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| Packages that use Projectile | |
|---|---|
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. |
| org.bukkit.event.entity | Events relating to entities, excluding some directly referencing
some more specific entity types. |
| Uses of Projectile in org.bukkit.entity |
|---|
| Subinterfaces of Projectile in org.bukkit.entity | |
|---|---|
interface |
Arrow
Represents an arrow. |
interface |
Egg
Represents a thrown egg. |
interface |
EnderPearl
Represents a thrown Ender Pearl entity |
interface |
Fireball
Represents a Fireball. |
interface |
Fish
Represents a fishing hook. |
interface |
LargeFireball
Represents a large Fireball |
interface |
SmallFireball
Represents a small Fireball |
interface |
Snowball
Represents a snowball. |
interface |
ThrownExpBottle
Represents a thrown Experience bottle. |
interface |
ThrownPotion
Represents a thrown potion bottle |
interface |
WitherSkull
Represents a wither skull Fireball |
| Methods in org.bukkit.entity with type parameters of type Projectile | ||
|---|---|---|
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LivingEntity.launchProjectile(Class<? extends T> projectile)
Launches a Projectile from the entity. |
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| Uses of Projectile in org.bukkit.event.entity |
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| Methods in org.bukkit.event.entity that return Projectile | |
|---|---|
Projectile |
ProjectileLaunchEvent.getEntity()
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Projectile |
ProjectileHitEvent.getEntity()
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| Constructors in org.bukkit.event.entity with parameters of type Projectile | |
|---|---|
EntityShootBowEvent(LivingEntity shooter,
ItemStack bow,
Projectile projectile,
float force)
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ProjectileHitEvent(Projectile projectile)
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