Uses of Package
org.bukkit.inventory.meta

Packages that use org.bukkit.inventory.meta
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.player Events relating to players
org.bukkit.inventory Classes involved in manipulating player inventories and item interactions. 
org.bukkit.inventory.meta The interfaces used when manipulating extra data can can be stored inside item stacks
 

Classes in org.bukkit.inventory.meta used by org.bukkit.entity
FireworkMeta
          Represents a Material.FIREWORK and its effects.
 

Classes in org.bukkit.inventory.meta used by org.bukkit.event.player
BookMeta
          Represents a book (Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages.
 

Classes in org.bukkit.inventory.meta used by org.bukkit.inventory
ItemMeta
          This type represents the storage mechanism for auxiliary item data.
 

Classes in org.bukkit.inventory.meta used by org.bukkit.inventory.meta
BookMeta
          Represents a book (Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages.
EnchantmentStorageMeta
          EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.
FireworkEffectMeta
          Represents a meta that can store a single FireworkEffect.
FireworkMeta
          Represents a Material.FIREWORK and its effects.
ItemMeta
          This type represents the storage mechanism for auxiliary item data.
LeatherArmorMeta
          Represents leather armor (Material.LEATHER_BOOTS, Material.LEATHER_CHESTPLATE, Material.LEATHER_HELMET, or Material.LEATHER_LEGGINGS) that can be colored.
MapMeta
          Represents a map that can be scalable.
PotionMeta
          Represents a potion (Material.POTION) that can have custom effects.
Repairable
          Represents an item that can be repaired at an anvil.
SkullMeta
          Represents a skull (Material.SKULL_ITEM) that can have an owner.
 



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