Uses of Interface
org.bukkit.entity.Hanging
Packages that use Hanging
Package
Description
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.Events relating to entities that hang.-
Uses of Hanging in org.bukkit.entity
Subinterfaces of Hanging in org.bukkit.entityModifier and TypeInterfaceDescriptioninterfaceA Glow Item Frame.interfaceRepresents an Item FrameinterfaceRepresents a Leash Hitch on a fenceinterfaceRepresents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Fields in org.bukkit.event.hanging declared as HangingMethods in org.bukkit.event.hanging that return HangingModifier and TypeMethodDescriptionHangingEvent.getEntity()Gets the hanging entity involved in this event.Constructors in org.bukkit.event.hanging with parameters of type HangingModifierConstructorDescriptionHangingBreakByEntityEvent(Hanging hanging, Entity remover) HangingBreakByEntityEvent(Hanging hanging, Entity remover, HangingBreakEvent.RemoveCause cause) HangingBreakEvent(Hanging hanging, HangingBreakEvent.RemoveCause cause) protectedHangingEvent(Hanging painting) HangingPlaceEvent(Hanging hanging, Player player, Block block, BlockFace blockFace, EquipmentSlot hand) Deprecated.HangingPlaceEvent(Hanging hanging, Player player, Block block, BlockFace blockFace, EquipmentSlot hand, ItemStack itemStack)