Package org.bukkit

Enum GameMode

All Implemented Interfaces:
Serializable, Comparable<GameMode>, Constable

public enum GameMode
extends Enum<GameMode>
Represents the various type of game modes that HumanEntitys may have
  • Enum Constant Details

    • CREATIVE

      public static final GameMode CREATIVE
      Creative mode may fly, build instantly, become invulnerable and create free items.
    • SURVIVAL

      public static final GameMode SURVIVAL
      Survival mode is the "normal" gameplay type, with no special features.
    • ADVENTURE

      public static final GameMode ADVENTURE
      Adventure mode cannot break blocks without the correct tools.
    • SPECTATOR

      public static final GameMode SPECTATOR
      Spectator mode cannot interact with the world in anyway and is invisible to normal players. This grants the player the ability to no-clip through the world.
  • Method Details

    • values

      public static GameMode[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static GameMode valueOf​(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null
    • getValue

      @Deprecated public int getValue()
      Deprecated.
      Magic value
      Gets the mode value associated with this GameMode
      Returns:
      An integer value of this gamemode
    • getByValue

      @Deprecated @Nullable public static GameMode getByValue​(int value)
      Deprecated.
      Magic value
      Gets the GameMode represented by the specified value
      Parameters:
      value - Value to check
      Returns:
      Associative GameMode with the given value, or null if it doesn't exist