public class WorldCreator extends Object
Constructor and Description |
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WorldCreator(String name)
Creates an empty WorldCreationOptions for the given world name
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Modifier and Type | Method and Description |
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WorldCreator |
copy(World world)
Copies the options from the specified world
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WorldCreator |
copy(WorldCreator creator)
Copies the options from the specified
WorldCreator |
World |
createWorld()
Creates a world with the specified options.
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World.Environment |
environment()
Gets the environment that will be used to create or load the world
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WorldCreator |
environment(World.Environment env)
Sets the environment that will be used to create or load the world
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boolean |
generateStructures()
Gets whether or not structures will be generated in the world.
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WorldCreator |
generateStructures(boolean generate)
Sets whether or not worlds created or loaded with this creator will
have structures.
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ChunkGenerator |
generator()
Gets the generator that will be used to create or load the world.
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WorldCreator |
generator(ChunkGenerator generator)
Sets the generator that will be used to create or load the world.
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WorldCreator |
generator(String generator)
Sets the generator that will be used to create or load the world.
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WorldCreator |
generator(String generator,
CommandSender output)
Sets the generator that will be used to create or load the world.
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static ChunkGenerator |
getGeneratorForName(String world,
String name,
CommandSender output)
Attempts to get the
ChunkGenerator with the given name. |
String |
name()
Gets the name of the world that is to be loaded or created.
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static WorldCreator |
name(String name)
Creates a new
WorldCreator for the given world name |
long |
seed()
Gets the seed that will be used to create this world
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WorldCreator |
seed(long seed)
Sets the seed that will be used to create this world
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WorldType |
type()
Gets the type of the world that will be created or loaded
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WorldCreator |
type(WorldType type)
Sets the type of the world that will be created or loaded
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public WorldCreator(String name)
name
- Name of the world that will be createdpublic WorldCreator copy(World world)
world
- World to copy options frompublic WorldCreator copy(WorldCreator creator)
WorldCreator
creator
- World creator to copy options frompublic String name()
public long seed()
public WorldCreator seed(long seed)
seed
- World seedpublic World.Environment environment()
public WorldCreator environment(World.Environment env)
env
- World environmentpublic WorldType type()
public WorldCreator type(WorldType type)
type
- World typepublic ChunkGenerator generator()
This may be null, in which case the "natural" generator for this environment will be used.
public WorldCreator generator(ChunkGenerator generator)
This may be null, in which case the "natural" generator for this environment will be used.
generator
- Chunk generatorpublic WorldCreator generator(String generator)
This may be null, in which case the "natural" generator for this environment will be used.
If the generator cannot be found for the given name, the natural environment generator will be used instead and a warning will be printed to the console.
generator
- Name of the generator to use, in "plugin:id" notationpublic WorldCreator generator(String generator, CommandSender output)
This may be null, in which case the "natural" generator for this environment will be used.
If the generator cannot be found for the given name, the natural environment generator will be used instead and a warning will be printed to the specified output
generator
- Name of the generator to use, in "plugin:id" notationoutput
- CommandSender
that will receive any error
messagespublic WorldCreator generateStructures(boolean generate)
generate
- Whether to generate structurespublic boolean generateStructures()
public World createWorld()
If the world already exists, it will be loaded from disk and some options may be ignored.
public static WorldCreator name(String name)
WorldCreator
for the given world namename
- Name of the world to load or createpublic static ChunkGenerator getGeneratorForName(String world, String name, CommandSender output)
ChunkGenerator
with the given name.
If the generator is not found, null will be returned and a message will
be printed to the specified CommandSender
explaining why.
The name must be in the "plugin:id" notation, or optionally just "plugin", where "plugin" is the safe-name of a plugin and "id" is an optional unique identifier for the generator you wish to request from the plugin.
world
- Name of the world this will be used forname
- Name of the generator to retrieveoutput
- Where to output if errors are presentCopyright © 2014. All rights reserved.