public interface EntityEquipment
| Modifier and Type | Method and Description | 
|---|---|
| void | clear()Clears the entity of all armor and held items | 
| ItemStack[] | getArmorContents()Gets a copy of all worn armor | 
| ItemStack | getBoots()Gets a copy of the boots currently being worn by the entity | 
| float | getBootsDropChance()Gets the chance of the boots being dropped upon this creature's death. | 
| ItemStack | getChestplate()Gets a copy of the chest plate currently being worn by the entity | 
| float | getChestplateDropChance()Gets the chance of the chest plate being dropped upon this creature's
 death. | 
| ItemStack | getHelmet()Gets a copy of the helmet currently being worn by the entity | 
| float | getHelmetDropChance()Gets the chance of the helmet being dropped upon this creature's death. | 
| Entity | getHolder()Get the entity this EntityEquipment belongs to | 
| ItemStack | getItemInHand()Gets a copy of the item the entity is currently holding | 
| float | getItemInHandDropChance()Gets the chance of the currently held item being dropped upon this
 creature's death. | 
| ItemStack | getLeggings()Gets a copy of the leggings currently being worn by the entity | 
| float | getLeggingsDropChance()Gets the chance of the leggings being dropped upon this creature's
 death. | 
| void | setArmorContents(ItemStack[] items)Sets the entities armor to the provided array of ItemStacks | 
| void | setBoots(ItemStack boots)Sets the boots worn by the entity | 
| void | setBootsDropChance(float chance)Sets the chance of the boots being dropped upon this creature's death. | 
| void | setChestplate(ItemStack chestplate)Sets the chest plate worn by the entity | 
| void | setChestplateDropChance(float chance)Sets the chance of the chest plate being dropped upon this creature's
 death. | 
| void | setHelmet(ItemStack helmet)Sets the helmet worn by the entity | 
| void | setHelmetDropChance(float chance)Sets the chance of the helmet being dropped upon this creature's death. | 
| void | setItemInHand(ItemStack stack)Sets the item the entity is holding | 
| void | setItemInHandDropChance(float chance)Sets the chance of the item this creature is currently holding being
 dropped upon this creature's death. | 
| void | setLeggings(ItemStack leggings)Sets the leggings worn by the entity | 
| void | setLeggingsDropChance(float chance)Sets the chance of the leggings being dropped upon this creature's
 death. | 
ItemStack getItemInHand()
void setItemInHand(ItemStack stack)
stack - The item to put into the entities handItemStack getHelmet()
void setHelmet(ItemStack helmet)
helmet - The helmet to put on the entityItemStack getChestplate()
void setChestplate(ItemStack chestplate)
chestplate - The chest plate to put on the entityItemStack getLeggings()
void setLeggings(ItemStack leggings)
leggings - The leggings to put on the entityItemStack getBoots()
void setBoots(ItemStack boots)
boots - The boots to put on the entityItemStack[] getArmorContents()
void setArmorContents(ItemStack[] items)
items - The items to set the armor asvoid clear()
float getItemInHandDropChance()
void setItemInHandDropChance(float chance)
chance - the chance of the currently held item being droppedUnsupportedOperationException - when called on playersfloat getHelmetDropChance()
void setHelmetDropChance(float chance)
chance - of the helmet being droppedUnsupportedOperationException - when called on playersfloat getChestplateDropChance()
void setChestplateDropChance(float chance)
chance - of the chest plate being droppedUnsupportedOperationException - when called on playersfloat getLeggingsDropChance()
void setLeggingsDropChance(float chance)
chance - chance of the leggings being droppedUnsupportedOperationException - when called on playersfloat getBootsDropChance()
void setBootsDropChance(float chance)
chance - of the boots being droppedUnsupportedOperationException - when called on playersEntity getHolder()
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