Uses of Interface
org.bukkit.persistence.PersistentDataHolder
| Package | Description |
|---|---|
| org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
| org.bukkit.block |
Classes used to manipulate the voxels in a
world,
including special states. |
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.entity.minecart |
Interfaces for various
Minecart types. |
| org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks. |
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Uses of PersistentDataHolder in org.bukkit
Subinterfaces of PersistentDataHolder in org.bukkit Modifier and Type Interface Description interfaceChunkRepresents a chunk of blocks -
Uses of PersistentDataHolder in org.bukkit.block
Subinterfaces of PersistentDataHolder in org.bukkit.block Modifier and Type Interface Description interfaceBannerRepresents a captured state of a banner.interfaceBarrelRepresents a captured state of a Barrel.interfaceBeaconRepresents a captured state of a beacon.interfaceBedDeprecated.does not provide useful information beyond the material itselfinterfaceBeehiveRepresents a captured state of a bee hive.interfaceBellRepresents a captured state of Bell.interfaceBlastFurnaceRepresents a captured state of a blast furnace.interfaceBrewingStandRepresents a captured state of a brewing stand.interfaceCampfireRepresents a captured state of a campfire.interfaceChestRepresents a captured state of a chest.interfaceCommandBlockRepresents a captured state of a command block.interfaceComparatorRepresents a captured state of an on / off comparator.interfaceConduitRepresents a captured state of a conduit.interfaceContainerRepresents a captured state of a container block.interfaceCreatureSpawnerRepresents a captured state of a creature spawner.interfaceDaylightDetectorRepresents a captured state of a (possibly inverted) daylight detector.interfaceDispenserRepresents a captured state of a dispenser.interfaceDropperRepresents a captured state of a dropper.interfaceEnchantingTableRepresents a captured state of an enchanting table.interfaceEnderChestRepresents a captured state of an ender chest.interfaceEndGatewayRepresents a captured state of an end gateway.interfaceEntityBlockStorage<T extends Entity>Represents a captured state of a block which stores entities.interfaceFurnaceRepresents a captured state of a furnace.interfaceHopperRepresents a captured state of a hopper.interfaceJigsawRepresents a captured state of a jigsaw.interfaceJukeboxRepresents a captured state of a jukebox.interfaceLecternRepresents a captured state of a lectern.interfaceShulkerBoxRepresents a captured state of a ShulkerBox.interfaceSignRepresents a captured state of either a SignPost or a WallSign.interfaceSkullRepresents a captured state of a skull block.interfaceSmokerRepresents a captured state of a smoker.interfaceStructureRepresents a structure block that can save and load blocks from a file.interfaceTileStateRepresents a block state that also hosts a tile entity at the given location. -
Uses of PersistentDataHolder in org.bukkit.entity
Subinterfaces of PersistentDataHolder in org.bukkit.entity Modifier and Type Interface Description interfaceAbstractArrowRepresents an arrow.interfaceAbstractHorseRepresents a Horse-like creature.interfaceAbstractVillagerRepresents a villager NPCinterfaceAgeableRepresents an entity that can age.interfaceAmbientRepresents an ambient mobinterfaceAnimalsRepresents an Animal.interfaceAreaEffectCloudRepresents an area effect cloud which will imbue a potion effect onto entities which enter it.interfaceArmorStandinterfaceArrowinterfaceBatRepresents a BatinterfaceBeeRepresents a Bee.interfaceBlazeRepresents a Blaze monsterinterfaceBoatRepresents a boat entity.interfaceBossRepresents the Boss Entity.interfaceBreedableRepresents an entity that can age and breed.interfaceCatMeow.interfaceCaveSpiderRepresents a Spider.interfaceChestedHorseRepresents Horse-like creatures which can carry an inventory.interfaceChickenRepresents a Chicken.interfaceCodRepresents a cod fish.interfaceComplexEntityPartRepresents a single part of aComplexLivingEntityinterfaceComplexLivingEntityRepresents a complex living entity - one that is made up of various smaller partsinterfaceCowRepresents a Cow.interfaceCreatureRepresents a Creature.interfaceCreeperRepresents a CreeperinterfaceDamageableRepresents anEntitythat has health and can take damage.interfaceDolphininterfaceDonkeyRepresents a Donkey - variant ofChestedHorse.interfaceDragonFireballinterfaceDrownedDrowned zombie.interfaceEggRepresents a thrown egg.interfaceElderGuardianRepresents an ElderGuardian - variant ofGuardian.interfaceEnderCrystalA crystal that heals nearby EnderDragonsinterfaceEnderDragonRepresents an Ender DragoninterfaceEnderDragonPartRepresents an ender dragon partinterfaceEndermanRepresents an Enderman.interfaceEndermiteinterfaceEnderPearlRepresents a thrown Ender Pearl entityinterfaceEnderSignalRepresents an EnderSignal, which is created upon throwing an ender eye.interfaceEntityRepresents a base entity in the worldinterfaceEvokerRepresents an Evoker "Illager".interfaceEvokerFangsRepresents Evoker Fangs.interfaceExperienceOrbRepresents an Experience Orb.interfaceExplosiveA representation of an explosive entityinterfaceFallingBlockRepresents a falling blockinterfaceFireballRepresents a Fireball.interfaceFireworkinterfaceFishRepresents a fish entity.interfaceFishHookRepresents a fishing hook.interfaceFlyingRepresents a Flying Entity.interfaceFoxWhat does the fox say?interfaceGhastRepresents a Ghast.interfaceGiantRepresents a Giant.interfaceGolemA mechanical creature that may harm enemies.interfaceGuardianinterfaceHangingRepresents a Hanging entityinterfaceHoglinRepresents a Hoglin.interfaceHorseRepresents a Horse.interfaceHumanEntityRepresents a human entity, such as an NPC or a playerinterfaceHuskRepresents a Husk - variant ofZombie.interfaceIllagerRepresents a type of "Illager".interfaceIllusionerRepresents an Illusioner "Illager".interfaceIronGolemAn iron Golem that protects Villages.interfaceItemRepresents a dropped item.interfaceItemFrameRepresents an Item FrameinterfaceLargeFireballRepresents a largeFireballinterfaceLeashHitchRepresents a Leash Hitch on a fenceinterfaceLightningStrikeRepresents an instance of a lightning strike.interfaceLingeringPotionDeprecated.lingering status depends on only on the potion item.interfaceLivingEntityRepresents a living entity, such as a monster or playerinterfaceLlamaRepresents a Llama.interfaceLlamaSpitRepresents Llama spit.interfaceMagmaCubeRepresents a MagmaCube.interfaceMinecartRepresents a minecart entity.interfaceMobRepresents a Mob.interfaceMonsterRepresents a Monster.interfaceMuleRepresents a Mule - variant ofChestedHorse.interfaceMushroomCowRepresents a mushroomCowinterfaceNPCRepresents a non-player characterinterfaceOcelotA wild tameable catinterfacePaintingRepresents a Painting.interfacePandaPanda entity.interfaceParrotRepresents a Parrot.interfacePhantomRepresents a phantom.interfacePigRepresents a Pig.interfacePiglinRepresents a Piglin.interfacePiglinAbstractPiglin / Piglin Brute.interfacePiglinBruteRepresents a Piglin Brute.interfacePigZombieRepresents a Pig Zombie.interfacePillagerIllager entity.interfacePlayerRepresents a player, connected or notinterfacePolarBearRepresents a polar bear.interfaceProjectileRepresents a shootable entity.interfacePufferFishRepresents a puffer fish.interfaceRabbitinterfaceRaiderinterfaceRavagerIllager beast.interfaceSalmonRepresents a salmon fish.interfaceSheepRepresents a Sheep.interfaceShulkerinterfaceShulkerBulletinterfaceSilverfishRepresents a Silverfish.interfaceSizedFireballRepresents a sized fireball.interfaceSkeletonRepresents a Skeleton.interfaceSkeletonHorseRepresents a SkeletonHorse - variant ofAbstractHorse.interfaceSlimeRepresents a Slime.interfaceSmallFireballRepresents a smallFireballinterfaceSnowballRepresents a snowball.interfaceSnowmanRepresents a snowman entityinterfaceSpectralArrowRepresents a spectral arrow.interfaceSpellcasterRepresents a spell casting "Illager".interfaceSpiderRepresents a Spider.interfaceSplashPotionDeprecated.splash status depends on only on the potion item.interfaceSquidRepresents a Squid.interfaceSteerableRepresents an entity which may be saddled, ridden and steered using an item.interfaceStrayRepresents a Stray - variant ofSkeleton.interfaceStriderRepresents a Strider.interfaceTameableinterfaceThrowableProjectileinterfaceThrownExpBottleRepresents a thrown Experience bottle.interfaceThrownPotionRepresents a thrown potion bottleinterfaceTippedArrowDeprecated.tipped status depends only on base potion type not being UNCRAFTABLE and effects being empty.interfaceTNTPrimedRepresents a Primed TNT.interfaceTraderLlamaRepresents a trader Llama.interfaceTridentRepresents a thrown trident.interfaceTropicalFishTropical fish.interfaceTurtleRepresents a turtle.interfaceVehicleRepresents a vehicle entity.interfaceVexRepresents a Vex.interfaceVillagerRepresents a villager NPCinterfaceVindicatorRepresents a Vindicator.interfaceWanderingTraderRepresents a wandering trader NPCinterfaceWaterMobRepresents a Water MobinterfaceWitchRepresents a WitchinterfaceWitherRepresents a Wither bossinterfaceWitherSkeletonRepresents a WitherSkeleton - variant ofSkeleton.interfaceWitherSkullRepresents a wither skullFireball.interfaceWolfRepresents a WolfinterfaceZoglinRepresents a Zoglin.interfaceZombieRepresents a Zombie.interfaceZombieHorseRepresents a ZombieHorse - variant ofAbstractHorse.interfaceZombieVillager -
Uses of PersistentDataHolder in org.bukkit.entity.minecart
Subinterfaces of PersistentDataHolder in org.bukkit.entity.minecart Modifier and Type Interface Description interfaceCommandMinecartinterfaceExplosiveMinecartRepresents a Minecart with TNT inside it that can explode when triggered.interfaceHopperMinecartRepresents a Minecart with a Hopper inside itinterfacePoweredMinecartRepresents a powered minecart.interfaceRideableMinecartRepresents a minecart that can have certainentitiesas passengers.interfaceSpawnerMinecartRepresents a Minecart with anentity spawnerinside it.interfaceStorageMinecartRepresents a minecart with a chest. -
Uses of PersistentDataHolder in org.bukkit.inventory.meta
Subinterfaces of PersistentDataHolder in org.bukkit.inventory.meta Modifier and Type Interface Description interfaceBannerMetainterfaceBlockDataMetainterfaceBlockStateMetainterfaceBookMetaRepresents a book (Material.WRITABLE_BOOKorMaterial.WRITTEN_BOOK) that can have a title, an author, and pages.interfaceCompassMetaRepresents a compass that can track a specific location.interfaceCrossbowMetainterfaceEnchantmentStorageMetaEnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.interfaceFireworkEffectMetaRepresents a meta that can store a single FireworkEffect.interfaceFireworkMetaRepresents aMaterial.FIREWORK_ROCKETand its effects.interfaceItemMetaThis type represents the storage mechanism for auxiliary item data.interfaceKnowledgeBookMetainterfaceLeatherArmorMetaRepresents leather armor (Material.LEATHER_BOOTS,Material.LEATHER_CHESTPLATE,Material.LEATHER_HELMET, orMaterial.LEATHER_LEGGINGS) that can be colored.interfaceMapMetaRepresents a map that can be scalable.interfacePotionMetaRepresents a potion or item that can have custom effects.interfaceSkullMetaRepresents a skull that can have an owner.interfaceSpawnEggMetaRepresents a spawn egg and it's spawned type.interfaceSuspiciousStewMetaRepresents a suspicious stew that can have custom effects.interfaceTropicalFishBucketMetaRepresents a bucket of tropical fish.