public interface EntityEquipment
| Modifier and Type | Method and Description |
|---|---|
void |
clear()
Clears the entity of all armor and held items
|
ItemStack[] |
getArmorContents()
Gets a copy of all worn armor
|
ItemStack |
getBoots()
Gets a copy of the boots currently being worn by the entity
|
float |
getBootsDropChance()
Gets the chance of the boots being dropped upon this creature's death.
|
ItemStack |
getChestplate()
Gets a copy of the chest plate currently being worn by the entity
|
float |
getChestplateDropChance()
Gets the chance of the chest plate being dropped upon this creature's
death.
|
ItemStack |
getHelmet()
Gets a copy of the helmet currently being worn by the entity
|
float |
getHelmetDropChance()
Gets the chance of the helmet being dropped upon this creature's death.
|
Entity |
getHolder()
Get the entity this EntityEquipment belongs to
|
ItemStack |
getItemInHand()
Gets a copy of the item the entity is currently holding
|
float |
getItemInHandDropChance()
Gets the chance of the currently held item being dropped upon this
creature's death.
|
ItemStack |
getLeggings()
Gets a copy of the leggings currently being worn by the entity
|
float |
getLeggingsDropChance()
Gets the chance of the leggings being dropped upon this creature's
death.
|
void |
setArmorContents(ItemStack[] items)
Sets the entities armor to the provided array of ItemStacks
|
void |
setBoots(ItemStack boots)
Sets the boots worn by the entity
|
void |
setBootsDropChance(float chance)
Sets the chance of the boots being dropped upon this creature's death.
|
void |
setChestplate(ItemStack chestplate)
Sets the chest plate worn by the entity
|
void |
setChestplateDropChance(float chance)
Sets the chance of the chest plate being dropped upon this creature's
death.
|
void |
setHelmet(ItemStack helmet)
Sets the helmet worn by the entity
|
void |
setHelmetDropChance(float chance)
Sets the chance of the helmet being dropped upon this creature's death.
|
void |
setItemInHand(ItemStack stack)
Sets the item the entity is holding
|
void |
setItemInHandDropChance(float chance)
Sets the chance of the item this creature is currently holding being
dropped upon this creature's death.
|
void |
setLeggings(ItemStack leggings)
Sets the leggings worn by the entity
|
void |
setLeggingsDropChance(float chance)
Sets the chance of the leggings being dropped upon this creature's
death.
|
ItemStack getItemInHand()
void setItemInHand(ItemStack stack)
stack - The item to put into the entities handItemStack getHelmet()
void setHelmet(ItemStack helmet)
helmet - The helmet to put on the entityItemStack getChestplate()
void setChestplate(ItemStack chestplate)
chestplate - The chest plate to put on the entityItemStack getLeggings()
void setLeggings(ItemStack leggings)
leggings - The leggings to put on the entityItemStack getBoots()
void setBoots(ItemStack boots)
boots - The boots to put on the entityItemStack[] getArmorContents()
void setArmorContents(ItemStack[] items)
items - The items to set the armor asvoid clear()
float getItemInHandDropChance()
void setItemInHandDropChance(float chance)
chance - the chance of the currently held item being droppedUnsupportedOperationException - when called on playersfloat getHelmetDropChance()
void setHelmetDropChance(float chance)
chance - of the helmet being droppedUnsupportedOperationException - when called on playersfloat getChestplateDropChance()
void setChestplateDropChance(float chance)
chance - of the chest plate being droppedUnsupportedOperationException - when called on playersfloat getLeggingsDropChance()
void setLeggingsDropChance(float chance)
chance - chance of the leggings being droppedUnsupportedOperationException - when called on playersfloat getBootsDropChance()
void setBootsDropChance(float chance)
chance - of the boots being droppedUnsupportedOperationException - when called on playersEntity getHolder()
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