Class WorldCreator
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Constructor SummaryConstructorsConstructorDescriptionWorldCreator(String name)Creates an empty WorldCreationOptions for the given world name
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Method SummaryModifier and TypeMethodDescriptionGets the biome provider that will be used to create or load the world.biomeProvider(String biomeProvider)Sets the biome provider that will be used to create or load the world.biomeProvider(String biomeProvider, CommandSender output)Sets the biome provider that will be used to create or load the world.biomeProvider(BiomeProvider biomeProvider)Sets the biome provider that will be used to create or load the world.Copies the options from the specified worldcopy(WorldCreator creator)Copies the options from the specifiedWorldCreatorCreates a world with the specified options.Gets the environment that will be used to create or load the worldenvironment(World.Environment env)Sets the environment that will be used to create or load the worldbooleanGets whether or not structures will be generated in the world.generateStructures(boolean generate)Sets whether or not worlds created or loaded with this creator will have structures.Gets the generator that will be used to create or load the world.Sets the generator that will be used to create or load the world.generator(String generator, CommandSender output)Sets the generator that will be used to create or load the world.generator(ChunkGenerator generator)Sets the generator that will be used to create or load the world.Gets the generator settings of the world that will be created or loaded.generatorSettings(String generatorSettings)Sets the generator settings of the world that will be created or loaded.static BiomeProvidergetBiomeProviderForName(String world, String name, CommandSender output)Attempts to get theBiomeProviderwith the given name.static ChunkGeneratorgetGeneratorForName(String world, String name, CommandSender output)Attempts to get theChunkGeneratorwith the given name.booleanhardcore()Gets whether the world will be hardcore or not.hardcore(boolean hardcore)Sets whether the world will be hardcore or not.name()Gets the name of the world that is to be loaded or created.static WorldCreatorCreates a newWorldCreatorfor the given world namelongseed()Gets the seed that will be used to create this worldseed(long seed)Sets the seed that will be used to create this worldtype()Gets the type of the world that will be created or loadedSets the type of the world that will be created or loaded
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Constructor Details- 
WorldCreatorCreates an empty WorldCreationOptions for the given world name- Parameters:
- name- Name of the world that will be created
 
 
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Method Details- 
copyCopies the options from the specified world- Parameters:
- world- World to copy options from
- Returns:
- This object, for chaining
 
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copyCopies the options from the specifiedWorldCreator- Parameters:
- creator- World creator to copy options from
- Returns:
- This object, for chaining
 
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nameGets the name of the world that is to be loaded or created.- Returns:
- World name
 
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seedpublic long seed()Gets the seed that will be used to create this world- Returns:
- World seed
 
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seedSets the seed that will be used to create this world- Parameters:
- seed- World seed
- Returns:
- This object, for chaining
 
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environmentGets the environment that will be used to create or load the world- Returns:
- World environment
 
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environmentSets the environment that will be used to create or load the world- Parameters:
- env- World environment
- Returns:
- This object, for chaining
 
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typeGets the type of the world that will be created or loaded- Returns:
- World type
 
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typeSets the type of the world that will be created or loaded- Parameters:
- type- World type
- Returns:
- This object, for chaining
 
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generatorGets the generator that will be used to create or load the world.This may be null, in which case the "natural" generator for this environment will be used. - Returns:
- Chunk generator
 
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generatorSets the generator that will be used to create or load the world.This may be null, in which case the "natural" generator for this environment will be used. - Parameters:
- generator- Chunk generator
- Returns:
- This object, for chaining
 
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generatorSets the generator that will be used to create or load the world.This may be null, in which case the "natural" generator for this environment will be used. If the generator cannot be found for the given name, the natural environment generator will be used instead and a warning will be printed to the console. - Parameters:
- generator- Name of the generator to use, in "plugin:id" notation
- Returns:
- This object, for chaining
 
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generatorSets the generator that will be used to create or load the world.This may be null, in which case the "natural" generator for this environment will be used. If the generator cannot be found for the given name, the natural environment generator will be used instead and a warning will be printed to the specified output - Parameters:
- generator- Name of the generator to use, in "plugin:id" notation
- output-- CommandSenderthat will receive any error messages
- Returns:
- This object, for chaining
 
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biomeProviderGets the biome provider that will be used to create or load the world.This may be null, in which case the biome provider from the ChunkGeneratorwill be used. If noChunkGeneratoris specific the "natural" biome provider for this environment will be used.- Returns:
- Biome provider
 
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biomeProviderSets the biome provider that will be used to create or load the world.This may be null, in which case the biome provider from the ChunkGeneratorwill be used. If noChunkGeneratoris specific the "natural" biome provider for this environment will be used.- Parameters:
- biomeProvider- Biome provider
- Returns:
- This object, for chaining
 
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biomeProviderSets the biome provider that will be used to create or load the world.This may be null, in which case the biome provider from the ChunkGeneratorwill be used. If noChunkGeneratoris specific the "natural" biome provider for this environment will be used.If the biome provider cannot be found for the given name and no ChunkGeneratoris specific, the natural environment biome provider will be used instead and a warning will be printed to the specified output- Parameters:
- biomeProvider- Name of the biome provider to use, in "plugin:id" notation
- Returns:
- This object, for chaining
 
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biomeProvider@NotNull public WorldCreator biomeProvider(@Nullable String biomeProvider, @Nullable CommandSender output)Sets the biome provider that will be used to create or load the world.This may be null, in which case the biome provider from the ChunkGeneratorwill be used. If noChunkGeneratoris specific the "natural" biome provider for this environment will be used.If the biome provider cannot be found for the given name and no ChunkGeneratoris specific, the natural environment biome provider will be used instead and a warning will be printed to the specified output- Parameters:
- biomeProvider- Name of the biome provider to use, in "plugin:id" notation
- output-- CommandSenderthat will receive any error messages
- Returns:
- This object, for chaining
 
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generatorSettingsSets the generator settings of the world that will be created or loaded.Currently only WorldType.FLATuses these settings, and expects them to be in JSON format with a valid biome AND structures (1.16 and above) defined. Note the occurrence of "structures" twice (nested compound may be empty, both must exist.). An example valid configuration is as follows:{"structures": {"structures": {"village": {"salt": 8015723, "spacing": 32, "separation": 8}}}, "layers": [{"block": "stone", "height": 1}, {"block": "grass", "height": 1}], "biome":"plains"}- Parameters:
- generatorSettings- The settings that should be used by the generator
- Returns:
- This object, for chaining
- See Also:
- Custom
 dimension (scroll to "When the generator ID type is
 minecraft:flat)"
 
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generatorSettingsGets the generator settings of the world that will be created or loaded.- Returns:
- The settings that should be used by the generator
- See Also:
- generatorSettings(java.lang.String)
 
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generateStructuresSets whether or not worlds created or loaded with this creator will have structures.- Parameters:
- generate- Whether to generate structures
- Returns:
- This object, for chaining
 
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generateStructurespublic boolean generateStructures()Gets whether or not structures will be generated in the world.- Returns:
- True if structures will be generated
 
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hardcoreSets whether the world will be hardcore or not. In a hardcore world the difficulty will be locked to hard.- Parameters:
- hardcore- Whether the world will be hardcore
- Returns:
- This object, for chaining
 
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hardcorepublic boolean hardcore()Gets whether the world will be hardcore or not. In a hardcore world the difficulty will be locked to hard.- Returns:
- hardcore status
 
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createWorldCreates a world with the specified options.If the world already exists, it will be loaded from disk and some options may be ignored. - Returns:
- Newly created or loaded world
 
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nameCreates a newWorldCreatorfor the given world name- Parameters:
- name- Name of the world to load or create
- Returns:
- Resulting WorldCreator
 
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getGeneratorForName@Nullable public static ChunkGenerator getGeneratorForName(@NotNull String world, @Nullable String name, @Nullable CommandSender output)Attempts to get theChunkGeneratorwith the given name.If the generator is not found, null will be returned and a message will be printed to the specified CommandSenderexplaining why.The name must be in the "plugin:id" notation, or optionally just "plugin", where "plugin" is the safe-name of a plugin and "id" is an optional unique identifier for the generator you wish to request from the plugin. - Parameters:
- world- Name of the world this will be used for
- name- Name of the generator to retrieve
- output- Where to output if errors are present
- Returns:
- Resulting generator, or null
 
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getBiomeProviderForName@Nullable public static BiomeProvider getBiomeProviderForName(@NotNull String world, @Nullable String name, @Nullable CommandSender output)Attempts to get theBiomeProviderwith the given name.If the biome provider is not found, null will be returned and a message will be printed to the specified CommandSenderexplaining why.The name must be in the "plugin:id" notation, or optionally just "plugin", where "plugin" is the safe-name of a plugin and "id" is an optional unique identifier for the biome provider you wish to request from the plugin. - Parameters:
- world- Name of the world this will be used for
- name- Name of the biome provider to retrieve
- output- Where to output if errors are present
- Returns:
- Resulting biome provider, or null
 
 
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