Uses of Package
org.bukkit

Packages that use org.bukkit 
Package Description
org.bukkit
The root package of the Bukkit API, contains generalized API classes.
org.bukkit.advancement
Classes relevant to advancements.
org.bukkit.attribute
Classes relevant to attributes.
org.bukkit.block
Classes used to manipulate the voxels in a world, including special states.
org.bukkit.block.banner
Classes relevant to banner blocks.
org.bukkit.block.data
Generalized BlockData classes.
org.bukkit.block.data.type
Specific BlockData classes relevant to only a given block or set of blocks.
org.bukkit.boss
Classes concerning the creation of boss bars that appear at the top of the player's screen.
org.bukkit.command
Classes relating to handling specialized non-chat player input.
org.bukkit.configuration
Classes dedicated to handling a plugin's runtime configuration.
org.bukkit.conversations
Classes dedicated to facilitate direct player-to-plugin communication.
org.bukkit.enchantments
Classes relating to the specialized enhancements to item stacks, as part of the meta data.
org.bukkit.entity
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
org.bukkit.entity.memory
Classes concerning an entity's persistent memory.
org.bukkit.entity.minecart
Interfaces for various Minecart types.
org.bukkit.event.block
Events relating to when a block is changed or interacts with the world.
org.bukkit.event.entity
Events relating to entities, excluding some directly referencing some more specific entity types.
org.bukkit.event.inventory
Events relating to inventory manipulation.
org.bukkit.event.player
Events relating to players.
org.bukkit.event.raid
Events related to raids.
org.bukkit.event.server
Events relating to programmatic state changes on the server.
org.bukkit.event.vehicle
org.bukkit.event.weather
Events relating to weather.
org.bukkit.event.world
Events triggered by various world states or changes.
org.bukkit.generator
Classes to facilitate world generation implementation.
org.bukkit.inventory
Classes involved in manipulating player inventories and item interactions.
org.bukkit.inventory.meta
The interfaces used when manipulating extra data can can be stored inside item stacks.
org.bukkit.inventory.meta.tags
Classes that allow attaching custom data to items.
org.bukkit.loot
Classes relevant to loot table manipulation and generation.
org.bukkit.map
Classes to facilitate plugin handling of map displays.
org.bukkit.material
Classes that represents various voxel types and states.
org.bukkit.persistence
Classes that allow attaching persistent data to various objects.
org.bukkit.plugin
Classes specifically relating to loading software modules at runtime.
org.bukkit.plugin.java
Classes for handling plugins written in java.
org.bukkit.potion
Classes to represent various potion properties and manipulation.
org.bukkit.scoreboard
Interfaces used to manage the client side score display system.
org.bukkit.util
Multi and single purpose classes to facilitate various programmatic concepts.
org.bukkit.util.noise
Classes dedicated to facilitating deterministic noise.
org.spigotmc.event.player
Spigot-specific player events.