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| Packages that use InventoryView.Property | |
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| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. |
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. |
| Uses of InventoryView.Property in org.bukkit.entity |
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| Methods in org.bukkit.entity with parameters of type InventoryView.Property | |
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boolean |
HumanEntity.setWindowProperty(InventoryView.Property prop,
int value)
If the player currently has an inventory window open, this method will set a property of that window, such as the state of a progress bar. |
| Uses of InventoryView.Property in org.bukkit.inventory |
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| Methods in org.bukkit.inventory that return InventoryView.Property | |
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static InventoryView.Property |
InventoryView.Property.valueOf(String name)
Returns the enum constant of this type with the specified name. |
static InventoryView.Property[] |
InventoryView.Property.values()
Returns an array containing the constants of this enum type, in the order they're declared. |
| Methods in org.bukkit.inventory with parameters of type InventoryView.Property | |
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boolean |
InventoryView.setProperty(InventoryView.Property prop,
int value)
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