Uses of Interface
org.bukkit.block.TileState

Packages that use TileState 
Package Description
org.bukkit.block
Classes used to manipulate the voxels in a world, including special states.
  • Uses of TileState in org.bukkit.block

    Subinterfaces of TileState in org.bukkit.block 
    Modifier and Type Interface Description
    interface  Banner
    Represents a captured state of a banner.
    interface  Barrel
    Represents a captured state of a Barrel.
    interface  Beacon
    Represents a captured state of a beacon.
    interface  Bed
    Deprecated.
    does not provide useful information beyond the material itself
    interface  Beehive
    Represents a captured state of a bee hive.
    interface  Bell
    Represents a captured state of Bell.
    interface  BlastFurnace
    Represents a captured state of a blast furnace.
    interface  BrewingStand
    Represents a captured state of a brewing stand.
    interface  Campfire
    Represents a captured state of a campfire.
    interface  Chest
    Represents a captured state of a chest.
    interface  CommandBlock
    Represents a captured state of a command block.
    interface  Comparator
    Represents a captured state of an on / off comparator.
    interface  Conduit
    Represents a captured state of a conduit.
    interface  Container
    Represents a captured state of a container block.
    interface  CreatureSpawner
    Represents a captured state of a creature spawner.
    interface  DaylightDetector
    Represents a captured state of a (possibly inverted) daylight detector.
    interface  Dispenser
    Represents a captured state of a dispenser.
    interface  Dropper
    Represents a captured state of a dropper.
    interface  EnchantingTable
    Represents a captured state of an enchanting table.
    interface  EnderChest
    Represents a captured state of an ender chest.
    interface  EndGateway
    Represents a captured state of an end gateway.
    interface  EntityBlockStorage<T extends Entity>
    Represents a captured state of a block which stores entities.
    interface  Furnace
    Represents a captured state of a furnace.
    interface  Hopper
    Represents a captured state of a hopper.
    interface  Jigsaw
    Represents a captured state of a jigsaw.
    interface  Jukebox
    Represents a captured state of a jukebox.
    interface  Lectern
    Represents a captured state of a lectern.
    interface  ShulkerBox
    Represents a captured state of a ShulkerBox.
    interface  Sign
    Represents a captured state of either a SignPost or a WallSign.
    interface  Skull
    Represents a captured state of a skull block.
    interface  Smoker
    Represents a captured state of a smoker.
    interface  Structure
    Represents a structure block that can save and load blocks from a file.