| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
HumanEntity.setWindowProperty(InventoryView.Property prop,
int value)
If the player currently has an inventory window open, this method will
set a property of that window, such as the state of a progress bar.
|
| Modifier and Type | Method and Description |
|---|---|
static InventoryView.Property |
InventoryView.Property.valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static InventoryView.Property[] |
InventoryView.Property.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
InventoryView.setProperty(InventoryView.Property prop,
int value)
Sets an extra property of this inventory if supported by that
inventory, for example the state of a progress bar.
|
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