Uses of Package
org.bukkit.event.entity

Packages that use org.bukkit.event.entity
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.entity Events relating to entities, excluding some directly referencing some more specific entity types. 
org.bukkit.event.player Events relating to players
 

Classes in org.bukkit.event.entity used by org.bukkit.entity
EntityDamageEvent
          Stores data for damage events
 

Classes in org.bukkit.event.entity used by org.bukkit.event.entity
CreatureSpawnEvent.SpawnReason
          An enum to specify the type of spawning
CreeperPowerEvent.PowerCause
          An enum to specify the cause of the change in power
EntityChangeBlockEvent
          Called when any Entity, excluding players, changes a block.
EntityCombustEvent
          Called when an entity combusts.
EntityDamageEvent
          Stores data for damage events
EntityDamageEvent.DamageCause
          An enum to specify the cause of the damage
EntityDeathEvent
          Thrown whenever a LivingEntity dies
EntityEvent
          Represents an Entity-related event
EntityRegainHealthEvent.RegainReason
          An enum to specify the type of health regaining that is occurring
EntityTargetEvent
          Called when a creature targets or untargets another entity
EntityTargetEvent.TargetReason
          An enum to specify the reason for the targeting
EntityTeleportEvent
          Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another.
EntityUnleashEvent.UnleashReason
           
ProjectileHitEvent
          Called when a projectile hits an object
 

Classes in org.bukkit.event.entity used by org.bukkit.event.player
EntityEvent
          Represents an Entity-related event
EntityUnleashEvent
          Called immediately prior to an entity being unleashed.
 



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