| Package | Description | 
|---|---|
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a  world, including all players, monsters, projectiles, etc. | 
| org.bukkit.util | Multi and single purpose classes to facilitate various programmatic
 concepts. | 
| Modifier and Type | Method and Description | 
|---|---|
| EulerAngle | ArmorStand. getBodyPose()Returns the armor stand's body's
 current pose as a  EulerAngle | 
| EulerAngle | ArmorStand. getHeadPose()Returns the armor stand's head's
 current pose as a  EulerAngle | 
| EulerAngle | ArmorStand. getLeftArmPose()Returns the armor stand's left arm's
 current pose as a  EulerAngle | 
| EulerAngle | ArmorStand. getLeftLegPose()Returns the armor stand's left leg's
 current pose as a  EulerAngle | 
| EulerAngle | ArmorStand. getRightArmPose()Returns the armor stand's right arm's
 current pose as a  EulerAngle | 
| EulerAngle | ArmorStand. getRightLegPose()Returns the armor stand's right leg's
 current pose as a  EulerAngle | 
| Modifier and Type | Method and Description | 
|---|---|
| void | ArmorStand. setBodyPose(EulerAngle pose)Sets the armor stand's body's
 current pose as a  EulerAngle | 
| void | ArmorStand. setHeadPose(EulerAngle pose)Sets the armor stand's head's
 current pose as a  EulerAngle | 
| void | ArmorStand. setLeftArmPose(EulerAngle pose)Sets the armor stand's left arm's
 current pose as a  EulerAngle | 
| void | ArmorStand. setLeftLegPose(EulerAngle pose)Sets the armor stand's left leg's
 current pose as a  EulerAngle | 
| void | ArmorStand. setRightArmPose(EulerAngle pose)Sets the armor stand's right arm's
 current pose as a  EulerAngle | 
| void | ArmorStand. setRightLegPose(EulerAngle pose)Sets the armor stand's right leg's
 current pose as a  EulerAngle | 
| Modifier and Type | Field and Description | 
|---|---|
| static EulerAngle | EulerAngle. ZEROA EulerAngle with every axis set to 0 | 
| Modifier and Type | Method and Description | 
|---|---|
| EulerAngle | EulerAngle. add(double x,
   double y,
   double z)Creates a new EulerAngle which is the result of adding
 the x, y, z components to this EulerAngle | 
| EulerAngle | EulerAngle. setX(double x)Return a EulerAngle which is the result of changing
 the x axis to the passed angle | 
| EulerAngle | EulerAngle. setY(double y)Return a EulerAngle which is the result of changing
 the y axis to the passed angle | 
| EulerAngle | EulerAngle. setZ(double z)Return a EulerAngle which is the result of changing
 the z axis to the passed angle | 
| EulerAngle | EulerAngle. subtract(double x,
        double y,
        double z)Creates a new EulerAngle which is the result of subtracting
 the x, y, z components to this EulerAngle | 
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