CommandSender, Entity, Metadatable, Nameable, Permissible, PersistentDataHolder, ServerOperatorAbstractArrow, Arrow, DragonFireball, Egg, EnderPearl, Fireball, FishHook, LargeFireball, LingeringPotion, LlamaSpit, ShulkerBullet, SmallFireball, Snowball, SpectralArrow, SplashPotion, ThrownExpBottle, ThrownPotion, TippedArrow, Trident, WitherSkullpublic interface Projectile extends Entity
Entity.Spigot| Modifier and Type | Method | Description |
|---|---|---|
boolean |
doesBounce() |
Determine if this projectile should bounce or not when it hits.
|
ProjectileSource |
getShooter() |
Retrieve the shooter of this projectile.
|
void |
setBounce(boolean doesBounce) |
Set whether or not this projectile should bounce or not when it hits
something.
|
void |
setShooter(ProjectileSource source) |
Set the shooter of this projectile.
|
getName, sendMessage, sendMessageaddPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentgetPersistentDataContainerisOp, setOp@Nullable ProjectileSource getShooter()
ProjectileSource that shot this projectilevoid setShooter(@Nullable
ProjectileSource source)
source - the ProjectileSource that shot this projectileboolean doesBounce()
If a small fireball does not bounce it will set the target on fire.
void setBounce(boolean doesBounce)
doesBounce - whether or not it should bounce.Copyright © 2019. All rights reserved.