public interface PigZombie extends Zombie
| Modifier and Type | Method and Description |
|---|---|
int |
getAnger()
Get the pig zombie's current anger level.
|
boolean |
isAngry()
Shorthand; gets whether the zombie is angry.
|
void |
setAnger(int level)
Set the pig zombie's current anger level.
|
void |
setAngry(boolean angry)
Shorthand; sets to either 0 or the default level.
|
isBaby, isVillager, setBaby, setVillager_INVALID_getLastDamage, _INVALID_setLastDamage, addPotionEffect, addPotionEffect, addPotionEffects, getActivePotionEffects, getCanPickupItems, getCustomName, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, hasLineOfSight, hasPotionEffect, isCustomNameVisible, isLeashed, removePotionEffect, setCanPickupItems, setCustomName, setCustomNameVisible, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, shootArrow, throwEgg, throwSnowball_INVALID_damage, _INVALID_damage, _INVALID_getHealth, _INVALID_getMaxHealth, _INVALID_setHealth, _INVALID_setMaxHealth, damage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealtheject, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isDead, isEmpty, isInsideVehicle, isOnGround, isValid, leaveVehicle, playEffect, remove, setFallDistance, setFireTicks, setLastDamageCause, setPassenger, setTicksLived, setVelocity, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatalaunchProjectile, launchProjectileint getAnger()
void setAnger(int level)
level - The anger level. Higher levels of anger take longer to
wear off.void setAngry(boolean angry)
angry - Whether the zombie should be angry.boolean isAngry()
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