Uses of Class
org.bukkit.GameMode

Packages that use GameMode
org.bukkit More generalized classes in the API. 
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.player Events relating to players
 

Uses of GameMode in org.bukkit
 

Methods in org.bukkit that return GameMode
static GameMode GameMode.getByValue(int value)
          Gets the GameMode represented by the specified value
static GameMode Bukkit.getDefaultGameMode()
           
 GameMode Server.getDefaultGameMode()
          Gets the default GameMode for new players
static GameMode GameMode.valueOf(String name)
          Returns the enum constant of this type with the specified name.
static GameMode[] GameMode.values()
          Returns an array containing the constants of this enum type, in the order they're declared.
 

Methods in org.bukkit with parameters of type GameMode
static void Bukkit.setDefaultGameMode(GameMode mode)
           
 void Server.setDefaultGameMode(GameMode mode)
          Sets the default GameMode for new players
 

Uses of GameMode in org.bukkit.entity
 

Methods in org.bukkit.entity that return GameMode
 GameMode HumanEntity.getGameMode()
          Gets this humans current GameMode
 

Methods in org.bukkit.entity with parameters of type GameMode
 void HumanEntity.setGameMode(GameMode mode)
          Sets this humans current GameMode
 

Uses of GameMode in org.bukkit.event.player
 

Methods in org.bukkit.event.player that return GameMode
 GameMode PlayerGameModeChangeEvent.getNewGameMode()
           
 

Constructors in org.bukkit.event.player with parameters of type GameMode
PlayerGameModeChangeEvent(Player player, GameMode newGameMode)
           
 



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