public class PlayerFishEvent extends PlayerEvent implements Cancellable
| Modifier and Type | Class and Description |
|---|---|
static class |
PlayerFishEvent.State
An enum to specify the state of the fishing
|
Event.Resultplayer| Constructor and Description |
|---|
PlayerFishEvent(Player player,
Entity entity,
Fish hookEntity,
PlayerFishEvent.State state) |
PlayerFishEvent(Player player,
Entity entity,
PlayerFishEvent.State state)
Deprecated.
replaced by
PlayerFishEvent(Player, Entity, Fish,
State) to include the Fish hook entity. |
| Modifier and Type | Method and Description |
|---|---|
Entity |
getCaught()
Gets the entity caught by the player.
|
int |
getExpToDrop()
Gets the amount of experience received when fishing.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Fish |
getHook()
Gets the fishing hook.
|
PlayerFishEvent.State |
getState()
Gets the state of the fishing
|
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setExpToDrop(int amount)
Sets the amount of experience received when fishing.
|
getPlayergetEventName, isAsynchronous@Deprecated public PlayerFishEvent(Player player, Entity entity, PlayerFishEvent.State state)
PlayerFishEvent(Player, Entity, Fish,
State) to include the Fish hook entity.player - the player fishingentity - the caught entitystate - the state of fishingpublic PlayerFishEvent(Player player, Entity entity, Fish hookEntity, PlayerFishEvent.State state)
public Entity getCaught()
If player has fished successfully, the result may be cast to Item.
public Fish getHook()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this eventpublic int getExpToDrop()
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH.
public void setExpToDrop(int amount)
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH.
amount - the amount of experience to droppublic PlayerFishEvent.State getState()
public HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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