Thrown when a block physics check is called.
This event is a high frequency event, it may be called thousands of times per
a second on a busy server. Plugins are advised to listen to the event with
caution and only perform lightweight checks when using it.
In addition to this, cancelling the event is liable to leave the world in an
inconsistent state. For example if you use the event to leave a block
floating in mid air when that block has a requirement to be attached to
something, there is no guarantee that the floating block will persist across
server restarts or map upgrades.
Plugins should also note that where possible this event may only called for
the "root" block of physics updates in order to limit event spam. Physics
updates that cause other blocks to change their state may not result in an
event for each of those blocks (usually adjacent). If you are concerned about
monitoring these changes then you should check adjacent blocks yourself.
Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event