public class PlayerFishEvent extends PlayerEvent implements Cancellable
| Modifier and Type | Class and Description |
|---|---|
static class |
PlayerFishEvent.State
An enum to specify the state of the fishing
|
Event.Resultplayer| Constructor and Description |
|---|
PlayerFishEvent(Player player,
Entity entity,
Fish hookEntity,
PlayerFishEvent.State state) |
PlayerFishEvent(Player player,
Entity entity,
PlayerFishEvent.State state)
Deprecated.
replaced by
PlayerFishEvent(Player, Entity, Fish,
State) to include the Fish hook entity. |
| Modifier and Type | Method and Description |
|---|---|
Entity |
getCaught()
Gets the entity caught by the player
|
int |
getExpToDrop()
Gets the amount of experience received when fishing.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Fish |
getHook()
Gets the fishing hook.
|
PlayerFishEvent.State |
getState()
Gets the state of the fishing
|
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setExpToDrop(int amount)
Sets the amount of experience received when fishing.
|
getPlayergetEventName, isAsynchronous@Deprecated public PlayerFishEvent(Player player, Entity entity, PlayerFishEvent.State state)
PlayerFishEvent(Player, Entity, Fish,
State) to include the Fish hook entity.player - entity - state - public PlayerFishEvent(Player player, Entity entity, Fish hookEntity, PlayerFishEvent.State state)
public Entity getCaught()
public Fish getHook()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this eventpublic int getExpToDrop()
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH.
public void setExpToDrop(int amount)
Note: This value has no default effect unless the event state is PlayerFishEvent.State.CAUGHT_FISH.
amount - the amount of experience to droppublic PlayerFishEvent.State getState()
public HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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