Uses of Interface
org.bukkit.material.Directional

Packages that use Directional
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.material Classes that represents various voxel types and states. 
 

Uses of Directional in org.bukkit.entity
 

Subinterfaces of Directional in org.bukkit.entity
 interface Hanging
          Represents a Hanging entity
 interface ItemFrame
          Represents an Item Frame
 interface LeashHitch
          Represents a Leash Hitch on a fence
 interface Painting
          Represents a Painting.
 

Uses of Directional in org.bukkit.material
 

Subinterfaces of Directional in org.bukkit.material
 interface Attachable
          Indicates that a block can be attached to another block
 

Classes in org.bukkit.material that implement Directional
 class Bed
          Represents a bed.
 class Button
          Represents a button
 class Chest
          Represents a chest
 class CocoaPlant
          Represents the cocoa plant
 class Diode
           
 class DirectionalContainer
          Represents a furnace or a dispenser.
 class Dispenser
          Represents a dispenser.
 class Door
          Deprecated. No longer functions. Do not use.
 class EnderChest
          Represents an ender chest
 class Furnace
          Represents a furnace.
 class FurnaceAndDispenser
          Represents a furnace or dispenser, two types of directional containers
 class Gate
          Represents a fence gate
 class Ladder
          Represents Ladder data
 class Lever
          Represents a lever
 class PistonBaseMaterial
          Material data for the piston base block
 class PistonExtensionMaterial
          Material data for the piston extension block
 class Pumpkin
          Represents a pumpkin.
 class RedstoneTorch
          Represents a redstone torch
 class Sign
          MaterialData for signs
 class SimpleAttachableMaterialData
          Simple utility class for attachable MaterialData subclasses
 class Skull
          Represents a skull.
 class Stairs
          Represents stairs.
 class Torch
          MaterialData for torches
 class TrapDoor
          Represents a trap door
 class TripwireHook
          Represents the tripwire hook
 



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