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Events triggered by various world states or changes.
See:
Description
| Class Summary | |
|---|---|
| ChunkEvent | Represents a Chunk related event |
| ChunkLoadEvent | Called when a chunk is loaded |
| ChunkPopulateEvent | Thrown when a new chunk has finished being populated. |
| ChunkUnloadEvent | Called when a chunk is unloaded |
| PortalCreateEvent | Called when a portal is created |
| SpawnChangeEvent | An event that is called when a world's spawn changes. |
| StructureGrowEvent | Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal. |
| WorldEvent | Represents events within a world |
| WorldInitEvent | Called when a World is initializing |
| WorldLoadEvent | Called when a World is loaded |
| WorldSaveEvent | |
| WorldUnloadEvent | Called when a World is unloaded |
| Enum Summary | |
|---|---|
| PortalCreateEvent.CreateReason | An enum to specify the various reasons for a portal's creation |
Events triggered by various world states or changes.
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