| Constructor and Description | 
|---|
| World.Spigot() | 
| Modifier and Type | Method and Description | 
|---|---|
| void | playEffect(Location location,
          Effect effect)Plays an effect to all players within a default radius around a given
 location. | 
| void | playEffect(Location location,
          Effect effect,
          int id,
          int data,
          float offsetX,
          float offsetY,
          float offsetZ,
          float speed,
          int particleCount,
          int radius)Plays an effect to all players within a default radius around a given
 location. | 
| LightningStrike | strikeLightning(Location loc,
               boolean isSilent)Strikes lightning at the given  Locationand possibly without sound | 
| LightningStrike | strikeLightningEffect(Location loc,
                     boolean isSilent)Strikes lightning at the given  Locationwithout doing damage and possibly without sound | 
public void playEffect(Location location, Effect effect)
location - the Location around which players must be to
 see the effecteffect - the EffectIllegalArgumentException - if the location or effect is null.
 It also throws when the effect requires a material or a material datapublic void playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius)
location - the Location around which players must be to
 see the effecteffect - effect the Effectid - the item/block/data id for the effectdata - the data value of the block/item for the effectoffsetX - the amount to be randomly offset by in the X axisoffsetY - the amount to be randomly offset by in the Y axisoffsetZ - the amount to be randomly offset by in the Z axisspeed - the speed of the particlesparticleCount - the number of particlesradius - the radius around the locationpublic LightningStrike strikeLightning(Location loc, boolean isSilent)
Location and possibly without soundloc - The location to strike lightningisSilent - Whether this strike makes no soundpublic LightningStrike strikeLightningEffect(Location loc, boolean isSilent)
Location without doing damage and possibly without soundloc - The location to strike lightningisSilent - Whether this strike makes no soundCopyright © 2014. All rights reserved.