| Package | Description | 
|---|---|
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a  world, including all players, monsters, projectiles, etc. | 
| org.bukkit.event.player | |
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
  item stacks. | 
| Class and Description | 
|---|
| FireworkMeta Represents a  Material.FIREWORKand its effects. | 
| Class and Description | 
|---|
| BookMeta Represents a book ( Material.BOOK_AND_QUILLorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages. | 
| Class and Description | 
|---|
| ItemMeta This type represents the storage mechanism for auxiliary item data. | 
| Class and Description | 
|---|
| BookMeta Represents a book ( Material.BOOK_AND_QUILLorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages. | 
| EnchantmentStorageMeta EnchantmentMeta is specific to items that can store enchantments, as
 opposed to being enchanted. | 
| FireworkEffectMeta Represents a meta that can store a single FireworkEffect. | 
| FireworkMeta Represents a  Material.FIREWORKand its effects. | 
| ItemMeta This type represents the storage mechanism for auxiliary item data. | 
| ItemMeta.Spigot | 
| LeatherArmorMeta Represents leather armor ( Material.LEATHER_BOOTS,Material.LEATHER_CHESTPLATE,Material.LEATHER_HELMET, orMaterial.LEATHER_LEGGINGS) that can be colored. | 
| MapMeta Represents a map that can be scalable. | 
| PotionMeta Represents a potion ( Material.POTION) that can have custom effects. | 
| Repairable Represents an item that can be repaired at an anvil. | 
| SkullMeta Represents a skull ( Material.SKULL_ITEM) that can have an owner. | 
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