Uses of Class
org.bukkit.event.entity.EntityEvent

Packages that use EntityEvent
org.bukkit.event.entity Events relating to entities, excluding some directly referencing some more specific entity types. 
org.bukkit.event.player Events relating to players
 

Uses of EntityEvent in org.bukkit.event.entity
 

Subclasses of EntityEvent in org.bukkit.event.entity
 class CreatureSpawnEvent
          Called when a creature is spawned into a world.
 class CreeperPowerEvent
          Called when a Creeper is struck by lightning.
 class EntityBreakDoorEvent
          Called when an Entity breaks a door
 class EntityChangeBlockEvent
          Called when any Entity, excluding players, changes a block.
 class EntityCombustByBlockEvent
          Called when a block causes an entity to combust.
 class EntityCombustByEntityEvent
          Called when an entity causes another entity to combust.
 class EntityCombustEvent
          Called when an entity combusts.
 class EntityCreatePortalEvent
          Thrown when a Living Entity creates a portal in a world.
 class EntityDamageByBlockEvent
          Called when an entity is damaged by a block
 class EntityDamageByEntityEvent
          Called when an entity is damaged by an entity
 class EntityDamageEvent
          Stores data for damage events
 class EntityDeathEvent
          Thrown whenever a LivingEntity dies
 class EntityExplodeEvent
          Called when an entity explodes
 class EntityInteractEvent
          Called when an entity interacts with an object
 class EntityPortalEnterEvent
          Called when an entity comes into contact with a portal
 class EntityPortalEvent
          Called when a non-player entity is about to teleport because it is in contact with a portal.
 class EntityPortalExitEvent
          Called before an entity exits a portal.
 class EntityRegainHealthEvent
          Stores data for health-regain events
 class EntityShootBowEvent
          Called when a LivingEntity shoots a bow firing an arrow
 class EntityTameEvent
          Thrown when a LivingEntity is tamed
 class EntityTargetEvent
          Called when a creature targets or untargets another entity
 class EntityTargetLivingEntityEvent
          Called when an Entity targets a LivingEntity and can only target LivingEntity's.
 class EntityTeleportEvent
          Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another.
 class EntityUnleashEvent
          Called immediately prior to an entity being unleashed.
 class ExpBottleEvent
          Called when a ThrownExpBottle hits and releases experience.
 class ExplosionPrimeEvent
          Called when an entity has made a decision to explode.
 class FoodLevelChangeEvent
          Called when a human entity's food level changes
 class HorseJumpEvent
          Called when a horse jumps.
 class ItemDespawnEvent
          This event is called when a Item is removed from the world because it has existed for 5 minutes.
 class ItemSpawnEvent
          Called when an item is spawned into a world
 class PigZapEvent
          Stores data for pigs being zapped
 class PlayerDeathEvent
          Thrown whenever a Player dies
 class PotionSplashEvent
          Called when a splash potion hits an area
 class ProjectileHitEvent
          Called when a projectile hits an object
 class ProjectileLaunchEvent
          Called when a projectile is launched.
 class SheepDyeWoolEvent
          Called when a sheep's wool is dyed
 class SheepRegrowWoolEvent
          Called when a sheep regrows its wool
 class SlimeSplitEvent
          Called when a Slime splits into smaller Slimes upon death
 

Uses of EntityEvent in org.bukkit.event.player
 

Subclasses of EntityEvent in org.bukkit.event.player
 class PlayerUnleashEntityEvent
          Called prior to an entity being unleashed due to a player's action.
 



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