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A

A - org.bukkit.Note.Tone
 
abandon() - Method in class org.bukkit.conversations.Conversation
Abandons and resets the current conversation.
abandon(ConversationAbandonedEvent) - Method in class org.bukkit.conversations.Conversation
Abandons and resets the current conversation.
abandonConversation(Conversation) - Method in interface org.bukkit.conversations.Conversable
Abandons an active conversation.
abandonConversation(Conversation, ConversationAbandonedEvent) - Method in interface org.bukkit.conversations.Conversable
Abandons an active conversation.
ABANDONED - org.bukkit.conversations.Conversation.ConversationState
 
ABANDONED_MINESHAFT - org.bukkit.loot.LootTables
 
abandonedListeners - Variable in class org.bukkit.conversations.Conversation
 
abandonedListeners - Variable in class org.bukkit.conversations.ConversationFactory
 
ABSORPTION - org.bukkit.event.entity.EntityDamageEvent.DamageModifier
Deprecated.
This represents the damage reduction caused by the absorption potion effect.
ABSORPTION - Static variable in class org.bukkit.potion.PotionEffectType
Increases the maximum health of an entity with health that cannot be regenerated, but is refilled every 30 seconds.
AbstractArrow - Interface in org.bukkit.entity
Represents an arrow.
AbstractArrow.PickupStatus - Enum in org.bukkit.entity
Represents the pickup status of this arrow.
AbstractHorse - Interface in org.bukkit.entity
Represents a Horse-like creature.
AbstractHorseInventory - Interface in org.bukkit.inventory
An interface to the inventory of an AbstractHorse.
AbstractVillager - Interface in org.bukkit.entity
Represents a villager NPC
ACACIA - org.bukkit.TreeSpecies
Represents acacia trees.
ACACIA - org.bukkit.TreeType
Acacia tree.
ACACIA_BOAT - org.bukkit.Material
 
ACACIA_BUTTON - org.bukkit.Material
BlockData: Switch
ACACIA_DOOR - org.bukkit.Material
BlockData: Door
ACACIA_FENCE - org.bukkit.Material
BlockData: Fence
ACACIA_FENCE_GATE - org.bukkit.Material
BlockData: Gate
ACACIA_LEAVES - org.bukkit.Material
BlockData: Leaves
ACACIA_LOG - org.bukkit.Material
BlockData: Orientable
ACACIA_LOGS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all acacia log and bark variants.
ACACIA_PLANKS - org.bukkit.Material
 
ACACIA_PRESSURE_PLATE - org.bukkit.Material
BlockData: Powerable
ACACIA_SAPLING - org.bukkit.Material
BlockData: Sapling
ACACIA_SIGN - org.bukkit.Material
BlockData: Sign
ACACIA_SLAB - org.bukkit.Material
BlockData: Slab
ACACIA_STAIRS - org.bukkit.Material
BlockData: Stairs
ACACIA_TRAPDOOR - org.bukkit.Material
BlockData: TrapDoor
ACACIA_WALL_SIGN - org.bukkit.Material
BlockData: WallSign
ACACIA_WOOD - org.bukkit.Material
BlockData: Orientable
accept(T) - Method in interface org.bukkit.util.Consumer
Performs this operation on the given argument.
acceptConversationInput(String) - Method in interface org.bukkit.conversations.Conversable
Accepts input into the active conversation.
ACCEPTED - org.bukkit.event.player.PlayerResourcePackStatusEvent.Status
The client accepted the pack and is beginning a download of it.
acceptInput(String) - Method in class org.bukkit.conversations.Conversation
Passes player input into the current prompt.
acceptInput(ConversationContext, String) - Method in class org.bukkit.conversations.MessagePrompt
Accepts and ignores any user input, returning the next prompt in the prompt graph instead.
acceptInput(ConversationContext, String) - Method in interface org.bukkit.conversations.Prompt
Accepts and processes input from the user.
acceptInput(ConversationContext, String) - Method in class org.bukkit.conversations.ValidatingPrompt
Accepts and processes input from the user and validates it.
acceptValidatedInput(ConversationContext, boolean) - Method in class org.bukkit.conversations.BooleanPrompt
Override this method to perform some action with the user's boolean response.
acceptValidatedInput(ConversationContext, Number) - Method in class org.bukkit.conversations.NumericPrompt
Override this method to perform some action with the user's integer response.
acceptValidatedInput(ConversationContext, String) - Method in class org.bukkit.conversations.BooleanPrompt
 
acceptValidatedInput(ConversationContext, String) - Method in class org.bukkit.conversations.NumericPrompt
 
acceptValidatedInput(ConversationContext, String) - Method in class org.bukkit.conversations.PlayerNamePrompt
 
acceptValidatedInput(ConversationContext, String) - Method in class org.bukkit.conversations.ValidatingPrompt
Override this method to accept and processes the validated input from the user.
acceptValidatedInput(ConversationContext, Player) - Method in class org.bukkit.conversations.PlayerNamePrompt
Override this method to perform some action with the user's player name response.
action - Variable in class org.bukkit.event.player.PlayerInteractEvent
 
Action - Enum in org.bukkit.event.block
 
ACTIVATOR_RAIL - org.bukkit.Material
BlockData: RedstoneRail
add(double, double, double) - Method in class org.bukkit.Location
Adds the location by another.
add(double, double, double) - Method in class org.bukkit.util.EulerAngle
Creates a new EulerAngle which is the result of adding the x, y, z components to this EulerAngle
add(Location) - Method in class org.bukkit.Location
Adds the location by another.
add(Vector) - Method in class org.bukkit.Location
Adds the location by a vector.
add(Vector) - Method in class org.bukkit.util.Vector
Adds a vector to this one
ADD_NUMBER - org.bukkit.attribute.AttributeModifier.Operation
Adds (or subtracts) the specified amount to the base value.
ADD_SCALAR - org.bukkit.attribute.AttributeModifier.Operation
Adds this scalar of amount to the base value.
addAttachment(Plugin) - Method in interface org.bukkit.permissions.Permissible
Adds a new empty PermissionAttachment to this object
addAttachment(Plugin) - Method in class org.bukkit.permissions.PermissibleBase
 
addAttachment(Plugin, int) - Method in interface org.bukkit.permissions.Permissible
Temporarily adds a new empty PermissionAttachment to this object
addAttachment(Plugin, int) - Method in class org.bukkit.permissions.PermissibleBase
 
addAttachment(Plugin, String, boolean) - Method in interface org.bukkit.permissions.Permissible
Adds a new PermissionAttachment with a single permission by name and value
addAttachment(Plugin, String, boolean) - Method in class org.bukkit.permissions.PermissibleBase
 
addAttachment(Plugin, String, boolean, int) - Method in interface org.bukkit.permissions.Permissible
Temporarily adds a new PermissionAttachment with a single permission by name and value
addAttachment(Plugin, String, boolean, int) - Method in class org.bukkit.permissions.PermissibleBase
 
addAttributeModifier(Attribute, AttributeModifier) - Method in interface org.bukkit.inventory.meta.ItemMeta
Add an Attribute and it's Modifier.
addBan(String, String, Date, String) - Method in interface org.bukkit.BanList
Adds a ban to the this list.
addChargedProjectile(ItemStack) - Method in interface org.bukkit.inventory.meta.CrossbowMeta
Adds a charged projectile to this item.
addConversationAbandonedListener(ConversationAbandonedListener) - Method in class org.bukkit.conversations.Conversation
addConversationAbandonedListener(ConversationAbandonedListener) - Method in class org.bukkit.conversations.ConversationFactory
Adds a ConversationAbandonedListener to all conversations constructed by this factory.
addCursor(int, int, byte) - Method in class org.bukkit.map.MapCursorCollection
Add a cursor to the collection.
addCursor(int, int, byte, byte) - Method in class org.bukkit.map.MapCursorCollection
Deprecated.
Magic value
addCursor(int, int, byte, byte, boolean) - Method in class org.bukkit.map.MapCursorCollection
Deprecated.
Magic value
addCursor(int, int, byte, byte, boolean, String) - Method in class org.bukkit.map.MapCursorCollection
Deprecated.
Magic value
addCursor(MapCursor) - Method in class org.bukkit.map.MapCursorCollection
Add a cursor to the collection.
addCustomEffect(PotionEffect, boolean) - Method in interface org.bukkit.entity.AreaEffectCloud
Adds a custom potion effect to this cloud.
addCustomEffect(PotionEffect, boolean) - Method in interface org.bukkit.entity.Arrow
Adds a custom potion effect to this arrow.
addCustomEffect(PotionEffect, boolean) - Method in interface org.bukkit.inventory.meta.PotionMeta
Adds a custom potion effect to this potion.
addCustomEffect(PotionEffect, boolean) - Method in interface org.bukkit.inventory.meta.SuspiciousStewMeta
Adds a custom potion effect to this suspicious stew.
addDefault(String, Object) - Method in interface org.bukkit.configuration.Configuration
Sets the default value of the given path as provided.
addDefault(String, Object) - Method in interface org.bukkit.configuration.ConfigurationSection
Sets the default value in the root at the given path as provided.
addDefault(String, Object) - Method in class org.bukkit.configuration.MemoryConfiguration
 
addDefault(String, Object) - Method in class org.bukkit.configuration.MemorySection
 
addDefaults(Map<String, Object>) - Method in interface org.bukkit.configuration.Configuration
Sets the default values of the given paths as provided.
addDefaults(Map<String, Object>) - Method in class org.bukkit.configuration.MemoryConfiguration
 
addDefaults(Configuration) - Method in interface org.bukkit.configuration.Configuration
Sets the default values of the given paths as provided.
addDefaults(Configuration) - Method in class org.bukkit.configuration.MemoryConfiguration
 
ADDED - org.bukkit.event.entity.EntityPotionEffectEvent.Action
When the potion effect is added because the entity didn't have it's type.
addEffect(FireworkEffect) - Method in interface org.bukkit.inventory.meta.FireworkMeta
Add another effect to this firework.
addEffects(Iterable<FireworkEffect>) - Method in interface org.bukkit.inventory.meta.FireworkMeta
Add several firework effects to this firework.
addEffects(FireworkEffect...) - Method in interface org.bukkit.inventory.meta.FireworkMeta
Add several effects to this firework.
addEnchant(Enchantment, int, boolean) - Method in interface org.bukkit.inventory.meta.ItemMeta
Adds the specified enchantment to this item meta.
addEnchantment(Enchantment, int) - Method in class org.bukkit.inventory.ItemStack
Adds the specified Enchantment to this item stack.
addEnchantments(Map<Enchantment, Integer>) - Method in class org.bukkit.inventory.ItemStack
Adds the specified enchantments to this item stack.
addEntity(T) - Method in interface org.bukkit.block.EntityBlockStorage
Add an entity to the block.
addEntry(String) - Method in interface org.bukkit.scoreboard.Team
This puts the specified entry onto this team for the scoreboard.
addEquipmentLock(EquipmentSlot, ArmorStand.LockType) - Method in interface org.bukkit.entity.ArmorStand
Locks the equipment slot with the specified locking mechanism.
addFlag(BarFlag) - Method in interface org.bukkit.boss.BossBar
Add an optional flag to this boss bar
ADDING - org.bukkit.entity.ArmorStand.LockType
Prevents adding the respective equipment - players cannot replace the empty slot with a new item, but can swap items between themselves and the ArmorStand.
ADDING_OR_CHANGING - org.bukkit.entity.ArmorStand.LockType
Prevents adding or changing the respective equipment - players cannot replace the empty slot with a new item or swap the items between themselves and the ArmorStand.
addIngredient(int, Material) - Method in class org.bukkit.inventory.ShapelessRecipe
Adds multiples of the specified ingredient.
addIngredient(int, MaterialData) - Method in class org.bukkit.inventory.ShapelessRecipe
Adds multiples of the specified ingredient.
addIngredient(int, Material, int) - Method in class org.bukkit.inventory.ShapelessRecipe
Deprecated.
Magic value
addIngredient(ItemStack) - Method in class org.bukkit.inventory.MerchantRecipe
 
addIngredient(RecipeChoice) - Method in class org.bukkit.inventory.ShapelessRecipe
 
addIngredient(Material) - Method in class org.bukkit.inventory.ShapelessRecipe
Adds the specified ingredient.
addIngredient(MaterialData) - Method in class org.bukkit.inventory.ShapelessRecipe
Adds the specified ingredient.
addIngredient(Material, int) - Method in class org.bukkit.inventory.ShapelessRecipe
Deprecated.
Magic value
addItem(ItemStack...) - Method in interface org.bukkit.inventory.Inventory
Stores the given ItemStacks in the inventory.
addItemFlags(ItemFlag...) - Method in interface org.bukkit.inventory.meta.ItemMeta
Set itemflags which should be ignored when rendering a ItemStack in the Client.
addModifier(AttributeModifier) - Method in interface org.bukkit.attribute.AttributeInstance
Add a modifier to this instance.
addPage(String...) - Method in interface org.bukkit.inventory.meta.BookMeta
Adds new pages to the end of the book.
addPage(BaseComponent[]...) - Method in class org.bukkit.inventory.meta.BookMeta.Spigot
Adds new pages to the end of the book.
addParent(String, boolean) - Method in class org.bukkit.permissions.Permission
Adds this permission to the specified parent permission.
addParent(Permission, boolean) - Method in class org.bukkit.permissions.Permission
Adds this permission to the specified parent permission.
addPassenger(Entity) - Method in interface org.bukkit.entity.Entity
Add a passenger to the vehicle.
addPattern(Pattern) - Method in interface org.bukkit.block.Banner
Adds a new pattern on top of the existing patterns
addPattern(Pattern) - Method in interface org.bukkit.inventory.meta.BannerMeta
Adds a new pattern on top of the existing patterns
addPermission(Permission) - Method in interface org.bukkit.plugin.PluginManager
Adds a Permission to this plugin manager.
addPermission(Permission) - Method in class org.bukkit.plugin.SimplePluginManager
 
addPermission(Permission, boolean) - Method in class org.bukkit.plugin.SimplePluginManager
Deprecated.
addPlayer(Player) - Method in interface org.bukkit.boss.BossBar
Adds the player to this boss bar causing it to display on their screen.
addPlayer(OfflinePlayer) - Method in interface org.bukkit.scoreboard.Team
Deprecated.
Teams can contain entries that aren't players
addPluginChunkTicket(int, int, Plugin) - Method in interface org.bukkit.World
Adds a plugin ticket for the specified chunk, loading the chunk if it is not already loaded.
addPluginChunkTicket(Plugin) - Method in interface org.bukkit.Chunk
Adds a plugin ticket for this chunk, loading this chunk if it is not already loaded.
addPotionEffect(PotionEffect) - Method in interface org.bukkit.entity.LivingEntity
Adds the given PotionEffect to the living entity.
addPotionEffect(PotionEffect, boolean) - Method in interface org.bukkit.entity.LivingEntity
Deprecated.
no need to force since multiple effects of the same type are now supported.
addPotionEffects(Collection<PotionEffect>) - Method in interface org.bukkit.entity.LivingEntity
Attempts to add all of the given PotionEffect to the living entity.
addRecipe(Recipe) - Static method in class org.bukkit.Bukkit
Adds a recipe to the crafting manager.
addRecipe(Recipe) - Method in interface org.bukkit.Server
Adds a recipe to the crafting manager.
addRecipe(NamespacedKey...) - Method in interface org.bukkit.inventory.meta.KnowledgeBookMeta
Adds new recipe to the end of the book.
addRenderer(MapRenderer) - Method in interface org.bukkit.map.MapView
Add a renderer to this map.
addScoreboardTag(String) - Method in interface org.bukkit.entity.Entity
Add a tag to this entity.
addStoredEnchant(Enchantment, int, boolean) - Method in interface org.bukkit.inventory.meta.EnchantmentStorageMeta
Stores the specified enchantment in this item meta.
addTopic(HelpTopic) - Method in interface org.bukkit.help.HelpMap
Adds a topic to the server's help index.
addUnsafeEnchantment(Enchantment, int) - Method in class org.bukkit.inventory.ItemStack
Adds the specified Enchantment to this item stack.
addUnsafeEnchantments(Map<Enchantment, Integer>) - Method in class org.bukkit.inventory.ItemStack
Adds the specified enchantments to this item stack in an unsafe manner.
ADMIRING_DISABLED - Static variable in class org.bukkit.entity.memory.MemoryKey
 
ADMIRING_ITEM - Static variable in class org.bukkit.entity.memory.MemoryKey
 
Advancement - Interface in org.bukkit.advancement
Represents an advancement that may be awarded to a player.
ADVANCEMENT - Static variable in interface org.bukkit.Registry
Server advancements.
advancementIterator() - Static method in class org.bukkit.Bukkit
Get an iterator through all advancements.
advancementIterator() - Method in interface org.bukkit.Server
Get an iterator through all advancements.
AdvancementProgress - Interface in org.bukkit.advancement
The individual status of an advancement for a player.
ADVENTURE - org.bukkit.GameMode
Adventure mode cannot break blocks without the correct tools.
Ageable - Interface in org.bukkit.block.data
'age' represents the different growth stages that a crop-like block can go through.
Ageable - Interface in org.bukkit.entity
Represents an entity that can age.
AGGRESSIVE - org.bukkit.entity.Panda.Gene
 
AIR - org.bukkit.Material
 
ALBAN - org.bukkit.Art
 
all(ItemStack) - Method in interface org.bukkit.inventory.Inventory
Finds all slots in the inventory containing any ItemStacks with the given ItemStack.
all(Material) - Method in interface org.bukkit.inventory.Inventory
Returns a HashMap with all slots and ItemStacks in the inventory with the given Material.
ALL - org.bukkit.enchantments.EnchantmentTarget
Deprecated.
this target no longer exists in Vanilla
ALL_BLACK - org.bukkit.entity.Cat.Type
 
ALL_CAP - org.bukkit.material.types.MushroomBlockTexture
Cap texture on all faces.
ALL_PORES - org.bukkit.material.types.MushroomBlockTexture
Pores on all faces.
ALL_STEM - org.bukkit.material.types.MushroomBlockTexture
Stem texture on all faces.
ALLIUM - org.bukkit.Material
 
allow() - Method in class org.bukkit.event.player.AsyncPlayerPreLoginEvent
Allows the player to log in
allow() - Method in class org.bukkit.event.player.PlayerLoginEvent
Allows the player to log in
allow() - Method in class org.bukkit.event.player.PlayerPreLoginEvent
Deprecated.
Allows the player to log in
ALLOW - org.bukkit.event.Event.Result
Allow / Force the event.
ALLOWED - org.bukkit.entity.AbstractArrow.PickupStatus
The arrow can be picked up.
ALLOWED - org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
The player is allowed to log in
ALLOWED - org.bukkit.event.player.PlayerLoginEvent.Result
The player is allowed to log in
ALLOWED - org.bukkit.event.player.PlayerPreLoginEvent.Result
Deprecated.
The player is allowed to log in
allowFriendlyFire() - Method in interface org.bukkit.scoreboard.Team
Gets the team friendly fire state
allTopics - Variable in class org.bukkit.help.IndexHelpTopic
 
ALWAYS - org.bukkit.FluidCollisionMode
Collide with all fluids.
ALWAYS - org.bukkit.scoreboard.NameTagVisibility
Deprecated.
Always show the player's nametag.
ALWAYS - org.bukkit.scoreboard.Team.OptionStatus
Apply this option to everyone.
Ambient - Interface in org.bukkit.entity
Represents an ambient mob
AMBIENT - org.bukkit.SoundCategory
 
AMBIENT_BASALT_DELTAS_ADDITIONS - org.bukkit.Sound
 
AMBIENT_BASALT_DELTAS_LOOP - org.bukkit.Sound
 
AMBIENT_BASALT_DELTAS_MOOD - org.bukkit.Sound
 
AMBIENT_CAVE - org.bukkit.Sound
 
AMBIENT_CRIMSON_FOREST_ADDITIONS - org.bukkit.Sound
 
AMBIENT_CRIMSON_FOREST_LOOP - org.bukkit.Sound
 
AMBIENT_CRIMSON_FOREST_MOOD - org.bukkit.Sound
 
AMBIENT_NETHER_WASTES_ADDITIONS - org.bukkit.Sound
 
AMBIENT_NETHER_WASTES_LOOP - org.bukkit.Sound
 
AMBIENT_NETHER_WASTES_MOOD - org.bukkit.Sound
 
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS - org.bukkit.Sound
 
AMBIENT_SOUL_SAND_VALLEY_LOOP - org.bukkit.Sound
 
AMBIENT_SOUL_SAND_VALLEY_MOOD - org.bukkit.Sound
 
AMBIENT_UNDERWATER_ENTER - org.bukkit.Sound
 
AMBIENT_UNDERWATER_EXIT - org.bukkit.Sound
 
AMBIENT_UNDERWATER_LOOP - org.bukkit.Sound
 
AMBIENT_UNDERWATER_LOOP_ADDITIONS - org.bukkit.Sound
 
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE - org.bukkit.Sound
 
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE - org.bukkit.Sound
 
AMBIENT_WARPED_FOREST_ADDITIONS - org.bukkit.Sound
 
AMBIENT_WARPED_FOREST_LOOP - org.bukkit.Sound
 
AMBIENT_WARPED_FOREST_MOOD - org.bukkit.Sound
 
amendCanSee(String) - Method in class org.bukkit.help.HelpTopic
Allows the server administrator to override the permission required to see a help topic.
amendCanSee(String) - Method in class org.bukkit.help.IndexHelpTopic
 
amendedPermission - Variable in class org.bukkit.help.HelpTopic
 
amendTopic(String, String) - Method in class org.bukkit.help.HelpTopic
Allows the server admin (or another plugin) to add or replace the contents of a help topic.
AMPLIFIED - org.bukkit.WorldType
 
AnaloguePowerable - Interface in org.bukkit.block.data
'power' represents the redstone power level currently being emitted or transmitted via this block.
ANCIENT_DEBRIS - org.bukkit.Material
 
ANDESITE - org.bukkit.Material
 
ANDESITE_SLAB - org.bukkit.Material
BlockData: Slab
ANDESITE_STAIRS - org.bukkit.Material
BlockData: Stairs
ANDESITE_WALL - org.bukkit.Material
BlockData: Wall
angle(Vector) - Method in class org.bukkit.util.Vector
Gets the angle between this vector and another in radians.
ANGRY_AT - Static variable in class org.bukkit.entity.memory.MemoryKey
 
Animals - Interface in org.bukkit.entity
Represents an Animal.
ANIMALS_BRED - org.bukkit.Statistic
 
AnimalTamer - Interface in org.bukkit.entity
 
ANNOUNCE_ADVANCEMENTS - Static variable in class org.bukkit.GameRule
Toggles the announcing of advancements.
ANVIL - org.bukkit.event.inventory.InventoryType
An anvil inventory, with 2 CRAFTING slots and 1 RESULT slot
ANVIL - org.bukkit.Material
BlockData: Directional
ANVIL - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all damaged and undamaged anvils.
ANVIL_BREAK - org.bukkit.Effect
The sound played when an anvil breaks
ANVIL_LAND - org.bukkit.Effect
The sound played when an anvil lands after falling
ANVIL_USE - org.bukkit.Effect
The sound played when an anvil is used
AnvilInventory - Interface in org.bukkit.inventory
Interface to the inventory of an Anvil.
APPLE - org.bukkit.Material
 
apply(LivingEntity) - Method in class org.bukkit.potion.Potion
Deprecated.
Applies the effects that would be applied by this potion to the given LivingEntity.
apply(LivingEntity) - Method in class org.bukkit.potion.PotionEffect
Attempts to add the effect represented by this object to the given LivingEntity.
apply(ItemStack) - Method in class org.bukkit.potion.Potion
Deprecated.
Applies the effects of this potion to the given ItemStack.
applyAmendment(String, String) - Method in class org.bukkit.help.HelpTopic
Developers implementing their own custom HelpTopic implementations can use this utility method to ensure their implementations comply with the expected behavior of the HelpTopic.amendTopic(String, String) method.
applyBoneMeal(BlockFace) - Method in interface org.bukkit.block.Block
Simulate bone meal application to this block (if possible).
AQUA - org.bukkit.ChatColor
Represents aqua
AQUA - Static variable in class org.bukkit.Color
Aqua, or (0x00,0xFF,0xFF) in (R,G,B)
AREA_EFFECT_CLOUD - org.bukkit.entity.EntityType
 
AREA_EFFECT_CLOUD - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When the entity stands inside an area effect cloud.
AreaEffectCloud - Interface in org.bukkit.entity
Represents an area effect cloud which will imbue a potion effect onto entities which enter it.
AreaEffectCloudApplyEvent - Class in org.bukkit.event.entity
Called when a lingering potion applies it's effects.
AreaEffectCloudApplyEvent(AreaEffectCloud, List<LivingEntity>) - Constructor for class org.bukkit.event.entity.AreaEffectCloudApplyEvent
 
ARM_SWING - org.bukkit.event.player.PlayerAnimationType
 
ARMOR - org.bukkit.enchantments.EnchantmentTarget
Allows the Enchantment to be placed on armor
ARMOR - org.bukkit.event.entity.EntityDamageEvent.DamageModifier
Deprecated.
This represents the damage reduction caused by wearing armor.
ARMOR - org.bukkit.event.inventory.InventoryType.SlotType
An armour slot in the player's inventory.
ARMOR_CLEANED - org.bukkit.Statistic
 
ARMOR_FEET - org.bukkit.enchantments.EnchantmentTarget
Allows the Enchantment to be placed on feet slot armor
ARMOR_HEAD - org.bukkit.enchantments.EnchantmentTarget
Allows the Enchantment to be placed on head slot armor
ARMOR_LEGS - org.bukkit.enchantments.EnchantmentTarget
Allows the Enchantment to be placed on leg slot armor
ARMOR_STAND - org.bukkit.entity.EntityType
Mechanical entity with an inventory for placing weapons / armor into.
ARMOR_STAND - org.bukkit.loot.LootTables
 
ARMOR_STAND - org.bukkit.Material
 
ARMOR_STAND_HIT - org.bukkit.EntityEffect
Armor stand is hit.
ARMOR_TORSO - org.bukkit.enchantments.EnchantmentTarget
Allows the Enchantment to be placed on torso slot armor
ARMOR_WASH - org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason
Player cleaning their armor.
ARMORER - org.bukkit.entity.Villager.Profession
Armorer profession.
ARMORER_GIFT - org.bukkit.loot.LootTables
 
ArmorStand - Interface in org.bukkit.entity
 
ArmorStand.LockType - Enum in org.bukkit.entity
Represents types of locking mechanisms for ArmorStand equipment.
Arrow - Interface in org.bukkit.entity
 
ARROW - org.bukkit.entity.EntityType
An arrow projectile; may get stuck in the ground.
ARROW - org.bukkit.event.block.BlockIgniteEvent.IgniteCause
Block ignition caused by a flaming arrow.
ARROW - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When the entity is hit by an spectral or tipped arrow.
ARROW - org.bukkit.Material
 
ARROW_DAMAGE - Static variable in class org.bukkit.enchantments.Enchantment
Provides extra damage when shooting arrows from bows
ARROW_FIRE - Static variable in class org.bukkit.enchantments.Enchantment
Sets entities on fire when hit by arrows shot from a bow
ARROW_INFINITE - Static variable in class org.bukkit.enchantments.Enchantment
Provides infinite arrows when shooting a bow
ARROW_KNOCKBACK - Static variable in class org.bukkit.enchantments.Enchantment
Provides a knockback when an entity is hit by an arrow from a bow
ARROW_PARTICLES - org.bukkit.EntityEffect
Colored particles from a tipped arrow.
ArrowBodyCountChangeEvent - Class in org.bukkit.event.entity
Called when an arrow enters or exists an entity's body.
ArrowBodyCountChangeEvent(LivingEntity, int, int, boolean) - Constructor for class org.bukkit.event.entity.ArrowBodyCountChangeEvent
 
Art - Enum in org.bukkit
Represents the art on a painting
ART - Static variable in interface org.bukkit.Registry
Server art.
ARTHROPOD - org.bukkit.entity.EntityCategory
Entities of the arthropod family.
asBGR() - Method in class org.bukkit.Color
Gets the color as an BGR integer.
asBoolean() - Method in interface org.bukkit.metadata.MetadataValue
Attempts to convert the value of this metadata item into a boolean.
asBoolean() - Method in class org.bukkit.metadata.MetadataValueAdapter
 
asBungee() - Method in enum org.bukkit.ChatColor
 
asByte() - Method in interface org.bukkit.metadata.MetadataValue
Attempts to convert the value of this metadata item into a byte.
asByte() - Method in class org.bukkit.metadata.MetadataValueAdapter
 
ASCENDING_EAST - org.bukkit.block.data.Rail.Shape
The rail ascends in the east (positive X) direction.
ASCENDING_NORTH - org.bukkit.block.data.Rail.Shape
The rail ascends in the north (negative Z) direction.
ASCENDING_SOUTH - org.bukkit.block.data.Rail.Shape
The rail ascends in the south (positive Z) direction.
ASCENDING_WEST - org.bukkit.block.data.Rail.Shape
The rail ascends in the west (negative X) direction.
asDouble() - Method in interface org.bukkit.metadata.MetadataValue
Attempts to convert the value of this metadata item into a double.
asDouble() - Method in class org.bukkit.metadata.MetadataValueAdapter
 
asFloat() - Method in interface org.bukkit.metadata.MetadataValue
Attempts to convert the value of this metadata item into a float.
asFloat() - Method in class org.bukkit.metadata.MetadataValueAdapter
 
ASH - org.bukkit.Particle
 
asInt() - Method in interface org.bukkit.metadata.MetadataValue
Attempts to convert the value of this metadata item into an int.
asInt() - Method in class org.bukkit.metadata.MetadataValueAdapter
 
asLong() - Method in interface org.bukkit.metadata.MetadataValue
Attempts to convert the value of this metadata item into a long.
asLong() - Method in class org.bukkit.metadata.MetadataValueAdapter
 
asMetaFor(ItemMeta, ItemStack) - Method in interface org.bukkit.inventory.ItemFactory
Returns an appropriate item meta for the specified stack.
asMetaFor(ItemMeta, Material) - Method in interface org.bukkit.inventory.ItemFactory
Returns an appropriate item meta for the specified material.
asRGB() - Method in class org.bukkit.Color
Gets the color as an RGB integer.
asShort() - Method in interface org.bukkit.metadata.MetadataValue
Attempts to convert the value of this metadata item into a short.
asShort() - Method in class org.bukkit.metadata.MetadataValueAdapter
 
asString() - Method in interface org.bukkit.metadata.MetadataValue
Attempts to convert the value of this metadata item into a string.
asString() - Method in class org.bukkit.metadata.MetadataValueAdapter
 
AsyncPlayerChatEvent - Class in org.bukkit.event.player
This event will sometimes fire synchronously, depending on how it was triggered.
AsyncPlayerChatEvent(boolean, Player, String, Set<Player>) - Constructor for class org.bukkit.event.player.AsyncPlayerChatEvent
 
AsyncPlayerPreLoginEvent - Class in org.bukkit.event.player
Stores details for players attempting to log in.
AsyncPlayerPreLoginEvent(String, InetAddress) - Constructor for class org.bukkit.event.player.AsyncPlayerPreLoginEvent
Deprecated.
AsyncPlayerPreLoginEvent(String, InetAddress, UUID) - Constructor for class org.bukkit.event.player.AsyncPlayerPreLoginEvent
 
AsyncPlayerPreLoginEvent.Result - Enum in org.bukkit.event.player
Basic kick reasons for communicating to plugins
Attachable - Interface in org.bukkit.block.data
'attached' denotes whether a tripwire hook or string forms a complete tripwire circuit and is ready to trigger.
Attachable - Interface in org.bukkit.material
Indicates that a block can be attached to another block
ATTACHED_MELON_STEM - org.bukkit.Material
BlockData: Directional
ATTACHED_PUMPKIN_STEM - org.bukkit.Material
BlockData: Directional
attachmentRemoved(PermissionAttachment) - Method in interface org.bukkit.permissions.PermissionRemovedExecutor
Called when a PermissionAttachment is removed from a Permissible
attack(Entity) - Method in interface org.bukkit.entity.LivingEntity
Makes this entity attack the given entity with a melee attack.
ATTACK - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When the entity is inflicted with a potion effect due to an entity attack (e.g.
Attributable - Interface in org.bukkit.attribute
Represents an object which may contain attributes.
Attribute - Enum in org.bukkit.attribute
Types of attributes which may be present on an Attributable.
ATTRIBUTE - Static variable in interface org.bukkit.Registry
Attribute.
AttributeInstance - Interface in org.bukkit.attribute
Represents a mutable instance of an attribute and its associated modifiers and values.
AttributeModifier - Class in org.bukkit.attribute
Concrete implementation of an attribute modifier.
AttributeModifier(String, double, AttributeModifier.Operation) - Constructor for class org.bukkit.attribute.AttributeModifier
 
AttributeModifier(UUID, String, double, AttributeModifier.Operation) - Constructor for class org.bukkit.attribute.AttributeModifier
 
AttributeModifier(UUID, String, double, AttributeModifier.Operation, EquipmentSlot) - Constructor for class org.bukkit.attribute.AttributeModifier
 
AttributeModifier.Operation - Enum in org.bukkit.attribute
Enumerable operation to be applied.
AuthorNagException - Exception in org.bukkit.plugin
 
AuthorNagException(String) - Constructor for exception org.bukkit.plugin.AuthorNagException
Constructs a new AuthorNagException based on the given Exception
AVERAGE_CHAT_PAGE_WIDTH - Static variable in class org.bukkit.util.ChatPaginator
 
AVIATE_ONE_CM - org.bukkit.Statistic
 
awardCriteria(String) - Method in interface org.bukkit.advancement.AdvancementProgress
Mark the specified criteria as awarded at the current time.
AWKWARD - org.bukkit.potion.PotionType
 
Axis - Enum in org.bukkit
Represents a mutually perpendicular axis in 3D Cartesian coordinates.
AZTEC - org.bukkit.Art
 
AZTEC2 - org.bukkit.Art
 
AZURE_BLUET - org.bukkit.Material
 

B

B - org.bukkit.Note.Tone
 
BAD_OMEN - Static variable in class org.bukkit.potion.PotionEffectType
oof.
BADLANDS - org.bukkit.block.Biome
 
BADLANDS_PLATEAU - org.bukkit.block.Biome
 
bake() - Method in class org.bukkit.event.HandlerList
Bake HashMap and ArrayLists to 2d array - does nothing if not necessary
bakeAll() - Static method in class org.bukkit.event.HandlerList
Bake all handler lists.
BAKED_POTATO - org.bukkit.Material
 
BALL - org.bukkit.FireworkEffect.Type
A small ball effect.
BALL_LARGE - org.bukkit.FireworkEffect.Type
A large ball effect.
Bamboo - Interface in org.bukkit.block.data.type
'leaves' represents the size of the leaves on this bamboo block.
BAMBOO - org.bukkit.Material
BlockData: Bamboo
BAMBOO_JUNGLE - org.bukkit.block.Biome
 
BAMBOO_JUNGLE_HILLS - org.bukkit.block.Biome
 
BAMBOO_PLANTABLE_ON - Static variable in interface org.bukkit.Tag
Vanilla block tag denoting all blocks bamboo may be planted on.
BAMBOO_SAPLING - org.bukkit.Material
 
Bamboo.Leaves - Enum in org.bukkit.block.data.type
Bamboo leaf size.
BanEntry - Interface in org.bukkit
A single entry from a ban list.
banIP(String) - Static method in class org.bukkit.Bukkit
Bans the specified address from the server.
banIP(String) - Method in interface org.bukkit.Server
Bans the specified address from the server.
BANJO - org.bukkit.Instrument
Banjo is normally played when a note block is on top of a hay block.
BanList - Interface in org.bukkit
A ban list, containing bans of some BanList.Type.
BanList.Type - Enum in org.bukkit
Represents a ban-type that a BanList may track.
Banner - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Banner - Interface in org.bukkit.block
Represents a captured state of a banner.
Banner() - Constructor for class org.bukkit.material.Banner
Deprecated.
 
Banner(Material) - Constructor for class org.bukkit.material.Banner
Deprecated.
 
Banner(Material, byte) - Constructor for class org.bukkit.material.Banner
Deprecated.
Magic value
BANNER_BLACK - org.bukkit.map.MapCursor.Type
 
BANNER_BLUE - org.bukkit.map.MapCursor.Type
 
BANNER_BROWN - org.bukkit.map.MapCursor.Type
 
BANNER_CLEANED - org.bukkit.Statistic
 
BANNER_CYAN - org.bukkit.map.MapCursor.Type
 
BANNER_GRAY - org.bukkit.map.MapCursor.Type
 
BANNER_GREEN - org.bukkit.map.MapCursor.Type
 
BANNER_LIGHT_BLUE - org.bukkit.map.MapCursor.Type
 
BANNER_LIGHT_GRAY - org.bukkit.map.MapCursor.Type
 
BANNER_LIME - org.bukkit.map.MapCursor.Type
 
BANNER_MAGENTA - org.bukkit.map.MapCursor.Type
 
BANNER_ORANGE - org.bukkit.map.MapCursor.Type
 
BANNER_PINK - org.bukkit.map.MapCursor.Type
 
BANNER_PURPLE - org.bukkit.map.MapCursor.Type
 
BANNER_RED - org.bukkit.map.MapCursor.Type
 
BANNER_WASH - org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason
Player cleaning their banner.
BANNER_WHITE - org.bukkit.map.MapCursor.Type
 
BANNER_YELLOW - org.bukkit.map.MapCursor.Type
 
BannerMeta - Interface in org.bukkit.inventory.meta
 
BANNERS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all banner blocks.
BarColor - Enum in org.bukkit.boss
 
BarFlag - Enum in org.bukkit.boss
 
Barrel - Interface in org.bukkit.block
Represents a captured state of a Barrel.
BARREL - org.bukkit.event.inventory.InventoryType
A barrel box inventory, with 27 slots of type CONTAINER.
BARREL - org.bukkit.Material
BlockData: Directional
BARRIER - org.bukkit.Material
 
BARRIER - org.bukkit.Particle
 
BarStyle - Enum in org.bukkit.boss
 
BASALT - org.bukkit.Material
BlockData: Orientable
BASALT_DELTAS - org.bukkit.block.Biome
 
BASE - org.bukkit.block.banner.PatternType
 
BASE - org.bukkit.event.entity.EntityDamageEvent.DamageModifier
Deprecated.
This represents the amount of damage being done, also known as the raw EntityDamageEvent.getDamage().
BASS_DRUM - org.bukkit.Instrument
Bass drum is normally played when a note block is on top of a stone-like block.
BASS_GUITAR - org.bukkit.Instrument
Bass guitar is normally played when a note block is on top of a wooden block.
BASTION_BRIDGE - org.bukkit.loot.LootTables
 
BASTION_HOGLIN_STABLE - org.bukkit.loot.LootTables
 
BASTION_OTHER - org.bukkit.loot.LootTables
 
BASTION_REMNANT - Static variable in class org.bukkit.StructureType
Bastion remnant.
BASTION_TREASURE - org.bukkit.loot.LootTables
 
Bat - Interface in org.bukkit.entity
Represents a Bat
BAT - org.bukkit.entity.EntityType
 
BAT - org.bukkit.loot.LootTables
 
BAT_SPAWN_EGG - org.bukkit.Material
 
BAT_TAKEOFF - org.bukkit.Effect
Sound played by a bat taking off
BatToggleSleepEvent - Class in org.bukkit.event.entity
Called when a bat attempts to sleep or wake up from its slumber.
BatToggleSleepEvent(Bat, boolean) - Constructor for class org.bukkit.event.entity.BatToggleSleepEvent
 
BEACH - org.bukkit.block.Biome
 
Beacon - Interface in org.bukkit.block
Represents a captured state of a beacon.
BEACON - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When beacon effects get applied due to the entity being nearby.
BEACON - org.bukkit.event.inventory.InventoryType
A beacon inventory, with 1 CRAFTING slot
BEACON - org.bukkit.Material
 
BEACON_BASE_BLOCKS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all beacon base blocks.
BEACON_INTERACTION - org.bukkit.Statistic
 
BeaconInventory - Interface in org.bukkit.inventory
Interface to the inventory of a Beacon.
Bed - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Bed - Interface in org.bukkit.block
Deprecated.
does not provide useful information beyond the material itself
Bed - Interface in org.bukkit.block.data.type
Similar to Bisected, 'part' denotes which half of the bed this block corresponds to.
Bed() - Constructor for class org.bukkit.material.Bed
Deprecated.
Default constructor for a bed.
Bed(BlockFace) - Constructor for class org.bukkit.material.Bed
Deprecated.
Instantiate a bed facing in a particular direction.
Bed(Material) - Constructor for class org.bukkit.material.Bed
Deprecated.
 
Bed(Material, byte) - Constructor for class org.bukkit.material.Bed
Deprecated.
Magic value
Bed.Part - Enum in org.bukkit.block.data.type
Horizontal half of a bed.
BEDROCK - org.bukkit.Material
 
BEDS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all beds.
Bee - Interface in org.bukkit.entity
Represents a Bee.
BEE - org.bukkit.entity.EntityType
 
BEE_GROWABLES - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all bee growables.
BEE_NEST - org.bukkit.Material
BlockData: Beehive
BEE_SPAWN_EGG - org.bukkit.Material
 
BEEF - org.bukkit.Material
 
Beehive - Interface in org.bukkit.block
Represents a captured state of a bee hive.
Beehive - Interface in org.bukkit.block.data.type
'honey_level' represents the amount of honey stored in the hive.
BEEHIVE - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When a bee is released from a beehive/bee nest
BEEHIVE - org.bukkit.Material
BlockData: Beehive
BEEHIVES - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all beehives.
BEETROOT - org.bukkit.Material
 
BEETROOT_SEEDS - org.bukkit.Material
 
BEETROOT_SOUP - org.bukkit.Material
 
BEETROOTS - org.bukkit.Material
BlockData: Ageable
begin() - Method in class org.bukkit.conversations.Conversation
Displays the first prompt of this conversation and begins redirecting the user's chat responses.
beginConversation(Conversation) - Method in interface org.bukkit.conversations.Conversable
Enters into a dialog with a Conversation object.
Bell - Interface in org.bukkit.block
Represents a captured state of Bell.
Bell - Interface in org.bukkit.block.data.type
'attachment' denotes how the bell is attached to its block.
BELL - org.bukkit.Instrument
Bell is normally played when a note block is on top of a gold block.
BELL - org.bukkit.Material
BlockData: Bell
BELL_RING - org.bukkit.Statistic
 
Bell.Attachment - Enum in org.bukkit.block.data.type
What the bell is attached to.
BELOW_NAME - org.bukkit.scoreboard.DisplaySlot
 
BETTY - org.bukkit.entity.TropicalFish.Pattern
 
BIG_TREE - org.bukkit.TreeType
Regular tree, extra tall with branches
BINDING_CURSE - Static variable in class org.bukkit.enchantments.Enchantment
Item cannot be removed
Biome - Enum in org.bukkit.block
Holds all accepted Biomes in the default server
BIOME - Static variable in interface org.bukkit.Registry
Server biomes.
BIRCH - org.bukkit.TreeSpecies
Represents birches.
BIRCH - org.bukkit.TreeType
Birch tree
BIRCH_BOAT - org.bukkit.Material
 
BIRCH_BUTTON - org.bukkit.Material
BlockData: Switch
BIRCH_DOOR - org.bukkit.Material
BlockData: Door
BIRCH_FENCE - org.bukkit.Material
BlockData: Fence
BIRCH_FENCE_GATE - org.bukkit.Material
BlockData: Gate
BIRCH_FOREST - org.bukkit.block.Biome
 
BIRCH_FOREST_HILLS - org.bukkit.block.Biome
 
BIRCH_LEAVES - org.bukkit.Material
BlockData: Leaves
BIRCH_LOG - org.bukkit.Material
BlockData: Orientable
BIRCH_LOGS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all birch log and bark variants.
BIRCH_PLANKS - org.bukkit.Material
 
BIRCH_PRESSURE_PLATE - org.bukkit.Material
BlockData: Powerable
BIRCH_SAPLING - org.bukkit.Material
BlockData: Sapling
BIRCH_SIGN - org.bukkit.Material
BlockData: Sign
BIRCH_SLAB - org.bukkit.Material
BlockData: Slab
BIRCH_STAIRS - org.bukkit.Material
BlockData: Stairs
BIRCH_TRAPDOOR - org.bukkit.Material
BlockData: TrapDoor
BIRCH_WALL_SIGN - org.bukkit.Material
BlockData: WallSign
BIRCH_WOOD - org.bukkit.Material
BlockData: Orientable
Bisected - Interface in org.bukkit.block.data
'half' denotes which half of a two block tall material this block is.
Bisected.Half - Enum in org.bukkit.block.data
The half of a vertically bisected block.
BIT - org.bukkit.Instrument
Bit is normally played when a note block is on top of a emerald block.
BITE - org.bukkit.event.player.PlayerFishEvent.State
Called when there is a bite on the hook and it is ready to be reeled in.
BLACK - org.bukkit.ChatColor
Represents black
BLACK - org.bukkit.DyeColor
Represents black dye.
BLACK - org.bukkit.entity.Cat.Type
 
BLACK - org.bukkit.entity.Horse.Color
Pitch black
BLACK - org.bukkit.entity.Rabbit.Type
Black rabbit.
BLACK - Static variable in class org.bukkit.Color
Black, or (0x00,0x00,0x00) in (R,G,B)
BLACK_AND_WHITE - org.bukkit.entity.Rabbit.Type
Black with white patches, or white with black patches?
BLACK_BANNER - org.bukkit.Material
BlockData: Rotatable
BLACK_BED - org.bukkit.Material
BlockData: Bed
BLACK_CARPET - org.bukkit.Material
 
BLACK_CAT - org.bukkit.entity.Ocelot.Type
Deprecated.
 
BLACK_CONCRETE - org.bukkit.Material
 
BLACK_CONCRETE_POWDER - org.bukkit.Material
 
BLACK_DOTS - org.bukkit.entity.Horse.Style
Small black dots
BLACK_DYE - org.bukkit.Material
 
BLACK_GLAZED_TERRACOTTA - org.bukkit.Material
BlockData: Directional
BLACK_SHULKER_BOX - org.bukkit.Material
BlockData: Directional
BLACK_STAINED_GLASS - org.bukkit.Material
 
BLACK_STAINED_GLASS_PANE - org.bukkit.Material
BlockData: GlassPane
BLACK_TERRACOTTA - org.bukkit.Material
 
BLACK_WALL_BANNER - org.bukkit.Material
BlockData: Directional
BLACK_WOOL - org.bukkit.Material
 
BLACKSTONE - org.bukkit.Material
 
BLACKSTONE_SLAB - org.bukkit.Material
BlockData: Slab
BLACKSTONE_STAIRS - org.bukkit.Material
BlockData: Stairs
BLACKSTONE_WALL - org.bukkit.Material
BlockData: Wall
BLANK_CONFIG - Static variable in class org.bukkit.configuration.file.YamlConfiguration
 
BLAST_FURNACE - org.bukkit.event.inventory.InventoryType
A blast furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
BLAST_FURNACE - org.bukkit.Material
BlockData: Furnace
BlastFurnace - Interface in org.bukkit.block
Represents a captured state of a blast furnace.
BlastingRecipe - Class in org.bukkit.inventory
Represents a campfire recipe.
BlastingRecipe(NamespacedKey, ItemStack, RecipeChoice, float, int) - Constructor for class org.bukkit.inventory.BlastingRecipe
 
BlastingRecipe(NamespacedKey, ItemStack, Material, float, int) - Constructor for class org.bukkit.inventory.BlastingRecipe
 
Blaze - Interface in org.bukkit.entity
Represents a Blaze monster
BLAZE - org.bukkit.entity.EntityType
 
BLAZE - org.bukkit.loot.LootTables
 
BLAZE_POWDER - org.bukkit.Material
 
BLAZE_ROD - org.bukkit.Material
 
BLAZE_SHOOT - org.bukkit.Effect
Sound of blaze firing.
BLAZE_SPAWN_EGG - org.bukkit.Material
 
BLINDNESS - org.bukkit.entity.Evoker.Spell
Deprecated.
The spell that makes the target blind.
BLINDNESS - org.bukkit.entity.Spellcaster.Spell
The spell that makes the target blind.
BLINDNESS - Static variable in class org.bukkit.potion.PotionEffectType
Blinds an entity.
block - Variable in class org.bukkit.event.block.BlockEvent
 
block - Variable in class org.bukkit.event.entity.EntityInteractEvent
 
Block - Interface in org.bukkit.block
Represents a block.
BLOCK - org.bukkit.block.PistonMoveReaction
Indicates that the block will resist being pushed or pulled.
BLOCK - org.bukkit.Statistic.Type
Statistics of this type require a Block Material qualifier.
BLOCK_ANCIENT_DEBRIS_BREAK - org.bukkit.Sound
 
BLOCK_ANCIENT_DEBRIS_FALL - org.bukkit.Sound
 
BLOCK_ANCIENT_DEBRIS_HIT - org.bukkit.Sound
 
BLOCK_ANCIENT_DEBRIS_PLACE - org.bukkit.Sound
 
BLOCK_ANCIENT_DEBRIS_STEP - org.bukkit.Sound
 
BLOCK_ANVIL_BREAK - org.bukkit.Sound
 
BLOCK_ANVIL_DESTROY - org.bukkit.Sound
 
BLOCK_ANVIL_FALL - org.bukkit.Sound
 
BLOCK_ANVIL_HIT - org.bukkit.Sound
 
BLOCK_ANVIL_LAND - org.bukkit.Sound
 
BLOCK_ANVIL_PLACE - org.bukkit.Sound
 
BLOCK_ANVIL_STEP - org.bukkit.Sound
 
BLOCK_ANVIL_USE - org.bukkit.Sound
 
BLOCK_BAMBOO_BREAK - org.bukkit.Sound
 
BLOCK_BAMBOO_FALL - org.bukkit.Sound
 
BLOCK_BAMBOO_HIT - org.bukkit.Sound
 
BLOCK_BAMBOO_PLACE - org.bukkit.Sound
 
BLOCK_BAMBOO_SAPLING_BREAK - org.bukkit.Sound
 
BLOCK_BAMBOO_SAPLING_HIT - org.bukkit.Sound
 
BLOCK_BAMBOO_SAPLING_PLACE - org.bukkit.Sound
 
BLOCK_BAMBOO_STEP - org.bukkit.Sound
 
BLOCK_BARREL_CLOSE - org.bukkit.Sound
 
BLOCK_BARREL_OPEN - org.bukkit.Sound
 
BLOCK_BASALT_BREAK - org.bukkit.Sound
 
BLOCK_BASALT_FALL - org.bukkit.Sound
 
BLOCK_BASALT_HIT - org.bukkit.Sound
 
BLOCK_BASALT_PLACE - org.bukkit.Sound
 
BLOCK_BASALT_STEP - org.bukkit.Sound
 
BLOCK_BEACON_ACTIVATE - org.bukkit.Sound
 
BLOCK_BEACON_AMBIENT - org.bukkit.Sound
 
BLOCK_BEACON_DEACTIVATE - org.bukkit.Sound
 
BLOCK_BEACON_POWER_SELECT - org.bukkit.Sound
 
BLOCK_BEEHIVE_DRIP - org.bukkit.Sound
 
BLOCK_BEEHIVE_ENTER - org.bukkit.Sound
 
BLOCK_BEEHIVE_EXIT - org.bukkit.Sound
 
BLOCK_BEEHIVE_SHEAR - org.bukkit.Sound
 
BLOCK_BEEHIVE_WORK - org.bukkit.Sound
 
BLOCK_BELL_RESONATE - org.bukkit.Sound
 
BLOCK_BELL_USE - org.bukkit.Sound
 
BLOCK_BLASTFURNACE_FIRE_CRACKLE - org.bukkit.Sound
 
BLOCK_BONE_BLOCK_BREAK - org.bukkit.Sound
 
BLOCK_BONE_BLOCK_FALL - org.bukkit.Sound
 
BLOCK_BONE_BLOCK_HIT - org.bukkit.Sound
 
BLOCK_BONE_BLOCK_PLACE - org.bukkit.Sound
 
BLOCK_BONE_BLOCK_STEP - org.bukkit.Sound
 
BLOCK_BREWING_STAND_BREW - org.bukkit.Sound
 
BLOCK_BUBBLE_COLUMN_BUBBLE_POP - org.bukkit.Sound
 
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT - org.bukkit.Sound
 
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE - org.bukkit.Sound
 
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT - org.bukkit.Sound
 
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE - org.bukkit.Sound
 
BLOCK_CAMPFIRE_CRACKLE - org.bukkit.Sound
 
BLOCK_CHAIN_BREAK - org.bukkit.Sound
 
BLOCK_CHAIN_FALL - org.bukkit.Sound
 
BLOCK_CHAIN_HIT - org.bukkit.Sound
 
BLOCK_CHAIN_PLACE - org.bukkit.Sound
 
BLOCK_CHAIN_STEP - org.bukkit.Sound
 
BLOCK_CHEST_CLOSE - org.bukkit.Sound
 
BLOCK_CHEST_LOCKED - org.bukkit.Sound
 
BLOCK_CHEST_OPEN - org.bukkit.Sound
 
BLOCK_CHORUS_FLOWER_DEATH - org.bukkit.Sound
 
BLOCK_CHORUS_FLOWER_GROW - org.bukkit.Sound
 
BLOCK_COMPARATOR_CLICK - org.bukkit.Sound
 
BLOCK_COMPOSTER_EMPTY - org.bukkit.Sound
 
BLOCK_COMPOSTER_FILL - org.bukkit.Sound
 
BLOCK_COMPOSTER_FILL_SUCCESS - org.bukkit.Sound
 
BLOCK_COMPOSTER_READY - org.bukkit.Sound
 
BLOCK_CONDUIT_ACTIVATE - org.bukkit.Sound
 
BLOCK_CONDUIT_AMBIENT - org.bukkit.Sound
 
BLOCK_CONDUIT_AMBIENT_SHORT - org.bukkit.Sound
 
BLOCK_CONDUIT_ATTACK_TARGET - org.bukkit.Sound
 
BLOCK_CONDUIT_DEACTIVATE - org.bukkit.Sound
 
BLOCK_CORAL_BLOCK_BREAK - org.bukkit.Sound
 
BLOCK_CORAL_BLOCK_FALL - org.bukkit.Sound
 
BLOCK_CORAL_BLOCK_HIT - org.bukkit.Sound
 
BLOCK_CORAL_BLOCK_PLACE - org.bukkit.Sound
 
BLOCK_CORAL_BLOCK_STEP - org.bukkit.Sound
 
BLOCK_CRACK - org.bukkit.Particle
 
BLOCK_CROP_BREAK - org.bukkit.Sound
 
BLOCK_DISPENSER_DISPENSE - org.bukkit.Sound
 
BLOCK_DISPENSER_FAIL - org.bukkit.Sound
 
BLOCK_DISPENSER_LAUNCH - org.bukkit.Sound
 
BLOCK_DUST - org.bukkit.Particle
 
BLOCK_ENCHANTMENT_TABLE_USE - org.bukkit.Sound
 
BLOCK_END_GATEWAY_SPAWN - org.bukkit.Sound
 
BLOCK_END_PORTAL_FRAME_FILL - org.bukkit.Sound
 
BLOCK_END_PORTAL_SPAWN - org.bukkit.Sound
 
BLOCK_ENDER_CHEST_CLOSE - org.bukkit.Sound
 
BLOCK_ENDER_CHEST_OPEN - org.bukkit.Sound
 
BLOCK_EXPLOSION - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused by being in the area when a block explodes.
BLOCK_FENCE_GATE_CLOSE - org.bukkit.Sound
 
BLOCK_FENCE_GATE_OPEN - org.bukkit.Sound
 
BLOCK_FIRE_AMBIENT - org.bukkit.Sound
 
BLOCK_FIRE_EXTINGUISH - org.bukkit.Sound
 
BLOCK_FUNGUS_BREAK - org.bukkit.Sound
 
BLOCK_FUNGUS_FALL - org.bukkit.Sound
 
BLOCK_FUNGUS_HIT - org.bukkit.Sound
 
BLOCK_FUNGUS_PLACE - org.bukkit.Sound
 
BLOCK_FUNGUS_STEP - org.bukkit.Sound
 
BLOCK_FURNACE_FIRE_CRACKLE - org.bukkit.Sound
 
BLOCK_GILDED_BLACKSTONE_BREAK - org.bukkit.Sound
 
BLOCK_GILDED_BLACKSTONE_FALL - org.bukkit.Sound
 
BLOCK_GILDED_BLACKSTONE_HIT - org.bukkit.Sound
 
BLOCK_GILDED_BLACKSTONE_PLACE - org.bukkit.Sound
 
BLOCK_GILDED_BLACKSTONE_STEP - org.bukkit.Sound
 
BLOCK_GLASS_BREAK - org.bukkit.Sound
 
BLOCK_GLASS_FALL - org.bukkit.Sound
 
BLOCK_GLASS_HIT - org.bukkit.Sound
 
BLOCK_GLASS_PLACE - org.bukkit.Sound
 
BLOCK_GLASS_STEP - org.bukkit.Sound
 
BLOCK_GRASS_BREAK - org.bukkit.Sound
 
BLOCK_GRASS_FALL - org.bukkit.Sound
 
BLOCK_GRASS_HIT - org.bukkit.Sound
 
BLOCK_GRASS_PLACE - org.bukkit.Sound
 
BLOCK_GRASS_STEP - org.bukkit.Sound
 
BLOCK_GRAVEL_BREAK - org.bukkit.Sound
 
BLOCK_GRAVEL_FALL - org.bukkit.Sound
 
BLOCK_GRAVEL_HIT - org.bukkit.Sound
 
BLOCK_GRAVEL_PLACE - org.bukkit.Sound
 
BLOCK_GRAVEL_STEP - org.bukkit.Sound
 
BLOCK_GRINDSTONE_USE - org.bukkit.Sound
 
BLOCK_HONEY_BLOCK_BREAK - org.bukkit.Sound
 
BLOCK_HONEY_BLOCK_FALL - org.bukkit.Sound
 
BLOCK_HONEY_BLOCK_HIT - org.bukkit.Sound
 
BLOCK_HONEY_BLOCK_PLACE - org.bukkit.Sound
 
BLOCK_HONEY_BLOCK_SLIDE - org.bukkit.Sound
 
BLOCK_HONEY_BLOCK_STEP - org.bukkit.Sound
 
BLOCK_IRON_DOOR_CLOSE - org.bukkit.Sound
 
BLOCK_IRON_DOOR_OPEN - org.bukkit.Sound
 
BLOCK_IRON_TRAPDOOR_CLOSE - org.bukkit.Sound
 
BLOCK_IRON_TRAPDOOR_OPEN - org.bukkit.Sound
 
BLOCK_LADDER_BREAK - org.bukkit.Sound
 
BLOCK_LADDER_FALL - org.bukkit.Sound
 
BLOCK_LADDER_HIT - org.bukkit.Sound
 
BLOCK_LADDER_PLACE - org.bukkit.Sound
 
BLOCK_LADDER_STEP - org.bukkit.Sound
 
BLOCK_LANTERN_BREAK - org.bukkit.Sound
 
BLOCK_LANTERN_FALL - org.bukkit.Sound
 
BLOCK_LANTERN_HIT - org.bukkit.Sound
 
BLOCK_LANTERN_PLACE - org.bukkit.Sound
 
BLOCK_LANTERN_STEP - org.bukkit.Sound
 
BLOCK_LAVA_AMBIENT - org.bukkit.Sound
 
BLOCK_LAVA_EXTINGUISH - org.bukkit.Sound
 
BLOCK_LAVA_POP - org.bukkit.Sound
 
BLOCK_LEVER_CLICK - org.bukkit.Sound
 
BLOCK_LILY_PAD_PLACE - org.bukkit.Sound
 
BLOCK_LODESTONE_BREAK - org.bukkit.Sound
 
BLOCK_LODESTONE_FALL - org.bukkit.Sound
 
BLOCK_LODESTONE_HIT - org.bukkit.Sound
 
BLOCK_LODESTONE_PLACE - org.bukkit.Sound
 
BLOCK_LODESTONE_STEP - org.bukkit.Sound
 
BLOCK_METAL_BREAK - org.bukkit.Sound
 
BLOCK_METAL_FALL - org.bukkit.Sound
 
BLOCK_METAL_HIT - org.bukkit.Sound
 
BLOCK_METAL_PLACE - org.bukkit.Sound
 
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF - org.bukkit.Sound
 
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON - org.bukkit.Sound
 
BLOCK_METAL_STEP - org.bukkit.Sound
 
BLOCK_NETHER_BRICKS_BREAK - org.bukkit.Sound
 
BLOCK_NETHER_BRICKS_FALL - org.bukkit.Sound
 
BLOCK_NETHER_BRICKS_HIT - org.bukkit.Sound
 
BLOCK_NETHER_BRICKS_PLACE - org.bukkit.Sound
 
BLOCK_NETHER_BRICKS_STEP - org.bukkit.Sound
 
BLOCK_NETHER_GOLD_ORE_BREAK - org.bukkit.Sound
 
BLOCK_NETHER_GOLD_ORE_FALL - org.bukkit.Sound
 
BLOCK_NETHER_GOLD_ORE_HIT - org.bukkit.Sound
 
BLOCK_NETHER_GOLD_ORE_PLACE - org.bukkit.Sound
 
BLOCK_NETHER_GOLD_ORE_STEP - org.bukkit.Sound
 
BLOCK_NETHER_ORE_BREAK - org.bukkit.Sound
 
BLOCK_NETHER_ORE_FALL - org.bukkit.Sound
 
BLOCK_NETHER_ORE_HIT - org.bukkit.Sound
 
BLOCK_NETHER_ORE_PLACE - org.bukkit.Sound
 
BLOCK_NETHER_ORE_STEP - org.bukkit.Sound
 
BLOCK_NETHER_SPROUTS_BREAK - org.bukkit.Sound
 
BLOCK_NETHER_SPROUTS_FALL - org.bukkit.Sound
 
BLOCK_NETHER_SPROUTS_HIT - org.bukkit.Sound
 
BLOCK_NETHER_SPROUTS_PLACE - org.bukkit.Sound
 
BLOCK_NETHER_SPROUTS_STEP - org.bukkit.Sound
 
BLOCK_NETHER_WART_BREAK - org.bukkit.Sound
 
BLOCK_NETHERITE_BLOCK_BREAK - org.bukkit.Sound
 
BLOCK_NETHERITE_BLOCK_FALL - org.bukkit.Sound
 
BLOCK_NETHERITE_BLOCK_HIT - org.bukkit.Sound
 
BLOCK_NETHERITE_BLOCK_PLACE - org.bukkit.Sound
 
BLOCK_NETHERITE_BLOCK_STEP - org.bukkit.Sound
 
BLOCK_NETHERRACK_BREAK - org.bukkit.Sound
 
BLOCK_NETHERRACK_FALL - org.bukkit.Sound
 
BLOCK_NETHERRACK_HIT - org.bukkit.Sound
 
BLOCK_NETHERRACK_PLACE - org.bukkit.Sound
 
BLOCK_NETHERRACK_STEP - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_BANJO - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_BASEDRUM - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_BASS - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_BELL - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_BIT - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_CHIME - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_COW_BELL - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_DIDGERIDOO - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_FLUTE - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_GUITAR - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_HARP - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_HAT - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_PLING - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_SNARE - org.bukkit.Sound
 
BLOCK_NOTE_BLOCK_XYLOPHONE - org.bukkit.Sound
 
BLOCK_NYLIUM_BREAK - org.bukkit.Sound
 
BLOCK_NYLIUM_FALL - org.bukkit.Sound
 
BLOCK_NYLIUM_HIT - org.bukkit.Sound
 
BLOCK_NYLIUM_PLACE - org.bukkit.Sound
 
BLOCK_NYLIUM_STEP - org.bukkit.Sound
 
BLOCK_PISTON_CONTRACT - org.bukkit.Sound
 
BLOCK_PISTON_EXTEND - org.bukkit.Sound
 
BLOCK_PORTAL_AMBIENT - org.bukkit.Sound
 
BLOCK_PORTAL_TRAVEL - org.bukkit.Sound
 
BLOCK_PORTAL_TRIGGER - org.bukkit.Sound
 
BLOCK_PUMPKIN_CARVE - org.bukkit.Sound
 
BLOCK_REDSTONE_TORCH_BURNOUT - org.bukkit.Sound
 
BLOCK_RESPAWN_ANCHOR_AMBIENT - org.bukkit.Sound
 
BLOCK_RESPAWN_ANCHOR_CHARGE - org.bukkit.Sound
 
BLOCK_RESPAWN_ANCHOR_DEPLETE - org.bukkit.Sound
 
BLOCK_RESPAWN_ANCHOR_SET_SPAWN - org.bukkit.Sound
 
BLOCK_ROOTS_BREAK - org.bukkit.Sound
 
BLOCK_ROOTS_FALL - org.bukkit.Sound
 
BLOCK_ROOTS_HIT - org.bukkit.Sound
 
BLOCK_ROOTS_PLACE - org.bukkit.Sound
 
BLOCK_ROOTS_STEP - org.bukkit.Sound
 
BLOCK_SAND_BREAK - org.bukkit.Sound
 
BLOCK_SAND_FALL - org.bukkit.Sound
 
BLOCK_SAND_HIT - org.bukkit.Sound
 
BLOCK_SAND_PLACE - org.bukkit.Sound
 
BLOCK_SAND_STEP - org.bukkit.Sound
 
BLOCK_SCAFFOLDING_BREAK - org.bukkit.Sound
 
BLOCK_SCAFFOLDING_FALL - org.bukkit.Sound
 
BLOCK_SCAFFOLDING_HIT - org.bukkit.Sound
 
BLOCK_SCAFFOLDING_PLACE - org.bukkit.Sound
 
BLOCK_SCAFFOLDING_STEP - org.bukkit.Sound
 
BLOCK_SHROOMLIGHT_BREAK - org.bukkit.Sound
 
BLOCK_SHROOMLIGHT_FALL - org.bukkit.Sound
 
BLOCK_SHROOMLIGHT_HIT - org.bukkit.Sound
 
BLOCK_SHROOMLIGHT_PLACE - org.bukkit.Sound
 
BLOCK_SHROOMLIGHT_STEP - org.bukkit.Sound
 
BLOCK_SHULKER_BOX_CLOSE - org.bukkit.Sound
 
BLOCK_SHULKER_BOX_OPEN - org.bukkit.Sound
 
BLOCK_SLIME_BLOCK_BREAK - org.bukkit.Sound
 
BLOCK_SLIME_BLOCK_FALL - org.bukkit.Sound
 
BLOCK_SLIME_BLOCK_HIT - org.bukkit.Sound
 
BLOCK_SLIME_BLOCK_PLACE - org.bukkit.Sound
 
BLOCK_SLIME_BLOCK_STEP - org.bukkit.Sound
 
BLOCK_SMITHING_TABLE_USE - org.bukkit.Sound
 
BLOCK_SMOKER_SMOKE - org.bukkit.Sound
 
BLOCK_SNOW_BREAK - org.bukkit.Sound
 
BLOCK_SNOW_FALL - org.bukkit.Sound
 
BLOCK_SNOW_HIT - org.bukkit.Sound
 
BLOCK_SNOW_PLACE - org.bukkit.Sound
 
BLOCK_SNOW_STEP - org.bukkit.Sound
 
BLOCK_SOUL_SAND_BREAK - org.bukkit.Sound
 
BLOCK_SOUL_SAND_FALL - org.bukkit.Sound
 
BLOCK_SOUL_SAND_HIT - org.bukkit.Sound
 
BLOCK_SOUL_SAND_PLACE - org.bukkit.Sound
 
BLOCK_SOUL_SAND_STEP - org.bukkit.Sound
 
BLOCK_SOUL_SOIL_BREAK - org.bukkit.Sound
 
BLOCK_SOUL_SOIL_FALL - org.bukkit.Sound
 
BLOCK_SOUL_SOIL_HIT - org.bukkit.Sound
 
BLOCK_SOUL_SOIL_PLACE - org.bukkit.Sound
 
BLOCK_SOUL_SOIL_STEP - org.bukkit.Sound
 
BLOCK_STEM_BREAK - org.bukkit.Sound
 
BLOCK_STEM_FALL - org.bukkit.Sound
 
BLOCK_STEM_HIT - org.bukkit.Sound
 
BLOCK_STEM_PLACE - org.bukkit.Sound
 
BLOCK_STEM_STEP - org.bukkit.Sound
 
BLOCK_STONE_BREAK - org.bukkit.Sound
 
BLOCK_STONE_BUTTON_CLICK_OFF - org.bukkit.Sound
 
BLOCK_STONE_BUTTON_CLICK_ON - org.bukkit.Sound
 
BLOCK_STONE_FALL - org.bukkit.Sound
 
BLOCK_STONE_HIT - org.bukkit.Sound
 
BLOCK_STONE_PLACE - org.bukkit.Sound
 
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF - org.bukkit.Sound
 
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON - org.bukkit.Sound
 
BLOCK_STONE_STEP - org.bukkit.Sound
 
BLOCK_SWEET_BERRY_BUSH_BREAK - org.bukkit.Sound
 
BLOCK_SWEET_BERRY_BUSH_PLACE - org.bukkit.Sound
 
BLOCK_TRIPWIRE_ATTACH - org.bukkit.Sound
 
BLOCK_TRIPWIRE_CLICK_OFF - org.bukkit.Sound
 
BLOCK_TRIPWIRE_CLICK_ON - org.bukkit.Sound
 
BLOCK_TRIPWIRE_DETACH - org.bukkit.Sound
 
BLOCK_VINE_STEP - org.bukkit.Sound
 
BLOCK_WART_BLOCK_BREAK - org.bukkit.Sound
 
BLOCK_WART_BLOCK_FALL - org.bukkit.Sound
 
BLOCK_WART_BLOCK_HIT - org.bukkit.Sound
 
BLOCK_WART_BLOCK_PLACE - org.bukkit.Sound
 
BLOCK_WART_BLOCK_STEP - org.bukkit.Sound
 
BLOCK_WATER_AMBIENT - org.bukkit.Sound
 
BLOCK_WEEPING_VINES_BREAK - org.bukkit.Sound
 
BLOCK_WEEPING_VINES_FALL - org.bukkit.Sound
 
BLOCK_WEEPING_VINES_HIT - org.bukkit.Sound
 
BLOCK_WEEPING_VINES_PLACE - org.bukkit.Sound
 
BLOCK_WEEPING_VINES_STEP - org.bukkit.Sound
 
BLOCK_WET_GRASS_BREAK - org.bukkit.Sound
 
BLOCK_WET_GRASS_FALL - org.bukkit.Sound
 
BLOCK_WET_GRASS_HIT - org.bukkit.Sound
 
BLOCK_WET_GRASS_PLACE - org.bukkit.Sound
 
BLOCK_WET_GRASS_STEP - org.bukkit.Sound
 
BLOCK_WOOD_BREAK - org.bukkit.Sound
 
BLOCK_WOOD_FALL - org.bukkit.Sound
 
BLOCK_WOOD_HIT - org.bukkit.Sound
 
BLOCK_WOOD_PLACE - org.bukkit.Sound
 
BLOCK_WOOD_STEP - org.bukkit.Sound
 
BLOCK_WOODEN_BUTTON_CLICK_OFF - org.bukkit.Sound
 
BLOCK_WOODEN_BUTTON_CLICK_ON - org.bukkit.Sound
 
BLOCK_WOODEN_DOOR_CLOSE - org.bukkit.Sound
 
BLOCK_WOODEN_DOOR_OPEN - org.bukkit.Sound
 
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF - org.bukkit.Sound
 
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON - org.bukkit.Sound
 
BLOCK_WOODEN_TRAPDOOR_CLOSE - org.bukkit.Sound
 
BLOCK_WOODEN_TRAPDOOR_OPEN - org.bukkit.Sound
 
BLOCK_WOOL_BREAK - org.bukkit.Sound
 
BLOCK_WOOL_FALL - org.bukkit.Sound
 
BLOCK_WOOL_HIT - org.bukkit.Sound
 
BLOCK_WOOL_PLACE - org.bukkit.Sound
 
BLOCK_WOOL_STEP - org.bukkit.Sound
 
BlockBreakEvent - Class in org.bukkit.event.block
Called when a block is broken by a player.
BlockBreakEvent(Block, Player) - Constructor for class org.bukkit.event.block.BlockBreakEvent
 
BlockBurnEvent - Class in org.bukkit.event.block
Called when a block is destroyed as a result of being burnt by fire.
BlockBurnEvent(Block) - Constructor for class org.bukkit.event.block.BlockBurnEvent
Deprecated.
BlockBurnEvent(Block, Block) - Constructor for class org.bukkit.event.block.BlockBurnEvent
 
BlockCanBuildEvent - Class in org.bukkit.event.block
Called when we try to place a block, to see if we can build it here or not.
BlockCanBuildEvent(Block, BlockData, boolean) - Constructor for class org.bukkit.event.block.BlockCanBuildEvent
Deprecated.
BlockCanBuildEvent(Block, Player, BlockData, boolean) - Constructor for class org.bukkit.event.block.BlockCanBuildEvent
 
BlockChangeDelegate - Interface in org.bukkit
A delegate for handling block changes.
blockClicked - Variable in class org.bukkit.event.player.PlayerInteractEvent
 
BlockCommandSender - Interface in org.bukkit.command
 
BlockCookEvent - Class in org.bukkit.event.block
Called when an ItemStack is successfully cooked in a block.
BlockCookEvent(Block, ItemStack, ItemStack) - Constructor for class org.bukkit.event.block.BlockCookEvent
 
BlockDamageEvent - Class in org.bukkit.event.block
Called when a block is damaged by a player.
BlockDamageEvent(Player, Block, ItemStack, boolean) - Constructor for class org.bukkit.event.block.BlockDamageEvent
 
blockData - Variable in class org.bukkit.event.block.BlockCanBuildEvent
 
BlockData - Interface in org.bukkit.block.data
 
BlockDataMeta - Interface in org.bukkit.inventory.meta
 
BlockDispenseArmorEvent - Class in org.bukkit.event.block
Called when an equippable item is dispensed from a block and equipped on a nearby entity.
BlockDispenseArmorEvent(Block, ItemStack, LivingEntity) - Constructor for class org.bukkit.event.block.BlockDispenseArmorEvent
 
BlockDispenseEvent - Class in org.bukkit.event.block
Called when an item is dispensed from a block.
BlockDispenseEvent(Block, ItemStack, Vector) - Constructor for class org.bukkit.event.block.BlockDispenseEvent
 
BlockDropItemEvent - Class in org.bukkit.event.block
Called if a block broken by a player drops an item.
BlockDropItemEvent(Block, BlockState, Player, List<Item>) - Constructor for class org.bukkit.event.block.BlockDropItemEvent
 
BlockEvent - Class in org.bukkit.event.block
Represents a block related event.
BlockEvent(Block) - Constructor for class org.bukkit.event.block.BlockEvent
 
BlockExpEvent - Class in org.bukkit.event.block
An event that's called when a block yields experience.
BlockExpEvent(Block, int) - Constructor for class org.bukkit.event.block.BlockExpEvent
 
BlockExplodeEvent - Class in org.bukkit.event.block
Called when a block explodes
BlockExplodeEvent(Block, List<Block>, float) - Constructor for class org.bukkit.event.block.BlockExplodeEvent
 
blockFace - Variable in class org.bukkit.event.player.PlayerInteractEvent
 
BlockFace - Enum in org.bukkit.block
Represents the face of a block
BlockFadeEvent - Class in org.bukkit.event.block
Called when a block fades, melts or disappears based on world conditions
BlockFadeEvent(Block, BlockState) - Constructor for class org.bukkit.event.block.BlockFadeEvent
 
BlockFertilizeEvent - Class in org.bukkit.event.block
Called with the block changes resulting from a player fertilizing a given block with bonemeal.
BlockFertilizeEvent(Block, Player, List<BlockState>) - Constructor for class org.bukkit.event.block.BlockFertilizeEvent
 
BLOCKFISH - org.bukkit.entity.TropicalFish.Pattern
 
BlockFormEvent - Class in org.bukkit.event.block
Called when a block is formed or spreads based on world conditions.
BlockFormEvent(Block, BlockState) - Constructor for class org.bukkit.event.block.BlockFormEvent
 
BlockFromToEvent - Class in org.bukkit.event.block
Represents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs.
BlockFromToEvent(Block, Block) - Constructor for class org.bukkit.event.block.BlockFromToEvent
 
BlockFromToEvent(Block, BlockFace) - Constructor for class org.bukkit.event.block.BlockFromToEvent
 
BlockGrowEvent - Class in org.bukkit.event.block
Called when a block grows naturally in the world.
BlockGrowEvent(Block, BlockState) - Constructor for class org.bukkit.event.block.BlockGrowEvent
 
BlockIgniteEvent - Class in org.bukkit.event.block
Called when a block is ignited.
BlockIgniteEvent(Block, BlockIgniteEvent.IgniteCause, Block) - Constructor for class org.bukkit.event.block.BlockIgniteEvent
 
BlockIgniteEvent(Block, BlockIgniteEvent.IgniteCause, Entity) - Constructor for class org.bukkit.event.block.BlockIgniteEvent
 
BlockIgniteEvent(Block, BlockIgniteEvent.IgniteCause, Entity, Block) - Constructor for class org.bukkit.event.block.BlockIgniteEvent
 
BlockIgniteEvent.IgniteCause - Enum in org.bukkit.event.block
An enum to specify the cause of the ignite
BLOCKING - org.bukkit.event.entity.EntityDamageEvent.DamageModifier
Deprecated.
This represents the damage reduction caused by blocking, only present for Players.
BlockInventoryHolder - Interface in org.bukkit.inventory
Represents a block inventory holder - either a BlockState, or a regular Block.
BlockIterator - Class in org.bukkit.util
This class performs ray tracing and iterates along blocks on a line
BlockIterator(LivingEntity) - Constructor for class org.bukkit.util.BlockIterator
Constructs the BlockIterator.
BlockIterator(LivingEntity, int) - Constructor for class org.bukkit.util.BlockIterator
Constructs the BlockIterator.
BlockIterator(Location) - Constructor for class org.bukkit.util.BlockIterator
Constructs the BlockIterator.
BlockIterator(Location, double) - Constructor for class org.bukkit.util.BlockIterator
Constructs the BlockIterator.
BlockIterator(Location, double, int) - Constructor for class org.bukkit.util.BlockIterator
Constructs the BlockIterator.
BlockIterator(World, Vector, Vector, double, int) - Constructor for class org.bukkit.util.BlockIterator
Constructs the BlockIterator.
blockList() - Method in class org.bukkit.event.block.BlockExplodeEvent
Returns the list of blocks that would have been removed or were removed from the explosion event.
blockList() - Method in class org.bukkit.event.entity.EntityExplodeEvent
Returns the list of blocks that would have been removed or were removed from the explosion event.
BlockMultiPlaceEvent - Class in org.bukkit.event.block
Fired when a single block placement action of a player triggers the creation of multiple blocks(e.g.
BlockMultiPlaceEvent(List<BlockState>, Block, ItemStack, Player, boolean) - Constructor for class org.bukkit.event.block.BlockMultiPlaceEvent
 
BlockPhysicsEvent - Class in org.bukkit.event.block
Thrown when a block physics check is called.
BlockPhysicsEvent(Block, BlockData) - Constructor for class org.bukkit.event.block.BlockPhysicsEvent
 
BlockPhysicsEvent(Block, BlockData, Block) - Constructor for class org.bukkit.event.block.BlockPhysicsEvent
 
BlockPistonEvent - Class in org.bukkit.event.block
Called when a piston block is triggered
BlockPistonEvent(Block, BlockFace) - Constructor for class org.bukkit.event.block.BlockPistonEvent
 
BlockPistonExtendEvent - Class in org.bukkit.event.block
Called when a piston extends
BlockPistonExtendEvent(Block, int, BlockFace) - Constructor for class org.bukkit.event.block.BlockPistonExtendEvent
Deprecated.
BlockPistonExtendEvent(Block, List<Block>, BlockFace) - Constructor for class org.bukkit.event.block.BlockPistonExtendEvent
 
BlockPistonRetractEvent - Class in org.bukkit.event.block
Called when a piston retracts
BlockPistonRetractEvent(Block, List<Block>, BlockFace) - Constructor for class org.bukkit.event.block.BlockPistonRetractEvent
 
BlockPlaceEvent - Class in org.bukkit.event.block
Called when a block is placed by a player.
BlockPlaceEvent(Block, BlockState, Block, ItemStack, Player, boolean) - Constructor for class org.bukkit.event.block.BlockPlaceEvent
Deprecated.
BlockPlaceEvent(Block, BlockState, Block, ItemStack, Player, boolean, EquipmentSlot) - Constructor for class org.bukkit.event.block.BlockPlaceEvent
 
BlockPopulator - Class in org.bukkit.generator
A block populator is responsible for generating a small area of blocks.
BlockPopulator() - Constructor for class org.bukkit.generator.BlockPopulator
 
BlockProjectileSource - Interface in org.bukkit.projectiles
 
BlockRedstoneEvent - Class in org.bukkit.event.block
Called when a redstone current changes
BlockRedstoneEvent(Block, int, int) - Constructor for class org.bukkit.event.block.BlockRedstoneEvent
 
BLOCKS - org.bukkit.SoundCategory
 
blocksForInput(ConversationContext) - Method in class org.bukkit.conversations.MessagePrompt
Message prompts never wait for user input before continuing.
blocksForInput(ConversationContext) - Method in interface org.bukkit.conversations.Prompt
Checks to see if this prompt implementation should wait for user input or immediately display the next prompt.
blocksForInput(ConversationContext) - Method in class org.bukkit.conversations.StringPrompt
Ensures that the prompt waits for the user to provide input.
blocksForInput(ConversationContext) - Method in class org.bukkit.conversations.ValidatingPrompt
Ensures that the prompt waits for the user to provide input.
BlockShearEntityEvent - Class in org.bukkit.event.block
Event fired when a dispenser shears a nearby sheep.
BlockShearEntityEvent(Block, Entity, ItemStack) - Constructor for class org.bukkit.event.block.BlockShearEntityEvent
 
BlockSpreadEvent - Class in org.bukkit.event.block
Called when a block spreads based on world conditions.
BlockSpreadEvent(Block, Block, BlockState) - Constructor for class org.bukkit.event.block.BlockSpreadEvent
 
BlockState - Interface in org.bukkit.block
Represents a captured state of a block, which will not change automatically.
BlockStateMeta - Interface in org.bukkit.inventory.meta
 
BlockVector - Class in org.bukkit.util
A vector with a hash function that floors the X, Y, Z components, a la BlockVector in WorldEdit.
BlockVector() - Constructor for class org.bukkit.util.BlockVector
Construct the vector with all components as 0.
BlockVector(double, double, double) - Constructor for class org.bukkit.util.BlockVector
Construct the vector with provided double components.
BlockVector(float, float, float) - Constructor for class org.bukkit.util.BlockVector
Construct the vector with provided float components.
BlockVector(int, int, int) - Constructor for class org.bukkit.util.BlockVector
Construct the vector with provided integer components.
BlockVector(Vector) - Constructor for class org.bukkit.util.BlockVector
Construct the vector with another vector.
BLUE - org.bukkit.boss.BarColor
 
BLUE - org.bukkit.ChatColor
Represents blue
BLUE - org.bukkit.DyeColor
Represents blue dye.
BLUE - org.bukkit.entity.Parrot.Variant
Royal blue colored parrot.
BLUE - Static variable in class org.bukkit.Color
Blue, or (0x00,0x00,0xFF) in (R,G,B)
BLUE - Static variable in class org.bukkit.map.MapPalette
Deprecated.
Magic value
BLUE_BANNER - org.bukkit.Material
BlockData: Rotatable
BLUE_BED - org.bukkit.Material
BlockData: Bed
BLUE_CARPET - org.bukkit.Material
 
BLUE_CONCRETE - org.bukkit.Material
 
BLUE_CONCRETE_POWDER - org.bukkit.Material
 
BLUE_DYE - org.bukkit.Material
 
BLUE_GLAZED_TERRACOTTA - org.bukkit.Material
BlockData: Directional
BLUE_ICE - org.bukkit.Material
 
BLUE_ORCHID - org.bukkit.Material
 
BLUE_POINTER - org.bukkit.map.MapCursor.Type
 
BLUE_SHULKER_BOX - org.bukkit.Material
BlockData: Directional
BLUE_STAINED_GLASS - org.bukkit.Material
 
BLUE_STAINED_GLASS_PANE - org.bukkit.Material
BlockData: GlassPane
BLUE_TERRACOTTA - org.bukkit.Material
 
BLUE_WALL_BANNER - org.bukkit.Material
BlockData: Directional
BLUE_WOOL - org.bukkit.Material
 
Boat - Interface in org.bukkit.entity
Represents a boat entity.
BOAT - org.bukkit.entity.EntityType
A placed boat.
BOAT_ONE_CM - org.bukkit.Statistic
 
BOLD - org.bukkit.ChatColor
Makes the text bold.
BOMB - org.bukkit.Art
 
BONE - org.bukkit.Material
 
BONE_BLOCK - org.bukkit.Material
BlockData: Orientable
BONE_MEAL - org.bukkit.Material
 
BOOK - org.bukkit.Material
 
BOOK_PAGE - org.bukkit.inventory.InventoryView.Property
The lectern's current open book page
BookMeta - Interface in org.bukkit.inventory.meta
Represents a book (Material.WRITABLE_BOOK or Material.WRITTEN_BOOK) that can have a title, an author, and pages.
BookMeta.Generation - Enum in org.bukkit.inventory.meta
Represents the generation (or level of copying) of a written book
BookMeta.Spigot - Class in org.bukkit.inventory.meta
 
BOOKSHELF - org.bukkit.Material
 
BooleanPrompt - Class in org.bukkit.conversations
BooleanPrompt is the base class for any prompt that requires a boolean response from the user.
BooleanPrompt() - Constructor for class org.bukkit.conversations.BooleanPrompt
 
BORDER - org.bukkit.block.banner.PatternType
 
Boss - Interface in org.bukkit.entity
Represents the Boss Entity.
BOSS_BARS - Static variable in interface org.bukkit.Registry
Custom boss bars.
BossBar - Interface in org.bukkit.boss
 
BOTTLE_EMPTY - org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason
Player filling the cauldron by emptying their bottle.
BOTTLE_FILL - org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason
Player emptying the cauldron by filling their bottle.
BOTTOM - org.bukkit.block.data.Bisected.Half
The bottom half of the block, normally with the lower y coordinate.
BOTTOM - org.bukkit.block.data.type.Slab.Type
The slab occupies the lower y half of the block.
BoundingBox - Class in org.bukkit.util
A mutable axis aligned bounding box (AABB).
BoundingBox() - Constructor for class org.bukkit.util.BoundingBox
Creates a new (degenerate) bounding box with all corner coordinates at 0.
BoundingBox(double, double, double, double, double, double) - Constructor for class org.bukkit.util.BoundingBox
Creates a new bounding box from the given corner coordinates.
BOW - org.bukkit.enchantments.EnchantmentTarget
Allows the Enchantment to be placed on bows.
BOW - org.bukkit.Material
 
BOW_FIRE - org.bukkit.Effect
Sound of a bow firing.
BOWL - org.bukkit.Material
 
BRAIN_CORAL - org.bukkit.Material
BlockData: Waterlogged
BRAIN_CORAL_BLOCK - org.bukkit.Material
 
BRAIN_CORAL_FAN - org.bukkit.Material
BlockData: Waterlogged
BRAIN_CORAL_WALL_FAN - org.bukkit.Material
BlockData: CoralWallFan
BREAD - org.bukkit.Material
 
BREAK - org.bukkit.block.PistonMoveReaction
Indicates the block is fragile and will break if pushed on.
BREAK_EQUIPMENT_BOOTS - org.bukkit.EntityEffect
Entity breaks item in boot slot
BREAK_EQUIPMENT_CHESTPLATE - org.bukkit.EntityEffect
Entity breaks item in chestplate slot
BREAK_EQUIPMENT_HELMET - org.bukkit.EntityEffect
Entity breaks item in helmet slot
BREAK_EQUIPMENT_LEGGINGS - org.bukkit.EntityEffect
Entity breaks item in legging slot
BREAK_EQUIPMENT_MAIN_HAND - org.bukkit.EntityEffect
Entity breaks item in main hand
BREAK_EQUIPMENT_OFF_HAND - org.bukkit.EntityEffect
Entity breaks item in off hand
BREAK_ITEM - org.bukkit.Statistic
 
BREAKABLE - org.bukkit.enchantments.EnchantmentTarget
Allows the enchantment to be placed on items with durability.
breakNaturally() - Method in interface org.bukkit.block.Block
Breaks the block and spawns items as if a player had digged it regardless of the tool.
breakNaturally(ItemStack) - Method in interface org.bukkit.block.Block
Breaks the block and spawns items as if a player had digged it with a specific tool
BREATH_ATTACK - org.bukkit.entity.EnderDragon.Phase
The dragon will attack with dragon breath at its current location.
Breedable - Interface in org.bukkit.entity
Represents an entity that can age and breed.
BREEDING - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When an animal breeds to create a child
BREW_TIME - org.bukkit.inventory.InventoryView.Property
The progress of the down-pointing arrow in a brewing inventory.
BrewerInventory - Interface in org.bukkit.inventory
Interface to the inventory of a Brewing Stand.
BrewEvent - Class in org.bukkit.event.inventory
Called when the brewing of the contents inside the Brewing Stand is complete.
BrewEvent(Block, BrewerInventory, int) - Constructor for class org.bukkit.event.inventory.BrewEvent
 
BREWING - org.bukkit.event.inventory.InventoryType
A brewing stand inventory, with one FUEL slot and four CRAFTING slots.
BREWING_STAND - org.bukkit.Material
BlockData: BrewingStand
BREWING_STAND_BREW - org.bukkit.Effect
The sound played by brewing stands when brewing
BrewingStand - Interface in org.bukkit.block
Represents a captured state of a brewing stand.
BrewingStand - Interface in org.bukkit.block.data.type
Interface to the 'has_bottle_0', 'has_bottle_1', 'has_bottle_2' flags on a brewing stand which indicate which bottles are rendered on the outside.
BREWINGSTAND_INTERACTION - org.bukkit.Statistic
 
BrewingStandFuelEvent - Class in org.bukkit.event.inventory
Called when an ItemStack is about to increase the fuel level of a brewing stand.
BrewingStandFuelEvent(Block, ItemStack, int) - Constructor for class org.bukkit.event.inventory.BrewingStandFuelEvent
 
BRICK - org.bukkit.Material
 
BRICK_SLAB - org.bukkit.Material
BlockData: Slab
BRICK_STAIRS - org.bukkit.Material
BlockData: Stairs
BRICK_WALL - org.bukkit.Material
BlockData: Wall
BRICKS - org.bukkit.block.banner.PatternType
 
BRICKS - org.bukkit.Material
 
BRINELY - org.bukkit.entity.TropicalFish.Pattern
 
BRITISH_SHORTHAIR - org.bukkit.entity.Cat.Type
 
broadcast(String, String) - Static method in class org.bukkit.Bukkit
Broadcasts the specified message to every user with the given permission name.
broadcast(String, String) - Method in interface org.bukkit.Server
Broadcasts the specified message to every user with the given permission name.
broadcast(BaseComponent) - Method in class org.bukkit.Server.Spigot
Sends the component to the player
broadcast(BaseComponent...) - Method in class org.bukkit.Server.Spigot
Sends an array of components as a single message to the player
BROADCAST_CHANNEL_ADMINISTRATIVE - Static variable in interface org.bukkit.Server
Used for all administrative messages, such as an operator using a command.
BROADCAST_CHANNEL_USERS - Static variable in interface org.bukkit.Server
Used for all announcement messages, such as informing users that a player has joined.
broadcastCommandMessage(CommandSender, String) - Static method in class org.bukkit.command.Command
 
broadcastCommandMessage(CommandSender, String, boolean) - Static method in class org.bukkit.command.Command
 
broadcastMessage(String) - Static method in class org.bukkit.Bukkit
Broadcast a message to all players.
broadcastMessage(String) - Method in interface org.bukkit.Server
Broadcast a message to all players.
BroadcastMessageEvent - Class in org.bukkit.event.server
Event triggered for server broadcast messages such as from Server.broadcast(String, String).
BroadcastMessageEvent(boolean, String, Set<CommandSender>) - Constructor for class org.bukkit.event.server.BroadcastMessageEvent
 
BroadcastMessageEvent(String, Set<CommandSender>) - Constructor for class org.bukkit.event.server.BroadcastMessageEvent
Deprecated.
BroadcastPermissions - Class in org.bukkit.util.permissions
 
BROWN - org.bukkit.DyeColor
Represents brown dye.
BROWN - org.bukkit.entity.Horse.Color
Light brown
BROWN - org.bukkit.entity.Llama.Color
A brown llama.
BROWN - org.bukkit.entity.MushroomCow.Variant
Brown mushroom cow.
BROWN - org.bukkit.entity.Panda.Gene
 
BROWN - org.bukkit.entity.Rabbit.Type
Chocolate colored rabbit.
BROWN - Static variable in class org.bukkit.map.MapPalette
Deprecated.
Magic value
BROWN_BANNER - org.bukkit.Material
BlockData: Rotatable
BROWN_BED - org.bukkit.Material
BlockData: Bed
BROWN_CARPET - org.bukkit.Material
 
BROWN_CONCRETE - org.bukkit.Material
 
BROWN_CONCRETE_POWDER - org.bukkit.Material
 
BROWN_DYE - org.bukkit.Material
 
BROWN_GLAZED_TERRACOTTA - org.bukkit.Material
BlockData: Directional
BROWN_MUSHROOM - org.bukkit.Material
 
BROWN_MUSHROOM - org.bukkit.TreeType
Big brown mushroom; tall and umbrella-like
BROWN_MUSHROOM_BLOCK - org.bukkit.Material
BlockData: MultipleFacing
BROWN_SHULKER_BOX - org.bukkit.Material
BlockData: Directional
BROWN_STAINED_GLASS - org.bukkit.Material
 
BROWN_STAINED_GLASS_PANE - org.bukkit.Material
BlockData: GlassPane
BROWN_TERRACOTTA - org.bukkit.Material
 
BROWN_WALL_BANNER - org.bukkit.Material
BlockData: Directional
BROWN_WOOL - org.bukkit.Material
 
BUBBLE_COLUMN - org.bukkit.Material
BlockData: BubbleColumn
BUBBLE_COLUMN_UP - org.bukkit.Particle
 
BUBBLE_CORAL - org.bukkit.Material
BlockData: Waterlogged
BUBBLE_CORAL_BLOCK - org.bukkit.Material
 
BUBBLE_CORAL_FAN - org.bukkit.Material
BlockData: Waterlogged
BUBBLE_CORAL_WALL_FAN - org.bukkit.Material
BlockData: CoralWallFan
BUBBLE_POP - org.bukkit.Particle
 
BubbleColumn - Interface in org.bukkit.block.data.type
'drag' indicates whether a force will be applied on entities moving through this block.
BUCKET - org.bukkit.Material
 
BUCKET_EMPTY - org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason
Player filling the cauldron by emptying their bucket.
BUCKET_FILL - org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason
Player emptying the cauldron by filling their bucket.
build() - Method in class org.bukkit.FireworkEffect.Builder
Create a FireworkEffect from the current contents of this builder.
build() - Method in class org.bukkit.loot.LootContext.Builder
Create a new LootContext instance using the supplied parameters.
BUILD_IRONGOLEM - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When an iron golem is spawned by being built
BUILD_SNOWMAN - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When a snowman is spawned by being built
BUILD_WITHER - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When a wither boss is spawned by being built
buildable - Variable in class org.bukkit.event.block.BlockCanBuildEvent
 
buildConversation(Conversable) - Method in class org.bukkit.conversations.ConversationFactory
Constructs a Conversation in accordance with the defaults set for this factory.
builder() - Static method in class org.bukkit.FireworkEffect
Construct a firework effect.
Builder(Location) - Constructor for class org.bukkit.loot.LootContext.Builder
Creates a new LootContext.Builder instance to facilitate easy creation of LootContexts.
buildHeader() - Method in class org.bukkit.configuration.file.FileConfiguration
Compiles the header for this FileConfiguration and returns the result.
buildHeader() - Method in class org.bukkit.configuration.file.YamlConfiguration
 
buildIndexLine(CommandSender, HelpTopic) - Method in class org.bukkit.help.IndexHelpTopic
Builds individual lines in the index topic.
buildPreamble(CommandSender) - Method in class org.bukkit.help.IndexHelpTopic
Builds the topic preamble.
Bukkit - Class in org.bukkit
Represents the Bukkit core, for version and Server singleton handling
BUKKIT - Static variable in class org.bukkit.NamespacedKey
The namespace representing all keys generated by Bukkit for backwards compatibility measures.
BukkitCommand - Class in org.bukkit.command.defaults
 
BukkitCommand(String) - Constructor for class org.bukkit.command.defaults.BukkitCommand
 
BukkitCommand(String, String, String, List<String>) - Constructor for class org.bukkit.command.defaults.BukkitCommand
 
BukkitObjectInputStream - Class in org.bukkit.util.io
This class is designed to be used in conjunction with the ConfigurationSerializable API.
BukkitObjectInputStream() - Constructor for class org.bukkit.util.io.BukkitObjectInputStream
Constructor provided to mirror super functionality.
BukkitObjectInputStream(InputStream) - Constructor for class org.bukkit.util.io.BukkitObjectInputStream
Object input stream decoration constructor.
BukkitObjectOutputStream - Class in org.bukkit.util.io
This class is designed to be used in conjunction with the ConfigurationSerializable API.
BukkitObjectOutputStream() - Constructor for class org.bukkit.util.io.BukkitObjectOutputStream
Constructor provided to mirror super functionality.
BukkitObjectOutputStream(OutputStream) - Constructor for class org.bukkit.util.io.BukkitObjectOutputStream
Object output stream decoration constructor.
BukkitRunnable - Class in org.bukkit.scheduler
This class is provided as an easy way to handle scheduling tasks.
BukkitRunnable() - Constructor for class org.bukkit.scheduler.BukkitRunnable
 
BukkitScheduler - Interface in org.bukkit.scheduler
 
BukkitTask - Interface in org.bukkit.scheduler
Represents a task being executed by the scheduler
BukkitWorker - Interface in org.bukkit.scheduler
Represents a worker thread for the scheduler.
BURIED_TREASURE - org.bukkit.loot.LootTables
 
BURIED_TREASURE - Static variable in class org.bukkit.StructureType
Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.
BURN_TIME - org.bukkit.inventory.InventoryView.Property
The progress of the flame in a furnace inventory.
BURNING_SKULL - org.bukkit.Art
 
BURST - org.bukkit.FireworkEffect.Type
A burst effect.
BUST - org.bukkit.Art
 
BUTCHER - org.bukkit.entity.Villager.Profession
Butcher profession.
BUTCHER_GIFT - org.bukkit.loot.LootTables
 
Button - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Button() - Constructor for class org.bukkit.material.Button
Deprecated.
 
Button(Material) - Constructor for class org.bukkit.material.Button
Deprecated.
 
Button(Material, byte) - Constructor for class org.bukkit.material.Button
Deprecated.
Magic value
BUTTONS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all buttons (inherits from Tag.WOODEN_BUTTONS.
BYTE - Static variable in interface org.bukkit.inventory.meta.tags.ItemTagType
Deprecated.
 
BYTE - Static variable in interface org.bukkit.persistence.PersistentDataType
 
BYTE_ARRAY - Static variable in interface org.bukkit.inventory.meta.tags.ItemTagType
Deprecated.
 
BYTE_ARRAY - Static variable in interface org.bukkit.persistence.PersistentDataType
 
byValue(byte) - Static method in enum org.bukkit.map.MapCursor.Type
Deprecated.
Magic value

C

C - org.bukkit.Note.Tone
 
CACHE_AFTER_FIRST_EVAL - org.bukkit.metadata.LazyMetadataValue.CacheStrategy
Once the metadata value has been evaluated, do not re-evaluate the value until it is manually invalidated.
CACHE_ETERNALLY - org.bukkit.metadata.LazyMetadataValue.CacheStrategy
Once the metadata value has been evaluated, do not re-evaluate the value in spite of manual invalidation.
CachedServerIcon - Interface in org.bukkit.util
This is a cached version of a server-icon.
CACTUS - org.bukkit.Material
BlockData: Ageable
Cake - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Cake - Interface in org.bukkit.block.data.type
'bites' represents the amount of bites which have been taken from this slice of cake.
Cake() - Constructor for class org.bukkit.material.Cake
Deprecated.
 
Cake(Material) - Constructor for class org.bukkit.material.Cake
Deprecated.
 
Cake(Material, byte) - Constructor for class org.bukkit.material.Cake
Deprecated.
Magic value
CAKE - org.bukkit.Material
BlockData: Cake
CAKE_SLICES_EATEN - org.bukkit.Statistic
 
CALICO - org.bukkit.entity.Cat.Type
 
callEvent(Event) - Method in interface org.bukkit.plugin.PluginManager
Calls an event with the given details
callEvent(Event) - Method in class org.bukkit.plugin.RegisteredListener
Calls the event executor
callEvent(Event) - Method in class org.bukkit.plugin.SimplePluginManager
Calls an event with the given details.
callEvent(Event) - Method in class org.bukkit.plugin.TimedRegisteredListener
 
callSyncMethod(Plugin, Callable<T>) - Method in interface org.bukkit.scheduler.BukkitScheduler
Calls a method on the main thread and returns a Future object.
Campfire - Interface in org.bukkit.block
Represents a captured state of a campfire.
Campfire - Interface in org.bukkit.block.data.type
'signal_fire' denotes whether the fire is extra smokey due to having a hay bale placed beneath it.
CAMPFIRE - org.bukkit.Material
BlockData: Campfire
CAMPFIRE_COSY_SMOKE - org.bukkit.Particle
 
CAMPFIRE_SIGNAL_SMOKE - org.bukkit.Particle
 
CampfireRecipe - Class in org.bukkit.inventory
Represents a campfire recipe.
CampfireRecipe(NamespacedKey, ItemStack, RecipeChoice, float, int) - Constructor for class org.bukkit.inventory.CampfireRecipe
 
CampfireRecipe(NamespacedKey, ItemStack, Material, float, int) - Constructor for class org.bukkit.inventory.CampfireRecipe
 
CAMPFIRES - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all campfires.
canBreed() - Method in interface org.bukkit.entity.Ageable
Deprecated.
canBreed() - Method in interface org.bukkit.entity.Breedable
Return the ability to breed of the animal.
canBuild - Variable in class org.bukkit.event.block.BlockPlaceEvent
 
canBuild() - Method in class org.bukkit.event.block.BlockPlaceEvent
Gets the value whether the player would be allowed to build here.
cancel - Variable in class org.bukkit.event.block.BlockFromToEvent
 
cancel - Variable in class org.bukkit.event.block.BlockPlaceEvent
 
cancel() - Method in class org.bukkit.scheduler.BukkitRunnable
Attempts to cancel this task.
cancel() - Method in interface org.bukkit.scheduler.BukkitTask
Will attempt to cancel this task.
cancelBasedOnInput(ConversationContext, String) - Method in interface org.bukkit.conversations.ConversationCanceller
Cancels a conversation based on user input.
cancelBasedOnInput(ConversationContext, String) - Method in class org.bukkit.conversations.ExactMatchConversationCanceller
 
cancelBasedOnInput(ConversationContext, String) - Method in class org.bukkit.conversations.InactivityConversationCanceller
 
cancelBasedOnInput(ConversationContext, String) - Method in class org.bukkit.conversations.ManuallyAbandonedConversationCanceller
 
Cancellable - Interface in org.bukkit.event
 
cancellers - Variable in class org.bukkit.conversations.Conversation
 
cancellers - Variable in class org.bukkit.conversations.ConversationFactory
 
cancelling(Conversation) - Method in class org.bukkit.conversations.InactivityConversationCanceller
Subclasses of InactivityConversationCanceller can override this method to take additional actions when the inactivity timer abandons the conversation.
cancelTask(int) - Method in interface org.bukkit.scheduler.BukkitScheduler
Removes task from scheduler.
cancelTasks(Plugin) - Method in interface org.bukkit.scheduler.BukkitScheduler
Removes all tasks associated with a particular plugin from the scheduler.
canEnchantItem(ItemStack) - Method in class org.bukkit.enchantments.Enchantment
Checks if this Enchantment may be applied to the given ItemStack.
canEnchantItem(ItemStack) - Method in class org.bukkit.enchantments.EnchantmentWrapper
 
canGenerateStructures() - Method in interface org.bukkit.World
Gets whether or not structures are being generated.
canHurtEntities() - Method in interface org.bukkit.entity.FallingBlock
Get the HurtEntities state of this block.
canSee(CommandSender) - Method in class org.bukkit.help.GenericCommandHelpTopic
 
canSee(CommandSender) - Method in class org.bukkit.help.HelpTopic
Determines if a Player is allowed to see this help topic.
canSee(CommandSender) - Method in class org.bukkit.help.IndexHelpTopic
 
canSee(Player) - Method in interface org.bukkit.entity.Player
Checks to see if a player has been hidden from this player
canSeeFriendlyInvisibles() - Method in interface org.bukkit.scoreboard.Team
Gets the team's ability to see invisible teammates.
canSpawn(World, int, int) - Method in class org.bukkit.generator.ChunkGenerator
Tests if the specified location is valid for a natural spawn position
CAP_EAST - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top and east faces, pores on remaining sides.
CAP_NORTH - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top and north faces, pores on remaining sides.
CAP_NORTH_EAST - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top, north and east faces, pores on remaining sides.
CAP_NORTH_WEST - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top, north and west faces, pores on remaining sides.
CAP_SOUTH - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top and south faces, pores on remaining sides.
CAP_SOUTH_EAST - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top, south and east faces, pores on remaining sides.
CAP_SOUTH_WEST - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top, south and west faces, pores on remaining sides.
CAP_TOP - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top face, pores on remaining sides.
CAP_WEST - org.bukkit.material.types.MushroomBlockTexture
Cap texture on the top and west faces, pores on remaining sides.
CARPETS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all colors of carpet.
CARROT - org.bukkit.Material
 
CARROT_ON_A_STICK - org.bukkit.Material
 
CARROTS - org.bukkit.Material
BlockData: Ageable
CARTOGRAPHER - org.bukkit.entity.Villager.Profession
Cartographer profession.
CARTOGRAPHER_GIFT - org.bukkit.loot.LootTables
 
CARTOGRAPHY - org.bukkit.event.inventory.InventoryType
Cartography inventory with 2 CRAFTING slots, and 1 RESULT slot.
CARTOGRAPHY_TABLE - org.bukkit.Material
 
CartographyInventory - Interface in org.bukkit.inventory
Interface to the inventory of a Cartography table.
CARVED_PUMPKIN - org.bukkit.Material
BlockData: Directional
Cat - Interface in org.bukkit.entity
Meow.
CAT - org.bukkit.entity.EntityType
 
CAT - org.bukkit.loot.LootTables
 
CAT_MORNING_GIFT - org.bukkit.loot.LootTables
 
CAT_SPAWN_EGG - org.bukkit.Material
 
CAT_TAME_FAIL - org.bukkit.EntityEffect
Cat taming failed.
CAT_TAME_SUCCESS - org.bukkit.EntityEffect
Cat taming succeeded.
Cat.Type - Enum in org.bukkit.entity
Represents the various different cat types there are.
CAUGHT_ENTITY - org.bukkit.event.player.PlayerFishEvent.State
When a player has successfully caught an entity.
CAUGHT_FISH - org.bukkit.event.player.PlayerFishEvent.State
When a player has successfully caught a fish and is reeling it in.
Cauldron - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Cauldron() - Constructor for class org.bukkit.material.Cauldron
Deprecated.
 
Cauldron(byte) - Constructor for class org.bukkit.material.Cauldron
Deprecated.
Magic value
Cauldron(Material, byte) - Constructor for class org.bukkit.material.Cauldron
Deprecated.
Magic value
CAULDRON - org.bukkit.Material
BlockData: Levelled
CAULDRON_FILLED - org.bukkit.Statistic
 
CAULDRON_USED - org.bukkit.Statistic
 
CauldronLevelChangeEvent - Class in org.bukkit.event.block
 
CauldronLevelChangeEvent(Block, Entity, CauldronLevelChangeEvent.ChangeReason, int, int) - Constructor for class org.bukkit.event.block.CauldronLevelChangeEvent
 
CauldronLevelChangeEvent.ChangeReason - Enum in org.bukkit.event.block
 
CAVE_AIR - org.bukkit.Material
 
CAVE_SPIDER - org.bukkit.entity.EntityType
 
CAVE_SPIDER - org.bukkit.loot.LootTables
 
CAVE_SPIDER_SPAWN_EGG - org.bukkit.Material
 
CaveSpider - Interface in org.bukkit.entity
Represents a Spider.
ceil(double) - Static method in class org.bukkit.util.NumberConversions
 
CEILING - org.bukkit.block.data.FaceAttachable.AttachedFace
The switch is mounted to the ceiling and pointing dowanrds.
CEILING - org.bukkit.block.data.type.Bell.Attachment
Placed on ceiling.
CEILING - org.bukkit.block.data.type.Switch.Face
Deprecated.
The switch is mounted to the ceiling and pointing dowanrds.
Chain - Interface in org.bukkit.block.data.type
 
CHAIN - org.bukkit.Material
BlockData: Chain
CHAIN_COMMAND_BLOCK - org.bukkit.Material
BlockData: CommandBlock
CHAINMAIL_BOOTS - org.bukkit.Material
 
CHAINMAIL_CHESTPLATE - org.bukkit.Material
 
CHAINMAIL_HELMET - org.bukkit.Material
 
CHAINMAIL_LEGGINGS - org.bukkit.Material
 
CHANGED - org.bukkit.event.entity.EntityPotionEffectEvent.Action
When the entity already had the potion effect type, but the effect is changed.
CHANNELING - Static variable in class org.bukkit.enchantments.Enchantment
Strikes lightning when a mob is hit with a trident if conditions are stormy
ChannelNameTooLongException - Exception in org.bukkit.plugin.messaging
Thrown if a Plugin Channel is too long.
ChannelNameTooLongException() - Constructor for exception org.bukkit.plugin.messaging.ChannelNameTooLongException
 
ChannelNameTooLongException(String) - Constructor for exception org.bukkit.plugin.messaging.ChannelNameTooLongException
 
ChannelNotRegisteredException - Exception in org.bukkit.plugin.messaging
Thrown if a Plugin attempts to send a message on an unregistered channel.
ChannelNotRegisteredException() - Constructor for exception org.bukkit.plugin.messaging.ChannelNotRegisteredException
 
ChannelNotRegisteredException(String) - Constructor for exception org.bukkit.plugin.messaging.ChannelNotRegisteredException
 
CharacterSprite(int, int, boolean[]) - Constructor for class org.bukkit.map.MapFont.CharacterSprite
 
CHARCOAL - org.bukkit.CoalType
 
CHARCOAL - org.bukkit.Material
 
CHARGE_PLAYER - org.bukkit.entity.EnderDragon.Phase
The dragon will charge a player.
chat(String) - Method in interface org.bukkit.entity.Player
Says a message (or runs a command).
ChatColor - Enum in org.bukkit
All supported color values for chat
ChatPage(String[], int, int) - Constructor for class org.bukkit.util.ChatPaginator.ChatPage
 
ChatPaginator - Class in org.bukkit.util
The ChatPaginator takes a raw string of arbitrary length and breaks it down into an array of strings appropriate for displaying on the Minecraft player console.
ChatPaginator() - Constructor for class org.bukkit.util.ChatPaginator
 
ChatPaginator.ChatPage - Class in org.bukkit.util
 
checkFinite() - Method in class org.bukkit.Location
Check if each component of this Location is finite.
checkFinite() - Method in class org.bukkit.util.Vector
Check if each component of this Vector is finite.
checkFinite(double, String) - Static method in class org.bukkit.util.NumberConversions
 
checkFinite(float, String) - Static method in class org.bukkit.util.NumberConversions
 
checkSupported(PluginDescriptionFile) - Method in interface org.bukkit.UnsafeValues
Deprecated.
 
Chest - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Chest - Interface in org.bukkit.block
Represents a captured state of a chest.
Chest - Interface in org.bukkit.block.data.type
'type' represents which part of a double chest this block is, or if it is a single chest.
Chest() - Constructor for class org.bukkit.material.Chest
Deprecated.
 
Chest(BlockFace) - Constructor for class org.bukkit.material.Chest
Deprecated.
Instantiate a chest facing in a particular direction.
Chest(Material) - Constructor for class org.bukkit.material.Chest
Deprecated.
 
Chest(Material, byte) - Constructor for class org.bukkit.material.Chest
Deprecated.
Magic value
CHEST - org.bukkit.event.inventory.InventoryType
A chest inventory, with 0, 9, 18, 27, 36, 45, or 54 slots of type CONTAINER.
CHEST - org.bukkit.inventory.EquipmentSlot
 
CHEST - org.bukkit.Material
BlockData: Chest
CHEST_MINECART - org.bukkit.Material
 
CHEST_OPENED - org.bukkit.Statistic
 
Chest.Type - Enum in org.bukkit.block.data.type
Type of this chest block.
ChestedHorse - Interface in org.bukkit.entity
Represents Horse-like creatures which can carry an inventory.
CHESTNUT - org.bukkit.entity.Horse.Color
Chestnut
Chicken - Interface in org.bukkit.entity
Represents a Chicken.
CHICKEN - org.bukkit.entity.EntityType
 
CHICKEN - org.bukkit.loot.LootTables
 
CHICKEN - org.bukkit.Material
 
CHICKEN_SPAWN_EGG - org.bukkit.Material
 
CHIME - org.bukkit.Instrument
Chime is normally played when a note block is on top of a packed ice block.
CHIPPED_ANVIL - org.bukkit.Material
BlockData: Directional
CHISELED_NETHER_BRICKS - org.bukkit.Material
 
CHISELED_POLISHED_BLACKSTONE - org.bukkit.Material
 
CHISELED_QUARTZ_BLOCK - org.bukkit.Material
 
CHISELED_RED_SANDSTONE - org.bukkit.Material
 
CHISELED_SANDSTONE - org.bukkit.Material
 
CHISELED_STONE_BRICKS - org.bukkit.Material
 
CHORUS_FLOWER - org.bukkit.Material
BlockData: Ageable
CHORUS_FLOWER_DEATH - org.bukkit.Effect
The sound played when a chorus flower dies
CHORUS_FLOWER_GROW - org.bukkit.Effect
The sound played when a chorus flower grows
CHORUS_FRUIT - org.bukkit.event.player.PlayerTeleportEvent.TeleportCause
Indicates the teleportation was caused by a player consuming chorus fruit
CHORUS_FRUIT - org.bukkit.Material
 
CHORUS_PLANT - org.bukkit.Material
BlockData: MultipleFacing
CHORUS_PLANT - org.bukkit.TreeType
Large plant native to The End
chunk - Variable in class org.bukkit.event.world.ChunkEvent
 
Chunk - Interface in org.bukkit
Represents a chunk of blocks
CHUNK_GEN - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
Deprecated.
no longer called, chunks are generated with entities already existing. Consider using ChunkLoadEvent, ChunkLoadEvent.isNewChunk() and Chunk.getEntities() for similar effect.
ChunkEvent - Class in org.bukkit.event.world
Represents a Chunk related event
ChunkEvent(Chunk) - Constructor for class org.bukkit.event.world.ChunkEvent
 
ChunkGenerator - Class in org.bukkit.generator
A chunk generator is responsible for the initial shaping of an entire chunk.
ChunkGenerator() - Constructor for class org.bukkit.generator.ChunkGenerator
 
ChunkGenerator.BiomeGrid - Interface in org.bukkit.generator
Interface to biome section for chunk to be generated: initialized with default values for world type and seed.
ChunkGenerator.ChunkData - Interface in org.bukkit.generator
Data for a Chunk.
ChunkLoadEvent - Class in org.bukkit.event.world
Called when a chunk is loaded
ChunkLoadEvent(Chunk, boolean) - Constructor for class org.bukkit.event.world.ChunkLoadEvent
 
ChunkPopulateEvent - Class in org.bukkit.event.world
Thrown when a new chunk has finished being populated.
ChunkPopulateEvent(Chunk) - Constructor for class org.bukkit.event.world.ChunkPopulateEvent
 
ChunkSnapshot - Interface in org.bukkit
Represents a static, thread-safe snapshot of chunk of blocks.
ChunkUnloadEvent - Class in org.bukkit.event.world
Called when a chunk is unloaded
ChunkUnloadEvent(Chunk) - Constructor for class org.bukkit.event.world.ChunkUnloadEvent
 
ChunkUnloadEvent(Chunk, boolean) - Constructor for class org.bukkit.event.world.ChunkUnloadEvent
 
CIRCLE_MIDDLE - org.bukkit.block.banner.PatternType
 
CIRCLING - org.bukkit.entity.EnderDragon.Phase
The dragon will circle outside the ring of pillars if ender crystals remain or inside the ring if not.
CLAY - org.bukkit.Material
 
CLAY_BALL - org.bukkit.Material
 
CLAYFISH - org.bukkit.entity.TropicalFish.Pattern
 
CLEAN_SHULKER_BOX - org.bukkit.Statistic
 
clear() - Method in interface org.bukkit.help.HelpMap
Clears out the contents of the help index.
clear() - Method in interface org.bukkit.inventory.EntityEquipment
Clears the entity of all armor and held items
clear() - Method in interface org.bukkit.inventory.Inventory
Clears out the whole Inventory.
clear(int) - Method in interface org.bukkit.inventory.Inventory
Clears out a particular slot in the index.
CLEAR - org.bukkit.WeatherType
Clear weather, clouds but no rain.
clearCommands() - Method in interface org.bukkit.command.CommandMap
Clears all registered commands.
clearCommands() - Method in class org.bukkit.command.SimpleCommandMap
 
clearCustomEffects() - Method in interface org.bukkit.entity.AreaEffectCloud
Removes all custom potion effects from this cloud.
clearCustomEffects() - Method in interface org.bukkit.entity.Arrow
Removes all custom potion effects from this arrow.
clearCustomEffects() - Method in interface org.bukkit.inventory.meta.PotionMeta
Removes all custom potion effects from this potion.
clearCustomEffects() - Method in interface org.bukkit.inventory.meta.SuspiciousStewMeta
Removes all custom potion effects from this suspicious stew.
CLEARED - org.bukkit.event.entity.EntityPotionEffectEvent.Action
When the effect is removed due to all effects being removed.
clearEffects() - Method in interface org.bukkit.inventory.meta.FireworkMeta
Remove all effects from this firework.
clearPermissions() - Method in class org.bukkit.permissions.PermissibleBase
 
clearPlugins() - Method in interface org.bukkit.plugin.PluginManager
Disables and removes all plugins
clearPlugins() - Method in class org.bukkit.plugin.SimplePluginManager
 
clearRecipes() - Static method in class org.bukkit.Bukkit
Clears the list of crafting recipes.
clearRecipes() - Method in interface org.bukkit.Server
Clears the list of crafting recipes.
clearSlot(DisplaySlot) - Method in interface org.bukkit.scoreboard.Scoreboard
Clears any objective in the specified slot.
CLERIC - org.bukkit.entity.Villager.Profession
Cleric profession.
CLERIC_GIFT - org.bukkit.loot.LootTables
 
CLICK1 - org.bukkit.Effect
A click sound.
CLICK2 - org.bukkit.Effect
An alternate click sound.
clickedEntity - Variable in class org.bukkit.event.player.PlayerInteractEntityEvent
 
ClickType - Enum in org.bukkit.event.inventory
What the client did to trigger this action (not the result).
CLIMB_ONE_CM - org.bukkit.Statistic
 
CLIMBABLE - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all climbable blocks.
CLOCK - org.bukkit.Material
 
CLOCKWISE - org.bukkit.Rotation
Rotated clockwise by 90 degrees
CLOCKWISE_135 - org.bukkit.Rotation
Rotated clockwise by 135 degrees
CLOCKWISE_180 - org.bukkit.block.structure.StructureRotation
Rotated clockwise 180 degrees.
CLOCKWISE_45 - org.bukkit.Rotation
Rotated clockwise by 45 degrees
CLOCKWISE_90 - org.bukkit.block.structure.StructureRotation
Rotated clockwise 90 degrees.
clone() - Method in interface org.bukkit.block.data.BlockData
Returns a copy of this BlockData.
clone() - Method in interface org.bukkit.conversations.ConversationCanceller
Allows the ConversationFactory to duplicate this ConversationCanceller when creating a new Conversation.
clone() - Method in class org.bukkit.conversations.ExactMatchConversationCanceller
 
clone() - Method in class org.bukkit.conversations.InactivityConversationCanceller
 
clone() - Method in class org.bukkit.conversations.ManuallyAbandonedConversationCanceller
 
clone() - Method in class org.bukkit.inventory.ItemStack
 
clone() - Method in interface org.bukkit.inventory.meta.BookMeta
 
clone() - Method in interface org.bukkit.inventory.meta.CompassMeta
 
clone() - Method in interface org.bukkit.inventory.meta.Damageable
 
clone() - Method in interface org.bukkit.inventory.meta.EnchantmentStorageMeta
 
clone() - Method in interface org.bukkit.inventory.meta.FireworkEffectMeta
 
clone() - Method in interface org.bukkit.inventory.meta.FireworkMeta
 
clone() - Method in interface org.bukkit.inventory.meta.ItemMeta
 
clone() - Method in interface org.bukkit.inventory.meta.KnowledgeBookMeta
 
clone() - Method in interface org.bukkit.inventory.meta.LeatherArmorMeta
 
clone() - Method in interface org.bukkit.inventory.meta.MapMeta
 
clone() - Method in interface org.bukkit.inventory.meta.PotionMeta
 
clone() - Method in interface org.bukkit.inventory.meta.Repairable
 
clone() - Method in interface org.bukkit.inventory.meta.SkullMeta
 
clone() - Method in interface org.bukkit.inventory.meta.SpawnEggMeta
 
clone() - Method in interface org.bukkit.inventory.meta.SuspiciousStewMeta
 
clone() - Method in interface org.bukkit.inventory.meta.TropicalFishBucketMeta
 
clone() - Method in interface org.bukkit.inventory.RecipeChoice
 
clone() - Method in class org.bukkit.inventory.RecipeChoice.ExactChoice
Deprecated.
 
clone() - Method in class org.bukkit.inventory.RecipeChoice.MaterialChoice
 
clone() - Method in class org.bukkit.Location
 
clone() - Method in class org.bukkit.material.Banner
Deprecated.
 
clone() - Method in class org.bukkit.material.Bed
Deprecated.
 
clone() - Method in class org.bukkit.material.Button
Deprecated.
 
clone() - Method in class org.bukkit.material.Cake
Deprecated.
 
clone() - Method in class org.bukkit.material.Cauldron
Deprecated.
 
clone() - Method in class org.bukkit.material.Chest
Deprecated.
 
clone() - Method in class org.bukkit.material.Coal
Deprecated.
 
clone() - Method in class org.bukkit.material.CocoaPlant
Deprecated.
 
clone() - Method in class org.bukkit.material.Command
Deprecated.
 
clone() - Method in class org.bukkit.material.Comparator
Deprecated.
 
clone() - Method in class org.bukkit.material.Crops
Deprecated.
 
clone() - Method in class org.bukkit.material.DetectorRail
Deprecated.
 
clone() - Method in class org.bukkit.material.Diode
Deprecated.
 
clone() - Method in class org.bukkit.material.DirectionalContainer
Deprecated.
 
clone() - Method in class org.bukkit.material.Dispenser
Deprecated.
 
clone() - Method in class org.bukkit.material.Door
Deprecated.
 
clone() - Method in class org.bukkit.material.Dye
Deprecated.
 
clone() - Method in class org.bukkit.material.EnderChest
Deprecated.
 
clone() - Method in class org.bukkit.material.ExtendedRails
Deprecated.
 
clone() - Method in class org.bukkit.material.FlowerPot
Deprecated.
 
clone() - Method in class org.bukkit.material.Furnace
Deprecated.
 
clone() - Method in class org.bukkit.material.FurnaceAndDispenser
Deprecated.
 
clone() - Method in class org.bukkit.material.Gate
Deprecated.
 
clone() - Method in class org.bukkit.material.Hopper
Deprecated.
 
clone() - Method in class org.bukkit.material.Ladder
Deprecated.
 
clone() - Method in class org.bukkit.material.Leaves
Deprecated.
 
clone() - Method in class org.bukkit.material.Lever
Deprecated.
 
clone() - Method in class org.bukkit.material.LongGrass
Deprecated.
 
clone() - Method in class org.bukkit.material.MaterialData
Deprecated.
 
clone() - Method in class org.bukkit.material.MonsterEggs
Deprecated.
 
clone() - Method in class org.bukkit.material.Mushroom
Deprecated.
 
clone() - Method in class org.bukkit.material.NetherWarts
Deprecated.
 
clone() - Method in class org.bukkit.material.Observer
Deprecated.
 
clone() - Method in class org.bukkit.material.PistonBaseMaterial
Deprecated.
 
clone() - Method in class org.bukkit.material.PistonExtensionMaterial
Deprecated.
 
clone() - Method in class org.bukkit.material.PoweredRail
Deprecated.
 
clone() - Method in class org.bukkit.material.PressurePlate
Deprecated.
 
clone() - Method in class org.bukkit.material.Pumpkin
Deprecated.
 
clone() - Method in class org.bukkit.material.Rails
Deprecated.
 
clone() - Method in class org.bukkit.material.RedstoneTorch
Deprecated.
 
clone() - Method in class org.bukkit.material.RedstoneWire
Deprecated.
 
clone() - Method in class org.bukkit.material.Sandstone
Deprecated.
 
clone() - Method in class org.bukkit.material.Sapling
Deprecated.
 
clone() - Method in class org.bukkit.material.Sign
Deprecated.
 
clone() - Method in class org.bukkit.material.SimpleAttachableMaterialData
Deprecated.
 
clone() - Method in class org.bukkit.material.Skull
Deprecated.
 
clone() - Method in class org.bukkit.material.SmoothBrick
Deprecated.
 
clone() - Method in class org.bukkit.material.SpawnEgg
Deprecated.
 
clone() - Method in class org.bukkit.material.Stairs
Deprecated.
 
clone() - Method in class org.bukkit.material.Step
Deprecated.
 
clone() - Method in class org.bukkit.material.TexturedMaterial
Deprecated.
 
clone() - Method in class org.bukkit.material.Torch
Deprecated.
 
clone() - Method in class org.bukkit.material.TrapDoor
Deprecated.
 
clone() - Method in class org.bukkit.material.Tree
Deprecated.
 
clone() - Method in class org.bukkit.material.Tripwire
Deprecated.
 
clone() - Method in class org.bukkit.material.TripwireHook
Deprecated.
 
clone() - Method in class org.bukkit.material.Vine
Deprecated.
 
clone() - Method in class org.bukkit.material.Wood
Deprecated.
 
clone() - Method in class org.bukkit.material.WoodenStep
Deprecated.
 
clone() - Method in class org.bukkit.material.Wool
Deprecated.
 
clone() - Method in class org.bukkit.util.BlockVector
Get a new block vector.
clone() - Method in class org.bukkit.util.BoundingBox
Creates a copy of this bounding box.
clone() - Method in class org.bukkit.util.Vector
Get a new vector.
CLONE_STACK - org.bukkit.event.inventory.InventoryAction
A max-size stack of the clicked item is put on the cursor.
close() - Method in interface org.bukkit.block.Lidded
Sets the block's animated state to closed even if a player is currently viewing this block.
close() - Method in class org.bukkit.inventory.InventoryView
Closes the inventory view.
CLOSE - org.bukkit.map.MapView.Scale
 
CLOSED_CHAT_PAGE_HEIGHT - Static variable in class org.bukkit.util.ChatPaginator
 
closeInventory() - Method in interface org.bukkit.entity.HumanEntity
Force-closes the currently open inventory view for this player, if any.
CLOSEST - org.bukkit.map.MapView.Scale
 
CLOSEST_ENTITY - org.bukkit.event.entity.EntityTargetEvent.TargetReason
When the entity doesn't have a target, so it attacks the nearest entity
CLOSEST_PLAYER - org.bukkit.event.entity.EntityTargetEvent.TargetReason
When the entity doesn't have a target, so it attacks the nearest player
CLOUD - org.bukkit.Particle
 
Coal - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Coal() - Constructor for class org.bukkit.material.Coal
Deprecated.
 
Coal(CoalType) - Constructor for class org.bukkit.material.Coal
Deprecated.
 
Coal(Material) - Constructor for class org.bukkit.material.Coal
Deprecated.
 
Coal(Material, byte) - Constructor for class org.bukkit.material.Coal
Deprecated.
Magic value
COAL - org.bukkit.CoalType
 
COAL - org.bukkit.Material
 
COAL_BLOCK - org.bukkit.Material
 
COAL_ORE - org.bukkit.Material
 
CoalType - Enum in org.bukkit
Represents the two types of coal
COARSE_DIRT - org.bukkit.Material
 
COBBLESTONE - org.bukkit.Material
 
COBBLESTONE_SLAB - org.bukkit.Material
BlockData: Slab
COBBLESTONE_STAIRS - org.bukkit.Material
BlockData: Stairs
COBBLESTONE_WALL - org.bukkit.Material
BlockData: Wall
COBWEB - org.bukkit.Material
 
Cocoa - Interface in org.bukkit.block.data.type
 
COCOA - org.bukkit.Material
BlockData: Cocoa
COCOA_BEANS - org.bukkit.Material
 
COCOA_TREE - org.bukkit.TreeType
Jungle tree with cocoa plants; 1 block wide
CocoaPlant - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
CocoaPlant() - Constructor for class org.bukkit.material.CocoaPlant
Deprecated.
 
CocoaPlant(CocoaPlant.CocoaPlantSize) - Constructor for class org.bukkit.material.CocoaPlant
Deprecated.
 
CocoaPlant(CocoaPlant.CocoaPlantSize, BlockFace) - Constructor for class org.bukkit.material.CocoaPlant
Deprecated.
 
CocoaPlant(Material, byte) - Constructor for class org.bukkit.material.CocoaPlant
Deprecated.
Magic value
CocoaPlant.CocoaPlantSize - Enum in org.bukkit.material
Deprecated.
 
Cod - Interface in org.bukkit.entity
Represents a cod fish.
COD - org.bukkit.entity.EntityType
 
COD - org.bukkit.loot.LootTables
 
COD - org.bukkit.Material
 
COD_BUCKET - org.bukkit.Material
 
COD_SPAWN_EGG - org.bukkit.Material
 
COLD_OCEAN - org.bukkit.block.Biome
 
COLLECT_TO_CURSOR - org.bukkit.event.inventory.InventoryAction
The inventory is searched for the same material, and they are put on the cursor up to Material.getMaxStackSize().
COLLISION - org.bukkit.event.entity.EntityTargetEvent.TargetReason
When an entity targets another entity after colliding with it.
COLLISION_RULE - org.bukkit.scoreboard.Team.Option
How players of this team collide with others.
Color - Class in org.bukkit
A container for a color palette.
COLOR_CHAR - Static variable in enum org.bukkit.ChatColor
The special character which prefixes all chat colour codes.
Colorable - Interface in org.bukkit.material
An object that can be colored.
command - Variable in class org.bukkit.help.GenericCommandHelpTopic
 
Command - Class in org.bukkit.command
Represents a Command, which executes various tasks upon user input
Command - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Command() - Constructor for class org.bukkit.material.Command
Deprecated.
 
Command(String) - Constructor for class org.bukkit.command.Command
 
Command(String, String, String, List<String>) - Constructor for class org.bukkit.command.Command
 
Command(Material) - Constructor for class org.bukkit.material.Command
Deprecated.
 
Command(Material, byte) - Constructor for class org.bukkit.material.Command
Deprecated.
Magic value
COMMAND - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When a potion effect is changed due to the /effect command.
COMMAND - org.bukkit.event.player.PlayerTeleportEvent.TeleportCause
Indicates the teleportation was caused by a player executing a command
COMMAND - org.bukkit.event.weather.LightningStrikeEvent.Cause
Triggered by the /summon command.
COMMAND - org.bukkit.event.world.TimeSkipEvent.SkipReason
When time is changed using the vanilla /time command.
COMMAND_BLOCK - org.bukkit.Material
BlockData: CommandBlock
COMMAND_BLOCK_MINECART - org.bukkit.Material
 
COMMAND_BLOCK_OUTPUT - Static variable in class org.bukkit.GameRule
Whether command blocks should notify admins when they perform commands.
CommandBlock - Interface in org.bukkit.block
Represents a captured state of a command block.
CommandBlock - Interface in org.bukkit.block.data.type
'conditional' denotes whether this command block is conditional or not, i.e.
CommandException - Exception in org.bukkit.command
Thrown when an unhandled exception occurs during the execution of a Command
CommandException() - Constructor for exception org.bukkit.command.CommandException
Creates a new instance of CommandException without detail message.
CommandException(String) - Constructor for exception org.bukkit.command.CommandException
Constructs an instance of CommandException with the specified detail message.
CommandException(String, Throwable) - Constructor for exception org.bukkit.command.CommandException
 
CommandExecutor - Interface in org.bukkit.command
Represents a class which contains a single method for executing commands
CommandMap - Interface in org.bukkit.command
 
CommandMinecart - Interface in org.bukkit.entity.minecart
 
CommandPermissions - Class in org.bukkit.util.permissions
 
CommandSender - Interface in org.bukkit.command
 
CommandSender.Spigot - Class in org.bukkit.command
 
COMMENT_PREFIX - Static variable in class org.bukkit.configuration.file.YamlConfiguration
 
Comparator - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Comparator - Interface in org.bukkit.block
Represents a captured state of an on / off comparator.
Comparator - Interface in org.bukkit.block.data.type
'mode' indicates what mode this comparator will operate in.
Comparator() - Constructor for class org.bukkit.material.Comparator
Deprecated.
Constructs a comparator switched off, with the default mode (normal) and facing the default direction (north).
Comparator(BlockFace) - Constructor for class org.bukkit.material.Comparator
Deprecated.
Constructs a comparator switched off, with the default mode (normal) and facing the specified direction.
Comparator(BlockFace, boolean) - Constructor for class org.bukkit.material.Comparator
Deprecated.
Constructs a comparator switched off, with the specified mode and facing the specified direction.
Comparator(BlockFace, boolean, boolean) - Constructor for class org.bukkit.material.Comparator
Deprecated.
Constructs a comparator switched on or off, with the specified mode and facing the specified direction.
Comparator(Material) - Constructor for class org.bukkit.material.Comparator
Deprecated.
 
Comparator(Material, byte) - Constructor for class org.bukkit.material.Comparator
Deprecated.
Magic value
COMPARATOR - org.bukkit.Material
BlockData: Comparator
Comparator.Mode - Enum in org.bukkit.block.data.type
The mode in which a comparator will operate in.
compare(String, String) - Method in class org.bukkit.help.HelpTopicComparator.TopicNameComparator
 
compare(HelpTopic, HelpTopic) - Method in class org.bukkit.help.HelpTopicComparator
 
COMPARE - org.bukkit.block.data.type.Comparator.Mode
The default mode, similar to a transistor.
compareTo(RegisteredServiceProvider<?>) - Method in class org.bukkit.plugin.RegisteredServiceProvider
 
COMPASS - org.bukkit.Material
 
CompassMeta - Interface in org.bukkit.inventory.meta
Represents a compass that can track a specific location.
ComplexEntityPart - Interface in org.bukkit.entity
Represents a single part of a ComplexLivingEntity
ComplexLivingEntity - Interface in org.bukkit.entity
Represents a complex living entity - one that is made up of various smaller parts
ComplexRecipe - Interface in org.bukkit.inventory
Represents a complex recipe which has imperative server-defined behavior, eg armor dyeing.
COMPOSTER - org.bukkit.Material
BlockData: Levelled
COMPOSTER - org.bukkit.Particle
 
Conduit - Interface in org.bukkit.block
Represents a captured state of a conduit.
CONDUIT - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When the entity gets the effect from a conduit.
CONDUIT - org.bukkit.Material
BlockData: Waterlogged
CONDUIT_POWER - Static variable in class org.bukkit.potion.PotionEffectType
Effects granted by a nearby conduit.
configuration() - Method in class org.bukkit.configuration.ConfigurationOptions
Returns the Configuration that this object is responsible for.
configuration() - Method in class org.bukkit.configuration.file.FileConfigurationOptions
 
configuration() - Method in class org.bukkit.configuration.file.YamlConfigurationOptions
 
configuration() - Method in class org.bukkit.configuration.MemoryConfigurationOptions
 
Configuration - Interface in org.bukkit.configuration
Represents a source of configurable options and settings
ConfigurationOptions - Class in org.bukkit.configuration
Various settings for controlling the input and output of a Configuration
ConfigurationOptions(Configuration) - Constructor for class org.bukkit.configuration.ConfigurationOptions
 
ConfigurationSection - Interface in org.bukkit.configuration
Represents a section of a Configuration
ConfigurationSerializable - Interface in org.bukkit.configuration.serialization
Represents an object that may be serialized.
ConfigurationSerialization - Class in org.bukkit.configuration.serialization
Utility class for storing and retrieving classes for Configuration.
ConfigurationSerialization(Class<? extends ConfigurationSerializable>) - Constructor for class org.bukkit.configuration.serialization.ConfigurationSerialization
 
conflictsWith(Enchantment) - Method in class org.bukkit.enchantments.Enchantment
Check if this enchantment conflicts with another enchantment.
conflictsWith(Enchantment) - Method in class org.bukkit.enchantments.EnchantmentWrapper
 
CONFUSION - Static variable in class org.bukkit.potion.PotionEffectType
Warps vision on the client.
ConsoleCommandSender - Interface in org.bukkit.command
 
Consumer<T> - Interface in org.bukkit.util
Represents an operation that accepts a single input argument and returns no result.
CONTACT - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused when an entity contacts a block such as a Cactus.
Container - Interface in org.bukkit.block
Represents a captured state of a container block.
CONTAINER - org.bukkit.event.inventory.InventoryType.SlotType
A regular slot in the container or the player's inventory; anything not covered by the other enum values.
contains(double, double, double) - Method in class org.bukkit.util.BoundingBox
Checks if this bounding box contains the specified position.
contains(String) - Method in interface org.bukkit.configuration.ConfigurationSection
Checks if this ConfigurationSection contains the given path.
contains(String) - Method in class org.bukkit.configuration.MemorySection
 
contains(String, boolean) - Method in interface org.bukkit.configuration.ConfigurationSection
Checks if this ConfigurationSection contains the given path.
contains(String, boolean) - Method in class org.bukkit.configuration.MemorySection
 
contains(BlockData) - Method in interface org.bukkit.Chunk
Tests if this chunk contains the specified block.
contains(BlockData) - Method in interface org.bukkit.ChunkSnapshot
Tests if this snapshot contains the specified block.
contains(ItemStack) - Method in interface org.bukkit.inventory.Inventory
Checks if the inventory contains any ItemStacks matching the given ItemStack.
contains(ItemStack, int) - Method in interface org.bukkit.inventory.Inventory
Checks if the inventory contains at least the minimum amount specified of exactly matching ItemStacks.
contains(Material) - Method in interface org.bukkit.inventory.Inventory
Checks if the inventory contains any ItemStacks with the given material.
contains(Material, int) - Method in interface org.bukkit.inventory.Inventory
Checks if the inventory contains any ItemStacks with the given material, adding to at least the minimum amount specified.
contains(BoundingBox) - Method in class org.bukkit.util.BoundingBox
Checks if this bounding box fully contains the given bounding box.
contains(Vector) - Method in class org.bukkit.util.BoundingBox
Checks if this bounding box contains the specified position.
contains(Vector, Vector) - Method in class org.bukkit.util.BoundingBox
Checks if this bounding box fully contains the bounding box that is defined by the given corners.
containsAtLeast(ItemStack, int) - Method in interface org.bukkit.inventory.Inventory
Checks if the inventory contains ItemStacks matching the given ItemStack whose amounts sum to at least the minimum amount specified.
containsEnchantment(Enchantment) - Method in class org.bukkit.inventory.ItemStack
Checks if this ItemStack contains the given Enchantment
context - Variable in class org.bukkit.conversations.Conversation
 
CONTROL_DROP - org.bukkit.event.inventory.ClickType
Holding Ctrl while pressing the "Drop" key (defaults to Q).
Conversable - Interface in org.bukkit.conversations
The Conversable interface is used to indicate objects that can have conversations.
conversation - Variable in class org.bukkit.conversations.InactivityConversationCanceller
 
Conversation - Class in org.bukkit.conversations
The Conversation class is responsible for tracking the current state of a conversation, displaying prompts to the user, and dispatching the user's response to the appropriate place.
Conversation(Plugin, Conversable, Prompt) - Constructor for class org.bukkit.conversations.Conversation
Initializes a new Conversation.
Conversation(Plugin, Conversable, Prompt, Map<Object, Object>) - Constructor for class org.bukkit.conversations.Conversation
Initializes a new Conversation.
Conversation.ConversationState - Enum in org.bukkit.conversations
 
conversationAbandoned(ConversationAbandonedEvent) - Method in interface org.bukkit.conversations.ConversationAbandonedListener
Called whenever a Conversation is abandoned.
ConversationAbandonedEvent - Class in org.bukkit.conversations
ConversationAbandonedEvent contains information about an abandoned conversation.
ConversationAbandonedEvent(Conversation) - Constructor for class org.bukkit.conversations.ConversationAbandonedEvent
 
ConversationAbandonedEvent(Conversation, ConversationCanceller) - Constructor for class org.bukkit.conversations.ConversationAbandonedEvent
 
ConversationAbandonedListener - Interface in org.bukkit.conversations
 
ConversationCanceller - Interface in org.bukkit.conversations
A ConversationCanceller is a class that cancels an active Conversation.
ConversationContext - Class in org.bukkit.conversations
A ConversationContext provides continuity between nodes in the prompt graph by giving the developer access to the subject of the conversation and a generic map for storing values that are shared between all Prompt invocations.
ConversationContext(Plugin, Conversable, Map<Object, Object>) - Constructor for class org.bukkit.conversations.ConversationContext
 
ConversationFactory - Class in org.bukkit.conversations
A ConversationFactory is responsible for creating a Conversation from a predefined template.
ConversationFactory(Plugin) - Constructor for class org.bukkit.conversations.ConversationFactory
Constructs a ConversationFactory.
ConversationPrefix - Interface in org.bukkit.conversations
A ConversationPrefix implementation prepends all output from the conversation to the player.
CONVERSION - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When a conversion from a villager zombie to a villager is started or finished.
convertMapsToSections(Map<?, ?>, ConfigurationSection) - Method in class org.bukkit.configuration.file.YamlConfiguration
 
convertSlot(int) - Method in class org.bukkit.inventory.InventoryView
Converts a raw slot ID into its local slot ID into whichever of the two inventories the slot points to.
COOK_TIME - org.bukkit.inventory.InventoryView.Property
The progress of the right-pointing arrow in a furnace inventory.
COOKED_BEEF - org.bukkit.Material
 
COOKED_CHICKEN - org.bukkit.Material
 
COOKED_COD - org.bukkit.Material
 
COOKED_MUTTON - org.bukkit.Material
 
COOKED_PORKCHOP - org.bukkit.Material
 
COOKED_RABBIT - org.bukkit.Material
 
COOKED_SALMON - org.bukkit.Material
 
COOKIE - org.bukkit.Material
 
CookingRecipe<T extends CookingRecipe> - Class in org.bukkit.inventory
Represents a cooking recipe.
CookingRecipe(NamespacedKey, ItemStack, RecipeChoice, float, int) - Constructor for class org.bukkit.inventory.CookingRecipe
Create a cooking recipe to craft the specified ItemStack.
CookingRecipe(NamespacedKey, ItemStack, Material, float, int) - Constructor for class org.bukkit.inventory.CookingRecipe
Create a cooking recipe to craft the specified ItemStack.
copy(File, File) - Static method in class org.bukkit.util.FileUtil
This method copies one file to another location
copy(BoundingBox) - Method in class org.bukkit.util.BoundingBox
Copies another bounding box.
copy(Vector) - Method in class org.bukkit.util.Vector
Copies another vector
copy(World) - Method in class org.bukkit.WorldCreator
Copies the options from the specified world
copy(WorldCreator) - Method in class org.bukkit.WorldCreator
Copies the options from the specified WorldCreator
COPY_OF_COPY - org.bukkit.inventory.meta.BookMeta.Generation
Book that was copied from a copy of an original.
COPY_OF_ORIGINAL - org.bukkit.inventory.meta.BookMeta.Generation
Book that was copied from an original.
copyDefaults() - Method in class org.bukkit.configuration.ConfigurationOptions
Checks if the Configuration should copy values from its default Configuration directly.
copyDefaults(boolean) - Method in class org.bukkit.configuration.ConfigurationOptions
Sets if the Configuration should copy values from its default Configuration directly.
copyDefaults(boolean) - Method in class org.bukkit.configuration.file.FileConfigurationOptions
 
copyDefaults(boolean) - Method in class org.bukkit.configuration.file.YamlConfigurationOptions
 
copyDefaults(boolean) - Method in class org.bukkit.configuration.MemoryConfigurationOptions
 
copyHeader() - Method in class org.bukkit.configuration.file.FileConfigurationOptions
Gets whether or not the header should be copied from a default source.
copyHeader(boolean) - Method in class org.bukkit.configuration.file.FileConfigurationOptions
Sets whether or not the header should be copied from a default source.
copyHeader(boolean) - Method in class org.bukkit.configuration.file.YamlConfigurationOptions
 
copyPartialMatches(String, Iterable<String>, T) - Static method in class org.bukkit.util.StringUtil
Copies all elements from the iterable collection of originals to the collection provided.
CORAL_BLOCKS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all coral blocks.
CORAL_PLANTS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all coral plants.
CORALS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all coral.
CoralWallFan - Interface in org.bukkit.block.data.type
 
CORNER - org.bukkit.block.data.type.StructureBlock.Mode
Used for detection of two opposite corners of a structure.
CORNER - org.bukkit.block.structure.UsageMode
Used when saving a structure for easy size calculation.
CORNFLOWER - org.bukkit.Material
 
COUNTER_CLOCKWISE - org.bukkit.Rotation
Rotated counter-clockwise by 90 degrees
COUNTER_CLOCKWISE_45 - org.bukkit.Rotation
Rotated counter-clockwise by 45 degrees
COUNTERCLOCKWISE_90 - org.bukkit.block.structure.StructureRotation
Rotated counter clockwise 90 degrees.
countSlots() - Method in class org.bukkit.inventory.InventoryView
Check the total number of slots in this view, combining the upper and lower inventories.
COURBET - org.bukkit.Art
 
Cow - Interface in org.bukkit.entity
Represents a Cow.
COW - org.bukkit.entity.EntityType
 
COW - org.bukkit.loot.LootTables
 
COW_BELL - org.bukkit.Instrument
Cow Bell is normally played when a note block is on top of a soul sand block.
COW_SPAWN_EGG - org.bukkit.Material
 
CRACKED - org.bukkit.SandstoneType
 
CRACKED_NETHER_BRICKS - org.bukkit.Material
 
CRACKED_POLISHED_BLACKSTONE_BRICKS - org.bukkit.Material
 
CRACKED_STONE_BRICKS - org.bukkit.Material
 
CRAFT_ITEM - org.bukkit.Statistic
 
CRAFTING - org.bukkit.event.inventory.InventoryType
A player's crafting inventory, with 4 CRAFTING slots and a RESULT slot.
CRAFTING - org.bukkit.event.inventory.InventoryType.SlotType
A slot in the crafting matrix, or an 'input' slot.
CRAFTING_TABLE - org.bukkit.Material
 
CRAFTING_TABLE_INTERACTION - org.bukkit.Statistic
 
CraftingInventory - Interface in org.bukkit.inventory
Interface to the crafting inventories
CraftItemEvent - Class in org.bukkit.event.inventory
Called when the recipe of an Item is completed inside a crafting matrix.
CraftItemEvent(Recipe, InventoryView, InventoryType.SlotType, int, ClickType, InventoryAction) - Constructor for class org.bukkit.event.inventory.CraftItemEvent
 
CraftItemEvent(Recipe, InventoryView, InventoryType.SlotType, int, ClickType, InventoryAction, int) - Constructor for class org.bukkit.event.inventory.CraftItemEvent
 
CRAMMING - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused when an entity is colliding with too many entities due to the maxEntityCramming game rule.
CREAMY - org.bukkit.entity.Horse.Color
Very light brown
CREAMY - org.bukkit.entity.Llama.Color
A cream-colored llama.
CREATE_FOG - org.bukkit.boss.BarFlag
Creates fog around the world.
createBlockData() - Method in enum org.bukkit.Material
Creates a new BlockData instance for this Material, with all properties initialized to unspecified defaults.
createBlockData(String) - Static method in class org.bukkit.Bukkit
Creates a new BlockData instance with material and properties parsed from provided data.
createBlockData(String) - Method in enum org.bukkit.Material
Creates a new BlockData instance for this Material, with all properties initialized to unspecified defaults, except for those provided in data.
createBlockData(String) - Method in interface org.bukkit.Server
Creates a new BlockData instance with material and properties parsed from provided data.
createBlockData(Consumer<BlockData>) - Method in enum org.bukkit.Material
Creates a new BlockData instance for this Material, with all properties initialized to unspecified defaults.
createBlockData(Material) - Static method in class org.bukkit.Bukkit
Creates a new BlockData instance for the specified Material, with all properties initialized to unspecified defaults.
createBlockData(Material) - Method in interface org.bukkit.Server
Creates a new BlockData instance for the specified Material, with all properties initialized to unspecified defaults.
createBlockData(Material, String) - Static method in class org.bukkit.Bukkit
Creates a new BlockData instance for the specified Material, with all properties initialized to unspecified defaults, except for those provided in data.
createBlockData(Material, String) - Method in interface org.bukkit.Server
Creates a new BlockData instance for the specified Material, with all properties initialized to unspecified defaults, except for those provided in data.
createBlockData(Material, Consumer<BlockData>) - Static method in class org.bukkit.Bukkit
Creates a new BlockData instance for the specified Material, with all properties initialized to unspecified defaults.
createBlockData(Material, Consumer<BlockData>) - Method in interface org.bukkit.Server
Creates a new BlockData instance for the specified Material, with all properties initialized to unspecified defaults.
createBossBar(String, BarColor, BarStyle, BarFlag...) - Static method in class org.bukkit.Bukkit
Creates a boss bar instance to display to players.
createBossBar(String, BarColor, BarStyle, BarFlag...) - Method in interface org.bukkit.Server
Creates a boss bar instance to display to players.
createBossBar(NamespacedKey, String, BarColor, BarStyle, BarFlag...) - Static method in class org.bukkit.Bukkit
Creates a boss bar instance to display to players.
createBossBar(NamespacedKey, String, BarColor, BarStyle, BarFlag...) - Method in interface org.bukkit.Server
Creates a boss bar instance to display to players.
createChunkData(World) - Static method in class org.bukkit.Bukkit
Create a ChunkData for use in a generator.
createChunkData(World) - Method in class org.bukkit.generator.ChunkGenerator
Create a ChunkData for a world.
createChunkData(World) - Method in interface org.bukkit.Server
Create a ChunkData for use in a generator.
createEffect(int, int) - Method in class org.bukkit.potion.PotionEffectType
Creates a PotionEffect from this PotionEffectType, applying duration modifiers and checks.
createEffect(PotionEffectType, int, int) - Method in interface org.bukkit.potion.PotionBrewer
Creates a PotionEffect from the given PotionEffectType, applying duration modifiers and checks.
createExplorerMap(World, Location, StructureType) - Static method in class org.bukkit.Bukkit
Create a new explorer map targeting the closest nearby structure of a given StructureType.
createExplorerMap(World, Location, StructureType) - Method in interface org.bukkit.Server
Create a new explorer map targeting the closest nearby structure of a given StructureType.
createExplorerMap(World, Location, StructureType, int, boolean) - Static method in class org.bukkit.Bukkit
Create a new explorer map targeting the closest nearby structure of a given StructureType.
createExplorerMap(World, Location, StructureType, int, boolean) - Method in interface org.bukkit.Server
Create a new explorer map targeting the closest nearby structure of a given StructureType.
createExplosion(double, double, double, float) - Method in interface org.bukkit.World
Creates explosion at given coordinates with given power
createExplosion(double, double, double, float, boolean) - Method in interface org.bukkit.World
Creates explosion at given coordinates with given power and optionally setting blocks on fire.
createExplosion(double, double, double, float, boolean, boolean) - Method in interface org.bukkit.World
Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
createExplosion(double, double, double, float, boolean, boolean, Entity) - Method in interface org.bukkit.World
Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
createExplosion(Location, float) - Method in interface org.bukkit.World
Creates explosion at given coordinates with given power
createExplosion(Location, float, boolean) - Method in interface org.bukkit.World
Creates explosion at given coordinates with given power and optionally setting blocks on fire.
createExplosion(Location, float, boolean, boolean) - Method in interface org.bukkit.World
Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
createExplosion(Location, float, boolean, boolean, Entity) - Method in interface org.bukkit.World
Creates explosion at given coordinates with given power and optionally setting blocks on fire or breaking blocks.
createInventory(InventoryHolder, int) - Static method in class org.bukkit.Bukkit
Creates an empty inventory of type InventoryType.CHEST with the specified size.
createInventory(InventoryHolder, int) - Method in interface org.bukkit.Server
Creates an empty inventory of type InventoryType.CHEST with the specified size.
createInventory(InventoryHolder, int, String) - Static method in class org.bukkit.Bukkit
Creates an empty inventory of type InventoryType.CHEST with the specified size and title.
createInventory(InventoryHolder, int, String) - Method in interface org.bukkit.Server
Creates an empty inventory of type InventoryType.CHEST with the specified size and title.
createInventory(InventoryHolder, InventoryType) - Static method in class org.bukkit.Bukkit
Creates an empty inventory with the specified type.
createInventory(InventoryHolder, InventoryType) - Method in interface org.bukkit.Server
Creates an empty inventory with the specified type.
createInventory(InventoryHolder, InventoryType, String) - Static method in class org.bukkit.Bukkit
Creates an empty inventory with the specified type and title.
createInventory(InventoryHolder, InventoryType, String) - Method in interface org.bukkit.Server
Creates an empty inventory with the specified type and title.
createMap(World) - Static method in class org.bukkit.Bukkit
Create a new map with an automatically assigned ID.
createMap(World) - Method in interface org.bukkit.Server
Create a new map with an automatically assigned ID.
createMerchant(String) - Static method in class org.bukkit.Bukkit
Creates an empty merchant.
createMerchant(String) - Method in interface org.bukkit.Server
Creates an empty merchant.
createPath(ConfigurationSection, String) - Static method in class org.bukkit.configuration.MemorySection
Creates a full path to the given ConfigurationSection from its root Configuration.
createPath(ConfigurationSection, String, ConfigurationSection) - Static method in class org.bukkit.configuration.MemorySection
Creates a relative path to the given ConfigurationSection from the given relative section.
createRegisteredListeners(Listener, Plugin) - Method in class org.bukkit.plugin.java.JavaPluginLoader
 
createRegisteredListeners(Listener, Plugin) - Method in interface org.bukkit.plugin.PluginLoader
Creates and returns registered listeners for the event classes used in this listener
createSection(String) - Method in interface org.bukkit.configuration.ConfigurationSection
Creates an empty ConfigurationSection at the specified path.
createSection(String) - Method in class org.bukkit.configuration.MemorySection
 
createSection(String, Map<?, ?>) - Method in interface org.bukkit.configuration.ConfigurationSection
Creates a ConfigurationSection at the specified path, with specified values.
createSection(String, Map<?, ?>) - Method in class org.bukkit.configuration.MemorySection
 
createTopic(TCommand) - Method in interface org.bukkit.help.HelpTopicFactory
This method accepts a command deriving from a custom command base class and constructs a custom HelpTopic for it.
createWorld() - Method in class org.bukkit.WorldCreator
Creates a world with the specified options.
createWorld(WorldCreator) - Static method in class org.bukkit.Bukkit
Creates or loads a world with the given name using the specified options.
createWorld(WorldCreator) - Method in interface org.bukkit.Server
Creates or loads a world with the given name using the specified options.
CREATIVE - org.bukkit.event.inventory.ClickType
Any action done with the Creative inventory open.
CREATIVE - org.bukkit.event.inventory.InventoryType
The creative mode inventory, with only 9 QUICKBAR slots and nothing else.
CREATIVE - org.bukkit.GameMode
Creative mode may fly, build instantly, become invulnerable and create free items.
CREATIVE_ONLY - org.bukkit.entity.AbstractArrow.PickupStatus
The arrow can only be picked up by players in creative mode.
Creature - Interface in org.bukkit.entity
Represents a Creature.
CreatureSpawner - Interface in org.bukkit.block
Represents a captured state of a creature spawner.
CreatureSpawnEvent - Class in org.bukkit.event.entity
Called when a creature is spawned into a world.
CreatureSpawnEvent(LivingEntity, CreatureSpawnEvent.SpawnReason) - Constructor for class org.bukkit.event.entity.CreatureSpawnEvent
 
CreatureSpawnEvent.SpawnReason - Enum in org.bukkit.event.entity
An enum to specify the type of spawning
CREEBET - org.bukkit.Art
 
Creeper - Interface in org.bukkit.entity
Represents a Creeper
CREEPER - org.bukkit.block.banner.PatternType
 
CREEPER - org.bukkit.entity.EntityType
 
CREEPER - org.bukkit.FireworkEffect.Type
A creeper-face effect.
CREEPER - org.bukkit.loot.LootTables
 
CREEPER - org.bukkit.SkullType
Deprecated.
 
CREEPER_BANNER_PATTERN - org.bukkit.Material
 
CREEPER_HEAD - org.bukkit.Material
BlockData: Rotatable
CREEPER_SPAWN_EGG - org.bukkit.Material
 
CREEPER_WALL_HEAD - org.bukkit.Material
BlockData: Directional
CreeperPowerEvent - Class in org.bukkit.event.entity
Called when a Creeper is struck by lightning.
CreeperPowerEvent(Creeper, LightningStrike, CreeperPowerEvent.PowerCause) - Constructor for class org.bukkit.event.entity.CreeperPowerEvent
 
CreeperPowerEvent(Creeper, CreeperPowerEvent.PowerCause) - Constructor for class org.bukkit.event.entity.CreeperPowerEvent
 
CreeperPowerEvent.PowerCause - Enum in org.bukkit.event.entity
An enum to specify the cause of the change in power
CRIMSON_BUTTON - org.bukkit.Material
BlockData: Switch
CRIMSON_DOOR - org.bukkit.Material
BlockData: Door
CRIMSON_FENCE - org.bukkit.Material
BlockData: Fence
CRIMSON_FENCE_GATE - org.bukkit.Material
BlockData: Gate
CRIMSON_FOREST - org.bukkit.block.Biome
 
CRIMSON_FUNGUS - org.bukkit.Material
 
CRIMSON_FUNGUS - org.bukkit.TreeType
Large crimson fungus native to the nether
CRIMSON_HYPHAE - org.bukkit.Material
BlockData: Orientable
CRIMSON_NYLIUM - org.bukkit.Material
 
CRIMSON_PLANKS - org.bukkit.Material
 
CRIMSON_PRESSURE_PLATE - org.bukkit.Material
BlockData: Powerable
CRIMSON_ROOTS - org.bukkit.Material
 
CRIMSON_SIGN - org.bukkit.Material
BlockData: Sign
CRIMSON_SLAB - org.bukkit.Material
BlockData: Slab
CRIMSON_SPORE - org.bukkit.Particle
 
CRIMSON_STAIRS - org.bukkit.Material
BlockData: Stairs
CRIMSON_STEM - org.bukkit.Material
BlockData: Orientable
CRIMSON_STEMS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all crimson stems.
CRIMSON_TRAPDOOR - org.bukkit.Material
BlockData: TrapDoor
CRIMSON_WALL_SIGN - org.bukkit.Material
BlockData: WallSign
CRIT - org.bukkit.Particle
 
CRIT_MAGIC - org.bukkit.Particle
 
Criterias - Class in org.bukkit.scoreboard
Criteria names which trigger an objective to be modified by actions in-game
Crops - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Crops() - Constructor for class org.bukkit.material.Crops
Deprecated.
Constructs a wheat crop block in the seeded state.
Crops(CropState) - Constructor for class org.bukkit.material.Crops
Deprecated.
Constructs a wheat crop block in the given growth state
Crops(Material) - Constructor for class org.bukkit.material.Crops
Deprecated.
Constructs a crop block of the given type and in the seeded state
Crops(Material, byte) - Constructor for class org.bukkit.material.Crops
Deprecated.
Magic value
Crops(Material, CropState) - Constructor for class org.bukkit.material.Crops
Deprecated.
Constructs a crop block of the given type and in the given growth state
CROPS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all crops.
CropState - Enum in org.bukkit
Represents the different growth states of crops
CROSS - org.bukkit.block.banner.PatternType
 
CROSSBOW - org.bukkit.enchantments.EnchantmentTarget
Allow the Enchantment to be placed on crossbows.
CROSSBOW - org.bukkit.Material
 
CrossbowMeta - Interface in org.bukkit.inventory.meta
 
crossProduct(Vector) - Method in class org.bukkit.util.Vector
Calculates the cross product of this vector with another.
CROUCH_ONE_CM - org.bukkit.Statistic
 
CRYING_OBSIDIAN - org.bukkit.Material
 
CURED - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When a villager is cured from infection
CURED - org.bukkit.event.entity.EntityTransformEvent.TransformReason
When a zombie gets cured and a villager is spawned.
CURLY_BORDER - org.bukkit.block.banner.PatternType
 
CURRENT_DOWN - org.bukkit.Particle
 
currentPrompt - Variable in class org.bukkit.conversations.Conversation
 
CUSTOM - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When a creature is spawned by plugins
CUSTOM - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Custom damage.
CUSTOM - org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason
Any other reason not covered by the reasons above
CUSTOM - org.bukkit.event.entity.EntityTargetEvent.TargetReason
For custom calls to the event.
CUSTOM - org.bukkit.event.world.TimeSkipEvent.SkipReason
When time is changed by a plugin.
CUSTOM - org.bukkit.PortalType
This is a custom Plugin portal.
CustomItemTagContainer - Interface in org.bukkit.inventory.meta.tags
Deprecated.
this API part has been replaced by the PersistentDataHolder API. Please use PersistentDataHolder instead of this.
CustomTimingsHandler - Class in org.spigotmc
Provides custom timing sections for /timings merged.
CustomTimingsHandler(String) - Constructor for class org.spigotmc.CustomTimingsHandler
 
CustomTimingsHandler(String, CustomTimingsHandler) - Constructor for class org.spigotmc.CustomTimingsHandler
 
CUT_RED_SANDSTONE - org.bukkit.Material
 
CUT_RED_SANDSTONE_SLAB - org.bukkit.Material
BlockData: Slab
CUT_SANDSTONE - org.bukkit.Material
 
CUT_SANDSTONE_SLAB - org.bukkit.Material
BlockData: Slab
CYAN - org.bukkit.DyeColor
Represents cyan dye.
CYAN - org.bukkit.entity.Parrot.Variant
Cyan colored parrot.
CYAN_BANNER - org.bukkit.Material
BlockData: Rotatable
CYAN_BED - org.bukkit.Material
BlockData: Bed
CYAN_CARPET - org.bukkit.Material
 
CYAN_CONCRETE - org.bukkit.Material
 
CYAN_CONCRETE_POWDER - org.bukkit.Material
 
CYAN_DYE - org.bukkit.Material
 
CYAN_GLAZED_TERRACOTTA - org.bukkit.Material
BlockData: Directional
CYAN_SHULKER_BOX - org.bukkit.Material
BlockData: Directional
CYAN_STAINED_GLASS - org.bukkit.Material
 
CYAN_STAINED_GLASS_PANE - org.bukkit.Material
BlockData: GlassPane
CYAN_TERRACOTTA - org.bukkit.Material
 
CYAN_WALL_BANNER - org.bukkit.Material
BlockData: Directional
CYAN_WOOL - org.bukkit.Material
 

D

D - org.bukkit.Note.Tone
 
damage(double) - Method in interface org.bukkit.entity.Damageable
Deals the given amount of damage to this entity.
damage(double, Entity) - Method in interface org.bukkit.entity.Damageable
Deals the given amount of damage to this entity, from a specified entity.
DAMAGE_ABSORBED - org.bukkit.Statistic
 
DAMAGE_ALL - Static variable in class org.bukkit.enchantments.Enchantment
Increases damage against all targets
DAMAGE_ARTHROPODS - Static variable in class org.bukkit.enchantments.Enchantment
Increases damage against arthropod targets
DAMAGE_BLOCKED_BY_SHIELD - org.bukkit.Statistic
 
DAMAGE_DEALT - org.bukkit.Statistic
 
DAMAGE_DEALT_ABSORBED - org.bukkit.Statistic
 
DAMAGE_DEALT_RESISTED - org.bukkit.Statistic
 
DAMAGE_INDICATOR - org.bukkit.Particle
 
DAMAGE_RESISTANCE - Static variable in class org.bukkit.potion.PotionEffectType
Decreases damage dealt to an entity.
DAMAGE_RESISTED - org.bukkit.Statistic
 
DAMAGE_TAKEN - org.bukkit.Statistic
 
DAMAGE_UNDEAD - Static variable in class org.bukkit.enchantments.Enchantment
Increases damage against undead targets
Damageable - Interface in org.bukkit.entity
Represents an Entity that has health and can take damage.
Damageable - Interface in org.bukkit.inventory.meta
Represents an item that has durability and can take damage.
DAMAGED_ANVIL - org.bukkit.Material
BlockData: Directional
damerauLevenshteinDistance(String, String) - Static method in class org.bukkit.command.defaults.HelpCommand
Computes the Dameraur-Levenshtein Distance between two strings.
DANDELION - org.bukkit.Material
 
DARK_AQUA - org.bukkit.ChatColor
Represents dark blue (aqua)
DARK_BLUE - org.bukkit.ChatColor
Represents dark blue
DARK_BROWN - org.bukkit.entity.Horse.Color
Dark brown
DARK_BROWN - Static variable in class org.bukkit.map.MapPalette
Deprecated.
Magic value
DARK_FOREST - org.bukkit.block.Biome
 
DARK_FOREST_HILLS - org.bukkit.block.Biome
 
DARK_GRAY - org.bukkit.ChatColor
Represents dark gray
DARK_GRAY - Static variable in class org.bukkit.map.MapPalette
Deprecated.
Magic value
DARK_GREEN - org.bukkit.ChatColor
Represents dark green
DARK_GREEN - Static variable in class org.bukkit.map.MapPalette
Deprecated.
Magic value
DARK_OAK - org.bukkit.TreeSpecies
Represents dark oak trees.
DARK_OAK - org.bukkit.TreeType
Dark Oak tree.
DARK_OAK_BOAT - org.bukkit.Material
 
DARK_OAK_BUTTON - org.bukkit.Material
BlockData: Switch
DARK_OAK_DOOR - org.bukkit.Material
BlockData: Door
DARK_OAK_FENCE - org.bukkit.Material
BlockData: Fence
DARK_OAK_FENCE_GATE - org.bukkit.Material
BlockData: Gate
DARK_OAK_LEAVES - org.bukkit.Material
BlockData: Leaves
DARK_OAK_LOG - org.bukkit.Material
BlockData: Orientable
DARK_OAK_LOGS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all dark oak log and bark variants.
DARK_OAK_PLANKS - org.bukkit.Material
 
DARK_OAK_PRESSURE_PLATE - org.bukkit.Material
BlockData: Powerable
DARK_OAK_SAPLING - org.bukkit.Material
BlockData: Sapling
DARK_OAK_SIGN - org.bukkit.Material
BlockData: Sign
DARK_OAK_SLAB - org.bukkit.Material
BlockData: Slab
DARK_OAK_STAIRS - org.bukkit.Material
BlockData: Stairs
DARK_OAK_TRAPDOOR - org.bukkit.Material
BlockData: TrapDoor
DARK_OAK_WALL_SIGN - org.bukkit.Material
BlockData: WallSign
DARK_OAK_WOOD - org.bukkit.Material
BlockData: Orientable
DARK_PRISMARINE - org.bukkit.Material
 
DARK_PRISMARINE_SLAB - org.bukkit.Material
BlockData: Slab
DARK_PRISMARINE_STAIRS - org.bukkit.Material
BlockData: Stairs
DARK_PURPLE - org.bukkit.ChatColor
Represents dark purple
DARK_RED - org.bukkit.ChatColor
Represents dark red
DARKEN_SKY - org.bukkit.boss.BarFlag
Darkens the sky like during fighting a wither.
DASHER - org.bukkit.entity.TropicalFish.Pattern
 
data - Variable in enum org.bukkit.Material
 
DATA - org.bukkit.block.data.type.StructureBlock.Mode
Dummy block used to run a custom function during world generation before being removed.
DATA - org.bukkit.block.structure.UsageMode
Used to run specific custom functions, which can only be used for certain Structures.
DAYLIGHT_DETECTOR - org.bukkit.Material
BlockData: DaylightDetector
DaylightDetector - Interface in org.bukkit.block.data.type
'inverted' denotes whether this daylight detector is in the inverted mode, i.e.
DaylightDetector - Interface in org.bukkit.block
Represents a captured state of a (possibly inverted) daylight detector.
DEAD - org.bukkit.GrassSpecies
Represents the dead looking grass.
DEAD_BRAIN_CORAL - org.bukkit.Material
BlockData: Waterlogged
DEAD_BRAIN_CORAL_BLOCK - org.bukkit.Material
 
DEAD_BRAIN_CORAL_FAN - org.bukkit.Material
BlockData: Waterlogged
DEAD_BRAIN_CORAL_WALL_FAN - org.bukkit.Material
BlockData: CoralWallFan
DEAD_BUBBLE_CORAL - org.bukkit.Material
BlockData: Waterlogged
DEAD_BUBBLE_CORAL_BLOCK - org.bukkit.Material
 
DEAD_BUBBLE_CORAL_FAN - org.bukkit.Material
BlockData: Waterlogged
DEAD_BUBBLE_CORAL_WALL_FAN - org.bukkit.Material
BlockData: CoralWallFan
DEAD_BUSH - org.bukkit.Material
 
DEAD_FIRE_CORAL - org.bukkit.Material
BlockData: Waterlogged
DEAD_FIRE_CORAL_BLOCK - org.bukkit.Material
 
DEAD_FIRE_CORAL_FAN - org.bukkit.Material
BlockData: Waterlogged
DEAD_FIRE_CORAL_WALL_FAN - org.bukkit.Material
BlockData: CoralWallFan
DEAD_HORN_CORAL - org.bukkit.Material
BlockData: Waterlogged
DEAD_HORN_CORAL_BLOCK - org.bukkit.Material
 
DEAD_HORN_CORAL_FAN - org.bukkit.Material
BlockData: Waterlogged
DEAD_HORN_CORAL_WALL_FAN - org.bukkit.Material
BlockData: CoralWallFan
DEAD_TUBE_CORAL - org.bukkit.Material
BlockData: Waterlogged
DEAD_TUBE_CORAL_BLOCK - org.bukkit.Material
 
DEAD_TUBE_CORAL_FAN - org.bukkit.Material
BlockData: Waterlogged
DEAD_TUBE_CORAL_WALL_FAN - org.bukkit.Material
BlockData: CoralWallFan
DEATH - org.bukkit.EntityEffect
Deprecated.
although this effect may trigger other events on non-living entities, it's only supported usage is on living ones.
DEATH - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When all effects are removed due to death (Note: This is called on respawn, so it's player only!)
DEATH_MESSAGE_VISIBILITY - org.bukkit.scoreboard.Team.Option
How to display the death messages for players on this team.
DEATHS - org.bukkit.Statistic
 
DEATHS - Static variable in class org.bukkit.scoreboard.Criterias
 
DEBUG_STICK - org.bukkit.Material
 
DECLINED - org.bukkit.event.player.PlayerResourcePackStatusEvent.Status
The client refused to accept the resource pack.
decrementStatistic(Statistic) - Method in interface org.bukkit.OfflinePlayer
Decrements the given statistic for this player.
decrementStatistic(Statistic, int) - Method in interface org.bukkit.OfflinePlayer
Decrements the given statistic for this player.
decrementStatistic(Statistic, EntityType) - Method in interface org.bukkit.OfflinePlayer
Decrements the given statistic for this player for the given entity.
decrementStatistic(Statistic, EntityType, int) - Method in interface org.bukkit.OfflinePlayer
Decrements the given statistic for this player for the given entity.
decrementStatistic(Statistic, Material) - Method in interface org.bukkit.OfflinePlayer
Decrements the given statistic for this player for the given material.
decrementStatistic(Statistic, Material, int) - Method in interface org.bukkit.OfflinePlayer
Decrements the given statistic for this player for the given material.
DEEP_COLD_OCEAN - org.bukkit.block.Biome
 
DEEP_FROZEN_OCEAN - org.bukkit.block.Biome
 
DEEP_LUKEWARM_OCEAN - org.bukkit.block.Biome
 
DEEP_OCEAN - org.bukkit.block.Biome
 
DEEP_WARM_OCEAN - org.bukkit.block.Biome
 
DEFAULT - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When an entity is missing a SpawnReason
DEFAULT - org.bukkit.event.Event.Result
Neither deny nor allow the event.
DEFAULT - org.bukkit.event.hanging.HangingBreakEvent.RemoveCause
Removed by an uncategorised cause
DEFAULT - org.bukkit.Warning.WarningState
Indicates each warning would default to the configured Warning annotation, or always if annotation not found.
DEFAULT_ACTIVE - Static variable in class org.bukkit.material.Hopper
Deprecated.
 
DEFAULT_DECAYABLE - Static variable in class org.bukkit.material.Leaves
Deprecated.
 
DEFAULT_DELAY - Static variable in class org.bukkit.material.Diode
Deprecated.
 
DEFAULT_DIRECTION - Static variable in class org.bukkit.material.Comparator
Deprecated.
 
DEFAULT_DIRECTION - Static variable in class org.bukkit.material.Diode
Deprecated.
 
DEFAULT_DIRECTION - Static variable in class org.bukkit.material.Hopper
Deprecated.
 
DEFAULT_DIRECTION - Static variable in class org.bukkit.material.Tree
Deprecated.
 
DEFAULT_INVERTED - Static variable in class org.bukkit.material.WoodenStep
Deprecated.
 
DEFAULT_LOOT_MODIFIER - Static variable in class org.bukkit.loot.LootContext
 
DEFAULT_PERMISSION - Static variable in class org.bukkit.permissions.Permission
 
DEFAULT_SPECIES - Static variable in class org.bukkit.material.Wood
Deprecated.
 
DEFAULT_STATE - Static variable in class org.bukkit.material.Comparator
Deprecated.
 
DEFAULT_STATE - Static variable in class org.bukkit.material.Crops
Deprecated.
 
DEFAULT_STATE - Static variable in class org.bukkit.material.Diode
Deprecated.
 
DEFAULT_SUBTRACTION_MODE - Static variable in class org.bukkit.material.Comparator
Deprecated.
 
DEFAULT_TYPE - Static variable in class org.bukkit.material.Crops
Deprecated.
 
DEFAULT_TYPE - Static variable in class org.bukkit.material.Leaves
Deprecated.
 
DEFAULT_TYPE - Static variable in class org.bukkit.material.Tree
Deprecated.
 
DEFAULT_TYPE - Static variable in class org.bukkit.material.Wood
Deprecated.
 
DEFAULT_TYPE - Static variable in class org.bukkit.material.WoodenStep
Deprecated.
 
DefaultPermissions - Class in org.bukkit.util.permissions
 
defaults - Variable in class org.bukkit.configuration.MemoryConfiguration
 
DEFEND_VILLAGE - org.bukkit.event.entity.EntityTargetEvent.TargetReason
When an entity selects a target while defending a village.
DelegateDeserialization - Annotation Type in org.bukkit.configuration.serialization
Applies to a ConfigurationSerializable that will delegate all deserialization to another ConfigurationSerializable.
DENY - org.bukkit.event.Event.Result
Deny the event.
DEPTH_STRIDER - Static variable in class org.bukkit.enchantments.Enchantment
Increases walking speed while in water
description - Variable in class org.bukkit.command.Command
 
deserialize(Map<String, ?>) - Method in class org.bukkit.configuration.serialization.ConfigurationSerialization
 
deserialize(Map<String, Object>) - Static method in class org.bukkit.attribute.AttributeModifier
 
deserialize(Map<String, Object>) - Static method in class org.bukkit.Color
 
deserialize(Map<String, Object>) - Static method in class org.bukkit.FireworkEffect
 
deserialize(Map<String, Object>) - Static method in class org.bukkit.inventory.ItemStack
Required method for configuration serialization
deserialize(Map<String, Object>) - Static method in class org.bukkit.Location
Required method for deserialization
deserialize(Map<String, Object>) - Static method in class org.bukkit.util.BlockVector
 
deserialize(Map<String, Object>) - Static method in class org.bukkit.util.BoundingBox
 
deserialize(Map<String, Object>) - Static method in class org.bukkit.util.Vector
 
deserializeObject(Map<String, ?>) - Static method in class org.bukkit.configuration.serialization.ConfigurationSerialization
Attempts to deserialize the given arguments into a new instance of the given class.
deserializeObject(Map<String, ?>, Class<? extends ConfigurationSerializable>) - Static method in class org.bukkit.configuration.serialization.ConfigurationSerialization
Attempts to deserialize the given arguments into a new instance of the given class.
deserializeViaCtor(Constructor<? extends ConfigurationSerializable>, Map<String, ?>) - Method in class org.bukkit.configuration.serialization.ConfigurationSerialization
 
deserializeViaMethod(Method, Map<String, ?>) - Method in class org.bukkit.configuration.serialization.ConfigurationSerialization
 
DESERT - org.bukkit.block.Biome
 
DESERT - org.bukkit.entity.Villager.Type
 
DESERT_HILLS - org.bukkit.block.Biome
 
DESERT_LAKES - org.bukkit.block.Biome
 
DESERT_PYRAMID - org.bukkit.loot.LootTables
 
DESERT_PYRAMID - Static variable in class org.bukkit.StructureType
Desert pyramids (also known as desert temples) are found in deserts.
DETECTOR_RAIL - org.bukkit.Material
BlockData: RedstoneRail
DetectorRail - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
DetectorRail() - Constructor for class org.bukkit.material.DetectorRail
Deprecated.
 
DetectorRail(Material) - Constructor for class org.bukkit.material.DetectorRail
Deprecated.
 
DetectorRail(Material, byte) - Constructor for class org.bukkit.material.DetectorRail
Deprecated.
Magic value
detonate() - Method in interface org.bukkit.entity.Firework
Cause this firework to explode at earliest opportunity, as if it has no remaining fuse.
DIAGONAL_LEFT - org.bukkit.block.banner.PatternType
 
DIAGONAL_LEFT_MIRROR - org.bukkit.block.banner.PatternType
 
DIAGONAL_RIGHT - org.bukkit.block.banner.PatternType
 
DIAGONAL_RIGHT_MIRROR - org.bukkit.block.banner.PatternType
 
DIAMOND - org.bukkit.Material
 
DIAMOND_AXE - org.bukkit.Material
 
DIAMOND_BLOCK - org.bukkit.Material
 
DIAMOND_BOOTS - org.bukkit.Material
 
DIAMOND_CHESTPLATE - org.bukkit.Material
 
DIAMOND_HELMET - org.bukkit.Material
 
DIAMOND_HOE - org.bukkit.Material
 
DIAMOND_HORSE_ARMOR - org.bukkit.Material
 
DIAMOND_LEGGINGS - org.bukkit.Material
 
DIAMOND_ORE - org.bukkit.Material
 
DIAMOND_PICKAXE - org.bukkit.Material
 
DIAMOND_SHOVEL - org.bukkit.Material
 
DIAMOND_SWORD - org.bukkit.Material
 
DIDGERIDOO - org.bukkit.Instrument
Didgeridoo is normally played when a note block is on top of a pumpkin block.
Difficulty - Enum in org.bukkit
Represents the various difficulty levels that are available.
DIG_SPEED - Static variable in class org.bukkit.enchantments.Enchantment
Increases the rate at which you mine/dig
Diode - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Diode() - Constructor for class org.bukkit.material.Diode
Deprecated.
Constructs a diode switched on, with a delay of 1 and facing the default direction (north).
Diode(BlockFace) - Constructor for class org.bukkit.material.Diode
Deprecated.
Constructs a diode switched off, with a delay of 1 and facing the specified direction.
Diode(BlockFace, int) - Constructor for class org.bukkit.material.Diode
Deprecated.
Constructs a diode switched off, with the specified delay and facing the specified direction.
Diode(BlockFace, int, boolean) - Constructor for class org.bukkit.material.Diode
Deprecated.
Constructs a diode switched on or off, with the specified delay and facing the specified direction.
Diode(Material) - Constructor for class org.bukkit.material.Diode
Deprecated.
 
Diode(Material, byte) - Constructor for class org.bukkit.material.Diode
Deprecated.
Magic value
DIORITE - org.bukkit.Material
 
DIORITE_SLAB - org.bukkit.Material
BlockData: Slab
DIORITE_STAIRS - org.bukkit.Material
BlockData: Stairs
DIORITE_WALL - org.bukkit.Material
BlockData: Wall
Directional - Interface in org.bukkit.block.data
'facing' represents the face towards which the block is pointing.
Directional - Interface in org.bukkit.material
 
DirectionalContainer - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
DirectionalContainer(Material) - Constructor for class org.bukkit.material.DirectionalContainer
Deprecated.
 
DirectionalContainer(Material, byte) - Constructor for class org.bukkit.material.DirectionalContainer
Deprecated.
Magic value
DIRT - org.bukkit.Material
 
dirtyPermissibles() - Method in class org.bukkit.plugin.SimplePluginManager
Deprecated.
DISABLE_ELYTRA_MOVEMENT_CHECK - Static variable in class org.bukkit.GameRule
Whether the server should skip checking player speed when the player is wearing elytra.
DISABLE_RAIDS - Static variable in class org.bukkit.GameRule
Whether pillager raids are enabled or not.
disablePlugin(Plugin) - Method in class org.bukkit.plugin.java.JavaPluginLoader
 
disablePlugin(Plugin) - Method in interface org.bukkit.plugin.PluginLoader
Disables the specified plugin
disablePlugin(Plugin) - Method in interface org.bukkit.plugin.PluginManager
Disables the specified plugin
disablePlugin(Plugin) - Method in class org.bukkit.plugin.SimplePluginManager
 
disablePlugins() - Method in interface org.bukkit.plugin.PluginManager
Disables all the loaded plugins
disablePlugins() - Method in class org.bukkit.plugin.SimplePluginManager
 
disallow(AsyncPlayerPreLoginEvent.Result, String) - Method in class org.bukkit.event.player.AsyncPlayerPreLoginEvent
Disallows the player from logging in, with the given reason
disallow(PlayerLoginEvent.Result, String) - Method in class org.bukkit.event.player.PlayerLoginEvent
Disallows the player from logging in, with the given reason
disallow(PlayerPreLoginEvent.Result, String) - Method in class org.bukkit.event.player.AsyncPlayerPreLoginEvent
Deprecated.
This method uses a deprecated enum from PlayerPreLoginEvent
disallow(PlayerPreLoginEvent.Result, String) - Method in class org.bukkit.event.player.PlayerPreLoginEvent
Deprecated.
Disallows the player from logging in, with the given reason
DISALLOWED - org.bukkit.entity.AbstractArrow.PickupStatus
The arrow cannot be picked up.
disambiguate(T, String) - Method in class org.bukkit.metadata.MetadataStoreBase
Creates a unique name for the object receiving metadata by combining unique data from the subject with a metadataKey.
DISAPPEAR - org.bukkit.entity.Evoker.Spell
Deprecated.
The spell that makes the casting entity invisible.
DISAPPEAR - org.bukkit.entity.Spellcaster.Spell
The spell that makes the casting entity invisible.
discoverRecipe(NamespacedKey) - Method in interface org.bukkit.entity.HumanEntity
Discover a recipe for this player such that it has not already been discovered.
discoverRecipes(Collection<NamespacedKey>) - Method in interface org.bukkit.entity.HumanEntity
Discover a collection of recipes for this player such that they have not already been discovered.
dispatch(CommandSender, String) - Method in interface org.bukkit.command.CommandMap
Looks for the requested command and executes it if found.
dispatch(CommandSender, String) - Method in class org.bukkit.command.SimpleCommandMap
Looks for the requested command and executes it if found.
dispatchCommand(CommandSender, String) - Static method in class org.bukkit.Bukkit
Dispatches a command on this server, and executes it if found.
dispatchCommand(CommandSender, String) - Method in interface org.bukkit.Server
Dispatches a command on this server, and executes it if found.
dispatchIncomingMessage(Player, String, byte[]) - Method in interface org.bukkit.plugin.messaging.Messenger
Dispatches the specified incoming message to any registered listeners.
dispatchIncomingMessage(Player, String, byte[]) - Method in class org.bukkit.plugin.messaging.StandardMessenger
 
dispense() - Method in interface org.bukkit.block.Dispenser
Attempts to dispense the contents of the dispenser.
DISPENSE_EGG - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When a creature is spawned by a dispenser dispensing an egg
Dispenser - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Dispenser - Interface in org.bukkit.block.data.type
Similar to Powerable, 'triggered' indicates whether or not the dispenser is currently activated.
Dispenser - Interface in org.bukkit.block
Represents a captured state of a dispenser.
Dispenser() - Constructor for class org.bukkit.material.Dispenser
Deprecated.
 
Dispenser(BlockFace) - Constructor for class org.bukkit.material.Dispenser
Deprecated.
 
Dispenser(Material) - Constructor for class org.bukkit.material.Dispenser
Deprecated.
 
Dispenser(Material, byte) - Constructor for class org.bukkit.material.Dispenser
Deprecated.
Magic value
DISPENSER - org.bukkit.event.inventory.InventoryType
A dispenser inventory, with 9 slots of type CONTAINER.
DISPENSER - org.bukkit.Material
BlockData: Dispenser
DISPENSER_INSPECTED - org.bukkit.Statistic
 
DisplaySlot - Enum in org.bukkit.scoreboard
Locations for displaying objectives to the player
distance(Location) - Method in class org.bukkit.Location
Get the distance between this location and another.
distance(Vector) - Method in class org.bukkit.util.Vector
Get the distance between this vector and another.
DISTANCE - org.bukkit.event.entity.EntityUnleashEvent.UnleashReason
When the entity's leashholder is more than 10 blocks away
distanceSquared(Location) - Method in class org.bukkit.Location
Get the squared distance between this location and another.
distanceSquared(Vector) - Method in class org.bukkit.util.Vector
Get the squared distance between this vector and another.
divide(Vector) - Method in class org.bukkit.util.Vector
Divides the vector by another.
DO_DAYLIGHT_CYCLE - Static variable in class org.bukkit.GameRule
Whether time progresses from the current moment.
DO_ENTITY_DROPS - Static variable in class org.bukkit.GameRule
Whether entities that are not mobs should have drops.
DO_FIRE_TICK - Static variable in class org.bukkit.GameRule
Whether fire should spread and naturally extinguish.
DO_IMMEDIATE_RESPAWN - Static variable in class org.bukkit.GameRule
Whether clients will respawn immediately after death or not.
DO_INSOMNIA - Static variable in class org.bukkit.GameRule
Whether phantoms will appear without sleeping or not.
DO_LIMITED_CRAFTING - Static variable in class org.bukkit.GameRule
Whether players should only be able to craft recipes they've unlocked first.
DO_MOB_LOOT - Static variable in class org.bukkit.GameRule
Whether mobs should drop items.
DO_MOB_SPAWNING - Static variable in class org.bukkit.GameRule
Whether mobs should naturally spawn.
DO_PATROL_SPAWNING - Static variable in class org.bukkit.GameRule
Whether patrols should naturally spawn.
DO_TILE_DROPS - Static variable in class org.bukkit.GameRule
Whether blocks should have drops.
DO_TRADER_SPAWNING - Static variable in class org.bukkit.GameRule
Whether traders should naturally spawn.
DO_WEATHER_CYCLE - Static variable in class org.bukkit.GameRule
Whether the weather will change from the current moment.
doesBounce() - Method in interface org.bukkit.entity.Projectile
Determine if this projectile should bounce or not when it hits.
Dolphin - Interface in org.bukkit.entity
 
DOLPHIN - org.bukkit.entity.EntityType
 
DOLPHIN - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When the entity gets the effect from a dolphin.
DOLPHIN - org.bukkit.loot.LootTables
 
DOLPHIN - org.bukkit.Particle
 
DOLPHIN_FED - org.bukkit.EntityEffect
Dolphin has been fed and is locating a structure.
DOLPHIN_SPAWN_EGG - org.bukkit.Material
 
DOLPHINS_GRACE - Static variable in class org.bukkit.potion.PotionEffectType
Squee'ek uh'k kk'kkkk squeek eee'eek.
Donkey - Interface in org.bukkit.entity
Represents a Donkey - variant of ChestedHorse.
DONKEY - org.bukkit.entity.EntityType
 
DONKEY - org.bukkit.entity.Horse.Variant
Deprecated.
A donkey
DONKEY - org.bukkit.loot.LootTables
 
DONKEY_KONG - org.bukkit.Art
 
DONKEY_SPAWN_EGG - org.bukkit.Material
 
Door - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Door - Interface in org.bukkit.block.data.type
'hinge' indicates which hinge this door is attached to and will rotate around when opened.
Door() - Constructor for class org.bukkit.material.Door
Deprecated.
Artifact of old API, equivalent to new Door(Material.LEGACY_WOODEN_DOOR);
Door(Material) - Constructor for class org.bukkit.material.Door
Deprecated.
 
Door(Material, boolean) - Constructor for class org.bukkit.material.Door
Deprecated.
Constructs the top half of door of the given material type and with the hinge on the left or right
Door(Material, byte) - Constructor for class org.bukkit.material.Door
Deprecated.
Magic value
Door(Material, BlockFace) - Constructor for class org.bukkit.material.Door
Deprecated.
Constructs the bottom half of a door of the given material type, facing the specified direction and set to closed
Door(Material, BlockFace, boolean) - Constructor for class org.bukkit.material.Door
Deprecated.
Constructs the bottom half of a door of the given material type, facing the specified direction and set to open or closed
Door(TreeSpecies, boolean) - Constructor for class org.bukkit.material.Door
Deprecated.
Constructs the top half of a wooden door of the given species and with the hinge on the left or right
Door(TreeSpecies, BlockFace) - Constructor for class org.bukkit.material.Door
Deprecated.
Constructs the bottom half of a wooden door of the given species, facing the specified direction and set to closed
Door(TreeSpecies, BlockFace, boolean) - Constructor for class org.bukkit.material.Door
Deprecated.
Constructs the bottom half of a wooden door of the given species, facing the specified direction and set to open or closed
DOOR_CLOSE - org.bukkit.Effect
Sound of a door closing.
DOOR_TOGGLE - org.bukkit.Effect
Sound of a door opening.
Door.Hinge - Enum in org.bukkit.block.data.type
The hinge of a door.
DOORS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all doors (inherits from Tag.WOODEN_DOORS.
dot(int[], double, double) - Static method in class org.bukkit.util.noise.SimplexNoiseGenerator
 
dot(int[], double, double, double) - Static method in class org.bukkit.util.noise.SimplexNoiseGenerator
 
dot(int[], double, double, double, double) - Static method in class org.bukkit.util.noise.SimplexNoiseGenerator
 
dot(Vector) - Method in class org.bukkit.util.Vector
Calculates the dot product of this vector with another.
DOUBLE - org.bukkit.block.data.type.Slab.Type
The slab occupies the entire block.
DOUBLE - Static variable in interface org.bukkit.inventory.meta.tags.ItemTagType
Deprecated.
 
DOUBLE - Static variable in interface org.bukkit.persistence.PersistentDataType
 
DOUBLE_CLICK - org.bukkit.event.inventory.ClickType
Pressing the left mouse button twice in quick succession.
DOUBLE_WALL - org.bukkit.block.data.type.Bell.Attachment
Placed between two walls.
DoubleChest - Class in org.bukkit.block
Represents a double chest.
DoubleChest(DoubleChestInventory) - Constructor for class org.bukkit.block.DoubleChest
 
DoubleChestInventory - Interface in org.bukkit.inventory
Interface to the inventory of a Double Chest.
DOWN - org.bukkit.block.BlockFace
 
DOWN_EAST - org.bukkit.block.data.type.Jigsaw.Orientation
 
DOWN_NORTH - org.bukkit.block.data.type.Jigsaw.Orientation
 
DOWN_SOUTH - org.bukkit.block.data.type.Jigsaw.Orientation
 
DOWN_WEST - org.bukkit.block.data.type.Jigsaw.Orientation
 
DOWNFALL - org.bukkit.WeatherType
Raining or snowing depending on biome.
DRAGON - org.bukkit.SkullType
Deprecated.
 
DRAGON_BREATH - org.bukkit.Effect
The sound/particles used by the enderdragon's breath attack.
DRAGON_BREATH - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused by a dragon breathing fire.
DRAGON_BREATH - org.bukkit.Material
 
DRAGON_BREATH - org.bukkit.Particle
 
DRAGON_EGG - org.bukkit.Material
 
DRAGON_FIREBALL - org.bukkit.entity.EntityType
Like EntityType.FIREBALL but with added effects.
DRAGON_HEAD - org.bukkit.Material
BlockData: Rotatable
DRAGON_IMMUNE - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all blocks immune to dragons.
DRAGON_WALL_HEAD - org.bukkit.Material
BlockData: Directional
DragonBattle - Interface in org.bukkit.boss
Represents a dragon battle state for a world with an end environment.
DragonBattle.RespawnPhase - Enum in org.bukkit.boss
Represents a phase in the dragon respawn process.
DragonFireball - Interface in org.bukkit.entity
 
DragType - Enum in org.bukkit.event.inventory
Represents the effect of a drag that will be applied to an Inventory in an InventoryDragEvent.
drawImage(int, int, Image) - Method in interface org.bukkit.map.MapCanvas
Draw an image to the map.
drawText(int, int, MapFont, String) - Method in interface org.bukkit.map.MapCanvas
Render text to the map using fancy formatting.
DRIED_KELP - org.bukkit.Material
 
DRIED_KELP_BLOCK - org.bukkit.Material
 
DRIP_LAVA - org.bukkit.Particle
 
DRIP_WATER - org.bukkit.Particle
 
DRIPPING_HONEY - org.bukkit.Particle
 
DRIPPING_OBSIDIAN_TEAR - org.bukkit.Particle
 
drop() - Method in interface org.bukkit.block.Dropper
Tries to drop a randomly selected item from the dropper's inventory, following the normal behavior of a dropper.
DROP - org.bukkit.event.inventory.ClickType
The "Drop" key (defaults to Q).
DROP - org.bukkit.Statistic
 
DROP_ALL_CURSOR - org.bukkit.event.inventory.InventoryAction
The entire cursor item is dropped.
DROP_ALL_SLOT - org.bukkit.event.inventory.InventoryAction
The entire clicked slot is dropped.
DROP_COUNT - org.bukkit.Statistic
 
DROP_ONE_CURSOR - org.bukkit.event.inventory.InventoryAction
One item is dropped from the cursor.
DROP_ONE_SLOT - org.bukkit.event.inventory.InventoryAction
One item is dropped from the clicked slot.
dropItem(boolean) - Method in interface org.bukkit.entity.HumanEntity
Make the entity drop the item in their hand.
dropItem(Location, ItemStack) - Method in interface org.bukkit.World
Drops an item at the specified Location
dropItemNaturally(Location, ItemStack) - Method in interface org.bukkit.World
Drops an item at the specified Location with a random offset
DROPPED_ITEM - org.bukkit.entity.EntityType
An item resting on the ground.
Dropper - Interface in org.bukkit.block
Represents a captured state of a dropper.
DROPPER - org.bukkit.event.inventory.InventoryType
A dropper inventory, with 9 slots of type CONTAINER.
DROPPER - org.bukkit.Material
BlockData: Dispenser
DROPPER_INSPECTED - org.bukkit.Statistic
 
Drowned - Interface in org.bukkit.entity
Drowned zombie.
DROWNED - org.bukkit.entity.EntityType
 
DROWNED - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When a creature is spawned by another entity drowning
DROWNED - org.bukkit.event.entity.EntityTransformEvent.TransformReason
When a entity drowns in water and a new entity spawns.
DROWNED - org.bukkit.loot.LootTables
 
DROWNED_SPAWN_EGG - org.bukkit.Material
 
DROWNING - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused by running out of air while in water
DROWNING_DAMAGE - Static variable in class org.bukkit.GameRule
Whether drowning damage is enabled or not.
DRYOUT - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused when an entity that should be in water is not.
DURABILITY - Static variable in class org.bukkit.enchantments.Enchantment
Decreases the rate at which a tool looses durability
DustOptions(Color, float) - Constructor for class org.bukkit.Particle.DustOptions
 
Dye - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Dye() - Constructor for class org.bukkit.material.Dye
Deprecated.
 
Dye(DyeColor) - Constructor for class org.bukkit.material.Dye
Deprecated.
 
Dye(Material) - Constructor for class org.bukkit.material.Dye
Deprecated.
 
Dye(Material, byte) - Constructor for class org.bukkit.material.Dye
Deprecated.
Magic value
DyeColor - Enum in org.bukkit
All supported color values for dyes and cloth
DYING - org.bukkit.entity.EnderDragon.Phase
The dragon will fly to the vicinity of the portal and die.
DYING - org.bukkit.entity.Pose
Entity is dead.

E

E - org.bukkit.Note.Tone
 
EAST - org.bukkit.block.BlockFace
 
EAST_NORTH_EAST - org.bukkit.block.BlockFace
 
EAST_SOUTH_EAST - org.bukkit.block.BlockFace
 
EAST_UP - org.bukkit.block.data.type.Jigsaw.Orientation
 
EAST_WEST - org.bukkit.block.data.Rail.Shape
The rail runs flat along the east/west (X) axis.
EASY - org.bukkit.Difficulty
Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage.
EATING - org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason
When a player regains health from eating consumables
Effect - Enum in org.bukkit
A list of effects that the server is able to send to players.
Effect.Type - Enum in org.bukkit
Represents the type of an effect.
Egg - Interface in org.bukkit.entity
Represents a thrown egg.
EGG - org.bukkit.entity.EntityType
A flying chicken egg.
EGG - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When a creature spawns from an egg
EGG - org.bukkit.Material
 
eject() - Method in interface org.bukkit.block.Jukebox
Stops the jukebox playing and ejects the current record.
eject() - Method in interface org.bukkit.entity.Entity
Eject any passenger.
ELDER_GUARDIAN - org.bukkit.entity.EntityType
 
ELDER_GUARDIAN - org.bukkit.loot.LootTables
 
ELDER_GUARDIAN_SPAWN_EGG - org.bukkit.Material
 
ElderGuardian - Interface in org.bukkit.entity
Represents an ElderGuardian - variant of Guardian.
ELYTRA - org.bukkit.Material
 
EMERALD - org.bukkit.Material
 
EMERALD_BLOCK - org.bukkit.Material
 
EMERALD_ORE - org.bukkit.Material
 
EMPLOYED - org.bukkit.event.entity.VillagerCareerChangeEvent.ChangeReason
Villager gained employment.
EMPTY - org.bukkit.loot.LootTables
 
enablePlugin(Plugin) - Method in class org.bukkit.plugin.java.JavaPluginLoader
 
enablePlugin(Plugin) - Method in interface org.bukkit.plugin.PluginLoader
Enables the specified plugin
enablePlugin(Plugin) - Method in interface org.bukkit.plugin.PluginManager
Enables the specified plugin
enablePlugin(Plugin) - Method in class org.bukkit.plugin.SimplePluginManager
 
ENCHANT_BUTTON1 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the top button's experience level value.
ENCHANT_BUTTON2 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the middle button's experience level value.
ENCHANT_BUTTON3 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the bottom button's experience level value.
ENCHANT_ID1 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the top button's enchantment's id
ENCHANT_ID2 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the middle button's enchantment's id
ENCHANT_ID3 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the bottom button's enchantment's id
ENCHANT_LEVEL1 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the top button's level value.
ENCHANT_LEVEL2 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the middle button's level value.
ENCHANT_LEVEL3 - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the bottom button's level value.
ENCHANT_THORNS_HIT - org.bukkit.Sound
 
ENCHANT_XP_SEED - org.bukkit.inventory.InventoryView.Property
In an enchanting inventory, the first four bits of the player's xpSeed.
ENCHANTED_BOOK - org.bukkit.Material
 
ENCHANTED_GOLDEN_APPLE - org.bukkit.Material
 
ENCHANTING - org.bukkit.event.inventory.InventoryType
An enchantment table inventory, with two CRAFTING slots and three enchanting buttons.
ENCHANTING_TABLE - org.bukkit.Material
 
EnchantingInventory - Interface in org.bukkit.inventory
Interface to the inventory of an Enchantment Table.
EnchantingTable - Interface in org.bukkit.block
Represents a captured state of an enchanting table.
EnchantItemEvent - Class in org.bukkit.event.enchantment
Called when an ItemStack is successfully enchanted (currently at enchantment table)
EnchantItemEvent(Player, InventoryView, Block, ItemStack, int, Map<Enchantment, Integer>, int) - Constructor for class org.bukkit.event.enchantment.EnchantItemEvent
 
Enchantment - Class in org.bukkit.enchantments
The various type of enchantments that may be added to armour or weapons
Enchantment(NamespacedKey) - Constructor for class org.bukkit.enchantments.Enchantment
 
ENCHANTMENT - Static variable in interface org.bukkit.Registry
Server enchantments.
ENCHANTMENT_TABLE - org.bukkit.Particle
 
EnchantmentOffer - Class in org.bukkit.enchantments
A class for the available enchantment offers in the enchantment table.
EnchantmentOffer(Enchantment, int, int) - Constructor for class org.bukkit.enchantments.EnchantmentOffer
 
EnchantmentStorageMeta - Interface in org.bukkit.inventory.meta
EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.
EnchantmentTarget - Enum in org.bukkit.enchantments
Represents the applicable target for a Enchantment
EnchantmentWrapper - Class in org.bukkit.enchantments
A simple wrapper for ease of selecting Enchantments
EnchantmentWrapper(String) - Constructor for class org.bukkit.enchantments.EnchantmentWrapper
 
END - org.bukkit.boss.DragonBattle.RespawnPhase
The end of the respawn sequence.
END_BARRENS - org.bukkit.block.Biome
 
END_CITY - Static variable in class org.bukkit.StructureType
End Cities are tall castle-like structures that generate in the outer island of the End dimension.
END_CITY_TREASURE - org.bukkit.loot.LootTables
 
END_CRYSTAL - org.bukkit.Material
 
END_GATEWAY - org.bukkit.event.player.PlayerTeleportEvent.TeleportCause
Indicates the teleportation was caused by a player entering an End gateway
END_GATEWAY - org.bukkit.Material
 
END_GATEWAY_SPAWN - org.bukkit.Effect
The sound/particles caused by a end gateway spawning
END_HIGHLANDS - org.bukkit.block.Biome
 
END_MIDLANDS - org.bukkit.block.Biome
 
END_OF_CONVERSATION - Static variable in interface org.bukkit.conversations.Prompt
A convenience constant for indicating the end of a conversation.
END_PLATFORM - org.bukkit.event.world.PortalCreateEvent.CreateReason
When the target end platform is created as a result of a player entering an end portal.
END_PORTAL - org.bukkit.event.player.PlayerTeleportEvent.TeleportCause
Indicates the teleportation was caused by a player entering an End portal
END_PORTAL - org.bukkit.Material
 
END_PORTAL_FRAME - org.bukkit.Material
BlockData: EndPortalFrame
END_ROD - org.bukkit.Material
BlockData: Directional
END_ROD - org.bukkit.Particle
 
END_STONE - org.bukkit.Material
 
END_STONE_BRICK_SLAB - org.bukkit.Material
BlockData: Slab
END_STONE_BRICK_STAIRS - org.bukkit.Material
BlockData: Stairs
END_STONE_BRICK_WALL - org.bukkit.Material
BlockData: Wall
END_STONE_BRICKS - org.bukkit.Material
 
ENDER - org.bukkit.PortalType
This is an Ender portal.
ENDER_CHEST - org.bukkit.event.inventory.InventoryType
The ender chest inventory, with 27 slots.
ENDER_CHEST - org.bukkit.Material
BlockData: EnderChest
ENDER_CRYSTAL - org.bukkit.entity.EntityType
 
ENDER_CRYSTAL - org.bukkit.event.block.BlockIgniteEvent.IgniteCause
Block ignition caused by an Ender Crystal.
ENDER_CRYSTAL - org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason
When an ender dragon regains health from an ender crystal
ENDER_DRAGON - org.bukkit.entity.EntityType
 
ENDER_DRAGON - org.bukkit.loot.LootTables
 
ENDER_EYE - org.bukkit.Material
 
ENDER_PEARL - org.bukkit.entity.EntityType
A flying ender pearl.
ENDER_PEARL - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When an entity is spawned as a result of ender pearl usage
ENDER_PEARL - org.bukkit.event.player.PlayerTeleportEvent.TeleportCause
Indicates the teleporation was caused by a player throwing an Ender Pearl
ENDER_PEARL - org.bukkit.Material
 
ENDER_SIGNAL - org.bukkit.Effect
An ender eye signal; a visual effect.
ENDER_SIGNAL - org.bukkit.entity.EntityType
An ender eye signal.
EnderChest - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
EnderChest - Interface in org.bukkit.block.data.type
 
EnderChest - Interface in org.bukkit.block
Represents a captured state of an ender chest.
EnderChest() - Constructor for class org.bukkit.material.EnderChest
Deprecated.
 
EnderChest(BlockFace) - Constructor for class org.bukkit.material.EnderChest
Deprecated.
Instantiate an ender chest facing in a particular direction.
EnderChest(Material) - Constructor for class org.bukkit.material.EnderChest
Deprecated.
 
EnderChest(Material, byte) - Constructor for class org.bukkit.material.EnderChest
Deprecated.
Magic value
ENDERCHEST_OPENED - org.bukkit.Statistic
 
EnderCrystal - Interface in org.bukkit.entity
A crystal that heals nearby EnderDragons
EnderDragon - Interface in org.bukkit.entity
Represents an Ender Dragon
ENDERDRAGON_GROWL - org.bukkit.Effect
The sound of an enderdragon growling
ENDERDRAGON_SHOOT - org.bukkit.Effect
Sound of an enderdragon firing
EnderDragon.Phase - Enum in org.bukkit.entity
Represents a phase or action that an Ender Dragon can perform.
EnderDragonChangePhaseEvent - Class in org.bukkit.event.entity
Called when an EnderDragon switches controller phase.
EnderDragonChangePhaseEvent(EnderDragon, EnderDragon.Phase, EnderDragon.Phase) - Constructor for class org.bukkit.event.entity.EnderDragonChangePhaseEvent
 
EnderDragonPart - Interface in org.bukkit.entity
Represents an ender dragon part
ENDEREYE_LAUNCH - org.bukkit.Effect
The sound played when launching an endereye
Enderman - Interface in org.bukkit.entity
Represents an Enderman.
ENDERMAN - org.bukkit.entity.EntityType
 
ENDERMAN - org.bukkit.loot.LootTables
 
ENDERMAN_HOLDABLE - Static variable in interface org.bukkit.Tag
Vanilla block tag denoting blocks that enderman may pick up and hold.
ENDERMAN_SPAWN_EGG - org.bukkit.Material
 
Endermite - Interface in org.bukkit.entity
 
ENDERMITE - org.bukkit.entity.EntityType
 
ENDERMITE - org.bukkit.loot.LootTables
 
ENDERMITE_SPAWN_EGG - org.bukkit.Material
 
EnderPearl - Interface in org.bukkit.entity
Represents a thrown Ender Pearl entity
EnderSignal - Interface in org.bukkit.entity
Represents an EnderSignal, which is created upon throwing an ender eye.
EndGateway - Interface in org.bukkit.block
Represents a captured state of an end gateway.
EndPortalFrame - Interface in org.bukkit.block.data.type
'eye' denotes whether this end portal frame has been activated by having an eye of ender placed in it.
entity - Variable in class org.bukkit.event.entity.EntityEvent
 
Entity - Interface in org.bukkit.entity
Represents a base entity in the world
ENTITY - org.bukkit.event.hanging.HangingBreakEvent.RemoveCause
Removed by an entity
ENTITY - org.bukkit.Statistic.Type
Statistics of this type require an EntityType qualifier.
ENTITY_ARMOR_STAND_BREAK - org.bukkit.Sound
 
ENTITY_ARMOR_STAND_FALL - org.bukkit.Sound
 
ENTITY_ARMOR_STAND_HIT - org.bukkit.Sound
 
ENTITY_ARMOR_STAND_PLACE - org.bukkit.Sound
 
ENTITY_ARROW_HIT - org.bukkit.Sound
 
ENTITY_ARROW_HIT_PLAYER - org.bukkit.Sound
 
ENTITY_ARROW_SHOOT - org.bukkit.Sound
 
ENTITY_ATTACK - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused when an entity attacks another entity.
ENTITY_BAT_AMBIENT - org.bukkit.Sound
 
ENTITY_BAT_DEATH - org.bukkit.Sound
 
ENTITY_BAT_HURT - org.bukkit.Sound
 
ENTITY_BAT_LOOP - org.bukkit.Sound
 
ENTITY_BAT_TAKEOFF - org.bukkit.Sound
 
ENTITY_BEE_DEATH - org.bukkit.Sound
 
ENTITY_BEE_HURT - org.bukkit.Sound
 
ENTITY_BEE_LOOP - org.bukkit.Sound
 
ENTITY_BEE_LOOP_AGGRESSIVE - org.bukkit.Sound
 
ENTITY_BEE_POLLINATE - org.bukkit.Sound
 
ENTITY_BEE_STING - org.bukkit.Sound
 
ENTITY_BLAZE_AMBIENT - org.bukkit.Sound
 
ENTITY_BLAZE_BURN - org.bukkit.Sound
 
ENTITY_BLAZE_DEATH - org.bukkit.Sound
 
ENTITY_BLAZE_HURT - org.bukkit.Sound
 
ENTITY_BLAZE_SHOOT - org.bukkit.Sound
 
ENTITY_BOAT_PADDLE_LAND - org.bukkit.Sound
 
ENTITY_BOAT_PADDLE_WATER - org.bukkit.Sound
 
ENTITY_CAT_AMBIENT - org.bukkit.Sound
 
ENTITY_CAT_BEG_FOR_FOOD - org.bukkit.Sound
 
ENTITY_CAT_DEATH - org.bukkit.Sound
 
ENTITY_CAT_EAT - org.bukkit.Sound
 
ENTITY_CAT_HISS - org.bukkit.Sound
 
ENTITY_CAT_HURT - org.bukkit.Sound
 
ENTITY_CAT_PURR - org.bukkit.Sound
 
ENTITY_CAT_PURREOW - org.bukkit.Sound
 
ENTITY_CAT_STRAY_AMBIENT - org.bukkit.Sound
 
ENTITY_CHICKEN_AMBIENT - org.bukkit.Sound
 
ENTITY_CHICKEN_DEATH - org.bukkit.Sound
 
ENTITY_CHICKEN_EGG - org.bukkit.Sound
 
ENTITY_CHICKEN_HURT - org.bukkit.Sound
 
ENTITY_CHICKEN_STEP - org.bukkit.Sound
 
ENTITY_COD_AMBIENT - org.bukkit.Sound
 
ENTITY_COD_DEATH - org.bukkit.Sound
 
ENTITY_COD_FLOP - org.bukkit.Sound
 
ENTITY_COD_HURT - org.bukkit.Sound
 
ENTITY_COW_AMBIENT - org.bukkit.Sound
 
ENTITY_COW_DEATH - org.bukkit.Sound
 
ENTITY_COW_HURT - org.bukkit.Sound
 
ENTITY_COW_MILK - org.bukkit.Sound
 
ENTITY_COW_STEP - org.bukkit.Sound
 
ENTITY_CREEPER_DEATH - org.bukkit.Sound
 
ENTITY_CREEPER_HURT - org.bukkit.Sound
 
ENTITY_CREEPER_PRIMED - org.bukkit.Sound
 
ENTITY_DOLPHIN_AMBIENT - org.bukkit.Sound
 
ENTITY_DOLPHIN_AMBIENT_WATER - org.bukkit.Sound
 
ENTITY_DOLPHIN_ATTACK - org.bukkit.Sound
 
ENTITY_DOLPHIN_DEATH - org.bukkit.Sound
 
ENTITY_DOLPHIN_EAT - org.bukkit.Sound
 
ENTITY_DOLPHIN_HURT - org.bukkit.Sound
 
ENTITY_DOLPHIN_JUMP - org.bukkit.Sound
 
ENTITY_DOLPHIN_PLAY - org.bukkit.Sound
 
ENTITY_DOLPHIN_SPLASH - org.bukkit.Sound
 
ENTITY_DOLPHIN_SWIM - org.bukkit.Sound
 
ENTITY_DONKEY_AMBIENT - org.bukkit.Sound
 
ENTITY_DONKEY_ANGRY - org.bukkit.Sound
 
ENTITY_DONKEY_CHEST - org.bukkit.Sound
 
ENTITY_DONKEY_DEATH - org.bukkit.Sound
 
ENTITY_DONKEY_EAT - org.bukkit.Sound
 
ENTITY_DONKEY_HURT - org.bukkit.Sound
 
ENTITY_DRAGON_FIREBALL_EXPLODE - org.bukkit.Sound
 
ENTITY_DROWNED_AMBIENT - org.bukkit.Sound
 
ENTITY_DROWNED_AMBIENT_WATER - org.bukkit.Sound
 
ENTITY_DROWNED_DEATH - org.bukkit.Sound
 
ENTITY_DROWNED_DEATH_WATER - org.bukkit.Sound
 
ENTITY_DROWNED_HURT - org.bukkit.Sound
 
ENTITY_DROWNED_HURT_WATER - org.bukkit.Sound
 
ENTITY_DROWNED_SHOOT - org.bukkit.Sound
 
ENTITY_DROWNED_STEP - org.bukkit.Sound
 
ENTITY_DROWNED_SWIM - org.bukkit.Sound
 
ENTITY_EGG_THROW - org.bukkit.Sound
 
ENTITY_ELDER_GUARDIAN_AMBIENT - org.bukkit.Sound
 
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND - org.bukkit.Sound
 
ENTITY_ELDER_GUARDIAN_CURSE - org.bukkit.Sound
 
ENTITY_ELDER_GUARDIAN_DEATH - org.bukkit.Sound
 
ENTITY_ELDER_GUARDIAN_DEATH_LAND - org.bukkit.Sound
 
ENTITY_ELDER_GUARDIAN_FLOP - org.bukkit.Sound
 
ENTITY_ELDER_GUARDIAN_HURT - org.bukkit.Sound
 
ENTITY_ELDER_GUARDIAN_HURT_LAND - org.bukkit.Sound
 
ENTITY_ENDER_DRAGON_AMBIENT - org.bukkit.Sound
 
ENTITY_ENDER_DRAGON_DEATH - org.bukkit.Sound
 
ENTITY_ENDER_DRAGON_FLAP - org.bukkit.Sound
 
ENTITY_ENDER_DRAGON_GROWL - org.bukkit.Sound
 
ENTITY_ENDER_DRAGON_HURT - org.bukkit.Sound
 
ENTITY_ENDER_DRAGON_SHOOT - org.bukkit.Sound
 
ENTITY_ENDER_EYE_DEATH - org.bukkit.Sound
 
ENTITY_ENDER_EYE_LAUNCH - org.bukkit.Sound
 
ENTITY_ENDER_PEARL_THROW - org.bukkit.Sound
 
ENTITY_ENDERMAN_AMBIENT - org.bukkit.Sound
 
ENTITY_ENDERMAN_DEATH - org.bukkit.Sound
 
ENTITY_ENDERMAN_HURT - org.bukkit.Sound
 
ENTITY_ENDERMAN_SCREAM - org.bukkit.Sound
 
ENTITY_ENDERMAN_STARE - org.bukkit.Sound
 
ENTITY_ENDERMAN_TELEPORT - org.bukkit.Sound
 
ENTITY_ENDERMITE_AMBIENT - org.bukkit.Sound
 
ENTITY_ENDERMITE_DEATH - org.bukkit.Sound
 
ENTITY_ENDERMITE_HURT - org.bukkit.Sound
 
ENTITY_ENDERMITE_STEP - org.bukkit.Sound
 
ENTITY_EVOKER_AMBIENT - org.bukkit.Sound
 
ENTITY_EVOKER_CAST_SPELL - org.bukkit.Sound
 
ENTITY_EVOKER_CELEBRATE - org.bukkit.Sound
 
ENTITY_EVOKER_DEATH - org.bukkit.Sound
 
ENTITY_EVOKER_FANGS_ATTACK - org.bukkit.Sound
 
ENTITY_EVOKER_HURT - org.bukkit.Sound
 
ENTITY_EVOKER_PREPARE_ATTACK - org.bukkit.Sound
 
ENTITY_EVOKER_PREPARE_SUMMON - org.bukkit.Sound
 
ENTITY_EVOKER_PREPARE_WOLOLO - org.bukkit.Sound
 
ENTITY_EXPERIENCE_BOTTLE_THROW - org.bukkit.Sound
 
ENTITY_EXPERIENCE_ORB_PICKUP - org.bukkit.Sound
 
ENTITY_EXPLOSION - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused by being in the area when an entity, such as a Creeper, explodes.
ENTITY_FIREWORK_ROCKET_BLAST - org.bukkit.Sound
 
ENTITY_FIREWORK_ROCKET_BLAST_FAR - org.bukkit.Sound
 
ENTITY_FIREWORK_ROCKET_LARGE_BLAST - org.bukkit.Sound
 
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR - org.bukkit.Sound
 
ENTITY_FIREWORK_ROCKET_LAUNCH - org.bukkit.Sound
 
ENTITY_FIREWORK_ROCKET_SHOOT - org.bukkit.Sound
 
ENTITY_FIREWORK_ROCKET_TWINKLE - org.bukkit.Sound
 
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR - org.bukkit.Sound
 
ENTITY_FISH_SWIM - org.bukkit.Sound
 
ENTITY_FISHING_BOBBER_RETRIEVE - org.bukkit.Sound
 
ENTITY_FISHING_BOBBER_SPLASH - org.bukkit.Sound
 
ENTITY_FISHING_BOBBER_THROW - org.bukkit.Sound
 
ENTITY_FOX_AGGRO - org.bukkit.Sound
 
ENTITY_FOX_AMBIENT - org.bukkit.Sound
 
ENTITY_FOX_BITE - org.bukkit.Sound
 
ENTITY_FOX_DEATH - org.bukkit.Sound
 
ENTITY_FOX_EAT - org.bukkit.Sound
 
ENTITY_FOX_HURT - org.bukkit.Sound
 
ENTITY_FOX_SCREECH - org.bukkit.Sound
 
ENTITY_FOX_SLEEP - org.bukkit.Sound
 
ENTITY_FOX_SNIFF - org.bukkit.Sound
 
ENTITY_FOX_SPIT - org.bukkit.Sound
 
ENTITY_FOX_TELEPORT - org.bukkit.Sound
 
ENTITY_GENERIC_BIG_FALL - org.bukkit.Sound
 
ENTITY_GENERIC_BURN - org.bukkit.Sound
 
ENTITY_GENERIC_DEATH - org.bukkit.Sound
 
ENTITY_GENERIC_DRINK - org.bukkit.Sound
 
ENTITY_GENERIC_EAT - org.bukkit.Sound
 
ENTITY_GENERIC_EXPLODE - org.bukkit.Sound
 
ENTITY_GENERIC_EXTINGUISH_FIRE - org.bukkit.Sound
 
ENTITY_GENERIC_HURT - org.bukkit.Sound
 
ENTITY_GENERIC_SMALL_FALL - org.bukkit.Sound
 
ENTITY_GENERIC_SPLASH - org.bukkit.Sound
 
ENTITY_GENERIC_SWIM - org.bukkit.Sound
 
ENTITY_GHAST_AMBIENT - org.bukkit.Sound
 
ENTITY_GHAST_DEATH - org.bukkit.Sound
 
ENTITY_GHAST_HURT - org.bukkit.Sound
 
ENTITY_GHAST_SCREAM - org.bukkit.Sound
 
ENTITY_GHAST_SHOOT - org.bukkit.Sound
 
ENTITY_GHAST_WARN - org.bukkit.Sound
 
ENTITY_GUARDIAN_AMBIENT - org.bukkit.Sound
 
ENTITY_GUARDIAN_AMBIENT_LAND - org.bukkit.Sound
 
ENTITY_GUARDIAN_ATTACK - org.bukkit.Sound
 
ENTITY_GUARDIAN_DEATH - org.bukkit.Sound
 
ENTITY_GUARDIAN_DEATH_LAND - org.bukkit.Sound
 
ENTITY_GUARDIAN_FLOP - org.bukkit.Sound
 
ENTITY_GUARDIAN_HURT - org.bukkit.Sound
 
ENTITY_GUARDIAN_HURT_LAND - org.bukkit.Sound
 
ENTITY_HOGLIN_AMBIENT - org.bukkit.Sound
 
ENTITY_HOGLIN_ANGRY - org.bukkit.Sound
 
ENTITY_HOGLIN_ATTACK - org.bukkit.Sound
 
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED - org.bukkit.Sound
 
ENTITY_HOGLIN_DEATH - org.bukkit.Sound
 
ENTITY_HOGLIN_HURT - org.bukkit.Sound
 
ENTITY_HOGLIN_RETREAT - org.bukkit.Sound
 
ENTITY_HOGLIN_STEP - org.bukkit.Sound
 
ENTITY_HORSE_AMBIENT - org.bukkit.Sound
 
ENTITY_HORSE_ANGRY - org.bukkit.Sound
 
ENTITY_HORSE_ARMOR - org.bukkit.Sound
 
ENTITY_HORSE_BREATHE - org.bukkit.Sound
 
ENTITY_HORSE_DEATH - org.bukkit.Sound
 
ENTITY_HORSE_EAT - org.bukkit.Sound
 
ENTITY_HORSE_GALLOP - org.bukkit.Sound
 
ENTITY_HORSE_HURT - org.bukkit.Sound
 
ENTITY_HORSE_JUMP - org.bukkit.Sound
 
ENTITY_HORSE_LAND - org.bukkit.Sound
 
ENTITY_HORSE_SADDLE - org.bukkit.Sound
 
ENTITY_HORSE_STEP - org.bukkit.Sound
 
ENTITY_HORSE_STEP_WOOD - org.bukkit.Sound
 
ENTITY_HOSTILE_BIG_FALL - org.bukkit.Sound
 
ENTITY_HOSTILE_DEATH - org.bukkit.Sound
 
ENTITY_HOSTILE_HURT - org.bukkit.Sound
 
ENTITY_HOSTILE_SMALL_FALL - org.bukkit.Sound
 
ENTITY_HOSTILE_SPLASH - org.bukkit.Sound
 
ENTITY_HOSTILE_SWIM - org.bukkit.Sound
 
ENTITY_HUSK_AMBIENT - org.bukkit.Sound
 
ENTITY_HUSK_CONVERTED_TO_ZOMBIE - org.bukkit.Sound
 
ENTITY_HUSK_DEATH - org.bukkit.Sound
 
ENTITY_HUSK_HURT - org.bukkit.Sound
 
ENTITY_HUSK_STEP - org.bukkit.Sound
 
ENTITY_ILLUSIONER_AMBIENT - org.bukkit.Sound
 
ENTITY_ILLUSIONER_CAST_SPELL - org.bukkit.Sound
 
ENTITY_ILLUSIONER_DEATH - org.bukkit.Sound
 
ENTITY_ILLUSIONER_HURT - org.bukkit.Sound
 
ENTITY_ILLUSIONER_MIRROR_MOVE - org.bukkit.Sound
 
ENTITY_ILLUSIONER_PREPARE_BLINDNESS - org.bukkit.Sound
 
ENTITY_ILLUSIONER_PREPARE_MIRROR - org.bukkit.Sound
 
ENTITY_IRON_GOLEM_ATTACK - org.bukkit.Sound
 
ENTITY_IRON_GOLEM_DAMAGE - org.bukkit.Sound
 
ENTITY_IRON_GOLEM_DEATH - org.bukkit.Sound
 
ENTITY_IRON_GOLEM_HURT - org.bukkit.Sound
 
ENTITY_IRON_GOLEM_REPAIR - org.bukkit.Sound
 
ENTITY_IRON_GOLEM_STEP - org.bukkit.Sound
 
ENTITY_ITEM_BREAK - org.bukkit.Sound
 
ENTITY_ITEM_FRAME_ADD_ITEM - org.bukkit.Sound
 
ENTITY_ITEM_FRAME_BREAK - org.bukkit.Sound
 
ENTITY_ITEM_FRAME_PLACE - org.bukkit.Sound
 
ENTITY_ITEM_FRAME_REMOVE_ITEM - org.bukkit.Sound
 
ENTITY_ITEM_FRAME_ROTATE_ITEM - org.bukkit.Sound
 
ENTITY_ITEM_PICKUP - org.bukkit.Sound
 
ENTITY_KILLED_BY - org.bukkit.Statistic
 
ENTITY_LEASH_KNOT_BREAK - org.bukkit.Sound
 
ENTITY_LEASH_KNOT_PLACE - org.bukkit.Sound
 
ENTITY_LIGHTNING_BOLT_IMPACT - org.bukkit.Sound
 
ENTITY_LIGHTNING_BOLT_THUNDER - org.bukkit.Sound
 
ENTITY_LINGERING_POTION_THROW - org.bukkit.Sound
 
ENTITY_LLAMA_AMBIENT - org.bukkit.Sound
 
ENTITY_LLAMA_ANGRY - org.bukkit.Sound
 
ENTITY_LLAMA_CHEST - org.bukkit.Sound
 
ENTITY_LLAMA_DEATH - org.bukkit.Sound
 
ENTITY_LLAMA_EAT - org.bukkit.Sound
 
ENTITY_LLAMA_HURT - org.bukkit.Sound
 
ENTITY_LLAMA_SPIT - org.bukkit.Sound
 
ENTITY_LLAMA_STEP - org.bukkit.Sound
 
ENTITY_LLAMA_SWAG - org.bukkit.Sound
 
ENTITY_MAGMA_CUBE_DEATH - org.bukkit.Sound
 
ENTITY_MAGMA_CUBE_DEATH_SMALL - org.bukkit.Sound
 
ENTITY_MAGMA_CUBE_HURT - org.bukkit.Sound
 
ENTITY_MAGMA_CUBE_HURT_SMALL - org.bukkit.Sound
 
ENTITY_MAGMA_CUBE_JUMP - org.bukkit.Sound
 
ENTITY_MAGMA_CUBE_SQUISH - org.bukkit.Sound
 
ENTITY_MAGMA_CUBE_SQUISH_SMALL - org.bukkit.Sound
 
ENTITY_MINECART_INSIDE - org.bukkit.Sound
 
ENTITY_MINECART_RIDING - org.bukkit.Sound
 
ENTITY_MOOSHROOM_CONVERT - org.bukkit.Sound
 
ENTITY_MOOSHROOM_EAT - org.bukkit.Sound
 
ENTITY_MOOSHROOM_MILK - org.bukkit.Sound
 
ENTITY_MOOSHROOM_SHEAR - org.bukkit.Sound
 
ENTITY_MOOSHROOM_SUSPICIOUS_MILK - org.bukkit.Sound
 
ENTITY_MULE_AMBIENT - org.bukkit.Sound
 
ENTITY_MULE_ANGRY - org.bukkit.Sound
 
ENTITY_MULE_CHEST - org.bukkit.Sound
 
ENTITY_MULE_DEATH - org.bukkit.Sound
 
ENTITY_MULE_EAT - org.bukkit.Sound
 
ENTITY_MULE_HURT - org.bukkit.Sound
 
ENTITY_OCELOT_AMBIENT - org.bukkit.Sound
 
ENTITY_OCELOT_DEATH - org.bukkit.Sound
 
ENTITY_OCELOT_HURT - org.bukkit.Sound
 
ENTITY_PAINTING_BREAK - org.bukkit.Sound
 
ENTITY_PAINTING_PLACE - org.bukkit.Sound
 
ENTITY_PANDA_AGGRESSIVE_AMBIENT - org.bukkit.Sound
 
ENTITY_PANDA_AMBIENT - org.bukkit.Sound
 
ENTITY_PANDA_BITE - org.bukkit.Sound
 
ENTITY_PANDA_CANT_BREED - org.bukkit.Sound
 
ENTITY_PANDA_DEATH - org.bukkit.Sound
 
ENTITY_PANDA_EAT - org.bukkit.Sound
 
ENTITY_PANDA_HURT - org.bukkit.Sound
 
ENTITY_PANDA_PRE_SNEEZE - org.bukkit.Sound
 
ENTITY_PANDA_SNEEZE - org.bukkit.Sound
 
ENTITY_PANDA_STEP - org.bukkit.Sound
 
ENTITY_PANDA_WORRIED_AMBIENT - org.bukkit.Sound
 
ENTITY_PARROT_AMBIENT - org.bukkit.Sound
 
ENTITY_PARROT_DEATH - org.bukkit.Sound
 
ENTITY_PARROT_EAT - org.bukkit.Sound
 
ENTITY_PARROT_FLY - org.bukkit.Sound
 
ENTITY_PARROT_HURT - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_BLAZE - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_CREEPER - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_DROWNED - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_ENDER_DRAGON - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_ENDERMITE - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_EVOKER - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_GHAST - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_GUARDIAN - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_HOGLIN - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_HUSK - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_ILLUSIONER - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_MAGMA_CUBE - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_PHANTOM - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_PIGLIN - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_PIGLIN_BRUTE - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_PILLAGER - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_RAVAGER - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_SHULKER - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_SILVERFISH - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_SKELETON - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_SLIME - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_SPIDER - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_STRAY - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_VEX - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_VINDICATOR - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_WITCH - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_WITHER - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_WITHER_SKELETON - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_ZOGLIN - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_ZOMBIE - org.bukkit.Sound
 
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER - org.bukkit.Sound
 
ENTITY_PARROT_STEP - org.bukkit.Sound
 
ENTITY_PHANTOM_AMBIENT - org.bukkit.Sound
 
ENTITY_PHANTOM_BITE - org.bukkit.Sound
 
ENTITY_PHANTOM_DEATH - org.bukkit.Sound
 
ENTITY_PHANTOM_FLAP - org.bukkit.Sound
 
ENTITY_PHANTOM_HURT - org.bukkit.Sound
 
ENTITY_PHANTOM_SWOOP - org.bukkit.Sound
 
ENTITY_PIG_AMBIENT - org.bukkit.Sound
 
ENTITY_PIG_DEATH - org.bukkit.Sound
 
ENTITY_PIG_HURT - org.bukkit.Sound
 
ENTITY_PIG_SADDLE - org.bukkit.Sound
 
ENTITY_PIG_STEP - org.bukkit.Sound
 
ENTITY_PIGLIN_ADMIRING_ITEM - org.bukkit.Sound
 
ENTITY_PIGLIN_AMBIENT - org.bukkit.Sound
 
ENTITY_PIGLIN_ANGRY - org.bukkit.Sound
 
ENTITY_PIGLIN_BRUTE_AMBIENT - org.bukkit.Sound
 
ENTITY_PIGLIN_BRUTE_ANGRY - org.bukkit.Sound
 
ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED - org.bukkit.Sound
 
ENTITY_PIGLIN_BRUTE_DEATH - org.bukkit.Sound
 
ENTITY_PIGLIN_BRUTE_HURT - org.bukkit.Sound
 
ENTITY_PIGLIN_BRUTE_STEP - org.bukkit.Sound
 
ENTITY_PIGLIN_CELEBRATE - org.bukkit.Sound
 
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED - org.bukkit.Sound
 
ENTITY_PIGLIN_DEATH - org.bukkit.Sound
 
ENTITY_PIGLIN_HURT - org.bukkit.Sound
 
ENTITY_PIGLIN_JEALOUS - org.bukkit.Sound
 
ENTITY_PIGLIN_RETREAT - org.bukkit.Sound
 
ENTITY_PIGLIN_STEP - org.bukkit.Sound
 
ENTITY_PILLAGER_AMBIENT - org.bukkit.Sound
 
ENTITY_PILLAGER_CELEBRATE - org.bukkit.Sound
 
ENTITY_PILLAGER_DEATH - org.bukkit.Sound
 
ENTITY_PILLAGER_HURT - org.bukkit.Sound
 
ENTITY_PLAYER_ATTACK_CRIT - org.bukkit.Sound
 
ENTITY_PLAYER_ATTACK_KNOCKBACK - org.bukkit.Sound
 
ENTITY_PLAYER_ATTACK_NODAMAGE - org.bukkit.Sound
 
ENTITY_PLAYER_ATTACK_STRONG - org.bukkit.Sound
 
ENTITY_PLAYER_ATTACK_SWEEP - org.bukkit.Sound
 
ENTITY_PLAYER_ATTACK_WEAK - org.bukkit.Sound
 
ENTITY_PLAYER_BIG_FALL - org.bukkit.Sound
 
ENTITY_PLAYER_BREATH - org.bukkit.Sound
 
ENTITY_PLAYER_BURP - org.bukkit.Sound
 
ENTITY_PLAYER_DEATH - org.bukkit.Sound
 
ENTITY_PLAYER_HURT - org.bukkit.Sound
 
ENTITY_PLAYER_HURT_DROWN - org.bukkit.Sound
 
ENTITY_PLAYER_HURT_ON_FIRE - org.bukkit.Sound
 
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH - org.bukkit.Sound
 
ENTITY_PLAYER_LEVELUP - org.bukkit.Sound
 
ENTITY_PLAYER_SMALL_FALL - org.bukkit.Sound
 
ENTITY_PLAYER_SPLASH - org.bukkit.Sound
 
ENTITY_PLAYER_SPLASH_HIGH_SPEED - org.bukkit.Sound
 
ENTITY_PLAYER_SWIM - org.bukkit.Sound
 
ENTITY_POLAR_BEAR_AMBIENT - org.bukkit.Sound
 
ENTITY_POLAR_BEAR_AMBIENT_BABY - org.bukkit.Sound
 
ENTITY_POLAR_BEAR_DEATH - org.bukkit.Sound
 
ENTITY_POLAR_BEAR_HURT - org.bukkit.Sound
 
ENTITY_POLAR_BEAR_STEP - org.bukkit.Sound
 
ENTITY_POLAR_BEAR_WARNING - org.bukkit.Sound
 
ENTITY_POOF - org.bukkit.EntityEffect
Silverfish entering block, spawner spawning.
ENTITY_PUFFER_FISH_AMBIENT - org.bukkit.Sound
 
ENTITY_PUFFER_FISH_BLOW_OUT - org.bukkit.Sound
 
ENTITY_PUFFER_FISH_BLOW_UP - org.bukkit.Sound
 
ENTITY_PUFFER_FISH_DEATH - org.bukkit.Sound
 
ENTITY_PUFFER_FISH_FLOP - org.bukkit.Sound
 
ENTITY_PUFFER_FISH_HURT - org.bukkit.Sound
 
ENTITY_PUFFER_FISH_STING - org.bukkit.Sound
 
ENTITY_RABBIT_AMBIENT - org.bukkit.Sound
 
ENTITY_RABBIT_ATTACK - org.bukkit.Sound
 
ENTITY_RABBIT_DEATH - org.bukkit.Sound
 
ENTITY_RABBIT_HURT - org.bukkit.Sound
 
ENTITY_RABBIT_JUMP - org.bukkit.Sound
 
ENTITY_RAVAGER_AMBIENT - org.bukkit.Sound
 
ENTITY_RAVAGER_ATTACK - org.bukkit.Sound
 
ENTITY_RAVAGER_CELEBRATE - org.bukkit.Sound
 
ENTITY_RAVAGER_DEATH - org.bukkit.Sound
 
ENTITY_RAVAGER_HURT - org.bukkit.Sound
 
ENTITY_RAVAGER_ROAR - org.bukkit.Sound
 
ENTITY_RAVAGER_STEP - org.bukkit.Sound
 
ENTITY_RAVAGER_STUNNED - org.bukkit.Sound
 
ENTITY_SALMON_AMBIENT - org.bukkit.Sound
 
ENTITY_SALMON_DEATH - org.bukkit.Sound
 
ENTITY_SALMON_FLOP - org.bukkit.Sound
 
ENTITY_SALMON_HURT - org.bukkit.Sound
 
ENTITY_SHEEP_AMBIENT - org.bukkit.Sound
 
ENTITY_SHEEP_DEATH - org.bukkit.Sound
 
ENTITY_SHEEP_HURT - org.bukkit.Sound
 
ENTITY_SHEEP_SHEAR - org.bukkit.Sound
 
ENTITY_SHEEP_STEP - org.bukkit.Sound
 
ENTITY_SHULKER_AMBIENT - org.bukkit.Sound
 
ENTITY_SHULKER_BULLET_HIT - org.bukkit.Sound
 
ENTITY_SHULKER_BULLET_HURT - org.bukkit.Sound
 
ENTITY_SHULKER_CLOSE - org.bukkit.Sound
 
ENTITY_SHULKER_DEATH - org.bukkit.Sound
 
ENTITY_SHULKER_HURT - org.bukkit.Sound
 
ENTITY_SHULKER_HURT_CLOSED - org.bukkit.Sound
 
ENTITY_SHULKER_OPEN - org.bukkit.Sound
 
ENTITY_SHULKER_SHOOT - org.bukkit.Sound
 
ENTITY_SHULKER_TELEPORT - org.bukkit.Sound
 
ENTITY_SILVERFISH_AMBIENT - org.bukkit.Sound
 
ENTITY_SILVERFISH_DEATH - org.bukkit.Sound
 
ENTITY_SILVERFISH_HURT - org.bukkit.Sound
 
ENTITY_SILVERFISH_STEP - org.bukkit.Sound
 
ENTITY_SKELETON_AMBIENT - org.bukkit.Sound
 
ENTITY_SKELETON_DEATH - org.bukkit.Sound
 
ENTITY_SKELETON_HORSE_AMBIENT - org.bukkit.Sound
 
ENTITY_SKELETON_HORSE_AMBIENT_WATER - org.bukkit.Sound
 
ENTITY_SKELETON_HORSE_DEATH - org.bukkit.Sound
 
ENTITY_SKELETON_HORSE_GALLOP_WATER - org.bukkit.Sound
 
ENTITY_SKELETON_HORSE_HURT - org.bukkit.Sound
 
ENTITY_SKELETON_HORSE_JUMP_WATER - org.bukkit.Sound
 
ENTITY_SKELETON_HORSE_STEP_WATER - org.bukkit.Sound
 
ENTITY_SKELETON_HORSE_SWIM - org.bukkit.Sound
 
ENTITY_SKELETON_HURT - org.bukkit.Sound
 
ENTITY_SKELETON_SHOOT - org.bukkit.Sound
 
ENTITY_SKELETON_STEP - org.bukkit.Sound
 
ENTITY_SLIME_ATTACK - org.bukkit.Sound
 
ENTITY_SLIME_DEATH - org.bukkit.Sound
 
ENTITY_SLIME_DEATH_SMALL - org.bukkit.Sound
 
ENTITY_SLIME_HURT - org.bukkit.Sound
 
ENTITY_SLIME_HURT_SMALL - org.bukkit.Sound
 
ENTITY_SLIME_JUMP - org.bukkit.Sound
 
ENTITY_SLIME_JUMP_SMALL - org.bukkit.Sound
 
ENTITY_SLIME_SQUISH - org.bukkit.Sound
 
ENTITY_SLIME_SQUISH_SMALL - org.bukkit.Sound
 
ENTITY_SNOW_GOLEM_AMBIENT - org.bukkit.Sound
 
ENTITY_SNOW_GOLEM_DEATH - org.bukkit.Sound
 
ENTITY_SNOW_GOLEM_HURT - org.bukkit.Sound
 
ENTITY_SNOW_GOLEM_SHEAR - org.bukkit.Sound
 
ENTITY_SNOW_GOLEM_SHOOT - org.bukkit.Sound
 
ENTITY_SNOWBALL_THROW - org.bukkit.Sound
 
ENTITY_SPIDER_AMBIENT - org.bukkit.Sound
 
ENTITY_SPIDER_DEATH - org.bukkit.Sound
 
ENTITY_SPIDER_HURT - org.bukkit.Sound
 
ENTITY_SPIDER_STEP - org.bukkit.Sound
 
ENTITY_SPLASH_POTION_BREAK - org.bukkit.Sound
 
ENTITY_SPLASH_POTION_THROW - org.bukkit.Sound
 
ENTITY_SQUID_AMBIENT - org.bukkit.Sound
 
ENTITY_SQUID_DEATH - org.bukkit.Sound
 
ENTITY_SQUID_HURT - org.bukkit.Sound
 
ENTITY_SQUID_SQUIRT - org.bukkit.Sound
 
ENTITY_STRAY_AMBIENT - org.bukkit.Sound
 
ENTITY_STRAY_DEATH - org.bukkit.Sound
 
ENTITY_STRAY_HURT - org.bukkit.Sound
 
ENTITY_STRAY_STEP - org.bukkit.Sound
 
ENTITY_STRIDER_AMBIENT - org.bukkit.Sound
 
ENTITY_STRIDER_DEATH - org.bukkit.Sound
 
ENTITY_STRIDER_EAT - org.bukkit.Sound
 
ENTITY_STRIDER_HAPPY - org.bukkit.Sound
 
ENTITY_STRIDER_HURT - org.bukkit.Sound
 
ENTITY_STRIDER_RETREAT - org.bukkit.Sound
 
ENTITY_STRIDER_SADDLE - org.bukkit.Sound
 
ENTITY_STRIDER_STEP - org.bukkit.Sound
 
ENTITY_STRIDER_STEP_LAVA - org.bukkit.Sound
 
ENTITY_SWEEP_ATTACK - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused when an entity attacks another entity in a sweep attack.
ENTITY_TNT_PRIMED - org.bukkit.Sound
 
ENTITY_TROPICAL_FISH_AMBIENT - org.bukkit.Sound
 
ENTITY_TROPICAL_FISH_DEATH - org.bukkit.Sound
 
ENTITY_TROPICAL_FISH_FLOP - org.bukkit.Sound
 
ENTITY_TROPICAL_FISH_HURT - org.bukkit.Sound
 
ENTITY_TURTLE_AMBIENT_LAND - org.bukkit.Sound
 
ENTITY_TURTLE_DEATH - org.bukkit.Sound
 
ENTITY_TURTLE_DEATH_BABY - org.bukkit.Sound
 
ENTITY_TURTLE_EGG_BREAK - org.bukkit.Sound
 
ENTITY_TURTLE_EGG_CRACK - org.bukkit.Sound
 
ENTITY_TURTLE_EGG_HATCH - org.bukkit.Sound
 
ENTITY_TURTLE_HURT - org.bukkit.Sound
 
ENTITY_TURTLE_HURT_BABY - org.bukkit.Sound
 
ENTITY_TURTLE_LAY_EGG - org.bukkit.Sound
 
ENTITY_TURTLE_SHAMBLE - org.bukkit.Sound
 
ENTITY_TURTLE_SHAMBLE_BABY - org.bukkit.Sound
 
ENTITY_TURTLE_SWIM - org.bukkit.Sound
 
ENTITY_TYPE - Static variable in interface org.bukkit.Registry
Server entity types.
ENTITY_VEX_AMBIENT - org.bukkit.Sound
 
ENTITY_VEX_CHARGE - org.bukkit.Sound
 
ENTITY_VEX_DEATH - org.bukkit.Sound
 
ENTITY_VEX_HURT - org.bukkit.Sound
 
ENTITY_VILLAGER_AMBIENT - org.bukkit.Sound
 
ENTITY_VILLAGER_CELEBRATE - org.bukkit.Sound
 
ENTITY_VILLAGER_DEATH - org.bukkit.Sound
 
ENTITY_VILLAGER_HURT - org.bukkit.Sound
 
ENTITY_VILLAGER_NO - org.bukkit.Sound
 
ENTITY_VILLAGER_TRADE - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_ARMORER - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_BUTCHER - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_CARTOGRAPHER - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_CLERIC - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_FARMER - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_FISHERMAN - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_FLETCHER - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_LEATHERWORKER - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_LIBRARIAN - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_MASON - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_SHEPHERD - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_TOOLSMITH - org.bukkit.Sound
 
ENTITY_VILLAGER_WORK_WEAPONSMITH - org.bukkit.Sound
 
ENTITY_VILLAGER_YES - org.bukkit.Sound
 
ENTITY_VINDICATOR_AMBIENT - org.bukkit.Sound
 
ENTITY_VINDICATOR_CELEBRATE - org.bukkit.Sound
 
ENTITY_VINDICATOR_DEATH - org.bukkit.Sound
 
ENTITY_VINDICATOR_HURT - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_AMBIENT - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_DEATH - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_DISAPPEARED - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_DRINK_MILK - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_DRINK_POTION - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_HURT - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_NO - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_REAPPEARED - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_TRADE - org.bukkit.Sound
 
ENTITY_WANDERING_TRADER_YES - org.bukkit.Sound
 
ENTITY_WITCH_AMBIENT - org.bukkit.Sound
 
ENTITY_WITCH_CELEBRATE - org.bukkit.Sound
 
ENTITY_WITCH_DEATH - org.bukkit.Sound
 
ENTITY_WITCH_DRINK - org.bukkit.Sound
 
ENTITY_WITCH_HURT - org.bukkit.Sound
 
ENTITY_WITCH_THROW - org.bukkit.Sound
 
ENTITY_WITHER_AMBIENT - org.bukkit.Sound
 
ENTITY_WITHER_BREAK_BLOCK - org.bukkit.Sound
 
ENTITY_WITHER_DEATH - org.bukkit.Sound
 
ENTITY_WITHER_HURT - org.bukkit.Sound
 
ENTITY_WITHER_SHOOT - org.bukkit.Sound
 
ENTITY_WITHER_SKELETON_AMBIENT - org.bukkit.Sound
 
ENTITY_WITHER_SKELETON_DEATH - org.bukkit.Sound
 
ENTITY_WITHER_SKELETON_HURT - org.bukkit.Sound
 
ENTITY_WITHER_SKELETON_STEP - org.bukkit.Sound
 
ENTITY_WITHER_SPAWN - org.bukkit.Sound
 
ENTITY_WOLF_AMBIENT - org.bukkit.Sound
 
ENTITY_WOLF_DEATH - org.bukkit.Sound
 
ENTITY_WOLF_GROWL - org.bukkit.Sound
 
ENTITY_WOLF_HOWL - org.bukkit.Sound
 
ENTITY_WOLF_HURT - org.bukkit.Sound
 
ENTITY_WOLF_PANT - org.bukkit.Sound
 
ENTITY_WOLF_SHAKE - org.bukkit.Sound
 
ENTITY_WOLF_STEP - org.bukkit.Sound
 
ENTITY_WOLF_WHINE - org.bukkit.Sound
 
ENTITY_ZOGLIN_AMBIENT - org.bukkit.Sound
 
ENTITY_ZOGLIN_ANGRY - org.bukkit.Sound
 
ENTITY_ZOGLIN_ATTACK - org.bukkit.Sound
 
ENTITY_ZOGLIN_DEATH - org.bukkit.Sound
 
ENTITY_ZOGLIN_HURT - org.bukkit.Sound
 
ENTITY_ZOGLIN_STEP - org.bukkit.Sound
 
ENTITY_ZOMBIE_AMBIENT - org.bukkit.Sound
 
ENTITY_ZOMBIE_ATTACK_IRON_DOOR - org.bukkit.Sound
 
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR - org.bukkit.Sound
 
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR - org.bukkit.Sound
 
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED - org.bukkit.Sound
 
ENTITY_ZOMBIE_DEATH - org.bukkit.Sound
 
ENTITY_ZOMBIE_DESTROY_EGG - org.bukkit.Sound
 
ENTITY_ZOMBIE_HORSE_AMBIENT - org.bukkit.Sound
 
ENTITY_ZOMBIE_HORSE_DEATH - org.bukkit.Sound
 
ENTITY_ZOMBIE_HORSE_HURT - org.bukkit.Sound
 
ENTITY_ZOMBIE_HURT - org.bukkit.Sound
 
ENTITY_ZOMBIE_INFECT - org.bukkit.Sound
 
ENTITY_ZOMBIE_STEP - org.bukkit.Sound
 
ENTITY_ZOMBIE_VILLAGER_AMBIENT - org.bukkit.Sound
 
ENTITY_ZOMBIE_VILLAGER_CONVERTED - org.bukkit.Sound
 
ENTITY_ZOMBIE_VILLAGER_CURE - org.bukkit.Sound
 
ENTITY_ZOMBIE_VILLAGER_DEATH - org.bukkit.Sound
 
ENTITY_ZOMBIE_VILLAGER_HURT - org.bukkit.Sound
 
ENTITY_ZOMBIE_VILLAGER_STEP - org.bukkit.Sound
 
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT - org.bukkit.Sound
 
ENTITY_ZOMBIFIED_PIGLIN_ANGRY - org.bukkit.Sound
 
ENTITY_ZOMBIFIED_PIGLIN_DEATH - org.bukkit.Sound
 
ENTITY_ZOMBIFIED_PIGLIN_HURT - org.bukkit.Sound
 
Entity.Spigot - Class in org.bukkit.entity
 
EntityAirChangeEvent - Class in org.bukkit.event.entity
Called when the amount of air an entity has remaining changes.
EntityAirChangeEvent(Entity, int) - Constructor for class org.bukkit.event.entity.EntityAirChangeEvent
 
EntityBlockFormEvent - Class in org.bukkit.event.block
Called when a block is formed by entities.
EntityBlockFormEvent(Entity, Block, BlockState) - Constructor for class org.bukkit.event.block.EntityBlockFormEvent
 
EntityBlockStorage<T extends Entity> - Interface in org.bukkit.block
Represents a captured state of a block which stores entities.
EntityBreakDoorEvent - Class in org.bukkit.event.entity
Called when an Entity breaks a door
EntityBreakDoorEvent(LivingEntity, Block) - Constructor for class org.bukkit.event.entity.EntityBreakDoorEvent
 
EntityBreedEvent - Class in org.bukkit.event.entity
Called when one Entity breeds with another Entity.
EntityBreedEvent(LivingEntity, LivingEntity, LivingEntity, LivingEntity, ItemStack, int) - Constructor for class org.bukkit.event.entity.EntityBreedEvent
 
EntityCategory - Enum in org.bukkit.entity
A classification of entities which may behave differently than others or be affected uniquely by enchantments and potion effects among other things.
EntityChangeBlockEvent - Class in org.bukkit.event.entity
Called when any Entity changes a block and a more specific event is not available.
EntityChangeBlockEvent(Entity, Block, BlockData) - Constructor for class org.bukkit.event.entity.EntityChangeBlockEvent
 
EntityCombustByBlockEvent - Class in org.bukkit.event.entity
Called when a block causes an entity to combust.
EntityCombustByBlockEvent(Block, Entity, int) - Constructor for class org.bukkit.event.entity.EntityCombustByBlockEvent
 
EntityCombustByEntityEvent - Class in org.bukkit.event.entity
Called when an entity causes another entity to combust.
EntityCombustByEntityEvent(Entity, Entity, int) - Constructor for class org.bukkit.event.entity.EntityCombustByEntityEvent
 
EntityCombustEvent - Class in org.bukkit.event.entity
Called when an entity combusts.
EntityCombustEvent(Entity, int) - Constructor for class org.bukkit.event.entity.EntityCombustEvent
 
EntityCreatePortalEvent - Class in org.bukkit.event.entity
Deprecated.
EntityCreatePortalEvent(LivingEntity, List<BlockState>, PortalType) - Constructor for class org.bukkit.event.entity.EntityCreatePortalEvent
Deprecated.
 
EntityDamageByBlockEvent - Class in org.bukkit.event.entity
Called when an entity is damaged by a block
EntityDamageByBlockEvent(Block, Entity, EntityDamageEvent.DamageCause, double) - Constructor for class org.bukkit.event.entity.EntityDamageByBlockEvent
 
EntityDamageByBlockEvent(Block, Entity, EntityDamageEvent.DamageCause, Map<EntityDamageEvent.DamageModifier, Double>, Map<EntityDamageEvent.DamageModifier, ? extends Function<? super Double, Double>>) - Constructor for class org.bukkit.event.entity.EntityDamageByBlockEvent
 
EntityDamageByEntityEvent - Class in org.bukkit.event.entity
Called when an entity is damaged by an entity
EntityDamageByEntityEvent(Entity, Entity, EntityDamageEvent.DamageCause, double) - Constructor for class org.bukkit.event.entity.EntityDamageByEntityEvent
 
EntityDamageByEntityEvent(Entity, Entity, EntityDamageEvent.DamageCause, Map<EntityDamageEvent.DamageModifier, Double>, Map<EntityDamageEvent.DamageModifier, ? extends Function<? super Double, Double>>) - Constructor for class org.bukkit.event.entity.EntityDamageByEntityEvent
 
EntityDamageEvent - Class in org.bukkit.event.entity
Stores data for damage events
EntityDamageEvent(Entity, EntityDamageEvent.DamageCause, double) - Constructor for class org.bukkit.event.entity.EntityDamageEvent
 
EntityDamageEvent(Entity, EntityDamageEvent.DamageCause, Map<EntityDamageEvent.DamageModifier, Double>, Map<EntityDamageEvent.DamageModifier, ? extends Function<? super Double, Double>>) - Constructor for class org.bukkit.event.entity.EntityDamageEvent
 
EntityDamageEvent.DamageCause - Enum in org.bukkit.event.entity
An enum to specify the cause of the damage
EntityDamageEvent.DamageModifier - Enum in org.bukkit.event.entity
Deprecated.
This API is responsible for a large number of implementation problems and is in general unsustainable to maintain. It is likely to be removed very soon in a subsequent release. Please see https://www.spigotmc.org/threads/194446/ for more information.
EntityDeathEvent - Class in org.bukkit.event.entity
Thrown whenever a LivingEntity dies
EntityDeathEvent(LivingEntity, List<ItemStack>) - Constructor for class org.bukkit.event.entity.EntityDeathEvent
 
EntityDeathEvent(LivingEntity, List<ItemStack>, int) - Constructor for class org.bukkit.event.entity.EntityDeathEvent
 
EntityDismountEvent - Class in org.spigotmc.event.entity
Called when an entity stops riding another entity.
EntityDismountEvent(Entity, Entity) - Constructor for class org.spigotmc.event.entity.EntityDismountEvent
 
EntityDropItemEvent - Class in org.bukkit.event.entity
Thrown when an entity creates an item drop.
EntityDropItemEvent(Entity, Item) - Constructor for class org.bukkit.event.entity.EntityDropItemEvent
 
EntityEffect - Enum in org.bukkit
A list of all Effects that can happen to entities.
EntityEnterBlockEvent - Class in org.bukkit.event.entity
Called when an Entity enters a block and is stored in that block.
EntityEnterBlockEvent(Entity, Block) - Constructor for class org.bukkit.event.entity.EntityEnterBlockEvent
 
EntityEnterLoveModeEvent - Class in org.bukkit.event.entity
Called when an entity enters love mode.
EntityEnterLoveModeEvent(Animals, HumanEntity, int) - Constructor for class org.bukkit.event.entity.EntityEnterLoveModeEvent
 
EntityEquipment - Interface in org.bukkit.inventory
An interface to a creatures inventory
EntityEvent - Class in org.bukkit.event.entity
Represents an Entity-related event
EntityEvent(Entity) - Constructor for class org.bukkit.event.entity.EntityEvent
 
EntityExplodeEvent - Class in org.bukkit.event.entity
Called when an entity explodes
EntityExplodeEvent(Entity, Location, List<Block>, float) - Constructor for class org.bukkit.event.entity.EntityExplodeEvent
 
EntityInteractEvent - Class in org.bukkit.event.entity
Called when an entity interacts with an object
EntityInteractEvent(Entity, Block) - Constructor for class org.bukkit.event.entity.EntityInteractEvent
 
EntityMountEvent - Class in org.spigotmc.event.entity
Called when an entity attempts to ride another entity.
EntityMountEvent(Entity, Entity) - Constructor for class org.spigotmc.event.entity.EntityMountEvent
 
EntityPickupItemEvent - Class in org.bukkit.event.entity
Thrown when a entity picks an item up from the ground
EntityPickupItemEvent(LivingEntity, Item, int) - Constructor for class org.bukkit.event.entity.EntityPickupItemEvent
 
EntityPlaceEvent - Class in org.bukkit.event.entity
Deprecated.
draft API
EntityPlaceEvent(Entity, Player, Block, BlockFace) - Constructor for class org.bukkit.event.entity.EntityPlaceEvent
Deprecated.
 
EntityPortalEnterEvent - Class in org.bukkit.event.entity
Called when an entity comes into contact with a portal
EntityPortalEnterEvent(Entity, Location) - Constructor for class org.bukkit.event.entity.EntityPortalEnterEvent
 
EntityPortalEvent - Class in org.bukkit.event.entity
Called when a non-player entity is about to teleport because it is in contact with a portal.
EntityPortalEvent(Entity, Location, Location) - Constructor for class org.bukkit.event.entity.EntityPortalEvent
 
EntityPortalEvent(Entity, Location, Location, int) - Constructor for class org.bukkit.event.entity.EntityPortalEvent
 
EntityPortalExitEvent - Class in org.bukkit.event.entity
Called before an entity exits a portal.
EntityPortalExitEvent(Entity, Location, Location, Vector, Vector) - Constructor for class org.bukkit.event.entity.EntityPortalExitEvent
 
EntityPoseChangeEvent - Class in org.bukkit.event.entity
Called when an entity changes its pose.
EntityPoseChangeEvent(Entity, Pose) - Constructor for class org.bukkit.event.entity.EntityPoseChangeEvent
 
EntityPotionEffectEvent - Class in org.bukkit.event.entity
Called when a potion effect is modified on an entity.
EntityPotionEffectEvent(LivingEntity, PotionEffect, PotionEffect, EntityPotionEffectEvent.Cause, EntityPotionEffectEvent.Action, boolean) - Constructor for class org.bukkit.event.entity.EntityPotionEffectEvent
 
EntityPotionEffectEvent.Action - Enum in org.bukkit.event.entity
An enum to specify the action to be performed.
EntityPotionEffectEvent.Cause - Enum in org.bukkit.event.entity
An enum to specify the cause why an effect was changed.
EntityRegainHealthEvent - Class in org.bukkit.event.entity
Stores data for health-regain events
EntityRegainHealthEvent(Entity, double, EntityRegainHealthEvent.RegainReason) - Constructor for class org.bukkit.event.entity.EntityRegainHealthEvent
 
EntityRegainHealthEvent.RegainReason - Enum in org.bukkit.event.entity
An enum to specify the type of health regaining that is occurring
EntityResurrectEvent - Class in org.bukkit.event.entity
Called when an entity dies and may have the opportunity to be resurrected.
EntityResurrectEvent(LivingEntity) - Constructor for class org.bukkit.event.entity.EntityResurrectEvent
 
EntityShootBowEvent - Class in org.bukkit.event.entity
Called when a LivingEntity shoots a bow firing an arrow
EntityShootBowEvent(LivingEntity, ItemStack, ItemStack, Entity, EquipmentSlot, float, boolean) - Constructor for class org.bukkit.event.entity.EntityShootBowEvent
 
EntitySpawnEvent - Class in org.bukkit.event.entity
Called when an entity is spawned into a world.
EntitySpawnEvent(Entity) - Constructor for class org.bukkit.event.entity.EntitySpawnEvent
 
EntitySpellCastEvent - Class in org.bukkit.event.entity
Called when a Spellcaster casts a spell.
EntitySpellCastEvent(Spellcaster, Spellcaster.Spell) - Constructor for class org.bukkit.event.entity.EntitySpellCastEvent
 
EntityTameEvent - Class in org.bukkit.event.entity
Thrown when a LivingEntity is tamed
EntityTameEvent(LivingEntity, AnimalTamer) - Constructor for class org.bukkit.event.entity.EntityTameEvent
 
EntityTargetEvent - Class in org.bukkit.event.entity
Called when a creature targets or untargets another entity
EntityTargetEvent(Entity, Entity, EntityTargetEvent.TargetReason) - Constructor for class org.bukkit.event.entity.EntityTargetEvent
 
EntityTargetEvent.TargetReason - Enum in org.bukkit.event.entity
An enum to specify the reason for the targeting
EntityTargetLivingEntityEvent - Class in org.bukkit.event.entity
Called when an Entity targets a LivingEntity and can only target LivingEntity's.
EntityTargetLivingEntityEvent(Entity, LivingEntity, EntityTargetEvent.TargetReason) - Constructor for class org.bukkit.event.entity.EntityTargetLivingEntityEvent
 
EntityTeleportEvent - Class in org.bukkit.event.entity
Thrown when a non-player entity is teleported from one location to another.
EntityTeleportEvent(Entity, Location, Location) - Constructor for class org.bukkit.event.entity.EntityTeleportEvent
 
EntityToggleGlideEvent - Class in org.bukkit.event.entity
Sent when an entity's gliding status is toggled with an Elytra.
EntityToggleGlideEvent(LivingEntity, boolean) - Constructor for class org.bukkit.event.entity.EntityToggleGlideEvent
 
EntityToggleSwimEvent - Class in org.bukkit.event.entity
Sent when an entity's swimming status is toggled.
EntityToggleSwimEvent(LivingEntity, boolean) - Constructor for class org.bukkit.event.entity.EntityToggleSwimEvent
 
EntityTransformEvent - Class in org.bukkit.event.entity
Called when an entity is about to be replaced by another entity.
EntityTransformEvent(Entity, List<Entity>, EntityTransformEvent.TransformReason) - Constructor for class org.bukkit.event.entity.EntityTransformEvent
 
EntityTransformEvent.TransformReason - Enum in org.bukkit.event.entity
 
EntityType - Enum in org.bukkit.entity
 
EntityUnleashEvent - Class in org.bukkit.event.entity
Called immediately prior to an entity being unleashed.
EntityUnleashEvent(Entity, EntityUnleashEvent.UnleashReason) - Constructor for class org.bukkit.event.entity.EntityUnleashEvent
 
EntityUnleashEvent.UnleashReason - Enum in org.bukkit.event.entity
 
environment() - Method in class org.bukkit.WorldCreator
Gets the environment that will be used to create or load the world
environment(World.Environment) - Method in class org.bukkit.WorldCreator
Sets the environment that will be used to create or load the world
equals(Object) - Method in class org.bukkit.attribute.AttributeModifier
 
equals(Object) - Method in class org.bukkit.block.banner.Pattern
 
equals(Object) - Method in class org.bukkit.Color
 
equals(Object) - Method in class org.bukkit.enchantments.Enchantment
 
equals(Object) - Method in class org.bukkit.FireworkEffect
 
equals(Object) - Method in class org.bukkit.GameRule
 
equals(Object) - Method in class org.bukkit.inventory.ItemStack
 
equals(Object) - Method in class org.bukkit.inventory.RecipeChoice.ExactChoice
Deprecated.
 
equals(Object) - Method in class org.bukkit.inventory.RecipeChoice.MaterialChoice
 
equals(Object) - Method in class org.bukkit.Location
 
equals(Object) - Method in class org.bukkit.material.MaterialData
Deprecated.
 
equals(Object) - Method in class org.bukkit.NamespacedKey
 
equals(Object) - Method in class org.bukkit.Note
 
equals(Object) - Method in class org.bukkit.plugin.messaging.PluginMessageListenerRegistration
 
equals(Object) - Method in class org.bukkit.plugin.PluginBase
 
equals(Object) - Method in class org.bukkit.potion.Potion
Deprecated.
 
equals(Object) - Method in class org.bukkit.potion.PotionData
 
equals(Object) - Method in class org.bukkit.potion.PotionEffect
 
equals(Object) - Method in class org.bukkit.potion.PotionEffectType
 
equals(Object) - Method in class org.bukkit.StructureType
 
equals(Object) - Method in class org.bukkit.util.BlockVector
Checks if another object is equivalent.
equals(Object) - Method in class org.bukkit.util.BoundingBox
 
equals(Object) - Method in class org.bukkit.util.EulerAngle
 
equals(Object) - Method in class org.bukkit.util.RayTraceResult
 
equals(Object) - Method in class org.bukkit.util.Vector
Checks to see if two objects are equal.
equals(ItemMeta, ItemMeta) - Method in interface org.bukkit.inventory.ItemFactory
This method is used to compare two item meta data objects.
EquipmentSlot - Enum in org.bukkit.inventory
 
ERODED_BADLANDS - org.bukkit.block.Biome
 
EulerAngle - Class in org.bukkit.util
EulerAngle is used to represent 3 angles, one for each axis (x, y, z).
EulerAngle(double, double, double) - Constructor for class org.bukkit.util.EulerAngle
Creates a EularAngle with each axis set to the passed angle in radians
EVAPORATE - org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason
Evaporating due to biome dryness.
EVEN - org.bukkit.event.inventory.DragType
The cursor is split evenly across all selected slots, not to exceed the Material's max stack size, with the remainder going to the cursor.
Event - Class in org.bukkit.event
Represents an event.
Event() - Constructor for class org.bukkit.event.Event
The default constructor is defined for cleaner code.
Event(boolean) - Constructor for class org.bukkit.event.Event
This constructor is used to explicitly declare an event as synchronous or asynchronous.
EVENT_RAID_HORN - org.bukkit.Sound
 
Event.Result - Enum in org.bukkit.event
 
EventException - Exception in org.bukkit.event
 
EventException() - Constructor for exception org.bukkit.event.EventException
Constructs a new EventException
EventException(String) - Constructor for exception org.bukkit.event.EventException
Constructs a new EventException with the given message
EventException(Throwable) - Constructor for exception org.bukkit.event.EventException
Constructs a new EventException based on the given Exception
EventException(Throwable, String) - Constructor for exception org.bukkit.event.EventException
Constructs a new EventException with the given message
EventExecutor - Interface in org.bukkit.plugin
Interface which defines the class for event call backs to plugins
EventHandler - Annotation Type in org.bukkit.event
An annotation to mark methods as being event handler methods
EventPriority - Enum in org.bukkit.event
Represents an event's priority in execution
Evoker - Interface in org.bukkit.entity
Represents an Evoker "Illager".
EVOKER - org.bukkit.entity.EntityType
 
EVOKER - org.bukkit.loot.LootTables
 
EVOKER_FANGS - org.bukkit.entity.EntityType
 
EVOKER_SPAWN_EGG - org.bukkit.Material
 
Evoker.Spell - Enum in org.bukkit.entity
Deprecated.
future versions of Minecraft have additional spell casting entities.
EvokerFangs - Interface in org.bukkit.entity
Represents Evoker Fangs.
ExactChoice(List<ItemStack>) - Constructor for class org.bukkit.inventory.RecipeChoice.ExactChoice
Deprecated.
 
ExactChoice(ItemStack) - Constructor for class org.bukkit.inventory.RecipeChoice.ExactChoice
Deprecated.
 
ExactChoice(ItemStack...) - Constructor for class org.bukkit.inventory.RecipeChoice.ExactChoice
Deprecated.
 
ExactMatchConversationCanceller - Class in org.bukkit.conversations
An ExactMatchConversationCanceller cancels a conversation if the user enters an exact input string
ExactMatchConversationCanceller(String) - Constructor for class org.bukkit.conversations.ExactMatchConversationCanceller
Builds an ExactMatchConversationCanceller.
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.Command
Executes the command, returning its success
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.defaults.HelpCommand
 
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.defaults.PluginsCommand
 
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.defaults.ReloadCommand
 
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.defaults.TimingsCommand
 
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.defaults.VersionCommand
 
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.FormattedCommandAlias
 
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.MultipleCommandAlias
 
execute(CommandSender, String, String[]) - Method in class org.bukkit.command.PluginCommand
Executes the command, returning its success
execute(Listener, Event) - Method in interface org.bukkit.plugin.EventExecutor
 
executeSpigotTimings(CommandSender, String[]) - Method in class org.bukkit.command.defaults.TimingsCommand
 
expand(double) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box uniformly by the given value in all directions.
expand(double, double, double) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box uniformly by the given values in both positive and negative directions.
expand(double, double, double, double) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box in the specified direction.
expand(double, double, double, double, double, double) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box by the given values in the corresponding directions.
expand(BlockFace, double) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box in the direction specified by the given block face.
expand(Vector) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box uniformly by the given values in both positive and negative directions.
expand(Vector, double) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box in the specified direction.
expandDirectional(double, double, double) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box in the specified direction.
expandDirectional(Vector) - Method in class org.bukkit.util.BoundingBox
Expands this bounding box in the specified direction.
ExpBottleEvent - Class in org.bukkit.event.entity
Called when a ThrownExpBottle hits and releases experience.
ExpBottleEvent(ThrownExpBottle, int) - Constructor for class org.bukkit.event.entity.ExpBottleEvent
 
EXPERIENCE_BOTTLE - org.bukkit.Material
 
EXPERIENCE_ORB - org.bukkit.entity.EntityType
An experience orb.
ExperienceOrb - Interface in org.bukkit.entity
Represents an Experience Orb.
EXPIRATION - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When the effect was removed due to expiration.
explode() - Method in interface org.bukkit.entity.Creeper
Makes this Creeper explode instantly.
EXPLOSION - org.bukkit.event.block.BlockIgniteEvent.IgniteCause
Block ignition caused by explosion.
EXPLOSION - org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason
When eg an effect cloud is spawned as a result of a creeper exploding
EXPLOSION - org.bukkit.event.hanging.HangingBreakEvent.RemoveCause
Removed by an explosion
EXPLOSION_HUGE - org.bukkit.Particle
 
EXPLOSION_LARGE - org.bukkit.Particle
 
EXPLOSION_NORMAL - org.bukkit.Particle
 
ExplosionPrimeEvent - Class in org.bukkit.event.entity
Called when an entity has made a decision to explode.
ExplosionPrimeEvent(Entity, float, boolean) - Constructor for class org.bukkit.event.entity.ExplosionPrimeEvent
 
ExplosionPrimeEvent(Explosive) - Constructor for class org.bukkit.event.entity.ExplosionPrimeEvent
 
Explosive - Interface in org.bukkit.entity
A representation of an explosive entity
ExplosiveMinecart - Interface in org.bukkit.entity.minecart
Represents a Minecart with TNT inside it that can explode when triggered.
extend() - Method in class org.bukkit.potion.Potion
Deprecated.
Chain this to the constructor to extend the potion's duration.
ExtendedRails - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
ExtendedRails(Material) - Constructor for class org.bukkit.material.ExtendedRails
Deprecated.
 
ExtendedRails(Material, byte) - Constructor for class org.bukkit.material.ExtendedRails
Deprecated.
Magic value
EXTINGUISH - org.bukkit.Effect
Sound of fire being extinguished.
EXTINGUISH - org.bukkit.event.block.CauldronLevelChangeEvent.ChangeReason
Entity being extinguished.

F

F - org.bukkit.Note.Tone
 
F2 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
F3 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
F4 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
face - Variable in class org.bukkit.event.block.BlockFromToEvent
 
FaceAttachable - Interface in org.bukkit.block.data
'face' represents the face to which a lever or button is stuck.
FaceAttachable.AttachedFace - Enum in org.bukkit.block.data
The face to which a switch type block is stuck.
fade(double) - Static method in class org.bukkit.util.noise.NoiseGenerator
 
FAILED_ATTEMPT - org.bukkit.event.player.PlayerFishEvent.State
When a player fails to catch a bite while fishing usually due to poor timing.
FAILED_DOWNLOAD - org.bukkit.event.player.PlayerResourcePackStatusEvent.Status
The client accepted the pack, but download failed.
FALL - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused when an entity falls a distance greater than 3 blocks
FALL_DAMAGE - Static variable in class org.bukkit.GameRule
Whether fall damage is enabled or not.
FALL_FLYING - org.bukkit.entity.Pose
Entity is gliding.
FALL_ONE_CM - org.bukkit.Statistic
 
FALLING_BLOCK - org.bukkit.entity.EntityType
A block that is going to or is about to fall.
FALLING_BLOCK - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused by being hit by a falling block which deals damage
FALLING_DUST - org.bukkit.Particle
 
FALLING_HONEY - org.bukkit.Particle
 
FALLING_LAVA - org.bukkit.Particle
 
FALLING_NECTAR - org.bukkit.Particle
 
FALLING_OBSIDIAN_TEAR - org.bukkit.Particle
 
FALLING_WATER - org.bukkit.Particle
 
FallingBlock - Interface in org.bukkit.entity
Represents a falling block
FALSE - org.bukkit.permissions.PermissionDefault
 
FANGS - org.bukkit.entity.Evoker.Spell
Deprecated.
The spell that summons Fangs.
FANGS - org.bukkit.entity.Spellcaster.Spell
The spell that summons Fangs.
FAR - org.bukkit.map.MapView.Scale
 
FARMER - org.bukkit.entity.Villager.Profession
Farmer profession.
FARMER_GIFT - org.bukkit.loot.LootTables
 
Farmland - Interface in org.bukkit.block.data.type
The 'moisture' level of farmland indicates how close it is to a water source (if any).
FARMLAND - org.bukkit.Material
BlockData: Farmland
FARTHEST - org.bukkit.map.MapView.Scale
 
FAST_DIGGING - Static variable in class org.bukkit.potion.PotionEffectType
Increases dig speed.
FEATHER - org.bukkit.Material
 
FEET - org.bukkit.inventory.EquipmentSlot
 
Fence - Interface in org.bukkit.block.data.type
 
FENCE_GATE_CLOSE - org.bukkit.Effect
Sound of a door closing.
FENCE_GATE_TOGGLE - org.bukkit.Effect
Sound of a door opening.
FENCE_GATES - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all fence gates.
FENCES - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all fences.
FERMENTED_SPIDER_EYE - org.bukkit.Material
 
FERN - org.bukkit.Material
 
FERN_LIKE - org.bukkit.GrassSpecies
Represents the fern-looking grass species.
FIGHTERS - org.bukkit.Art
 
FileConfiguration - Class in org.bukkit.configuration.file
This is a base class for all File based implementations of Configuration
FileConfiguration() - Constructor for class org.bukkit.configuration.file.FileConfiguration
Creates an empty FileConfiguration with no default values.
FileConfiguration(Configuration) - Constructor for class org.bukkit.configuration.file.FileConfiguration
Creates an empty FileConfiguration using the specified Configuration as a source for all default values.
FileConfigurationOptions - Class in org.bukkit.configuration.file
Various settings for controlling the input and output of a FileConfiguration
FileConfigurationOptions(MemoryConfiguration) - Constructor for class org.bukkit.configuration.file.FileConfigurationOptions
 
FileUtil - Class in org.bukkit.util
Class containing file utilities
FileUtil() - Constructor for class org.bukkit.util.FileUtil
 
FILLED_MAP - org.bukkit.Material
 
fillInventory(Inventory, Random, LootContext) - Method in interface org.bukkit.loot.LootTable
Attempt to fill an inventory with this LootTable's loot.
findPossibleMatches(String) - Method in class org.bukkit.command.defaults.HelpCommand
 
FINISHED - org.bukkit.event.raid.RaidStopEvent.Reason
Finished the raid.
Fire - Interface in org.bukkit.block.data.type
md_5's mixtape.
FIRE - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused by direct exposure to fire
FIRE - org.bukkit.event.world.PortalCreateEvent.CreateReason
When the blocks inside a portal are created due to a portal frame being set on fire.
FIRE - org.bukkit.Material
BlockData: Fire
FIRE - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all fire blocks.
FIRE_ASPECT - Static variable in class org.bukkit.enchantments.Enchantment
When attacking a target, has a chance to set them on fire
FIRE_CHARGE - org.bukkit.Material
 
FIRE_CORAL - org.bukkit.Material
BlockData: Waterlogged
FIRE_CORAL_BLOCK - org.bukkit.Material
 
FIRE_CORAL_FAN - org.bukkit.Material
BlockData: Waterlogged
FIRE_CORAL_WALL_FAN - org.bukkit.Material
BlockData: CoralWallFan
FIRE_DAMAGE - Static variable in class org.bukkit.GameRule
Whether fire damage is enabled or not.
FIRE_RESISTANCE - org.bukkit.potion.PotionType
 
FIRE_RESISTANCE - Static variable in class org.bukkit.potion.PotionEffectType
Stops fire damage.
FIRE_TICK - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused due to burns caused by fire
Fireball - Interface in org.bukkit.entity
Represents a Fireball.
FIREBALL - org.bukkit.entity.EntityType
A flying large fireball, as thrown by a Ghast for example.
FIREBALL - org.bukkit.event.block.BlockIgniteEvent.IgniteCause
Block ignition caused by an entity using a fireball.
Firework - Interface in org.bukkit.entity
 
FIREWORK - org.bukkit.entity.EntityType
Internal representation of a Firework once it has been launched.
FIREWORK_EXPLODE - org.bukkit.EntityEffect
When a firework explodes.
FIREWORK_ROCKET - org.bukkit.Material
 
FIREWORK_SHOOT - org.bukkit.Effect
The sound played when launching a firework
FIREWORK_STAR - org.bukkit.Material
 
FireworkEffect - Class in org.bukkit
Represents a single firework effect.
FireworkEffect.Builder - Class in org.bukkit
This is a builder for FireworkEffects.
FireworkEffect.Type - Enum in org.bukkit
The type or shape of the effect.
FireworkEffectMeta - Interface in org.bukkit.inventory.meta
Represents a meta that can store a single FireworkEffect.
FireworkExplodeEvent - Class in org.bukkit.event.entity
Called when a firework explodes.
FireworkExplodeEvent(Firework) - Constructor for class org.bukkit.event.entity.FireworkExplodeEvent
 
FireworkMeta - Interface in org.bukkit.inventory.meta
Represents a Material.FIREWORK_ROCKET and its effects.
FIREWORKS_SPARK - org.bukkit.Particle
 
first(ItemStack) - Method in interface org.bukkit.inventory.Inventory
Returns the first slot in the inventory containing an ItemStack with the given stack.
first(Material) - Method in interface org.bukkit.inventory.Inventory
Finds the first slot in the inventory containing an ItemStack with the given material
firstEmpty() - Method in interface org.bukkit.inventory.Inventory
Returns the first empty Slot.
firstPrompt - Variable in class org.bukkit.conversations.ConversationFactory
 
Fish - Interface in org.bukkit.entity
Represents a fish entity.
FISH_CAUGHT - org.bukkit.Statistic
 
FISHERMAN - org.bukkit.entity.Villager.Profession
Fisherman profession.
FISHERMAN_GIFT - org.bukkit.loot.LootTables
 
FishHook - Interface in org.bukkit.entity
Represents a fishing hook.
FISHING - org.bukkit.event.player.PlayerFishEvent.State
When a player is fishing, ie casting the line out.
FISHING - org.bukkit.loot.LootTables
 
FISHING_FISH - org.bukkit.loot.LootTables
 
FISHING_HOOK - org.bukkit.entity.EntityType
A fishing line and bobber.
FISHING_JUNK - org.bukkit.loot.LootTables
 
FISHING_ROD - org.bukkit.enchantments.EnchantmentTarget
Allows the Enchantment to be placed on fishing rods.
FISHING_ROD - org.bukkit.Material
 
FISHING_TREASURE - org.bukkit.loot.LootTables
 
FixedMetadataValue - Class in org.bukkit.metadata
A FixedMetadataValue is a special case metadata item that contains the same value forever after initialization.
FixedMetadataValue(Plugin, Object) - Constructor for class org.bukkit.metadata.FixedMetadataValue
Initializes a FixedMetadataValue with an Object
fixedSet - Variable in class org.bukkit.conversations.FixedSetPrompt
 
FixedSetPrompt - Class in org.bukkit.conversations
FixedSetPrompt is the base class for any prompt that requires a fixed set response from the user.
FixedSetPrompt(String...) - Constructor for class org.bukkit.conversations.FixedSetPrompt
Creates a FixedSetPrompt from a set of strings.
FLAME - org.bukkit.Particle
 
FLASH - org.bukkit.Particle
 
flat(int, Note.Tone) - Static method in class org.bukkit.Note
Creates a new note for a flat tone, such as A-flat.
FLAT - org.bukkit.WorldType
 
flattened() - Method in class org.bukkit.Note
 
FLETCHER - org.bukkit.entity.Villager.Profession
Fletcher profession.
FLETCHER_GIFT - org.bukkit.loot.LootTables
 
FLETCHING_TABLE - org.bukkit.Material
 
flicker(boolean) - Method in class org.bukkit.FireworkEffect.Builder
Set whether the firework effect should flicker.
FLINT - org.bukkit.Material
 
FLINT_AND_STEEL - org.bukkit.event.block.BlockIgniteEvent.IgniteCause
Block ignition caused by a player or dispenser using flint-and-steel.
FLINT_AND_STEEL - org.bukkit.Material
 
FLIPPED - org.bukkit.Rotation
Flipped upside-down, a 180 degree rotation
FLIPPED_45 - org.bukkit.Rotation
Flipped upside-down + 45 degree rotation
FLOAT - Static variable in interface org.bukkit.inventory.meta.tags.ItemTagType
Deprecated.
 
FLOAT - Static variable in interface org.bukkit.persistence.PersistentDataType
 
floor(double) - Static method in class org.bukkit.util.noise.NoiseGenerator
Speedy floor, faster than (int)Math.floor(x)
floor(double) - Static method in class org.bukkit.util.NumberConversions
 
FLOOR - org.bukkit.block.data.FaceAttachable.AttachedFace
The switch is mounted to the floor and pointing upwards.
FLOOR - org.bukkit.block.data.type.Bell.Attachment
Placed on floor.
FLOOR - org.bukkit.block.data.type.Switch.Face
Deprecated.
The switch is mounted to the floor and pointing upwards.
FLOPPER - org.bukkit.entity.TropicalFish.Pattern
 
FLOWER - org.bukkit.block.banner.PatternType
 
FLOWER_BANNER_PATTERN - org.bukkit.Material
 
FLOWER_FOREST - org.bukkit.block.Biome
 
FLOWER_POT - org.bukkit.Material
 
FLOWER_POTS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all empty and filled flower pots.
FLOWER_POTTED - org.bukkit.Statistic
 
FlowerPot - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
FlowerPot() - Constructor for class org.bukkit.material.FlowerPot
Deprecated.
Default constructor for a flower pot.
FlowerPot(Material) - Constructor for class org.bukkit.material.FlowerPot
Deprecated.
 
FlowerPot(Material, byte) - Constructor for class org.bukkit.material.FlowerPot
Deprecated.
Magic value
FLOWERS - Static variable in interface org.bukkit.Tag
Vanilla block tag representing all flowers.
FLOWING_LAVA - org.bukkit.Fluid
 
FLOWING_WATER - org.bukkit.Fluid
 
Fluid - Enum in org.bukkit
 
FLUID - Static variable in interface org.bukkit.Registry
Server fluids.
FluidCollisionMode - Enum in org.bukkit
Determines the collision behavior when fluids get hit during ray tracing.
FluidLevelChangeEvent - Class in org.bukkit.event.block
Called when the fluid level of a block changes due to changes in adjacent blocks.
FluidLevelChangeEvent(Block, BlockData) - Constructor for class org.bukkit.event.block.FluidLevelChangeEvent
 
FLUIDS_LAVA - Static variable in interface org.bukkit.Tag
Vanilla fluid tag representing lava and flowing lava.
FLUIDS_WATER - Static variable in interface org.bukkit.Tag
Vanilla fluid tag representing water and flowing water.
FLUTE - org.bukkit.Instrument
Flute is normally played when a note block is on top of a clay block.
FLY_INTO_WALL - org.bukkit.event.entity.EntityDamageEvent.DamageCause
Damage caused when an entity runs into a wall.
FLY_ONE_CM - org.bukkit.Statistic
 
FLY_TO_PORTAL - org.bukkit.entity.EnderDragon.Phase
The dragon will fly towards the empty portal (approaching from the other side, if applicable).
Flying - Interface in org.bukkit.entity
Represents a Flying Entity.
FOLLOW_LEADER - org.bukkit.event.entity.EntityTargetEvent.TargetReason
When a raiding entity selects the same target as one of its compatriots.
Font - Static variable in class org.bukkit.map.MinecraftFont
A static non-malleable MinecraftFont.
FOOD - org.bukkit.event.entity.EntityPotionEffectEvent.Cause
When an effect is inflicted due to food (e.g.
FoodLevelChangeEvent - Class in org.bukkit.event.entity
Called when a human entity's food level changes
FoodLevelChangeEvent(HumanEntity, int) - Constructor for class org.bukkit.event.entity.FoodLevelChangeEvent
 
FoodLevelChangeEvent(HumanEntity, int, ItemStack) - Constructor for class org.bukkit.event.entity.FoodLevelChangeEvent
 
FOOT - org.bukkit.block.data.type.Bed.Part
The foot is the lower half of the bed.
FOR_OTHER_TEAMS - org.bukkit.scoreboard.Team.OptionStatus
Apply this option only for opposing teams.
FOR_OWN_TEAM - org.bukkit.scoreboard.Team.OptionStatus
Apply this option for only team members.
FOREST - org.bukkit.block.Biome
 
FORGIVE_DEAD_PLAYERS - Static variable in class org.bukkit.GameRule
Whether mobs should cease being angry at a player once they die.
FORGOT_TARGET - org.bukkit.event.entity.EntityTargetEvent.TargetReason
When the target is forgotten for whatever reason.
formatFixedSet() - Method in class org.bukkit.conversations.FixedSetPrompt
Utility function to create a formatted string containing all the options declared in the constructor.
FormattedCommandAlias - Class in org.bukkit.command
 
FormattedCommandAlias(String, String[]) - Constructor for class org.bukkit.command.FormattedCommandAlias
 
Fox - Interface in org.bukkit.entity
What does the fox say?
FOX - org.bukkit.entity.EntityType
 
FOX - org.bukkit.loot.LootTables
 
FOX_CHEW - org.bukkit.EntityEffect
Fox chews the food in its mouth
FOX_SPAWN_EGG - org.bukkit.Material
 
Fox.Type - Enum in org.bukkit.entity
Represents the various different fox types there are.
fromBGR(int) - Static method in class org.bukkit.Color
Creates a new color object from an integer that contains the blue, green, and red bytes in the lowest order 24 bits.
fromBGR(int, int, int) - Static method in class org.bukkit.Color
Creates a new Color object from a blue, green, and red
fromDamage(int) - Static method in class org.bukkit.potion.Potion
Deprecated.
Gets the potion from its damage value.
fromId(int) - Static method in enum org.bukkit.entity.EntityType
Deprecated.
Magic value
fromItemStack(ItemStack) - Static method in class org.bukkit.potion.Potion
Deprecated.
 
fromLegacy(Material) - Method in interface org.bukkit.UnsafeValues
Deprecated.
 
fromLegacy(MaterialData) - Method in interface org.bukkit.UnsafeValues
Deprecated.
 
fromLegacy(MaterialData, boolean) - Method in interface org.bukkit.UnsafeValues
Deprecated.
 
fromLegacy(Material, byte) - Method in interface org.bukkit.UnsafeValues
Deprecated.
 
fromName(String) - Static method in enum org.bukkit.entity.EntityType
Deprecated.
Magic value
fromPrimitive(T, ItemTagAdapterContext) - Method in interface org.bukkit.inventory.meta.tags.ItemTagType
Deprecated.
Creates a complex object based of the passed primitive value
fromPrimitive(T, ItemTagAdapterContext) - Method in class org.bukkit.inventory.meta.tags.ItemTagType.PrimitiveTagType
Deprecated.
 
fromPrimitive(T, PersistentDataAdapterContext) - Method in interface org.bukkit.persistence.PersistentDataType
Creates a complex object based of the passed primitive value
fromPrimitive(T, PersistentDataAdapterContext) - Method in class org.bukkit.persistence.PersistentDataType.PrimitivePersistentDataType
 
fromRGB(int) - Static method in class org.bukkit.Color
Creates a new color object from an integer that contains the red, green, and blue bytes in the lowest order 24 bits.
fromRGB(int, int, int) - Static method in class org.bukkit.Color
Creates a new Color object from a red, green, and blue
FRONT_BACK - org.bukkit.block.structure.Mirror
Structure is mirrored front to back.
FROST_WALKER - Static variable in class org.bukkit.enchantments.Enchantment
Freezes any still water adjacent to ice / frost which player is walking on
FROSTED_ICE - org.bukkit.Material
BlockData: Ageable
FROZEN_OCEAN - org.bukkit.block.Biome
 
FROZEN_RIVER - org.bukkit.block.Biome
 
FUCHSIA - Static variable in class org.bukkit.Color
Fuchsia, or (0xFF,0x00,0xFF) in (R,G,B)
FUEL - org.bukkit.event.inventory.InventoryType.SlotType
The fuel slot in a furnace inventory, or the ingredient slot in a brewing stand inventory.
FUEL_TIME - org.bukkit.inventory.InventoryView.Property
The progress of the fuel slot in a brewing inventory.
fullText - Variable in class org.bukkit.help.HelpTopic
 
Furnace - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Furnace - Interface in org.bukkit.block.data.type
 
Furnace - Interface in org.bukkit.block
Represents a captured state of a furnace.
Furnace() - Constructor for class org.bukkit.material.Furnace
Deprecated.
 
Furnace(BlockFace) - Constructor for class org.bukkit.material.Furnace
Deprecated.
Instantiate a furnace facing in a particular direction.
Furnace(Material) - Constructor for class org.bukkit.material.Furnace
Deprecated.
 
Furnace(Material, byte) - Constructor for class org.bukkit.material.Furnace
Deprecated.
Magic value
FURNACE - org.bukkit.event.inventory.InventoryType
A furnace inventory, with a RESULT slot, a CRAFTING slot, and a FUEL slot.
FURNACE - org.bukkit.Material
BlockData: Furnace
FURNACE_INTERACTION - org.bukkit.Statistic
 
FURNACE_MINECART - org.bukkit.Material
 
FurnaceAndDispenser - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
FurnaceAndDispenser(Material) - Constructor for class org.bukkit.material.FurnaceAndDispenser
Deprecated.
 
FurnaceAndDispenser(Material, byte) - Constructor for class org.bukkit.material.FurnaceAndDispenser
Deprecated.
Magic value
FurnaceBurnEvent - Class in org.bukkit.event.inventory
Called when an ItemStack is successfully burned as fuel in a furnace.
FurnaceBurnEvent(Block, ItemStack, int) - Constructor for class org.bukkit.event.inventory.FurnaceBurnEvent
 
FurnaceExtractEvent - Class in org.bukkit.event.inventory
This event is called when a player takes items out of the furnace
FurnaceExtractEvent(Player, Block, Material, int, int) - Constructor for class org.bukkit.event.inventory.FurnaceExtractEvent
 
FurnaceInventory - Interface in org.bukkit.inventory
Interface to the inventory of a Furnace.
FurnaceRecipe - Class in org.bukkit.inventory
Represents a furnace recipe.
FurnaceRecipe(ItemStack, Material) - Constructor for class org.bukkit.inventory.FurnaceRecipe
Deprecated.
FurnaceRecipe(ItemStack, MaterialData) - Constructor for class org.bukkit.inventory.FurnaceRecipe
Deprecated.
FurnaceRecipe(ItemStack, MaterialData, float) - Constructor for class org.bukkit.inventory.FurnaceRecipe
Deprecated.
FurnaceRecipe(ItemStack, Material, int) - Constructor for class org.bukkit.inventory.FurnaceRecipe
Deprecated.
FurnaceRecipe(NamespacedKey, ItemStack, RecipeChoice, float, int) - Constructor for class org.bukkit.inventory.FurnaceRecipe
Create a furnace recipe to craft the specified ItemStack.
FurnaceRecipe(NamespacedKey, ItemStack, Material, float, int) - Constructor for class org.bukkit.inventory.FurnaceRecipe
Create a furnace recipe to craft the specified ItemStack.
FurnaceRecipe(NamespacedKey, ItemStack, Material, int, float, int) - Constructor for class org.bukkit.inventory.FurnaceRecipe
Deprecated.
FurnaceSmeltEvent - Class in org.bukkit.event.inventory
Called when an ItemStack is successfully smelted in a furnace.
FurnaceSmeltEvent(Block, ItemStack, ItemStack) - Constructor for class org.bukkit.event.inventory.FurnaceSmeltEvent
 

G

G - org.bukkit.Note.Tone
 
G2 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
G22 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
G3 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
G4 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
G42 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
G43 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
G44 - Static variable in class org.bukkit.util.noise.SimplexNoiseGenerator
 
GameMode - Enum in org.bukkit
Represents the various type of game modes that HumanEntitys may have
GameRule<T> - Class in org.bukkit
GameRules dictate certain behavior within Minecraft itself
For more information please visit the Minecraft Wiki
Gate - Class in org.bukkit.material
Deprecated.
all usage of MaterialData is deprecated and subject to removal. Use BlockData.
Gate - Interface in org.bukkit.block.data.type
'in_wall" indicates if the fence gate is attached to a wall, and if true the texture is lowered by a small amount to blend in better.
Gate() - Constructor for class org.bukkit.material.Gate
Deprecated.
 
Gate(byte) - Constructor for class org.bukkit.material.Gate
Deprecated.
 
Gate(Material, byte) - Constructor for class org.bukkit.material.Gate
Deprecated.
Magic value
generateChunkData(World, Random, int, int, ChunkGenerator.BiomeGrid) - Method in class org.bukkit.generator.ChunkGenerator
Shapes the chunk for the given coordinates.
generateEndPortal(boolean) - Method in interface org.bukkit.boss.DragonBattle
Generate the end portal.
generateStructures() - Method in class org.bukkit.WorldCreator
Gets whether or not structures will be generated in the world.
generateStructures(boolean) - Method in class org.bukkit.WorldCreator
Sets whether or not worlds created or loaded with this creator will have structures.
generateTree(Location, TreeType) - Method in interface org.bukkit.World
Creates a tree at the given Location
generateTree(Location, TreeType, BlockChangeDelegate) - Method in interface org.bukkit.World
Creates a tree at the given Location
generator() - Method in class org.bukkit.WorldCreator
Gets the generator that will be used to create or load the world.
generator(String) - Method in class org.bukkit.WorldCreator
Sets the generator that will be used to create or load the world.
generator(String, CommandSender) - Method in class org.bukkit.WorldCreator
Sets the generator that will be used to create or load the world.
generator(ChunkGenerator) - Method in class org.bukkit.WorldCreator
Sets the generator that will be used to create or load the world.
generatorSettings() - Method in class org.bukkit.WorldCreator
Gets the generator settings of the world that will be created or loaded.
generatorSettings(String) - Method in class org.bukkit.WorldCreator
Sets the generator settings of the world that will be created or loaded.
GENERIC - org.bukkit.TreeSpecies
Represents the common tree species.
GENERIC_ARMOR - org.bukkit.attribute.Attribute
Armor bonus of an Entity.
GENERIC_ARMOR_TOUGHNESS - org.bukkit.attribute.Attribute
Armor durability bonus of an Entity.
GENERIC_ATTACK_DAMAGE - org.bukkit.attribute.Attribute
Attack damage of an Entity.
GENERIC_ATTACK_KNOCKBACK - org.bukkit.attribute.Attribute
Attack knockback of an Entity.
GENERIC_ATTACK_SPEED - org.bukkit.attribute.Attribute
Attack speed of an Entity.
GENERIC_FLYING_SPEED - org.bukkit.attribute.Attribute
Flying speed of an Entity.
GENERIC_FOLLOW_RANGE - org.bukkit.attribute.Attribute
Range at which an Entity will follow others.
GENERIC_KNOCKBACK_RESISTANCE - org.bukkit.attribute.Attribute
Resistance of an Entity to knockback.
GENERIC_LUCK - org.bukkit.attribute.Attribute
Luck bonus of an Entity.
GENERIC_MAX_HEALTH - org.bukkit.attribute.Attribute
Maximum health of an Entity.
GENERIC_MOVEMENT_SPEED - org.bukkit.attribute.Attribute
Movement speed of an Entity.
GenericCommandHelpTopic - Class in org.bukkit.help
Lacking an alternative, the help system will create instances of GenericCommandHelpTopic for each command in the server's CommandMap.
GenericCommandHelpTopic(Command) - Constructor for class org.bukkit.help.GenericCommandHelpTopic
 
GERMINATED - org.bukkit.CropState
First growth stage
get(int, int) - Method in class org.buk