are not because they still have parts that can be collided with.
- Returns:
true
if passable
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rayTrace
@Nullable RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode)Performs a ray trace that checks for collision with this specific block in its current state using its precise collision shape.- Parameters:
start
- the start locationdirection
- the ray directionmaxDistance
- the maximum distancefluidCollisionMode
- the fluid collision mode- Returns:
- the ray trace hit result, or
null
if there is no hit
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getBoundingBox
Gets the approximate bounding box for this block.This isn't exact as some blocks
Stairs
contain many bounding boxes to establish their complete form. Also, the box may not be exactly the same as the collision shape (such as cactus, which is 16/16 of a block with 15/16 collisional bounds). This method will return an empty bounding box if the geometric shape of the block is empty (such as air blocks).- Returns:
- the approximate bounding box of the block
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