Package org.bukkit.entity
Interface ItemFrame
- All Superinterfaces:
Attachable
,CommandSender
,Directional
,Entity
,Hanging
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ServerOperator
public interface ItemFrame extends Hanging
Represents an Item Frame
-
Nested Class Summary
-
Method Summary
Modifier and Type Method Description ItemStack
getItem()
Get the item in this framefloat
getItemDropChance()
Gets the chance of the item being dropped upon this frame's destruction.Rotation
getRotation()
Get the rotation of the frame's itemboolean
isFixed()
Returns whether the item frame is "fixed" or not.boolean
isVisible()
Returns whether the item frame is be visible or not.void
setFixed(boolean visible)
Sets whether the item frame should be fixed or not.void
setItem(ItemStack item)
Set the item in this framevoid
setItem(ItemStack item, boolean playSound)
Set the item in this framevoid
setItemDropChance(float chance)
Sets the chance of the off hand item being dropped upon this frame's destruction.void
setRotation(Rotation rotation)
Set the rotation of the frame's itemvoid
setVisible(boolean visible)
Sets whether the item frame should be visible or not.Methods inherited from interface org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
Methods inherited from interface org.bukkit.entity.Entity
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport
Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
Methods inherited from interface org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
Methods inherited from interface org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
-
Method Details
-
getItem
Get the item in this frame- Returns:
- a defensive copy the item in this item frame
-
setItem
Set the item in this frame- Parameters:
item
- the new item
-
setItem
Set the item in this frame- Parameters:
item
- the new itemplaySound
- whether or not to play the item placement sound
-
getItemDropChance
float getItemDropChance()Gets the chance of the item being dropped upon this frame's destruction.- A drop chance of 0.0F will never drop
- A drop chance of 1.0F will always drop
- Returns:
- chance of the off hand item being dropped
-
setItemDropChance
void setItemDropChance(float chance)Sets the chance of the off hand item being dropped upon this frame's destruction.- A drop chance of 0.0F will never drop
- A drop chance of 1.0F will always drop
- Parameters:
chance
- the chance of off hand item being dropped
-
getRotation
Get the rotation of the frame's item- Returns:
- the direction
-
setRotation
Set the rotation of the frame's item- Parameters:
rotation
- the new rotation- Throws:
IllegalArgumentException
- if rotation is null
-
isVisible
boolean isVisible()Returns whether the item frame is be visible or not.- Returns:
- whether the item frame is visible or not
-
setVisible
void setVisible(boolean visible)Sets whether the item frame should be visible or not.- Parameters:
visible
- whether the item frame is visible or not
-
isFixed
boolean isFixed()Returns whether the item frame is "fixed" or not. When true it's not possible to destroy/move the frame (e.g. by damage, interaction, pistons, or missing supporting blocks), rotate the item or place/remove items.- Returns:
- whether the item frame is fixed or not
-
setFixed
void setFixed(boolean visible)Sets whether the item frame should be fixed or not. When set to true it's not possible to destroy/move the frame (e.g. by damage, interaction, pistons, or missing supporting blocks), rotate the item or place/remove items.- Parameters:
visible
- whether the item frame is fixed or not
-