| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.event.player | |
| org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
| org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks. |
| Class and Description |
|---|
| FireworkMeta
Represents a
Material.FIREWORK and its effects. |
| Class and Description |
|---|
| BookMeta
Represents a book (
Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages. |
| Class and Description |
|---|
| ItemMeta
This type represents the storage mechanism for auxiliary item data.
|
| Class and Description |
|---|
| BookMeta
Represents a book (
Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages. |
| EnchantmentStorageMeta
EnchantmentMeta is specific to items that can store enchantments, as
opposed to being enchanted.
|
| FireworkEffectMeta
Represents a meta that can store a single FireworkEffect.
|
| FireworkMeta
Represents a
Material.FIREWORK and its effects. |
| ItemMeta
This type represents the storage mechanism for auxiliary item data.
|
| ItemMeta.Spigot |
| LeatherArmorMeta
Represents leather armor (
Material.LEATHER_BOOTS, Material.LEATHER_CHESTPLATE, Material.LEATHER_HELMET, or Material.LEATHER_LEGGINGS) that can be colored. |
| MapMeta
Represents a map that can be scalable.
|
| PotionMeta
Represents a potion or item that can have custom effects.
|
| Repairable
Represents an item that can be repaired at an anvil.
|
| SkullMeta
Represents a skull (
Material.SKULL_ITEM) that can have an owner. |
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