Serializable, Comparable<Difficulty>public enum Difficulty extends Enum<Difficulty>
| Enum Constant | Description |
|---|---|
EASY |
Hostile mobs spawn, enemies deal less damage than on normal difficulty,
the hunger bar does deplete and starving deals up to 5 hearts of
damage.
|
HARD |
Hostile mobs spawn, enemies deal greater damage than on normal
difficulty, the hunger bar does deplete and starving can kill players.
|
NORMAL |
Hostile mobs spawn, enemies deal normal amounts of damage, the hunger
bar does deplete and starving deals up to 9.5 hearts of damage.
|
PEACEFUL |
Players regain health over time, hostile mobs don't spawn, the hunger
bar does not deplete.
|
| Modifier and Type | Method | Description |
|---|---|---|
static Difficulty |
getByValue(int value) |
Deprecated.
Magic value
|
int |
getValue() |
Deprecated.
Magic value
|
static Difficulty |
valueOf(String name) |
Returns the enum constant of this type with the specified name.
|
static Difficulty[] |
values() |
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final Difficulty PEACEFUL
public static final Difficulty EASY
public static final Difficulty NORMAL
public static final Difficulty HARD
public static Difficulty[] values()
for (Difficulty c : Difficulty.values()) System.out.println(c);
public static Difficulty valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is null@Deprecated public int getValue()
@Deprecated @Nullable public static Difficulty getByValue(int value)
value - Value to checkDifficulty with the given value, or null if
it doesn't existCopyright © 2019. All rights reserved.