public class BlockDamageEvent extends BlockEvent implements Cancellable
If a Block Damage event is cancelled, the block will not be damaged.
Event.Resultblock| Constructor and Description |
|---|
BlockDamageEvent(Player player,
Block block,
ItemStack itemInHand,
boolean instaBreak) |
| Modifier and Type | Method and Description |
|---|---|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
boolean |
getInstaBreak()
Gets if the block is set to instantly break when damaged by the player.
|
ItemStack |
getItemInHand()
Gets the ItemStack for the item currently in the player's hand.
|
Player |
getPlayer()
Gets the player damaging the block involved in this event.
|
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setInstaBreak(boolean bool)
Sets if the block should instantly break when damaged by the player.
|
getBlockgetEventName, isAsynchronouspublic Player getPlayer()
public boolean getInstaBreak()
public void setInstaBreak(boolean bool)
bool - true if you want the block to instantly break when damaged
by the playerpublic ItemStack getItemInHand()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this eventpublic HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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