|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use org.bukkit.material | |
|---|---|
| org.bukkit | More generalized classes in the API. |
| org.bukkit.block | Classes used to manipulate the voxels in a world,
including special states. |
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. |
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. |
| org.bukkit.material | Classes that represents various voxel types and states. |
| Classes in org.bukkit.material used by org.bukkit | |
|---|---|
| MaterialData
Handles specific metadata for certain items or blocks |
|
| Classes in org.bukkit.material used by org.bukkit.block | |
|---|---|
| MaterialData
Handles specific metadata for certain items or blocks |
|
| Classes in org.bukkit.material used by org.bukkit.entity | |
|---|---|
| Attachable
Indicates that a block can be attached to another block |
|
| Colorable
An object that can be colored. |
|
| Directional
|
|
| MaterialData
Handles specific metadata for certain items or blocks |
|
| Classes in org.bukkit.material used by org.bukkit.inventory | |
|---|---|
| MaterialData
Handles specific metadata for certain items or blocks |
|
| Classes in org.bukkit.material used by org.bukkit.material | |
|---|---|
| Attachable
Indicates that a block can be attached to another block |
|
| Bed
Represents a bed. |
|
| Button
Represents a button |
|
| Cake
|
|
| Cauldron
Represents a cauldron |
|
| Chest
Represents a chest |
|
| Coal
Represents the different types of coals. |
|
| CocoaPlant
Represents the cocoa plant |
|
| CocoaPlant.CocoaPlantSize
|
|
| Colorable
An object that can be colored. |
|
| Command
Represents a command block |
|
| Crops
Represents the different types of crops. |
|
| DetectorRail
Represents a detector rail |
|
| Diode
|
|
| Directional
|
|
| DirectionalContainer
Represents a furnace or a dispenser. |
|
| Dispenser
Represents a dispenser. |
|
| Door
Deprecated. No longer functions. Do not use. |
|
| Dye
Represents dye |
|
| EnderChest
Represents an ender chest |
|
| ExtendedRails
This is the superclass for the DetectorRail and PoweredRail classes |
|
| FlowerPot
Represents a flower pot. |
|
| Furnace
Represents a furnace. |
|
| FurnaceAndDispenser
Represents a furnace or dispenser, two types of directional containers |
|
| Gate
Represents a fence gate |
|
| Ladder
Represents Ladder data |
|
| Leaves
Represents the different types of leaves. |
|
| Lever
Represents a lever |
|
| LongGrass
Represents the different types of long grasses. |
|
| MaterialData
Handles specific metadata for certain items or blocks |
|
| MonsterEggs
Represents the different types of monster eggs |
|
| Mushroom
Represents a huge mushroom block |
|
| NetherWarts
Represents nether wart |
|
| Openable
|
|
| PistonBaseMaterial
Material data for the piston base block |
|
| PistonExtensionMaterial
Material data for the piston extension block |
|
| PoweredRail
Represents a powered rail |
|
| PressurePlate
Represents a pressure plate |
|
| PressureSensor
|
|
| Pumpkin
Represents a pumpkin. |
|
| Rails
Represents minecart rails. |
|
| Redstone
Indicated a Material that may carry or create a Redstone current |
|
| RedstoneTorch
Represents a redstone torch |
|
| RedstoneWire
Represents redstone wire |
|
| Sandstone
Represents the different types of sandstone. |
|
| Sign
MaterialData for signs |
|
| SimpleAttachableMaterialData
Simple utility class for attachable MaterialData subclasses |
|
| Skull
Represents a skull. |
|
| SmoothBrick
Represents the different types of smooth bricks. |
|
| SpawnEgg
Represents a spawn egg that can be used to spawn mobs |
|
| Stairs
Represents stairs. |
|
| Step
Represents the different types of steps. |
|
| TexturedMaterial
Represents textured materials like steps and smooth bricks |
|
| Torch
MaterialData for torches |
|
| TrapDoor
Represents a trap door |
|
| Tree
Represents the different types of Trees. |
|
| Tripwire
Represents the tripwire |
|
| TripwireHook
Represents the tripwire hook |
|
| Vine
Represents a vine |
|
| WoodenStep
Represents the different types of wooden steps. |
|
| Wool
Represents a Wool/Cloth block |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||