public interface ArmorStand extends LivingEntity
Entity.Spigot| Modifier and Type | Method and Description |
|---|---|
EulerAngle |
getBodyPose()
Returns the armor stand's body's
current pose as a
EulerAngle |
ItemStack |
getBoots()
Returns the item currently being worn
by the armor stand on its feet
|
ItemStack |
getChestplate()
Returns the item currently being worn
by the armor stand on its chest
|
EulerAngle |
getHeadPose()
Returns the armor stand's head's
current pose as a
EulerAngle |
ItemStack |
getHelmet()
Returns the item currently being worn
by the armor stand on its head
|
ItemStack |
getItemInHand()
Returns the item the armor stand is
currently holding
|
EulerAngle |
getLeftArmPose()
Returns the armor stand's left arm's
current pose as a
EulerAngle |
EulerAngle |
getLeftLegPose()
Returns the armor stand's left leg's
current pose as a
EulerAngle |
ItemStack |
getLeggings()
Returns the item currently being worn
by the armor stand on its legs
|
EulerAngle |
getRightArmPose()
Returns the armor stand's right arm's
current pose as a
EulerAngle |
EulerAngle |
getRightLegPose()
Returns the armor stand's right leg's
current pose as a
EulerAngle |
boolean |
hasArms()
Returns whether this armor stand has arms
|
boolean |
hasBasePlate()
Returns whether the armor stand has
a base plate
|
boolean |
hasGravity()
Returns whether gravity applies to
this armor stand
|
boolean |
isMarker()
Returns whether this armor stand is a marker,
meaning it has a very small collision box
|
boolean |
isSmall()
Returns whether this armor stand is scaled
down
|
boolean |
isVisible()
Returns whether the armor stand should be
visible or not
|
void |
setArms(boolean arms)
Sets whether this armor stand has arms
|
void |
setBasePlate(boolean basePlate)
Sets whether the armor stand has a
base plate
|
void |
setBodyPose(EulerAngle pose)
Sets the armor stand's body's
current pose as a
EulerAngle |
void |
setBoots(ItemStack item)
Sets the item currently being worn
by the armor stand on its feet
|
void |
setChestplate(ItemStack item)
Sets the item currently being worn
by the armor stand on its chest
|
void |
setGravity(boolean gravity)
Sets whether gravity applies to
this armor stand
|
void |
setHeadPose(EulerAngle pose)
Sets the armor stand's head's
current pose as a
EulerAngle |
void |
setHelmet(ItemStack item)
Sets the item currently being worn
by the armor stand on its head
|
void |
setItemInHand(ItemStack item)
Sets the item the armor stand is currently
holding
|
void |
setLeftArmPose(EulerAngle pose)
Sets the armor stand's left arm's
current pose as a
EulerAngle |
void |
setLeftLegPose(EulerAngle pose)
Sets the armor stand's left leg's
current pose as a
EulerAngle |
void |
setLeggings(ItemStack item)
Sets the item currently being worn
by the armor stand on its legs
|
void |
setMarker(boolean marker)
Sets whether this armor stand is a marker,
meaning it has a very small collision box
|
void |
setRightArmPose(EulerAngle pose)
Sets the armor stand's right arm's
current pose as a
EulerAngle |
void |
setRightLegPose(EulerAngle pose)
Sets the armor stand's right leg's
current pose as a
EulerAngle |
void |
setSmall(boolean small)
Sets whether this armor stand is scaled
down
|
void |
setVisible(boolean visible)
Sets whether the armor stand should be
visible or not
|
_INVALID_getLastDamage, _INVALID_setLastDamage, addPotionEffect, addPotionEffect, addPotionEffects, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlock, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isLeashed, removePotionEffect, setAI, setCanPickupItems, setCollidable, setGliding, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAwaygetAttribute_INVALID_damage, _INVALID_damage, _INVALID_getHealth, _INVALID_getMaxHealth, _INVALID_setHealth, _INVALID_setMaxHealth, damage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealtheject, getCustomName, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isValid, leaveVehicle, playEffect, remove, setCustomName, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setInvulnerable, setLastDamageCause, setPassenger, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOplaunchProjectile, launchProjectileItemStack getItemInHand()
void setItemInHand(ItemStack item)
item - the item to holdItemStack getBoots()
void setBoots(ItemStack item)
item - the item to wearItemStack getLeggings()
void setLeggings(ItemStack item)
item - the item to wearItemStack getChestplate()
void setChestplate(ItemStack item)
item - the item to wearItemStack getHelmet()
void setHelmet(ItemStack item)
item - the item to wearEulerAngle getBodyPose()
EulerAnglevoid setBodyPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getLeftArmPose()
EulerAnglevoid setLeftArmPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getRightArmPose()
EulerAnglevoid setRightArmPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getLeftLegPose()
EulerAnglevoid setLeftLegPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getRightLegPose()
EulerAnglevoid setRightLegPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getHeadPose()
EulerAnglevoid setHeadPose(EulerAngle pose)
EulerAnglepose - the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate - whether is has a base plateboolean hasGravity()
void setGravity(boolean gravity)
gravity - whether gravity should applyboolean isVisible()
void setVisible(boolean visible)
visible - whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms - whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small - whether this is scaled downboolean isMarker()
void setMarker(boolean marker)
marker - whether this is a markerCopyright © 2016. All rights reserved.