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| Packages that use org.bukkit.inventory.meta | |
|---|---|
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. |
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. |
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
item stacks. |
| Classes in org.bukkit.inventory.meta used by org.bukkit.entity | |
|---|---|
| FireworkMeta
Represents a Material.FIREWORK and its effects. |
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| Classes in org.bukkit.inventory.meta used by org.bukkit.inventory | |
|---|---|
| ItemMeta
This type represents the storage mechanism for auxiliary item data. |
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| Classes in org.bukkit.inventory.meta used by org.bukkit.inventory.meta | |
|---|---|
| BookMeta
Represents a book ( Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages. |
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| EnchantmentStorageMeta
EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted. |
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| FireworkEffectMeta
Represents a meta that can store a single FireworkEffect. |
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| FireworkMeta
Represents a Material.FIREWORK and its effects. |
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| ItemMeta
This type represents the storage mechanism for auxiliary item data. |
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| LeatherArmorMeta
Represents leather armor ( Material.LEATHER_BOOTS, Material.LEATHER_CHESTPLATE, Material.LEATHER_HELMET, or Material.LEATHER_LEGGINGS) that can be colored. |
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| MapMeta
Represents a map that can be scalable. |
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| PotionMeta
Represents a potion ( Material.POTION) that can have custom effects. |
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| Repairable
Represents an item that can be repaired at an anvil. |
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| SkullMeta
Represents a skull ( Material.SKULL_ITEM) that can have an owner. |
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