public enum Sound extends Enum<Sound>
WARNING: At any time, sounds may be added/removed from this Enum or even MineCraft itself! There is no guarantee the sounds will play. There is no guarantee values will not be removed from this Enum. As such, you should not depend on the ordinal values of this class.
Modifier and Type | Method and Description |
---|---|
static Sound |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static Sound[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final Sound AMBIENT_CAVE
public static final Sound BLOCK_ANVIL_BREAK
public static final Sound BLOCK_ANVIL_DESTROY
public static final Sound BLOCK_ANVIL_FALL
public static final Sound BLOCK_ANVIL_HIT
public static final Sound BLOCK_ANVIL_LAND
public static final Sound BLOCK_ANVIL_PLACE
public static final Sound BLOCK_ANVIL_STEP
public static final Sound BLOCK_ANVIL_USE
public static final Sound BLOCK_BREWING_STAND_BREW
public static final Sound BLOCK_CHEST_CLOSE
public static final Sound BLOCK_CHEST_LOCKED
public static final Sound BLOCK_CHEST_OPEN
public static final Sound BLOCK_CHORUS_FLOWER_DEATH
public static final Sound BLOCK_CHORUS_FLOWER_GROW
public static final Sound BLOCK_CLOTH_BREAK
public static final Sound BLOCK_CLOTH_FALL
public static final Sound BLOCK_CLOTH_HIT
public static final Sound BLOCK_CLOTH_PLACE
public static final Sound BLOCK_CLOTH_STEP
public static final Sound BLOCK_COMPARATOR_CLICK
public static final Sound BLOCK_DISPENSER_DISPENSE
public static final Sound BLOCK_DISPENSER_FAIL
public static final Sound BLOCK_DISPENSER_LAUNCH
public static final Sound BLOCK_ENDERCHEST_CLOSE
public static final Sound BLOCK_ENDERCHEST_OPEN
public static final Sound BLOCK_END_GATEWAY_SPAWN
public static final Sound BLOCK_FENCE_GATE_CLOSE
public static final Sound BLOCK_FENCE_GATE_OPEN
public static final Sound BLOCK_FIRE_AMBIENT
public static final Sound BLOCK_FIRE_EXTINGUISH
public static final Sound BLOCK_FURNACE_FIRE_CRACKLE
public static final Sound BLOCK_GLASS_BREAK
public static final Sound BLOCK_GLASS_FALL
public static final Sound BLOCK_GLASS_HIT
public static final Sound BLOCK_GLASS_PLACE
public static final Sound BLOCK_GLASS_STEP
public static final Sound BLOCK_GRASS_BREAK
public static final Sound BLOCK_GRASS_FALL
public static final Sound BLOCK_GRASS_HIT
public static final Sound BLOCK_GRASS_PLACE
public static final Sound BLOCK_GRASS_STEP
public static final Sound BLOCK_GRAVEL_BREAK
public static final Sound BLOCK_GRAVEL_FALL
public static final Sound BLOCK_GRAVEL_HIT
public static final Sound BLOCK_GRAVEL_PLACE
public static final Sound BLOCK_GRAVEL_STEP
public static final Sound BLOCK_IRON_DOOR_CLOSE
public static final Sound BLOCK_IRON_DOOR_OPEN
public static final Sound BLOCK_IRON_TRAPDOOR_CLOSE
public static final Sound BLOCK_IRON_TRAPDOOR_OPEN
public static final Sound BLOCK_LADDER_BREAK
public static final Sound BLOCK_LADDER_FALL
public static final Sound BLOCK_LADDER_HIT
public static final Sound BLOCK_LADDER_PLACE
public static final Sound BLOCK_LADDER_STEP
public static final Sound BLOCK_LAVA_AMBIENT
public static final Sound BLOCK_LAVA_EXTINGUISH
public static final Sound BLOCK_LAVA_POP
public static final Sound BLOCK_LEVER_CLICK
public static final Sound BLOCK_METAL_BREAK
public static final Sound BLOCK_METAL_FALL
public static final Sound BLOCK_METAL_HIT
public static final Sound BLOCK_METAL_PLACE
public static final Sound BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
public static final Sound BLOCK_METAL_PRESSUREPLATE_CLICK_ON
public static final Sound BLOCK_METAL_STEP
public static final Sound BLOCK_NOTE_BASEDRUM
public static final Sound BLOCK_NOTE_BASS
public static final Sound BLOCK_NOTE_HARP
public static final Sound BLOCK_NOTE_HAT
public static final Sound BLOCK_NOTE_PLING
public static final Sound BLOCK_NOTE_SNARE
public static final Sound BLOCK_PISTON_CONTRACT
public static final Sound BLOCK_PISTON_EXTEND
public static final Sound BLOCK_PORTAL_AMBIENT
public static final Sound BLOCK_PORTAL_TRAVEL
public static final Sound BLOCK_PORTAL_TRIGGER
public static final Sound BLOCK_REDSTONE_TORCH_BURNOUT
public static final Sound BLOCK_SAND_BREAK
public static final Sound BLOCK_SAND_FALL
public static final Sound BLOCK_SAND_HIT
public static final Sound BLOCK_SAND_PLACE
public static final Sound BLOCK_SAND_STEP
public static final Sound BLOCK_SLIME_BREAK
public static final Sound BLOCK_SLIME_FALL
public static final Sound BLOCK_SLIME_HIT
public static final Sound BLOCK_SLIME_PLACE
public static final Sound BLOCK_SLIME_STEP
public static final Sound BLOCK_SNOW_BREAK
public static final Sound BLOCK_SNOW_FALL
public static final Sound BLOCK_SNOW_HIT
public static final Sound BLOCK_SNOW_PLACE
public static final Sound BLOCK_SNOW_STEP
public static final Sound BLOCK_STONE_BREAK
public static final Sound BLOCK_STONE_BUTTON_CLICK_OFF
public static final Sound BLOCK_STONE_BUTTON_CLICK_ON
public static final Sound BLOCK_STONE_FALL
public static final Sound BLOCK_STONE_HIT
public static final Sound BLOCK_STONE_PLACE
public static final Sound BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
public static final Sound BLOCK_STONE_PRESSUREPLATE_CLICK_ON
public static final Sound BLOCK_STONE_STEP
public static final Sound BLOCK_TRIPWIRE_ATTACH
public static final Sound BLOCK_TRIPWIRE_CLICK_OFF
public static final Sound BLOCK_TRIPWIRE_CLICK_ON
public static final Sound BLOCK_TRIPWIRE_DETACH
public static final Sound BLOCK_WATERLILY_PLACE
public static final Sound BLOCK_WATER_AMBIENT
public static final Sound BLOCK_WOODEN_DOOR_CLOSE
public static final Sound BLOCK_WOODEN_DOOR_OPEN
public static final Sound BLOCK_WOODEN_TRAPDOOR_CLOSE
public static final Sound BLOCK_WOODEN_TRAPDOOR_OPEN
public static final Sound BLOCK_WOOD_BREAK
public static final Sound BLOCK_WOOD_BUTTON_CLICK_OFF
public static final Sound BLOCK_WOOD_BUTTON_CLICK_ON
public static final Sound BLOCK_WOOD_FALL
public static final Sound BLOCK_WOOD_HIT
public static final Sound BLOCK_WOOD_PLACE
public static final Sound BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
public static final Sound BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
public static final Sound BLOCK_WOOD_STEP
public static final Sound ENCHANT_THORNS_HIT
public static final Sound ENTITY_ARMORSTAND_BREAK
public static final Sound ENTITY_ARMORSTAND_FALL
public static final Sound ENTITY_ARMORSTAND_HIT
public static final Sound ENTITY_ARMORSTAND_PLACE
public static final Sound ENTITY_ARROW_HIT
public static final Sound ENTITY_ARROW_HIT_PLAYER
public static final Sound ENTITY_ARROW_SHOOT
public static final Sound ENTITY_BAT_AMBIENT
public static final Sound ENTITY_BAT_DEATH
public static final Sound ENTITY_BAT_HURT
public static final Sound ENTITY_BAT_LOOP
public static final Sound ENTITY_BAT_TAKEOFF
public static final Sound ENTITY_BLAZE_AMBIENT
public static final Sound ENTITY_BLAZE_BURN
public static final Sound ENTITY_BLAZE_DEATH
public static final Sound ENTITY_BLAZE_HURT
public static final Sound ENTITY_BLAZE_SHOOT
public static final Sound ENTITY_BOBBER_SPLASH
public static final Sound ENTITY_BOBBER_THROW
public static final Sound ENTITY_CAT_AMBIENT
public static final Sound ENTITY_CAT_DEATH
public static final Sound ENTITY_CAT_HISS
public static final Sound ENTITY_CAT_HURT
public static final Sound ENTITY_CAT_PURR
public static final Sound ENTITY_CAT_PURREOW
public static final Sound ENTITY_CHICKEN_AMBIENT
public static final Sound ENTITY_CHICKEN_DEATH
public static final Sound ENTITY_CHICKEN_EGG
public static final Sound ENTITY_CHICKEN_HURT
public static final Sound ENTITY_CHICKEN_STEP
public static final Sound ENTITY_COW_AMBIENT
public static final Sound ENTITY_COW_DEATH
public static final Sound ENTITY_COW_HURT
public static final Sound ENTITY_COW_MILK
public static final Sound ENTITY_COW_STEP
public static final Sound ENTITY_CREEPER_DEATH
public static final Sound ENTITY_CREEPER_HURT
public static final Sound ENTITY_CREEPER_PRIMED
public static final Sound ENTITY_DONKEY_AMBIENT
public static final Sound ENTITY_DONKEY_ANGRY
public static final Sound ENTITY_DONKEY_CHEST
public static final Sound ENTITY_DONKEY_DEATH
public static final Sound ENTITY_DONKEY_HURT
public static final Sound ENTITY_EGG_THROW
public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT
public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
public static final Sound ENTITY_ELDER_GUARDIAN_CURSE
public static final Sound ENTITY_ELDER_GUARDIAN_DEATH
public static final Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND
public static final Sound ENTITY_ELDER_GUARDIAN_HURT
public static final Sound ENTITY_ELDER_GUARDIAN_HURT_LAND
public static final Sound ENTITY_ENDERDRAGON_AMBIENT
public static final Sound ENTITY_ENDERDRAGON_DEATH
public static final Sound ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
public static final Sound ENTITY_ENDERDRAGON_FLAP
public static final Sound ENTITY_ENDERDRAGON_GROWL
public static final Sound ENTITY_ENDERDRAGON_HURT
public static final Sound ENTITY_ENDERDRAGON_SHOOT
public static final Sound ENTITY_ENDEREYE_LAUNCH
public static final Sound ENTITY_ENDERMEN_AMBIENT
public static final Sound ENTITY_ENDERMEN_DEATH
public static final Sound ENTITY_ENDERMEN_HURT
public static final Sound ENTITY_ENDERMEN_SCREAM
public static final Sound ENTITY_ENDERMEN_STARE
public static final Sound ENTITY_ENDERMEN_TELEPORT
public static final Sound ENTITY_ENDERMITE_AMBIENT
public static final Sound ENTITY_ENDERMITE_DEATH
public static final Sound ENTITY_ENDERMITE_HURT
public static final Sound ENTITY_ENDERMITE_STEP
public static final Sound ENTITY_ENDERPEARL_THROW
public static final Sound ENTITY_EXPERIENCE_BOTTLE_THROW
public static final Sound ENTITY_EXPERIENCE_ORB_PICKUP
public static final Sound ENTITY_EXPERIENCE_ORB_TOUCH
public static final Sound ENTITY_FIREWORK_BLAST
public static final Sound ENTITY_FIREWORK_BLAST_FAR
public static final Sound ENTITY_FIREWORK_LARGE_BLAST
public static final Sound ENTITY_FIREWORK_LARGE_BLAST_FAR
public static final Sound ENTITY_FIREWORK_LAUNCH
public static final Sound ENTITY_FIREWORK_SHOOT
public static final Sound ENTITY_FIREWORK_TWINKLE
public static final Sound ENTITY_FIREWORK_TWINKLE_FAR
public static final Sound ENTITY_GENERIC_BIG_FALL
public static final Sound ENTITY_GENERIC_BURN
public static final Sound ENTITY_GENERIC_DEATH
public static final Sound ENTITY_GENERIC_DRINK
public static final Sound ENTITY_GENERIC_EAT
public static final Sound ENTITY_GENERIC_EXPLODE
public static final Sound ENTITY_GENERIC_EXTINGUISH_FIRE
public static final Sound ENTITY_GENERIC_HURT
public static final Sound ENTITY_GENERIC_SMALL_FALL
public static final Sound ENTITY_GENERIC_SPLASH
public static final Sound ENTITY_GENERIC_SWIM
public static final Sound ENTITY_GHAST_AMBIENT
public static final Sound ENTITY_GHAST_DEATH
public static final Sound ENTITY_GHAST_HURT
public static final Sound ENTITY_GHAST_SCREAM
public static final Sound ENTITY_GHAST_SHOOT
public static final Sound ENTITY_GHAST_WARN
public static final Sound ENTITY_GUARDIAN_AMBIENT
public static final Sound ENTITY_GUARDIAN_AMBIENT_LAND
public static final Sound ENTITY_GUARDIAN_ATTACK
public static final Sound ENTITY_GUARDIAN_DEATH
public static final Sound ENTITY_GUARDIAN_DEATH_LAND
public static final Sound ENTITY_GUARDIAN_FLOP
public static final Sound ENTITY_GUARDIAN_HURT
public static final Sound ENTITY_GUARDIAN_HURT_LAND
public static final Sound ENTITY_HORSE_AMBIENT
public static final Sound ENTITY_HORSE_ANGRY
public static final Sound ENTITY_HORSE_ARMOR
public static final Sound ENTITY_HORSE_BREATHE
public static final Sound ENTITY_HORSE_DEATH
public static final Sound ENTITY_HORSE_EAT
public static final Sound ENTITY_HORSE_GALLOP
public static final Sound ENTITY_HORSE_HURT
public static final Sound ENTITY_HORSE_JUMP
public static final Sound ENTITY_HORSE_LAND
public static final Sound ENTITY_HORSE_SADDLE
public static final Sound ENTITY_HORSE_STEP
public static final Sound ENTITY_HORSE_STEP_WOOD
public static final Sound ENTITY_HOSTILE_BIG_FALL
public static final Sound ENTITY_HOSTILE_DEATH
public static final Sound ENTITY_HOSTILE_HURT
public static final Sound ENTITY_HOSTILE_SMALL_FALL
public static final Sound ENTITY_HOSTILE_SPLASH
public static final Sound ENTITY_HOSTILE_SWIM
public static final Sound ENTITY_IRONGOLEM_ATTACK
public static final Sound ENTITY_IRONGOLEM_DEATH
public static final Sound ENTITY_IRONGOLEM_HURT
public static final Sound ENTITY_IRONGOLEM_STEP
public static final Sound ENTITY_ITEMFRAME_ADD_ITEM
public static final Sound ENTITY_ITEMFRAME_BREAK
public static final Sound ENTITY_ITEMFRAME_PLACE
public static final Sound ENTITY_ITEMFRAME_REMOVE_ITEM
public static final Sound ENTITY_ITEMFRAME_ROTATE_ITEM
public static final Sound ENTITY_ITEM_BREAK
public static final Sound ENTITY_ITEM_PICKUP
public static final Sound ENTITY_LEASHKNOT_BREAK
public static final Sound ENTITY_LEASHKNOT_PLACE
public static final Sound ENTITY_LIGHTNING_IMPACT
public static final Sound ENTITY_LIGHTNING_THUNDER
public static final Sound ENTITY_LINGERINGPOTION_THROW
public static final Sound ENTITY_MAGMACUBE_DEATH
public static final Sound ENTITY_MAGMACUBE_HURT
public static final Sound ENTITY_MAGMACUBE_JUMP
public static final Sound ENTITY_MAGMACUBE_SQUISH
public static final Sound ENTITY_MINECART_INSIDE
public static final Sound ENTITY_MINECART_RIDING
public static final Sound ENTITY_MOOSHROOM_SHEAR
public static final Sound ENTITY_MULE_AMBIENT
public static final Sound ENTITY_MULE_DEATH
public static final Sound ENTITY_MULE_HURT
public static final Sound ENTITY_PAINTING_BREAK
public static final Sound ENTITY_PAINTING_PLACE
public static final Sound ENTITY_PIG_AMBIENT
public static final Sound ENTITY_PIG_DEATH
public static final Sound ENTITY_PIG_HURT
public static final Sound ENTITY_PIG_SADDLE
public static final Sound ENTITY_PIG_STEP
public static final Sound ENTITY_PLAYER_ATTACK_CRIT
public static final Sound ENTITY_PLAYER_ATTACK_KNOCKBACK
public static final Sound ENTITY_PLAYER_ATTACK_NODAMAGE
public static final Sound ENTITY_PLAYER_ATTACK_STRONG
public static final Sound ENTITY_PLAYER_ATTACK_SWEEP
public static final Sound ENTITY_PLAYER_ATTACK_WEAK
public static final Sound ENTITY_PLAYER_BIG_FALL
public static final Sound ENTITY_PLAYER_BREATH
public static final Sound ENTITY_PLAYER_BURP
public static final Sound ENTITY_PLAYER_DEATH
public static final Sound ENTITY_PLAYER_HURT
public static final Sound ENTITY_PLAYER_LEVELUP
public static final Sound ENTITY_PLAYER_SMALL_FALL
public static final Sound ENTITY_PLAYER_SPLASH
public static final Sound ENTITY_PLAYER_SWIM
public static final Sound ENTITY_RABBIT_AMBIENT
public static final Sound ENTITY_RABBIT_ATTACK
public static final Sound ENTITY_RABBIT_DEATH
public static final Sound ENTITY_RABBIT_HURT
public static final Sound ENTITY_RABBIT_JUMP
public static final Sound ENTITY_SHEEP_AMBIENT
public static final Sound ENTITY_SHEEP_DEATH
public static final Sound ENTITY_SHEEP_HURT
public static final Sound ENTITY_SHEEP_SHEAR
public static final Sound ENTITY_SHEEP_STEP
public static final Sound ENTITY_SHULKER_AMBIENT
public static final Sound ENTITY_SHULKER_BULLET_HIT
public static final Sound ENTITY_SHULKER_BULLET_HURT
public static final Sound ENTITY_SHULKER_CLOSE
public static final Sound ENTITY_SHULKER_DEATH
public static final Sound ENTITY_SHULKER_HURT
public static final Sound ENTITY_SHULKER_HURT_CLOSED
public static final Sound ENTITY_SHULKER_OPEN
public static final Sound ENTITY_SHULKER_SHOOT
public static final Sound ENTITY_SHULKER_TELEPORT
public static final Sound ENTITY_SILVERFISH_AMBIENT
public static final Sound ENTITY_SILVERFISH_DEATH
public static final Sound ENTITY_SILVERFISH_HURT
public static final Sound ENTITY_SILVERFISH_STEP
public static final Sound ENTITY_SKELETON_AMBIENT
public static final Sound ENTITY_SKELETON_DEATH
public static final Sound ENTITY_SKELETON_HORSE_AMBIENT
public static final Sound ENTITY_SKELETON_HORSE_DEATH
public static final Sound ENTITY_SKELETON_HORSE_HURT
public static final Sound ENTITY_SKELETON_HURT
public static final Sound ENTITY_SKELETON_SHOOT
public static final Sound ENTITY_SKELETON_STEP
public static final Sound ENTITY_SLIME_ATTACK
public static final Sound ENTITY_SLIME_DEATH
public static final Sound ENTITY_SLIME_HURT
public static final Sound ENTITY_SLIME_JUMP
public static final Sound ENTITY_SLIME_SQUISH
public static final Sound ENTITY_SMALL_MAGMACUBE_DEATH
public static final Sound ENTITY_SMALL_MAGMACUBE_HURT
public static final Sound ENTITY_SMALL_MAGMACUBE_SQUISH
public static final Sound ENTITY_SMALL_SLIME_DEATH
public static final Sound ENTITY_SMALL_SLIME_HURT
public static final Sound ENTITY_SMALL_SLIME_JUMP
public static final Sound ENTITY_SMALL_SLIME_SQUISH
public static final Sound ENTITY_SNOWBALL_THROW
public static final Sound ENTITY_SNOWMAN_AMBIENT
public static final Sound ENTITY_SNOWMAN_DEATH
public static final Sound ENTITY_SNOWMAN_HURT
public static final Sound ENTITY_SNOWMAN_SHOOT
public static final Sound ENTITY_SPIDER_AMBIENT
public static final Sound ENTITY_SPIDER_DEATH
public static final Sound ENTITY_SPIDER_HURT
public static final Sound ENTITY_SPIDER_STEP
public static final Sound ENTITY_SPLASH_POTION_BREAK
public static final Sound ENTITY_SPLASH_POTION_THROW
public static final Sound ENTITY_SQUID_AMBIENT
public static final Sound ENTITY_SQUID_DEATH
public static final Sound ENTITY_SQUID_HURT
public static final Sound ENTITY_TNT_PRIMED
public static final Sound ENTITY_VILLAGER_AMBIENT
public static final Sound ENTITY_VILLAGER_DEATH
public static final Sound ENTITY_VILLAGER_HURT
public static final Sound ENTITY_VILLAGER_NO
public static final Sound ENTITY_VILLAGER_TRADING
public static final Sound ENTITY_VILLAGER_YES
public static final Sound ENTITY_WITCH_AMBIENT
public static final Sound ENTITY_WITCH_DEATH
public static final Sound ENTITY_WITCH_DRINK
public static final Sound ENTITY_WITCH_HURT
public static final Sound ENTITY_WITCH_THROW
public static final Sound ENTITY_WITHER_AMBIENT
public static final Sound ENTITY_WITHER_BREAK_BLOCK
public static final Sound ENTITY_WITHER_DEATH
public static final Sound ENTITY_WITHER_HURT
public static final Sound ENTITY_WITHER_SHOOT
public static final Sound ENTITY_WITHER_SPAWN
public static final Sound ENTITY_WOLF_AMBIENT
public static final Sound ENTITY_WOLF_DEATH
public static final Sound ENTITY_WOLF_GROWL
public static final Sound ENTITY_WOLF_HOWL
public static final Sound ENTITY_WOLF_HURT
public static final Sound ENTITY_WOLF_PANT
public static final Sound ENTITY_WOLF_SHAKE
public static final Sound ENTITY_WOLF_STEP
public static final Sound ENTITY_WOLF_WHINE
public static final Sound ENTITY_ZOMBIE_AMBIENT
public static final Sound ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
public static final Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR
public static final Sound ENTITY_ZOMBIE_BREAK_DOOR_WOOD
public static final Sound ENTITY_ZOMBIE_DEATH
public static final Sound ENTITY_ZOMBIE_HORSE_AMBIENT
public static final Sound ENTITY_ZOMBIE_HORSE_DEATH
public static final Sound ENTITY_ZOMBIE_HORSE_HURT
public static final Sound ENTITY_ZOMBIE_HURT
public static final Sound ENTITY_ZOMBIE_INFECT
public static final Sound ENTITY_ZOMBIE_PIG_AMBIENT
public static final Sound ENTITY_ZOMBIE_PIG_ANGRY
public static final Sound ENTITY_ZOMBIE_PIG_DEATH
public static final Sound ENTITY_ZOMBIE_PIG_HURT
public static final Sound ENTITY_ZOMBIE_STEP
public static final Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT
public static final Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED
public static final Sound ENTITY_ZOMBIE_VILLAGER_CURE
public static final Sound ENTITY_ZOMBIE_VILLAGER_DEATH
public static final Sound ENTITY_ZOMBIE_VILLAGER_HURT
public static final Sound ENTITY_ZOMBIE_VILLAGER_STEP
public static final Sound ITEM_ARMOR_EQUIP_CHAIN
public static final Sound ITEM_ARMOR_EQUIP_DIAMOND
public static final Sound ITEM_ARMOR_EQUIP_GENERIC
public static final Sound ITEM_ARMOR_EQUIP_GOLD
public static final Sound ITEM_ARMOR_EQUIP_IRON
public static final Sound ITEM_ARMOR_EQUIP_LEATHER
public static final Sound ITEM_BOTTLE_FILL
public static final Sound ITEM_BOTTLE_FILL_DRAGONBREATH
public static final Sound ITEM_BUCKET_EMPTY
public static final Sound ITEM_BUCKET_EMPTY_LAVA
public static final Sound ITEM_BUCKET_FILL
public static final Sound ITEM_BUCKET_FILL_LAVA
public static final Sound ITEM_CHORUS_FRUIT_TELEPORT
public static final Sound ITEM_ELYTRA_FLYING
public static final Sound ITEM_FIRECHARGE_USE
public static final Sound ITEM_FLINTANDSTEEL_USE
public static final Sound ITEM_HOE_TILL
public static final Sound ITEM_SHIELD_BLOCK
public static final Sound ITEM_SHIELD_BREAK
public static final Sound ITEM_SHOVEL_FLATTEN
public static final Sound MUSIC_CREATIVE
public static final Sound MUSIC_CREDITS
public static final Sound MUSIC_DRAGON
public static final Sound MUSIC_END
public static final Sound MUSIC_GAME
public static final Sound MUSIC_MENU
public static final Sound MUSIC_NETHER
public static final Sound RECORD_11
public static final Sound RECORD_13
public static final Sound RECORD_BLOCKS
public static final Sound RECORD_CAT
public static final Sound RECORD_CHIRP
public static final Sound RECORD_FAR
public static final Sound RECORD_MALL
public static final Sound RECORD_MELLOHI
public static final Sound RECORD_STAL
public static final Sound RECORD_STRAD
public static final Sound RECORD_WAIT
public static final Sound RECORD_WARD
public static final Sound UI_BUTTON_CLICK
public static final Sound WEATHER_RAIN
public static final Sound WEATHER_RAIN_ABOVE
public static Sound[] values()
for (Sound c : Sound.values()) System.out.println(c);
public static Sound valueOf(String name)
name
- the name of the enum constant to be returned.IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is nullCopyright © 2016. All rights reserved.