org.bukkit.inventory
Interface Inventory

All Superinterfaces:
Iterable<ItemStack>
All Known Subinterfaces:
AnvilInventory, BeaconInventory, BrewerInventory, CraftingInventory, DoubleChestInventory, EnchantingInventory, FurnaceInventory, MerchantInventory, PlayerInventory

public interface Inventory
extends Iterable<ItemStack>

Interface to the various inventories. Behavior relating to Material.AIR is unspecified.


Method Summary
 HashMap<Integer,ItemStack> addItem(ItemStack... items)
          Stores the given ItemStacks in the inventory.
 HashMap<Integer,? extends ItemStack> all(int materialId)
          Returns a HashMap with all slots and ItemStacks in the inventory with given materialId.
 HashMap<Integer,? extends ItemStack> all(ItemStack item)
          Finds all slots in the inventory containing any ItemStacks with the given ItemStack This will only match slots if both the type and the amount of the stack match

The HashMap contains entries where, the key is the slot index, and the value is the ItemStack in that slot.

 HashMap<Integer,? extends ItemStack> all(Material material)
          Returns a HashMap with all slots and ItemStacks in the inventory with the given Material.
 void clear()
          Clears out the whole Inventory.
 void clear(int index)
          Clears out a particular slot in the index.
 boolean contains(int materialId)
          Checks if the inventory contains any ItemStacks with the given materialId
 boolean contains(int materialId, int amount)
          Checks if the inventory contains any ItemStacks with the given materialId, adding to at least the minimum amount specified.
 boolean contains(ItemStack item)
          Checks if the inventory contains any ItemStacks matching the given ItemStack.
 boolean contains(ItemStack item, int amount)
          Checks if the inventory contains any ItemStacks matching the given ItemStack and at least the minimum amount specified This will only match if both the type and the amount of the stack match
 boolean contains(Material material)
          Checks if the inventory contains any ItemStacks with the given material.
 boolean contains(Material material, int amount)
          Checks if the inventory contains any ItemStacks with the given material, adding to at least the minimum amount specified.
 boolean containsAtLeast(ItemStack item, int amount)
          Checks if the inventory contains any ItemStacks matching the given ItemStack and at least the minimum amount specified
 int first(int materialId)
          Finds the first slot in the inventory containing an ItemStack with the given materialId.
 int first(ItemStack item)
          Returns the first slot in the inventory containing an ItemStack with the given stack This will only match a slot if both the type and the amount of the stack match
 int first(Material material)
          Finds the first slot in the inventory containing an ItemStack with the given material
 int firstEmpty()
          Returns the first empty Slot.
 ItemStack[] getContents()
          Returns all ItemStacks from the inventory
 InventoryHolder getHolder()
          Gets the block or entity belonging to the open inventory
 ItemStack getItem(int index)
          Returns the ItemStack found in the slot at the given index
 int getMaxStackSize()
          Returns the maximum stack size for an ItemStack in this inventory.
 String getName()
          Returns the name of the inventory
 int getSize()
          Returns the size of the inventory
 String getTitle()
          Returns the title of this inventory.
 InventoryType getType()
          Returns what type of inventory this is.
 List<HumanEntity> getViewers()
          Gets a list of players viewing.
 ListIterator<ItemStack> iterator()
           
 ListIterator<ItemStack> iterator(int index)
          Returns an iterator starting at the given index.
 void remove(int materialId)
          Removes all stacks in the inventory matching the given materialId.
 void remove(ItemStack item)
          Removes all stacks in the inventory matching the given stack.
 void remove(Material material)
          Removes all stacks in the inventory matching the given material.
 HashMap<Integer,ItemStack> removeItem(ItemStack... items)
          Removes the given ItemStacks from the inventory.
 void setContents(ItemStack[] items)
          Completely replaces the inventory's contents.
 void setItem(int index, ItemStack item)
          Stores the ItemStack at the given index of the inventory.
 void setMaxStackSize(int size)
          This method allows you to change the maximum stack size for an inventory.
 

Method Detail

getSize

int getSize()
Returns the size of the inventory

Returns:
The size of the inventory

getMaxStackSize

int getMaxStackSize()
Returns the maximum stack size for an ItemStack in this inventory.

Returns:
The maximum size for an ItemStack in this inventory.

setMaxStackSize

void setMaxStackSize(int size)
This method allows you to change the maximum stack size for an inventory.

Caveats:

Parameters:
size - The new maximum stack size for items in this inventory.

getName

String getName()
Returns the name of the inventory

Returns:
The String with the name of the inventory

getItem

ItemStack getItem(int index)
Returns the ItemStack found in the slot at the given index

Parameters:
index - The index of the Slot's ItemStack to return
Returns:
The ItemStack in the slot

setItem

void setItem(int index,
             ItemStack item)
Stores the ItemStack at the given index of the inventory.

Parameters:
index - The index where to put the ItemStack
item - The ItemStack to set

addItem

HashMap<Integer,ItemStack> addItem(ItemStack... items)
                                   throws IllegalArgumentException
Stores the given ItemStacks in the inventory. This will try to fill existing stacks and empty slots as well as it can.

The returned HashMap contains what it couldn't store, where the key is the index of the parameter, and the value is the ItemStack at that index of the varargs parameter. If all items are stored, it will return an empty HashMap.

If you pass in ItemStacks which exceed the maximum stack size for the Material, first they will be added to partial stacks where Material.getMaxStackSize() is not exceeded, up to Material.getMaxStackSize(). When there are no partial stacks left stacks will be split on Inventory.getMaxStackSize() allowing you to exceed the maximum stack size for that material.

Parameters:
items - The ItemStacks to add
Returns:
A HashMap containing items that didn't fit.
Throws:
IllegalArgumentException - if items or any element in it is null

removeItem

HashMap<Integer,ItemStack> removeItem(ItemStack... items)
                                      throws IllegalArgumentException
Removes the given ItemStacks from the inventory.

It will try to remove 'as much as possible' from the types and amounts you give as arguments.

The returned HashMap contains what it couldn't remove, where the key is the index of the parameter, and the value is the ItemStack at that index of the varargs parameter. If all the given ItemStacks are removed, it will return an empty HashMap.

Parameters:
items - The ItemStacks to remove
Returns:
A HashMap containing items that couldn't be removed.
Throws:
IllegalArgumentException - if items is null

getContents

ItemStack[] getContents()
Returns all ItemStacks from the inventory

Returns:
An array of ItemStacks from the inventory.

setContents

void setContents(ItemStack[] items)
                 throws IllegalArgumentException
Completely replaces the inventory's contents. Removes all existing contents and replaces it with the ItemStacks given in the array.

Parameters:
items - A complete replacement for the contents; the length must be less than or equal to getSize().
Throws:
IllegalArgumentException - If the array has more items than the inventory.

contains

boolean contains(int materialId)
Checks if the inventory contains any ItemStacks with the given materialId

Parameters:
materialId - The materialId to check for
Returns:
true if an ItemStack in this inventory contains the materialId

contains

boolean contains(Material material)
                 throws IllegalArgumentException
Checks if the inventory contains any ItemStacks with the given material.

Parameters:
material - The material to check for
Returns:
true if an ItemStack is found with the given Material
Throws:
IllegalArgumentException - if material is null

contains

boolean contains(ItemStack item)
Checks if the inventory contains any ItemStacks matching the given ItemStack. This will only return true if both the type and the amount of the stack match.

Parameters:
item - The ItemStack to match against
Returns:
false if item is null, true if any exactly matching ItemStacks were found

contains

boolean contains(int materialId,
                 int amount)
Checks if the inventory contains any ItemStacks with the given materialId, adding to at least the minimum amount specified.

Parameters:
materialId - The materialId to check for
amount - The minimum amount to look for
Returns:
true if this contains any matching ItemStack with the given materialId and amount

contains

boolean contains(Material material,
                 int amount)
                 throws IllegalArgumentException
Checks if the inventory contains any ItemStacks with the given material, adding to at least the minimum amount specified.

Parameters:
material - The material to check for
amount - The minimum amount
Returns:
true if amount is less than 1, true if enough ItemStacks were found to add to the given amount
Throws:
IllegalArgumentException - if material is null

contains

boolean contains(ItemStack item,
                 int amount)
Checks if the inventory contains any ItemStacks matching the given ItemStack and at least the minimum amount specified This will only match if both the type and the amount of the stack match

Parameters:
item - The ItemStack to match against
amount - The amount of stacks to find
Returns:
false if item is null, true if amount less than 1, true if amount of exactly matching ItemStacks were found.

containsAtLeast

boolean containsAtLeast(ItemStack item,
                        int amount)
Checks if the inventory contains any ItemStacks matching the given ItemStack and at least the minimum amount specified

Parameters:
item - The ItemStack to match against
amount - The minimum amount
Returns:
false if item is null, true if amount less than 1, true if enough ItemStacks were found to add to the given amount

all

HashMap<Integer,? extends ItemStack> all(int materialId)
Returns a HashMap with all slots and ItemStacks in the inventory with given materialId.

The HashMap contains entries where, the key is the slot index, and the value is the ItemStack in that slot. If no matching ItemStack with the given materialId is found, an empty map is returned.

Parameters:
materialId - The materialId to look for
Returns:
A HashMap containing the slot index, ItemStack pairs

all

HashMap<Integer,? extends ItemStack> all(Material material)
                                         throws IllegalArgumentException
Returns a HashMap with all slots and ItemStacks in the inventory with the given Material.

The HashMap contains entries where, the key is the slot index, and the value is the ItemStack in that slot. If no matching ItemStack with the given Material is found, an empty map is returned.

Parameters:
material - The material to look for
Returns:
A HashMap containing the slot index, ItemStack pairs
Throws:
IllegalArgumentException - if material is null

all

HashMap<Integer,? extends ItemStack> all(ItemStack item)
Finds all slots in the inventory containing any ItemStacks with the given ItemStack This will only match slots if both the type and the amount of the stack match

The HashMap contains entries where, the key is the slot index, and the value is the ItemStack in that slot. If no matching ImemStrack with the given Material is found, an empty map is returned.

Parameters:
item - The ItemStack to match against
Returns:
A map from slot indexes to item at index

first

int first(int materialId)
Finds the first slot in the inventory containing an ItemStack with the given materialId.

Parameters:
materialId - The materialId to look for
Returns:
The slot index of the given materialId or -1 if not found

first

int first(Material material)
          throws IllegalArgumentException
Finds the first slot in the inventory containing an ItemStack with the given material

Parameters:
material - The material to look for
Returns:
The slot index of the given Material or -1 if not found
Throws:
IllegalArgumentException - if material is null

first

int first(ItemStack item)
Returns the first slot in the inventory containing an ItemStack with the given stack This will only match a slot if both the type and the amount of the stack match

Parameters:
item - The ItemStack to match against
Returns:
The slot index of the given ItemStack or -1 if not found

firstEmpty

int firstEmpty()
Returns the first empty Slot.

Returns:
The first empty Slot found, or -1 if no empty slots.

remove

void remove(int materialId)
Removes all stacks in the inventory matching the given materialId.

Parameters:
materialId - The material to remove

remove

void remove(Material material)
            throws IllegalArgumentException
Removes all stacks in the inventory matching the given material.

Parameters:
material - The material to remove
Throws:
IllegalArgumentException - if material is null

remove

void remove(ItemStack item)
Removes all stacks in the inventory matching the given stack. This will only match a slot if both the type and the amount of the stack match

Parameters:
item - The ItemStack to match against

clear

void clear(int index)
Clears out a particular slot in the index.

Parameters:
index - The index to empty.

clear

void clear()
Clears out the whole Inventory.


getViewers

List<HumanEntity> getViewers()
Gets a list of players viewing. Note that a player is considered to be viewing their own inventory and internal crafting screen even when said inventory is not open. They will normally be considered to be viewing their inventory even when they have a different inventory screen open, but it's possible for customized inventory screens to exclude the viewer's inventory, so this should never be assumed to be non-empty.

Returns:
A list of HumanEntities who are viewing this Inventory.

getTitle

String getTitle()
Returns the title of this inventory.

Returns:
A String with the title.

getType

InventoryType getType()
Returns what type of inventory this is.

Returns:
The InventoryType representing the type of inventory.

getHolder

InventoryHolder getHolder()
Gets the block or entity belonging to the open inventory

Returns:
The holder of the inventory; null if it has no holder.

iterator

ListIterator<ItemStack> iterator()
Specified by:
iterator in interface Iterable<ItemStack>

iterator

ListIterator<ItemStack> iterator(int index)
Returns an iterator starting at the given index. If the index is positive, then the first call to next() will return the item at that index; if it is negative, the first call to previous will return the item at index (getSize() + index).

Parameters:
index - The index.
Returns:
An iterator.


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