Class Vector

java.lang.Object
org.bukkit.util.Vector
All Implemented Interfaces:
Cloneable, ConfigurationSerializable
Direct Known Subclasses:
BlockVector

public class Vector extends Object implements Cloneable, ConfigurationSerializable
Represents a mutable vector. Because the components of Vectors are mutable, storing Vectors long term may be dangerous if passing code modifies the Vector later. If you want to keep around a Vector, it may be wise to call clone() in order to get a copy.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    protected double
     
    protected double
     
    protected double
     
  • Constructor Summary

    Constructors
    Constructor
    Description
    Construct the vector with all components as 0.
    Vector(double x, double y, double z)
    Construct the vector with provided double components.
    Vector(float x, float y, float z)
    Construct the vector with provided float components.
    Vector(int x, int y, int z)
    Construct the vector with provided integer components.
  • Method Summary

    Modifier and Type
    Method
    Description
    add(Vector vec)
    Adds a vector to this one
    float
    angle(Vector other)
    Gets the angle between this vector and another in radians.
    void
    Check if each component of this Vector is finite.
    Get a new vector.
    copy(Vector vec)
    Copies another vector
    Calculates the cross product of this vector with another.
    static Vector
     
    double
    Get the distance between this vector and another.
    double
    Get the squared distance between this vector and another.
    Divides the vector by another.
    double
    dot(Vector other)
    Calculates the dot product of this vector with another.
    boolean
    Checks to see if two objects are equal.
    int
    Gets the floored value of the X component, indicating the block that this vector is contained with.
    int
    Gets the floored value of the Y component, indicating the block that this vector is contained with.
    int
    Gets the floored value of the Z component, indicating the block that this vector is contained with.
    Calculates the cross product of this vector with another without mutating the original.
    static double
    Get the threshold used for equals().
    static Vector
    Gets the maximum components of two vectors.
    Gets a new midpoint vector between this vector and another.
    static Vector
    Gets the minimum components of two vectors.
    static Vector
    Gets a random vector with components having a random value between 0 and 1.
    double
    Gets the X component.
    double
    Gets the Y component.
    double
    Gets the Z component.
    int
    Returns a hash code for this vector
    boolean
    isInAABB(Vector min, Vector max)
    Returns whether this vector is in an axis-aligned bounding box.
    boolean
    isInSphere(Vector origin, double radius)
    Returns whether this vector is within a sphere.
    boolean
    Returns if a vector is normalized
    boolean
    Check whether or not each component of this vector is equal to 0.
    double
    Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2).
    double
    Gets the magnitude of the vector squared.
    Sets this vector to the midpoint between this vector and another.
    multiply(double m)
    Performs scalar multiplication, multiplying all components with a scalar.
    multiply(float m)
    Performs scalar multiplication, multiplying all components with a scalar.
    multiply(int m)
    Performs scalar multiplication, multiplying all components with a scalar.
    Multiplies the vector by another.
    Converts this vector to a unit vector (a vector with length of 1).
    rotateAroundAxis(Vector axis, double angle)
    Rotates the vector around a given arbitrary axis in 3 dimensional space.
    rotateAroundNonUnitAxis(Vector axis, double angle)
    Rotates the vector around a given arbitrary axis in 3 dimensional space.
    rotateAroundX(double angle)
    Rotates the vector around the x axis.
    rotateAroundY(double angle)
    Rotates the vector around the y axis.
    rotateAroundZ(double angle)
    Rotates the vector around the z axis
    Creates a Map representation of this class.
    setX(double x)
    Set the X component.
    setX(float x)
    Set the X component.
    setX(int x)
    Set the X component.
    setY(double y)
    Set the Y component.
    setY(float y)
    Set the Y component.
    setY(int y)
    Set the Y component.
    setZ(double z)
    Set the Z component.
    setZ(float z)
    Set the Z component.
    setZ(int z)
    Set the Z component.
    Subtracts a vector from this one.
    Get the block vector of this vector.
    Gets a Location version of this vector with yaw and pitch being 0.
    toLocation(World world, float yaw, float pitch)
    Gets a Location version of this vector.
    Returns this vector's components as x,y,z.
    Zero this vector's components.

    Methods inherited from class java.lang.Object

    finalize, getClass, notify, notifyAll, wait, wait, wait
  • Field Details

    • x

      protected double x
    • y

      protected double y
    • z

      protected double z
  • Constructor Details

    • Vector

      public Vector()
      Construct the vector with all components as 0.
    • Vector

      public Vector(int x, int y, int z)
      Construct the vector with provided integer components.
      Parameters:
      x - X component
      y - Y component
      z - Z component
    • Vector

      public Vector(double x, double y, double z)
      Construct the vector with provided double components.
      Parameters:
      x - X component
      y - Y component
      z - Z component
    • Vector

      public Vector(float x, float y, float z)
      Construct the vector with provided float components.
      Parameters:
      x - X component
      y - Y component
      z - Z component
  • Method Details

    • add

      @NotNull public Vector add(@NotNull Vector vec)
      Adds a vector to this one
      Parameters:
      vec - The other vector
      Returns:
      the same vector
    • subtract

      @NotNull public Vector subtract(@NotNull Vector vec)
      Subtracts a vector from this one.
      Parameters:
      vec - The other vector
      Returns:
      the same vector
    • multiply

      @NotNull public Vector multiply(@NotNull Vector vec)
      Multiplies the vector by another.
      Parameters:
      vec - The other vector
      Returns:
      the same vector
    • divide

      @NotNull public Vector divide(@NotNull Vector vec)
      Divides the vector by another.
      Parameters:
      vec - The other vector
      Returns:
      the same vector
    • copy

      @NotNull public Vector copy(@NotNull Vector vec)
      Copies another vector
      Parameters:
      vec - The other vector
      Returns:
      the same vector
    • length

      public double length()
      Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2). The value of this method is not cached and uses a costly square-root function, so do not repeatedly call this method to get the vector's magnitude. NaN will be returned if the inner result of the sqrt() function overflows, which will be caused if the length is too long.
      Returns:
      the magnitude
    • lengthSquared

      public double lengthSquared()
      Gets the magnitude of the vector squared.
      Returns:
      the magnitude
    • distance

      public double distance(@NotNull Vector o)
      Get the distance between this vector and another. The value of this method is not cached and uses a costly square-root function, so do not repeatedly call this method to get the vector's magnitude. NaN will be returned if the inner result of the sqrt() function overflows, which will be caused if the distance is too long.
      Parameters:
      o - The other vector
      Returns:
      the distance
    • distanceSquared

      public double distanceSquared(@NotNull Vector o)
      Get the squared distance between this vector and another.
      Parameters:
      o - The other vector
      Returns:
      the distance
    • angle

      public float angle(@NotNull Vector other)
      Gets the angle between this vector and another in radians.
      Parameters:
      other - The other vector
      Returns:
      angle in radians
    • midpoint

      @NotNull public Vector midpoint(@NotNull Vector other)
      Sets this vector to the midpoint between this vector and another.
      Parameters:
      other - The other vector
      Returns:
      this same vector (now a midpoint)
    • getMidpoint

      @NotNull public Vector getMidpoint(@NotNull Vector other)
      Gets a new midpoint vector between this vector and another.
      Parameters:
      other - The other vector
      Returns:
      a new midpoint vector
    • multiply

      @NotNull public Vector multiply(int m)
      Performs scalar multiplication, multiplying all components with a scalar.
      Parameters:
      m - The factor
      Returns:
      the same vector
    • multiply

      @NotNull public Vector multiply(double m)
      Performs scalar multiplication, multiplying all components with a scalar.
      Parameters:
      m - The factor
      Returns:
      the same vector
    • multiply

      @NotNull public Vector multiply(float m)
      Performs scalar multiplication, multiplying all components with a scalar.
      Parameters:
      m - The factor
      Returns:
      the same vector
    • dot

      public double dot(@NotNull Vector other)
      Calculates the dot product of this vector with another. The dot product is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
      Parameters:
      other - The other vector
      Returns:
      dot product
    • crossProduct

      @NotNull public Vector crossProduct(@NotNull Vector o)
      Calculates the cross product of this vector with another. The cross product is defined as:
      • x = y1 * z2 - y2 * z1
      • y = z1 * x2 - z2 * x1
      • z = x1 * y2 - x2 * y1
      Parameters:
      o - The other vector
      Returns:
      the same vector
    • getCrossProduct

      @NotNull public Vector getCrossProduct(@NotNull Vector o)
      Calculates the cross product of this vector with another without mutating the original. The cross product is defined as:
      • x = y1 * z2 - y2 * z1
      • y = z1 * x2 - z2 * x1
      • z = x1 * y2 - x2 * y1
      Parameters:
      o - The other vector
      Returns:
      a new vector
    • normalize

      @NotNull public Vector normalize()
      Converts this vector to a unit vector (a vector with length of 1).
      Returns:
      the same vector
    • zero

      @NotNull public Vector zero()
      Zero this vector's components.
      Returns:
      the same vector
    • isZero

      public boolean isZero()
      Check whether or not each component of this vector is equal to 0.
      Returns:
      true if equal to zero, false if at least one component is non-zero
    • isInAABB

      public boolean isInAABB(@NotNull Vector min, @NotNull Vector max)
      Returns whether this vector is in an axis-aligned bounding box.

      The minimum and maximum vectors given must be truly the minimum and maximum X, Y and Z components.

      Parameters:
      min - Minimum vector
      max - Maximum vector
      Returns:
      whether this vector is in the AABB
    • isInSphere

      public boolean isInSphere(@NotNull Vector origin, double radius)
      Returns whether this vector is within a sphere.
      Parameters:
      origin - Sphere origin.
      radius - Sphere radius
      Returns:
      whether this vector is in the sphere
    • isNormalized

      public boolean isNormalized()
      Returns if a vector is normalized
      Returns:
      whether the vector is normalised
    • rotateAroundX

      @NotNull public Vector rotateAroundX(double angle)
      Rotates the vector around the x axis.

      This piece of math is based on the standard rotation matrix for vectors in three dimensional space. This matrix can be found here: Rotation Matrix.

      Parameters:
      angle - the angle to rotate the vector about. This angle is passed in radians
      Returns:
      the same vector
    • rotateAroundY

      @NotNull public Vector rotateAroundY(double angle)
      Rotates the vector around the y axis.

      This piece of math is based on the standard rotation matrix for vectors in three dimensional space. This matrix can be found here: Rotation Matrix.

      Parameters:
      angle - the angle to rotate the vector about. This angle is passed in radians
      Returns:
      the same vector
    • rotateAroundZ

      @NotNull public Vector rotateAroundZ(double angle)
      Rotates the vector around the z axis

      This piece of math is based on the standard rotation matrix for vectors in three dimensional space. This matrix can be found here: Rotation Matrix.

      Parameters:
      angle - the angle to rotate the vector about. This angle is passed in radians
      Returns:
      the same vector
    • rotateAroundAxis

      @NotNull public Vector rotateAroundAxis(@NotNull Vector axis, double angle) throws IllegalArgumentException
      Rotates the vector around a given arbitrary axis in 3 dimensional space.

      Rotation will follow the general Right-Hand-Rule, which means rotation will be counterclockwise when the axis is pointing towards the observer.

      This method will always make sure the provided axis is a unit vector, to not modify the length of the vector when rotating. If you are experienced with the scaling of a non-unit axis vector, you can use rotateAroundNonUnitAxis(Vector, double).

      Parameters:
      axis - the axis to rotate the vector around. If the passed vector is not of length 1, it gets copied and normalized before using it for the rotation. Please use normalize() on the instance before passing it to this method
      angle - the angle to rotate the vector around the axis
      Returns:
      the same vector
      Throws:
      IllegalArgumentException - if the provided axis vector instance is null
    • rotateAroundNonUnitAxis

      @NotNull public Vector rotateAroundNonUnitAxis(@NotNull Vector axis, double angle) throws IllegalArgumentException
      Rotates the vector around a given arbitrary axis in 3 dimensional space.

      Rotation will follow the general Right-Hand-Rule, which means rotation will be counterclockwise when the axis is pointing towards the observer.

      Note that the vector length will change accordingly to the axis vector length. If the provided axis is not a unit vector, the rotated vector will not have its previous length. The scaled length of the resulting vector will be related to the axis vector. If you are not perfectly sure about the scaling of the vector, use rotateAroundAxis(Vector, double)

      Parameters:
      axis - the axis to rotate the vector around.
      angle - the angle to rotate the vector around the axis
      Returns:
      the same vector
      Throws:
      IllegalArgumentException - if the provided axis vector instance is null
    • getX

      public double getX()
      Gets the X component.
      Returns:
      The X component.
    • getBlockX

      public int getBlockX()
      Gets the floored value of the X component, indicating the block that this vector is contained with.
      Returns:
      block X
    • getY

      public double getY()
      Gets the Y component.
      Returns:
      The Y component.
    • getBlockY

      public int getBlockY()
      Gets the floored value of the Y component, indicating the block that this vector is contained with.
      Returns:
      block y
    • getZ

      public double getZ()
      Gets the Z component.
      Returns:
      The Z component.
    • getBlockZ

      public int getBlockZ()
      Gets the floored value of the Z component, indicating the block that this vector is contained with.
      Returns:
      block z
    • setX

      @NotNull public Vector setX(int x)
      Set the X component.
      Parameters:
      x - The new X component.
      Returns:
      This vector.
    • setX

      @NotNull public Vector setX(double x)
      Set the X component.
      Parameters:
      x - The new X component.
      Returns:
      This vector.
    • setX

      @NotNull public Vector setX(float x)
      Set the X component.
      Parameters:
      x - The new X component.
      Returns:
      This vector.
    • setY

      @NotNull public Vector setY(int y)
      Set the Y component.
      Parameters:
      y - The new Y component.
      Returns:
      This vector.
    • setY

      @NotNull public Vector setY(double y)
      Set the Y component.
      Parameters:
      y - The new Y component.
      Returns:
      This vector.
    • setY

      @NotNull public Vector setY(float y)
      Set the Y component.
      Parameters:
      y - The new Y component.
      Returns:
      This vector.
    • setZ

      @NotNull public Vector setZ(int z)
      Set the Z component.
      Parameters:
      z - The new Z component.
      Returns:
      This vector.
    • setZ

      @NotNull public Vector setZ(double z)
      Set the Z component.
      Parameters:
      z - The new Z component.
      Returns:
      This vector.
    • setZ

      @NotNull public Vector setZ(float z)
      Set the Z component.
      Parameters:
      z - The new Z component.
      Returns:
      This vector.
    • equals

      public boolean equals(Object obj)
      Checks to see if two objects are equal.

      Only two Vectors can ever return true. This method uses a fuzzy match to account for floating point errors. The epsilon can be retrieved with epsilon.

      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Returns a hash code for this vector
      Overrides:
      hashCode in class Object
      Returns:
      hash code
    • clone

      @NotNull public Vector clone()
      Get a new vector.
      Overrides:
      clone in class Object
      Returns:
      vector
    • toString

      public String toString()
      Returns this vector's components as x,y,z.
      Overrides:
      toString in class Object
    • toLocation

      @NotNull public Location toLocation(@NotNull World world)
      Gets a Location version of this vector with yaw and pitch being 0.
      Parameters:
      world - The world to link the location to.
      Returns:
      the location
    • toLocation

      @NotNull public Location toLocation(@NotNull World world, float yaw, float pitch)
      Gets a Location version of this vector.
      Parameters:
      world - The world to link the location to.
      yaw - The desired yaw.
      pitch - The desired pitch.
      Returns:
      the location
    • toBlockVector

      @NotNull public BlockVector toBlockVector()
      Get the block vector of this vector.
      Returns:
      A block vector.
    • checkFinite

      public void checkFinite() throws IllegalArgumentException
      Check if each component of this Vector is finite.
      Throws:
      IllegalArgumentException - if any component is not finite
    • getEpsilon

      public static double getEpsilon()
      Get the threshold used for equals().
      Returns:
      The epsilon.
    • getMinimum

      @NotNull public static Vector getMinimum(@NotNull Vector v1, @NotNull Vector v2)
      Gets the minimum components of two vectors.
      Parameters:
      v1 - The first vector.
      v2 - The second vector.
      Returns:
      minimum
    • getMaximum

      @NotNull public static Vector getMaximum(@NotNull Vector v1, @NotNull Vector v2)
      Gets the maximum components of two vectors.
      Parameters:
      v1 - The first vector.
      v2 - The second vector.
      Returns:
      maximum
    • getRandom

      @NotNull public static Vector getRandom()
      Gets a random vector with components having a random value between 0 and 1.
      Returns:
      A random vector.
    • serialize

      @NotNull public Map<String,Object> serialize()
      Description copied from interface: ConfigurationSerializable
      Creates a Map representation of this class.

      This class must provide a method to restore this class, as defined in the ConfigurationSerializable interface javadocs.

      Specified by:
      serialize in interface ConfigurationSerializable
      Returns:
      Map containing the current state of this class
    • deserialize

      @NotNull public static Vector deserialize(@NotNull Map<String,Object> args)