public class EntityDeathEvent extends EntityEvent
Event.Resultentity| Constructor and Description |
|---|
EntityDeathEvent(LivingEntity entity,
List<ItemStack> drops) |
EntityDeathEvent(LivingEntity what,
List<ItemStack> drops,
int droppedExp) |
| Modifier and Type | Method and Description |
|---|---|
int |
getDroppedExp()
Gets how much EXP should be dropped from this death.
|
List<ItemStack> |
getDrops()
Gets all the items which will drop when the entity dies
|
LivingEntity |
getEntity()
Returns the Entity involved in this event
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
void |
setDroppedExp(int exp)
Sets how much EXP should be dropped from this death.
|
getEntityTypegetEventName, isAsynchronouspublic EntityDeathEvent(LivingEntity entity, List<ItemStack> drops)
public EntityDeathEvent(LivingEntity what, List<ItemStack> drops, int droppedExp)
public LivingEntity getEntity()
EntityEventgetEntity in class EntityEventpublic int getDroppedExp()
This does not indicate how much EXP should be taken from the entity in question, merely how much should be created after its death.
public void setDroppedExp(int exp)
This does not indicate how much EXP should be taken from the entity in question, merely how much should be created after its death.
exp - Amount of EXP to drop.public List<ItemStack> getDrops()
public HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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