Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.boss | |
org.bukkit.conversations |
Classes dedicated to facilitate direct player-to-plugin communication.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.entity.minecart |
Interfaces for various
Minecart types. |
org.bukkit.event.block | |
org.bukkit.event.enchantment |
Events triggered from an enchantment table . |
org.bukkit.event.entity | |
org.bukkit.event.hanging |
Events relating to entities that hang . |
org.bukkit.event.inventory | |
org.bukkit.event.player | |
org.bukkit.event.server |
Events relating to programmatic state
changes on the server. |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.weather |
Events relating to weather. |
org.bukkit.event.world | |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.loot | |
org.bukkit.map |
Classes to facilitate plugin handling of
map displays. |
org.bukkit.material |
Classes that represents various voxel types and states.
|
org.bukkit.plugin.messaging |
Classes dedicated to specialized plugin to client protocols.
|
org.bukkit.potion |
Classes to represent various
potion
properties and manipulation. |
org.bukkit.projectiles |
Classes to represent the source of a projectile
|
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
org.spigotmc.event.entity | |
org.spigotmc.event.player |
Class | Description |
---|---|
AnimalTamer | |
Arrow |
Represents an arrow.
|
Entity |
Represents a base entity in the world
|
EntityType | |
FallingBlock |
Represents a falling block
|
Item |
Represents an Item.
|
LightningStrike |
Represents an instance of a lightning strike.
|
LivingEntity |
Represents a living entity, such as a monster or player
|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
EntityType | |
LivingEntity |
Represents a living entity, such as a monster or player
|
Class | Description |
---|---|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
AbstractHorse |
Represents a Horse-like creature.
|
Ageable |
Represents an entity that can age and breed.
|
Ambient |
Represents an ambient mob
|
Animals |
Represents an Animal.
|
AnimalTamer | |
Arrow |
Represents an arrow.
|
Arrow.PickupStatus |
Represents the pickup status of this arrow.
|
Arrow.Spigot | |
ChestedHorse |
Represents Horse-like creatures which can carry an inventory.
|
ComplexEntityPart |
Represents a single part of a
ComplexLivingEntity |
ComplexLivingEntity |
Represents a complex living entity - one that is made up of various smaller
parts
|
Cow |
Represents a Cow.
|
Creature |
Represents a Creature.
|
Damageable |
Represents an
Entity that has health and can take damage. |
EnderDragon |
Represents an Ender Dragon
|
EnderDragon.Phase |
Represents a phase or action that an Ender Dragon can perform.
|
Entity |
Represents a base entity in the world
|
Entity.Spigot | |
EntityType | |
Evoker.Spell |
Deprecated.
future versions of Minecraft have additional spell casting
entities.
|
Explosive |
A representation of an explosive entity
|
Fireball |
Represents a Fireball.
|
Fish |
Represents a fish entity.
|
Flying |
Represents a Flying Entity.
|
Golem |
A mechanical creature that may harm enemies.
|
Guardian | |
Hanging |
Represents a Hanging entity
|
Horse.Color |
Represents the base color that the horse has.
|
Horse.Style |
Represents the style, or markings, that the horse has.
|
Horse.Variant |
Deprecated.
different variants are differing classes
|
HumanEntity |
Represents a human entity, such as an NPC or a player
|
Illager |
Represents a type of "Illager".
|
LightningStrike.Spigot | |
LivingEntity |
Represents a living entity, such as a monster or player
|
Llama.Color |
Represents the base color that the llama has.
|
Mob |
Represents a Mob.
|
Monster |
Represents a Monster.
|
NPC |
Represents a non-player character
|
Ocelot.Type |
Represents the various different cat types there are.
|
Parrot.Variant |
Represents the variant of a parrot - ie its color.
|
Player |
Represents a player, connected or not
|
Player.Spigot | |
Projectile |
Represents a shootable entity.
|
Rabbit.Type |
Represents the various types a Rabbit might be.
|
Sittable |
An animal that can sit still.
|
Skeleton |
Represents a Skeleton.
|
Skeleton.SkeletonType |
Deprecated.
|
Slime |
Represents a Slime.
|
Spellcaster |
Represents a spell casting "Illager".
|
Spellcaster.Spell |
Represents the current spell the entity is using.
|
Spider |
Represents a Spider.
|
Tameable | |
ThrownPotion |
Represents a thrown potion bottle
|
TropicalFish.Pattern |
Enumeration of all different fish patterns.
|
Vehicle |
Represents a vehicle entity.
|
Villager |
Represents a villager NPC
|
Villager.Career |
The Career of this Villager.
|
Villager.Profession |
Represents the various different Villager professions there may be.
|
WaterMob |
Represents a Water Mob
|
Weather |
Represents a Weather related entity, such as a storm
|
Zombie |
Represents a Zombie.
|
Class | Description |
---|---|
Entity |
Represents a base entity in the world
|
Minecart |
Represents a minecart entity.
|
Vehicle |
Represents a vehicle entity.
|
Class | Description |
---|---|
Entity |
Represents a base entity in the world
|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
AbstractHorse |
Represents a Horse-like creature.
|
AnimalTamer | |
AreaEffectCloud |
Represents an area effect cloud which will imbue a potion effect onto
entities which enter it.
|
Creeper |
Represents a Creeper
|
EnderDragon |
Represents an Ender Dragon
|
EnderDragon.Phase |
Represents a phase or action that an Ender Dragon can perform.
|
Entity |
Represents a base entity in the world
|
EntityType | |
Explosive |
A representation of an explosive entity
|
Firework | |
HumanEntity |
Represents a human entity, such as an NPC or a player
|
Item |
Represents an Item.
|
LightningStrike |
Represents an instance of a lightning strike.
|
LingeringPotion |
Represents a thrown lingering potion bottle
|
LivingEntity |
Represents a living entity, such as a monster or player
|
Pig |
Represents a Pig.
|
PigZombie |
Represents a Pig Zombie.
|
Player |
Represents a player, connected or not
|
Projectile |
Represents a shootable entity.
|
Sheep |
Represents a Sheep.
|
Slime |
Represents a Slime.
|
ThrownExpBottle |
Represents a thrown Experience bottle.
|
ThrownPotion |
Represents a thrown potion bottle
|
Villager |
Represents a villager NPC
|
Class | Description |
---|---|
Entity |
Represents a base entity in the world
|
Hanging |
Represents a Hanging entity
|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
HumanEntity |
Represents a human entity, such as an NPC or a player
|
Item |
Represents an Item.
|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
ArmorStand | |
Arrow |
Represents an arrow.
|
Egg |
Represents a thrown egg.
|
Entity |
Represents a base entity in the world
|
EntityType | |
ExperienceOrb |
Represents an Experience Orb.
|
FishHook |
Represents a fishing hook.
|
Item |
Represents an Item.
|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
Entity |
Represents a base entity in the world
|
LivingEntity |
Represents a living entity, such as a monster or player
|
Vehicle |
Represents a vehicle entity.
|
Class | Description |
---|---|
LightningStrike |
Represents an instance of a lightning strike.
|
Class | Description |
---|---|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
Entity |
Represents a base entity in the world
|
HumanEntity |
Represents a human entity, such as an NPC or a player
|
Class | Description |
---|---|
EntityType | |
TropicalFish.Pattern |
Enumeration of all different fish patterns.
|
Class | Description |
---|---|
Entity |
Represents a base entity in the world
|
HumanEntity |
Represents a human entity, such as an NPC or a player
|
Class | Description |
---|---|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
EntityType |
Class | Description |
---|---|
Player |
Represents a player, connected or not
|
Class | Description |
---|---|
LivingEntity |
Represents a living entity, such as a monster or player
|
Class | Description |
---|---|
Projectile |
Represents a shootable entity.
|
Class | Description |
---|---|
LivingEntity |
Represents a living entity, such as a monster or player
|
Class | Description |
---|---|
Entity |
Represents a base entity in the world
|
Class | Description |
---|---|
Player |
Represents a player, connected or not
|
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