public interface ArmorStand extends LivingEntity
Entity.Spigot| Modifier and Type | Method and Description | 
|---|---|
| EulerAngle | getBodyPose()Returns the armor stand's body's
 current pose as a  EulerAngle | 
| ItemStack | getBoots()Returns the item currently being worn
 by the armor stand on its feet | 
| ItemStack | getChestplate()Returns the item currently being worn
 by the armor stand on its chest | 
| EulerAngle | getHeadPose()Returns the armor stand's head's
 current pose as a  EulerAngle | 
| ItemStack | getHelmet()Returns the item currently being worn
 by the armor stand on its head | 
| ItemStack | getItemInHand()Returns the item the armor stand is
 currently holding | 
| EulerAngle | getLeftArmPose()Returns the armor stand's left arm's
 current pose as a  EulerAngle | 
| EulerAngle | getLeftLegPose()Returns the armor stand's left leg's
 current pose as a  EulerAngle | 
| ItemStack | getLeggings()Returns the item currently being worn
 by the armor stand on its legs | 
| EulerAngle | getRightArmPose()Returns the armor stand's right arm's
 current pose as a  EulerAngle | 
| EulerAngle | getRightLegPose()Returns the armor stand's right leg's
 current pose as a  EulerAngle | 
| boolean | hasArms()Returns whether this armor stand has arms | 
| boolean | hasBasePlate()Returns whether the armor stand has
 a base plate | 
| boolean | hasGravity()Returns whether gravity applies to
 this armor stand | 
| boolean | isSmall()Returns whether this armor stand is scaled
 down | 
| boolean | isVisible()Returns whether the armor stand should be
 visible or not | 
| void | setArms(boolean arms)Sets whether this armor stand has arms | 
| void | setBasePlate(boolean basePlate)Sets whether the armor stand has a
 base plate | 
| void | setBodyPose(EulerAngle pose)Sets the armor stand's body's
 current pose as a  EulerAngle | 
| void | setBoots(ItemStack item)Sets the item currently being worn
 by the armor stand on its feet | 
| void | setChestplate(ItemStack item)Sets the item currently being worn
 by the armor stand on its chest | 
| void | setGravity(boolean gravity)Sets whether gravity applies to
 this armor stand | 
| void | setHeadPose(EulerAngle pose)Sets the armor stand's head's
 current pose as a  EulerAngle | 
| void | setHelmet(ItemStack item)Sets the item currently being worn
 by the armor stand on its head | 
| void | setItemInHand(ItemStack item)Sets the item the armor stand is currently
 holding | 
| void | setLeftArmPose(EulerAngle pose)Sets the armor stand's left arm's
 current pose as a  EulerAngle | 
| void | setLeftLegPose(EulerAngle pose)Sets the armor stand's left leg's
 current pose as a  EulerAngle | 
| void | setLeggings(ItemStack item)Sets the item currently being worn
 by the armor stand on its legs | 
| void | setRightArmPose(EulerAngle pose)Sets the armor stand's right arm's
 current pose as a  EulerAngle | 
| void | setRightLegPose(EulerAngle pose)Sets the armor stand's right leg's
 current pose as a  EulerAngle | 
| void | setSmall(boolean small)Sets whether this armor stand is scaled
 down | 
| void | setVisible(boolean visible)Sets whether the armor stand should be
 visible or not | 
_INVALID_getLastDamage, _INVALID_setLastDamage, addPotionEffect, addPotionEffect, addPotionEffects, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlock, hasLineOfSight, hasPotionEffect, isLeashed, removePotionEffect, setCanPickupItems, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, shootArrow, throwEgg, throwSnowball_INVALID_damage, _INVALID_damage, _INVALID_getHealth, _INVALID_getMaxHealth, _INVALID_setHealth, _INVALID_setMaxHealth, damage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealtheject, getCustomName, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isCustomNameVisible, isDead, isEmpty, isInsideVehicle, isOnGround, isValid, leaveVehicle, playEffect, remove, setCustomName, setCustomNameVisible, setFallDistance, setFireTicks, setLastDamageCause, setPassenger, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOplaunchProjectile, launchProjectileItemStack getItemInHand()
void setItemInHand(ItemStack item)
item - the item to holdItemStack getBoots()
void setBoots(ItemStack item)
item - the item to wearItemStack getLeggings()
void setLeggings(ItemStack item)
item - the item to wearItemStack getChestplate()
void setChestplate(ItemStack item)
item - the item to wearItemStack getHelmet()
void setHelmet(ItemStack item)
item - the item to wearEulerAngle getBodyPose()
EulerAnglevoid setBodyPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getLeftArmPose()
EulerAnglevoid setLeftArmPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getRightArmPose()
EulerAnglevoid setRightArmPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getLeftLegPose()
EulerAnglevoid setLeftLegPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getRightLegPose()
EulerAnglevoid setRightLegPose(EulerAngle pose)
EulerAnglepose - the current poseEulerAngle getHeadPose()
EulerAnglevoid setHeadPose(EulerAngle pose)
EulerAnglepose - the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate - whether is has a base plateboolean hasGravity()
void setGravity(boolean gravity)
gravity - whether gravity should applyboolean isVisible()
void setVisible(boolean visible)
visible - whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms - whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small - whether this is scaled downCopyright © 2015. All rights reserved.