public interface Arrow extends Projectile
Modifier and Type | Interface and Description |
---|---|
static class |
Arrow.PickupStatus
Represents the pickup status of this arrow.
|
static class |
Arrow.Spigot |
Modifier and Type | Method and Description |
---|---|
int |
getKnockbackStrength()
Gets the knockback strength for an arrow, which is the
KnockBack level
of the bow that shot it. |
Arrow.PickupStatus |
getPickupStatus()
Gets the current pickup status of this arrow.
|
boolean |
isCritical()
Gets whether this arrow is critical.
|
void |
setCritical(boolean critical)
Sets whether or not this arrow should be critical.
|
void |
setKnockbackStrength(int knockbackStrength)
Sets the knockback strength for an arrow.
|
void |
setPickupStatus(Arrow.PickupStatus status)
Sets the current pickup status of this arrow.
|
Arrow.Spigot |
spigot() |
doesBounce, getShooter, setBounce, setShooter
addPassenger, addScoreboardTag, eject, getEntityId, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPortalCooldown, setSilent, setTicksLived, setVelocity, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
getName, sendMessage, sendMessage
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
isOp, setOp
getCustomName, setCustomName
int getKnockbackStrength()
KnockBack
level
of the bow that shot it.void setKnockbackStrength(int knockbackStrength)
knockbackStrength
- the knockback strength valueboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical
- whether or not it should be criticalArrow.PickupStatus getPickupStatus()
void setPickupStatus(Arrow.PickupStatus status)
status
- new pickup status of this arrow.Arrow.Spigot spigot()
spigot
in interface CommandSender
spigot
in interface Entity
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