org.bukkit
Enum Difficulty

java.lang.Object
  extended by java.lang.Enum<Difficulty>
      extended by org.bukkit.Difficulty
All Implemented Interfaces:
Serializable, Comparable<Difficulty>

public enum Difficulty
extends Enum<Difficulty>

Represents the various difficulty levels that are available.


Enum Constant Summary
EASY
          Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage.
HARD
          Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.
NORMAL
          Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
PEACEFUL
          Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
 
Method Summary
static Difficulty getByValue(int value)
          Gets the Difficulty represented by the specified value
 int getValue()
          Gets the difficulty value associated with this Difficulty.
static Difficulty valueOf(String name)
          Returns the enum constant of this type with the specified name.
static Difficulty[] values()
          Returns an array containing the constants of this enum type, in the order they're declared.
 
Methods inherited from class java.lang.Enum
clone, compareTo, equals, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
 
Methods inherited from class java.lang.Object
finalize, getClass, notify, notifyAll, wait, wait, wait
 

Enum Constant Detail

PEACEFUL

public static final Difficulty PEACEFUL
Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.


EASY

public static final Difficulty EASY
Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. (Default value)


NORMAL

public static final Difficulty NORMAL
Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.


HARD

public static final Difficulty HARD
Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.

Method Detail

values

public static final Difficulty[] values()
Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants as follows:
for(Difficulty c : Difficulty.values())
        System.out.println(c);

Returns:
an array containing the constants of this enum type, in the order they're declared

valueOf

public static Difficulty valueOf(String name)
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

Parameters:
name - the name of the enum constant to be returned.
Returns:
the enum constant with the specified name
Throws:
IllegalArgumentException - if this enum type has no constant with the specified name

getValue

public int getValue()
Gets the difficulty value associated with this Difficulty.

Returns:
An integer value of this difficulty

getByValue

public static Difficulty getByValue(int value)
Gets the Difficulty represented by the specified value

Parameters:
value - Value to check
Returns:
Associative Difficulty with the given value, or null if it doesn't exist


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