Package org.bukkit

Enum Sound

All Implemented Interfaces:
Serializable, Comparable<Sound>, java.lang.constant.Constable, Keyed

public enum Sound extends Enum<Sound> implements Keyed
An Enum of Sounds the server is able to send to players.

WARNING: At any time, sounds may be added/removed from this Enum or even MineCraft itself! There is no guarantee the sounds will play. There is no guarantee values will not be removed from this Enum. As such, you should not depend on the ordinal values of this class.

  • Enum Constant Details

    • AMBIENT_BASALT_DELTAS_ADDITIONS

      public static final Sound AMBIENT_BASALT_DELTAS_ADDITIONS
    • AMBIENT_BASALT_DELTAS_LOOP

      public static final Sound AMBIENT_BASALT_DELTAS_LOOP
    • AMBIENT_BASALT_DELTAS_MOOD

      public static final Sound AMBIENT_BASALT_DELTAS_MOOD
    • AMBIENT_CAVE

      public static final Sound AMBIENT_CAVE
    • AMBIENT_CRIMSON_FOREST_ADDITIONS

      public static final Sound AMBIENT_CRIMSON_FOREST_ADDITIONS
    • AMBIENT_CRIMSON_FOREST_LOOP

      public static final Sound AMBIENT_CRIMSON_FOREST_LOOP
    • AMBIENT_CRIMSON_FOREST_MOOD

      public static final Sound AMBIENT_CRIMSON_FOREST_MOOD
    • AMBIENT_NETHER_WASTES_ADDITIONS

      public static final Sound AMBIENT_NETHER_WASTES_ADDITIONS
    • AMBIENT_NETHER_WASTES_LOOP

      public static final Sound AMBIENT_NETHER_WASTES_LOOP
    • AMBIENT_NETHER_WASTES_MOOD

      public static final Sound AMBIENT_NETHER_WASTES_MOOD
    • AMBIENT_SOUL_SAND_VALLEY_ADDITIONS

      public static final Sound AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
    • AMBIENT_SOUL_SAND_VALLEY_LOOP

      public static final Sound AMBIENT_SOUL_SAND_VALLEY_LOOP
    • AMBIENT_SOUL_SAND_VALLEY_MOOD

      public static final Sound AMBIENT_SOUL_SAND_VALLEY_MOOD
    • AMBIENT_UNDERWATER_ENTER

      public static final Sound AMBIENT_UNDERWATER_ENTER
    • AMBIENT_UNDERWATER_EXIT

      public static final Sound AMBIENT_UNDERWATER_EXIT
    • AMBIENT_UNDERWATER_LOOP

      public static final Sound AMBIENT_UNDERWATER_LOOP
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS

      public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE

      public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
    • AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE

      public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
    • AMBIENT_WARPED_FOREST_ADDITIONS

      public static final Sound AMBIENT_WARPED_FOREST_ADDITIONS
    • AMBIENT_WARPED_FOREST_LOOP

      public static final Sound AMBIENT_WARPED_FOREST_LOOP
    • AMBIENT_WARPED_FOREST_MOOD

      public static final Sound AMBIENT_WARPED_FOREST_MOOD
    • BLOCK_AMETHYST_BLOCK_BREAK

      public static final Sound BLOCK_AMETHYST_BLOCK_BREAK
    • BLOCK_AMETHYST_BLOCK_CHIME

      public static final Sound BLOCK_AMETHYST_BLOCK_CHIME
    • BLOCK_AMETHYST_BLOCK_FALL

      public static final Sound BLOCK_AMETHYST_BLOCK_FALL
    • BLOCK_AMETHYST_BLOCK_HIT

      public static final Sound BLOCK_AMETHYST_BLOCK_HIT
    • BLOCK_AMETHYST_BLOCK_PLACE

      public static final Sound BLOCK_AMETHYST_BLOCK_PLACE
    • BLOCK_AMETHYST_BLOCK_STEP

      public static final Sound BLOCK_AMETHYST_BLOCK_STEP
    • BLOCK_AMETHYST_CLUSTER_BREAK

      public static final Sound BLOCK_AMETHYST_CLUSTER_BREAK
    • BLOCK_AMETHYST_CLUSTER_FALL

      public static final Sound BLOCK_AMETHYST_CLUSTER_FALL
    • BLOCK_AMETHYST_CLUSTER_HIT

      public static final Sound BLOCK_AMETHYST_CLUSTER_HIT
    • BLOCK_AMETHYST_CLUSTER_PLACE

      public static final Sound BLOCK_AMETHYST_CLUSTER_PLACE
    • BLOCK_AMETHYST_CLUSTER_STEP

      public static final Sound BLOCK_AMETHYST_CLUSTER_STEP
    • BLOCK_ANCIENT_DEBRIS_BREAK

      public static final Sound BLOCK_ANCIENT_DEBRIS_BREAK
    • BLOCK_ANCIENT_DEBRIS_FALL

      public static final Sound BLOCK_ANCIENT_DEBRIS_FALL
    • BLOCK_ANCIENT_DEBRIS_HIT

      public static final Sound BLOCK_ANCIENT_DEBRIS_HIT
    • BLOCK_ANCIENT_DEBRIS_PLACE

      public static final Sound BLOCK_ANCIENT_DEBRIS_PLACE
    • BLOCK_ANCIENT_DEBRIS_STEP

      public static final Sound BLOCK_ANCIENT_DEBRIS_STEP
    • BLOCK_ANVIL_BREAK

      public static final Sound BLOCK_ANVIL_BREAK
    • BLOCK_ANVIL_DESTROY

      public static final Sound BLOCK_ANVIL_DESTROY
    • BLOCK_ANVIL_FALL

      public static final Sound BLOCK_ANVIL_FALL
    • BLOCK_ANVIL_HIT

      public static final Sound BLOCK_ANVIL_HIT
    • BLOCK_ANVIL_LAND

      public static final Sound BLOCK_ANVIL_LAND
    • BLOCK_ANVIL_PLACE

      public static final Sound BLOCK_ANVIL_PLACE
    • BLOCK_ANVIL_STEP

      public static final Sound BLOCK_ANVIL_STEP
    • BLOCK_ANVIL_USE

      public static final Sound BLOCK_ANVIL_USE
    • BLOCK_AZALEA_BREAK

      public static final Sound BLOCK_AZALEA_BREAK
    • BLOCK_AZALEA_FALL

      public static final Sound BLOCK_AZALEA_FALL
    • BLOCK_AZALEA_HIT

      public static final Sound BLOCK_AZALEA_HIT
    • BLOCK_AZALEA_LEAVES_BREAK

      public static final Sound BLOCK_AZALEA_LEAVES_BREAK
    • BLOCK_AZALEA_LEAVES_FALL

      public static final Sound BLOCK_AZALEA_LEAVES_FALL
    • BLOCK_AZALEA_LEAVES_HIT

      public static final Sound BLOCK_AZALEA_LEAVES_HIT
    • BLOCK_AZALEA_LEAVES_PLACE

      public static final Sound BLOCK_AZALEA_LEAVES_PLACE
    • BLOCK_AZALEA_LEAVES_STEP

      public static final Sound BLOCK_AZALEA_LEAVES_STEP
    • BLOCK_AZALEA_PLACE

      public static final Sound BLOCK_AZALEA_PLACE
    • BLOCK_AZALEA_STEP

      public static final Sound BLOCK_AZALEA_STEP
    • BLOCK_BAMBOO_BREAK

      public static final Sound BLOCK_BAMBOO_BREAK
    • BLOCK_BAMBOO_FALL

      public static final Sound BLOCK_BAMBOO_FALL
    • BLOCK_BAMBOO_HIT

      public static final Sound BLOCK_BAMBOO_HIT
    • BLOCK_BAMBOO_PLACE

      public static final Sound BLOCK_BAMBOO_PLACE
    • BLOCK_BAMBOO_SAPLING_BREAK

      public static final Sound BLOCK_BAMBOO_SAPLING_BREAK
    • BLOCK_BAMBOO_SAPLING_HIT

      public static final Sound BLOCK_BAMBOO_SAPLING_HIT
    • BLOCK_BAMBOO_SAPLING_PLACE

      public static final Sound BLOCK_BAMBOO_SAPLING_PLACE
    • BLOCK_BAMBOO_STEP

      public static final Sound BLOCK_BAMBOO_STEP
    • BLOCK_BAMBOO_WOOD_BREAK

      public static final Sound BLOCK_BAMBOO_WOOD_BREAK
    • BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF

      public static final Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF
    • BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON

      public static final Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON
    • BLOCK_BAMBOO_WOOD_DOOR_CLOSE

      public static final Sound BLOCK_BAMBOO_WOOD_DOOR_CLOSE
    • BLOCK_BAMBOO_WOOD_DOOR_OPEN

      public static final Sound BLOCK_BAMBOO_WOOD_DOOR_OPEN
    • BLOCK_BAMBOO_WOOD_FALL

      public static final Sound BLOCK_BAMBOO_WOOD_FALL
    • BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE

      public static final Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE
    • BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN

      public static final Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE
    • BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP

      public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP
    • BLOCK_BAMBOO_WOOD_HIT

      public static final Sound BLOCK_BAMBOO_WOOD_HIT
    • BLOCK_BAMBOO_WOOD_PLACE

      public static final Sound BLOCK_BAMBOO_WOOD_PLACE
    • BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
    • BLOCK_BAMBOO_WOOD_STEP

      public static final Sound BLOCK_BAMBOO_WOOD_STEP
    • BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE

      public static final Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE
    • BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN

      public static final Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN
    • BLOCK_BARREL_CLOSE

      public static final Sound BLOCK_BARREL_CLOSE
    • BLOCK_BARREL_OPEN

      public static final Sound BLOCK_BARREL_OPEN
    • BLOCK_BASALT_BREAK

      public static final Sound BLOCK_BASALT_BREAK
    • BLOCK_BASALT_FALL

      public static final Sound BLOCK_BASALT_FALL
    • BLOCK_BASALT_HIT

      public static final Sound BLOCK_BASALT_HIT
    • BLOCK_BASALT_PLACE

      public static final Sound BLOCK_BASALT_PLACE
    • BLOCK_BASALT_STEP

      public static final Sound BLOCK_BASALT_STEP
    • BLOCK_BEACON_ACTIVATE

      public static final Sound BLOCK_BEACON_ACTIVATE
    • BLOCK_BEACON_AMBIENT

      public static final Sound BLOCK_BEACON_AMBIENT
    • BLOCK_BEACON_DEACTIVATE

      public static final Sound BLOCK_BEACON_DEACTIVATE
    • BLOCK_BEACON_POWER_SELECT

      public static final Sound BLOCK_BEACON_POWER_SELECT
    • BLOCK_BEEHIVE_DRIP

      public static final Sound BLOCK_BEEHIVE_DRIP
    • BLOCK_BEEHIVE_ENTER

      public static final Sound BLOCK_BEEHIVE_ENTER
    • BLOCK_BEEHIVE_EXIT

      public static final Sound BLOCK_BEEHIVE_EXIT
    • BLOCK_BEEHIVE_SHEAR

      public static final Sound BLOCK_BEEHIVE_SHEAR
    • BLOCK_BEEHIVE_WORK

      public static final Sound BLOCK_BEEHIVE_WORK
    • BLOCK_BELL_RESONATE

      public static final Sound BLOCK_BELL_RESONATE
    • BLOCK_BELL_USE

      public static final Sound BLOCK_BELL_USE
    • BLOCK_BIG_DRIPLEAF_BREAK

      public static final Sound BLOCK_BIG_DRIPLEAF_BREAK
    • BLOCK_BIG_DRIPLEAF_FALL

      public static final Sound BLOCK_BIG_DRIPLEAF_FALL
    • BLOCK_BIG_DRIPLEAF_HIT

      public static final Sound BLOCK_BIG_DRIPLEAF_HIT
    • BLOCK_BIG_DRIPLEAF_PLACE

      public static final Sound BLOCK_BIG_DRIPLEAF_PLACE
    • BLOCK_BIG_DRIPLEAF_STEP

      public static final Sound BLOCK_BIG_DRIPLEAF_STEP
    • BLOCK_BIG_DRIPLEAF_TILT_DOWN

      public static final Sound BLOCK_BIG_DRIPLEAF_TILT_DOWN
    • BLOCK_BIG_DRIPLEAF_TILT_UP

      public static final Sound BLOCK_BIG_DRIPLEAF_TILT_UP
    • BLOCK_BLASTFURNACE_FIRE_CRACKLE

      public static final Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE
    • BLOCK_BONE_BLOCK_BREAK

      public static final Sound BLOCK_BONE_BLOCK_BREAK
    • BLOCK_BONE_BLOCK_FALL

      public static final Sound BLOCK_BONE_BLOCK_FALL
    • BLOCK_BONE_BLOCK_HIT

      public static final Sound BLOCK_BONE_BLOCK_HIT
    • BLOCK_BONE_BLOCK_PLACE

      public static final Sound BLOCK_BONE_BLOCK_PLACE
    • BLOCK_BONE_BLOCK_STEP

      public static final Sound BLOCK_BONE_BLOCK_STEP
    • BLOCK_BREWING_STAND_BREW

      public static final Sound BLOCK_BREWING_STAND_BREW
    • BLOCK_BUBBLE_COLUMN_BUBBLE_POP

      public static final Sound BLOCK_BUBBLE_COLUMN_BUBBLE_POP
    • BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT

      public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
    • BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE

      public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
    • BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT

      public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
    • BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE

      public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
    • BLOCK_CAKE_ADD_CANDLE

      public static final Sound BLOCK_CAKE_ADD_CANDLE
    • BLOCK_CALCITE_BREAK

      public static final Sound BLOCK_CALCITE_BREAK
    • BLOCK_CALCITE_FALL

      public static final Sound BLOCK_CALCITE_FALL
    • BLOCK_CALCITE_HIT

      public static final Sound BLOCK_CALCITE_HIT
    • BLOCK_CALCITE_PLACE

      public static final Sound BLOCK_CALCITE_PLACE
    • BLOCK_CALCITE_STEP

      public static final Sound BLOCK_CALCITE_STEP
    • BLOCK_CAMPFIRE_CRACKLE

      public static final Sound BLOCK_CAMPFIRE_CRACKLE
    • BLOCK_CANDLE_AMBIENT

      public static final Sound BLOCK_CANDLE_AMBIENT
    • BLOCK_CANDLE_BREAK

      public static final Sound BLOCK_CANDLE_BREAK
    • BLOCK_CANDLE_EXTINGUISH

      public static final Sound BLOCK_CANDLE_EXTINGUISH
    • BLOCK_CANDLE_FALL

      public static final Sound BLOCK_CANDLE_FALL
    • BLOCK_CANDLE_HIT

      public static final Sound BLOCK_CANDLE_HIT
    • BLOCK_CANDLE_PLACE

      public static final Sound BLOCK_CANDLE_PLACE
    • BLOCK_CANDLE_STEP

      public static final Sound BLOCK_CANDLE_STEP
    • BLOCK_CAVE_VINES_BREAK

      public static final Sound BLOCK_CAVE_VINES_BREAK
    • BLOCK_CAVE_VINES_FALL

      public static final Sound BLOCK_CAVE_VINES_FALL
    • BLOCK_CAVE_VINES_HIT

      public static final Sound BLOCK_CAVE_VINES_HIT
    • BLOCK_CAVE_VINES_PICK_BERRIES

      public static final Sound BLOCK_CAVE_VINES_PICK_BERRIES
    • BLOCK_CAVE_VINES_PLACE

      public static final Sound BLOCK_CAVE_VINES_PLACE
    • BLOCK_CAVE_VINES_STEP

      public static final Sound BLOCK_CAVE_VINES_STEP
    • BLOCK_CHAIN_BREAK

      public static final Sound BLOCK_CHAIN_BREAK
    • BLOCK_CHAIN_FALL

      public static final Sound BLOCK_CHAIN_FALL
    • BLOCK_CHAIN_HIT

      public static final Sound BLOCK_CHAIN_HIT
    • BLOCK_CHAIN_PLACE

      public static final Sound BLOCK_CHAIN_PLACE
    • BLOCK_CHAIN_STEP

      public static final Sound BLOCK_CHAIN_STEP
    • BLOCK_CHEST_CLOSE

      public static final Sound BLOCK_CHEST_CLOSE
    • BLOCK_CHEST_LOCKED

      public static final Sound BLOCK_CHEST_LOCKED
    • BLOCK_CHEST_OPEN

      public static final Sound BLOCK_CHEST_OPEN
    • BLOCK_CHISELED_BOOKSHELF_BREAK

      public static final Sound BLOCK_CHISELED_BOOKSHELF_BREAK
    • BLOCK_CHISELED_BOOKSHELF_FALL

      public static final Sound BLOCK_CHISELED_BOOKSHELF_FALL
    • BLOCK_CHISELED_BOOKSHELF_HIT

      public static final Sound BLOCK_CHISELED_BOOKSHELF_HIT
    • BLOCK_CHISELED_BOOKSHELF_INSERT

      public static final Sound BLOCK_CHISELED_BOOKSHELF_INSERT
    • BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED

      public static final Sound BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED
    • BLOCK_CHISELED_BOOKSHELF_PICKUP

      public static final Sound BLOCK_CHISELED_BOOKSHELF_PICKUP
    • BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED

      public static final Sound BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED
    • BLOCK_CHISELED_BOOKSHELF_PLACE

      public static final Sound BLOCK_CHISELED_BOOKSHELF_PLACE
    • BLOCK_CHISELED_BOOKSHELF_STEP

      public static final Sound BLOCK_CHISELED_BOOKSHELF_STEP
    • BLOCK_CHORUS_FLOWER_DEATH

      public static final Sound BLOCK_CHORUS_FLOWER_DEATH
    • BLOCK_CHORUS_FLOWER_GROW

      public static final Sound BLOCK_CHORUS_FLOWER_GROW
    • BLOCK_COMPARATOR_CLICK

      public static final Sound BLOCK_COMPARATOR_CLICK
    • BLOCK_COMPOSTER_EMPTY

      public static final Sound BLOCK_COMPOSTER_EMPTY
    • BLOCK_COMPOSTER_FILL

      public static final Sound BLOCK_COMPOSTER_FILL
    • BLOCK_COMPOSTER_FILL_SUCCESS

      public static final Sound BLOCK_COMPOSTER_FILL_SUCCESS
    • BLOCK_COMPOSTER_READY

      public static final Sound BLOCK_COMPOSTER_READY
    • BLOCK_CONDUIT_ACTIVATE

      public static final Sound BLOCK_CONDUIT_ACTIVATE
    • BLOCK_CONDUIT_AMBIENT

      public static final Sound BLOCK_CONDUIT_AMBIENT
    • BLOCK_CONDUIT_AMBIENT_SHORT

      public static final Sound BLOCK_CONDUIT_AMBIENT_SHORT
    • BLOCK_CONDUIT_ATTACK_TARGET

      public static final Sound BLOCK_CONDUIT_ATTACK_TARGET
    • BLOCK_CONDUIT_DEACTIVATE

      public static final Sound BLOCK_CONDUIT_DEACTIVATE
    • BLOCK_COPPER_BREAK

      public static final Sound BLOCK_COPPER_BREAK
    • BLOCK_COPPER_FALL

      public static final Sound BLOCK_COPPER_FALL
    • BLOCK_COPPER_HIT

      public static final Sound BLOCK_COPPER_HIT
    • BLOCK_COPPER_PLACE

      public static final Sound BLOCK_COPPER_PLACE
    • BLOCK_COPPER_STEP

      public static final Sound BLOCK_COPPER_STEP
    • BLOCK_CORAL_BLOCK_BREAK

      public static final Sound BLOCK_CORAL_BLOCK_BREAK
    • BLOCK_CORAL_BLOCK_FALL

      public static final Sound BLOCK_CORAL_BLOCK_FALL
    • BLOCK_CORAL_BLOCK_HIT

      public static final Sound BLOCK_CORAL_BLOCK_HIT
    • BLOCK_CORAL_BLOCK_PLACE

      public static final Sound BLOCK_CORAL_BLOCK_PLACE
    • BLOCK_CORAL_BLOCK_STEP

      public static final Sound BLOCK_CORAL_BLOCK_STEP
    • BLOCK_CROP_BREAK

      public static final Sound BLOCK_CROP_BREAK
    • BLOCK_DEEPSLATE_BREAK

      public static final Sound BLOCK_DEEPSLATE_BREAK
    • BLOCK_DEEPSLATE_BRICKS_BREAK

      public static final Sound BLOCK_DEEPSLATE_BRICKS_BREAK
    • BLOCK_DEEPSLATE_BRICKS_FALL

      public static final Sound BLOCK_DEEPSLATE_BRICKS_FALL
    • BLOCK_DEEPSLATE_BRICKS_HIT

      public static final Sound BLOCK_DEEPSLATE_BRICKS_HIT
    • BLOCK_DEEPSLATE_BRICKS_PLACE

      public static final Sound BLOCK_DEEPSLATE_BRICKS_PLACE
    • BLOCK_DEEPSLATE_BRICKS_STEP

      public static final Sound BLOCK_DEEPSLATE_BRICKS_STEP
    • BLOCK_DEEPSLATE_FALL

      public static final Sound BLOCK_DEEPSLATE_FALL
    • BLOCK_DEEPSLATE_HIT

      public static final Sound BLOCK_DEEPSLATE_HIT
    • BLOCK_DEEPSLATE_PLACE

      public static final Sound BLOCK_DEEPSLATE_PLACE
    • BLOCK_DEEPSLATE_STEP

      public static final Sound BLOCK_DEEPSLATE_STEP
    • BLOCK_DEEPSLATE_TILES_BREAK

      public static final Sound BLOCK_DEEPSLATE_TILES_BREAK
    • BLOCK_DEEPSLATE_TILES_FALL

      public static final Sound BLOCK_DEEPSLATE_TILES_FALL
    • BLOCK_DEEPSLATE_TILES_HIT

      public static final Sound BLOCK_DEEPSLATE_TILES_HIT
    • BLOCK_DEEPSLATE_TILES_PLACE

      public static final Sound BLOCK_DEEPSLATE_TILES_PLACE
    • BLOCK_DEEPSLATE_TILES_STEP

      public static final Sound BLOCK_DEEPSLATE_TILES_STEP
    • BLOCK_DISPENSER_DISPENSE

      public static final Sound BLOCK_DISPENSER_DISPENSE
    • BLOCK_DISPENSER_FAIL

      public static final Sound BLOCK_DISPENSER_FAIL
    • BLOCK_DISPENSER_LAUNCH

      public static final Sound BLOCK_DISPENSER_LAUNCH
    • BLOCK_DRIPSTONE_BLOCK_BREAK

      public static final Sound BLOCK_DRIPSTONE_BLOCK_BREAK
    • BLOCK_DRIPSTONE_BLOCK_FALL

      public static final Sound BLOCK_DRIPSTONE_BLOCK_FALL
    • BLOCK_DRIPSTONE_BLOCK_HIT

      public static final Sound BLOCK_DRIPSTONE_BLOCK_HIT
    • BLOCK_DRIPSTONE_BLOCK_PLACE

      public static final Sound BLOCK_DRIPSTONE_BLOCK_PLACE
    • BLOCK_DRIPSTONE_BLOCK_STEP

      public static final Sound BLOCK_DRIPSTONE_BLOCK_STEP
    • BLOCK_ENCHANTMENT_TABLE_USE

      public static final Sound BLOCK_ENCHANTMENT_TABLE_USE
    • BLOCK_ENDER_CHEST_CLOSE

      public static final Sound BLOCK_ENDER_CHEST_CLOSE
    • BLOCK_ENDER_CHEST_OPEN

      public static final Sound BLOCK_ENDER_CHEST_OPEN
    • BLOCK_END_GATEWAY_SPAWN

      public static final Sound BLOCK_END_GATEWAY_SPAWN
    • BLOCK_END_PORTAL_FRAME_FILL

      public static final Sound BLOCK_END_PORTAL_FRAME_FILL
    • BLOCK_END_PORTAL_SPAWN

      public static final Sound BLOCK_END_PORTAL_SPAWN
    • BLOCK_FENCE_GATE_CLOSE

      public static final Sound BLOCK_FENCE_GATE_CLOSE
    • BLOCK_FENCE_GATE_OPEN

      public static final Sound BLOCK_FENCE_GATE_OPEN
    • BLOCK_FIRE_AMBIENT

      public static final Sound BLOCK_FIRE_AMBIENT
    • BLOCK_FIRE_EXTINGUISH

      public static final Sound BLOCK_FIRE_EXTINGUISH
    • BLOCK_FLOWERING_AZALEA_BREAK

      public static final Sound BLOCK_FLOWERING_AZALEA_BREAK
    • BLOCK_FLOWERING_AZALEA_FALL

      public static final Sound BLOCK_FLOWERING_AZALEA_FALL
    • BLOCK_FLOWERING_AZALEA_HIT

      public static final Sound BLOCK_FLOWERING_AZALEA_HIT
    • BLOCK_FLOWERING_AZALEA_PLACE

      public static final Sound BLOCK_FLOWERING_AZALEA_PLACE
    • BLOCK_FLOWERING_AZALEA_STEP

      public static final Sound BLOCK_FLOWERING_AZALEA_STEP
    • BLOCK_FROGLIGHT_BREAK

      public static final Sound BLOCK_FROGLIGHT_BREAK
    • BLOCK_FROGLIGHT_FALL

      public static final Sound BLOCK_FROGLIGHT_FALL
    • BLOCK_FROGLIGHT_HIT

      public static final Sound BLOCK_FROGLIGHT_HIT
    • BLOCK_FROGLIGHT_PLACE

      public static final Sound BLOCK_FROGLIGHT_PLACE
    • BLOCK_FROGLIGHT_STEP

      public static final Sound BLOCK_FROGLIGHT_STEP
    • BLOCK_FROGSPAWN_BREAK

      public static final Sound BLOCK_FROGSPAWN_BREAK
    • BLOCK_FROGSPAWN_FALL

      public static final Sound BLOCK_FROGSPAWN_FALL
    • BLOCK_FROGSPAWN_HATCH

      public static final Sound BLOCK_FROGSPAWN_HATCH
    • BLOCK_FROGSPAWN_HIT

      public static final Sound BLOCK_FROGSPAWN_HIT
    • BLOCK_FROGSPAWN_PLACE

      public static final Sound BLOCK_FROGSPAWN_PLACE
    • BLOCK_FROGSPAWN_STEP

      public static final Sound BLOCK_FROGSPAWN_STEP
    • BLOCK_FUNGUS_BREAK

      public static final Sound BLOCK_FUNGUS_BREAK
    • BLOCK_FUNGUS_FALL

      public static final Sound BLOCK_FUNGUS_FALL
    • BLOCK_FUNGUS_HIT

      public static final Sound BLOCK_FUNGUS_HIT
    • BLOCK_FUNGUS_PLACE

      public static final Sound BLOCK_FUNGUS_PLACE
    • BLOCK_FUNGUS_STEP

      public static final Sound BLOCK_FUNGUS_STEP
    • BLOCK_FURNACE_FIRE_CRACKLE

      public static final Sound BLOCK_FURNACE_FIRE_CRACKLE
    • BLOCK_GILDED_BLACKSTONE_BREAK

      public static final Sound BLOCK_GILDED_BLACKSTONE_BREAK
    • BLOCK_GILDED_BLACKSTONE_FALL

      public static final Sound BLOCK_GILDED_BLACKSTONE_FALL
    • BLOCK_GILDED_BLACKSTONE_HIT

      public static final Sound BLOCK_GILDED_BLACKSTONE_HIT
    • BLOCK_GILDED_BLACKSTONE_PLACE

      public static final Sound BLOCK_GILDED_BLACKSTONE_PLACE
    • BLOCK_GILDED_BLACKSTONE_STEP

      public static final Sound BLOCK_GILDED_BLACKSTONE_STEP
    • BLOCK_GLASS_BREAK

      public static final Sound BLOCK_GLASS_BREAK
    • BLOCK_GLASS_FALL

      public static final Sound BLOCK_GLASS_FALL
    • BLOCK_GLASS_HIT

      public static final Sound BLOCK_GLASS_HIT
    • BLOCK_GLASS_PLACE

      public static final Sound BLOCK_GLASS_PLACE
    • BLOCK_GLASS_STEP

      public static final Sound BLOCK_GLASS_STEP
    • BLOCK_GRASS_BREAK

      public static final Sound BLOCK_GRASS_BREAK
    • BLOCK_GRASS_FALL

      public static final Sound BLOCK_GRASS_FALL
    • BLOCK_GRASS_HIT

      public static final Sound BLOCK_GRASS_HIT
    • BLOCK_GRASS_PLACE

      public static final Sound BLOCK_GRASS_PLACE
    • BLOCK_GRASS_STEP

      public static final Sound BLOCK_GRASS_STEP
    • BLOCK_GRAVEL_BREAK

      public static final Sound BLOCK_GRAVEL_BREAK
    • BLOCK_GRAVEL_FALL

      public static final Sound BLOCK_GRAVEL_FALL
    • BLOCK_GRAVEL_HIT

      public static final Sound BLOCK_GRAVEL_HIT
    • BLOCK_GRAVEL_PLACE

      public static final Sound BLOCK_GRAVEL_PLACE
    • BLOCK_GRAVEL_STEP

      public static final Sound BLOCK_GRAVEL_STEP
    • BLOCK_GRINDSTONE_USE

      public static final Sound BLOCK_GRINDSTONE_USE
    • BLOCK_GROWING_PLANT_CROP

      public static final Sound BLOCK_GROWING_PLANT_CROP
    • BLOCK_HANGING_ROOTS_BREAK

      public static final Sound BLOCK_HANGING_ROOTS_BREAK
    • BLOCK_HANGING_ROOTS_FALL

      public static final Sound BLOCK_HANGING_ROOTS_FALL
    • BLOCK_HANGING_ROOTS_HIT

      public static final Sound BLOCK_HANGING_ROOTS_HIT
    • BLOCK_HANGING_ROOTS_PLACE

      public static final Sound BLOCK_HANGING_ROOTS_PLACE
    • BLOCK_HANGING_ROOTS_STEP

      public static final Sound BLOCK_HANGING_ROOTS_STEP
    • BLOCK_HANGING_SIGN_BREAK

      public static final Sound BLOCK_HANGING_SIGN_BREAK
    • BLOCK_HANGING_SIGN_FALL

      public static final Sound BLOCK_HANGING_SIGN_FALL
    • BLOCK_HANGING_SIGN_HIT

      public static final Sound BLOCK_HANGING_SIGN_HIT
    • BLOCK_HANGING_SIGN_PLACE

      public static final Sound BLOCK_HANGING_SIGN_PLACE
    • BLOCK_HANGING_SIGN_STEP

      public static final Sound BLOCK_HANGING_SIGN_STEP
    • BLOCK_HONEY_BLOCK_BREAK

      public static final Sound BLOCK_HONEY_BLOCK_BREAK
    • BLOCK_HONEY_BLOCK_FALL

      public static final Sound BLOCK_HONEY_BLOCK_FALL
    • BLOCK_HONEY_BLOCK_HIT

      public static final Sound BLOCK_HONEY_BLOCK_HIT
    • BLOCK_HONEY_BLOCK_PLACE

      public static final Sound BLOCK_HONEY_BLOCK_PLACE
    • BLOCK_HONEY_BLOCK_SLIDE

      public static final Sound BLOCK_HONEY_BLOCK_SLIDE
    • BLOCK_HONEY_BLOCK_STEP

      public static final Sound BLOCK_HONEY_BLOCK_STEP
    • BLOCK_IRON_DOOR_CLOSE

      public static final Sound BLOCK_IRON_DOOR_CLOSE
    • BLOCK_IRON_DOOR_OPEN

      public static final Sound BLOCK_IRON_DOOR_OPEN
    • BLOCK_IRON_TRAPDOOR_CLOSE

      public static final Sound BLOCK_IRON_TRAPDOOR_CLOSE
    • BLOCK_IRON_TRAPDOOR_OPEN

      public static final Sound BLOCK_IRON_TRAPDOOR_OPEN
    • BLOCK_LADDER_BREAK

      public static final Sound BLOCK_LADDER_BREAK
    • BLOCK_LADDER_FALL

      public static final Sound BLOCK_LADDER_FALL
    • BLOCK_LADDER_HIT

      public static final Sound BLOCK_LADDER_HIT
    • BLOCK_LADDER_PLACE

      public static final Sound BLOCK_LADDER_PLACE
    • BLOCK_LADDER_STEP

      public static final Sound BLOCK_LADDER_STEP
    • BLOCK_LANTERN_BREAK

      public static final Sound BLOCK_LANTERN_BREAK
    • BLOCK_LANTERN_FALL

      public static final Sound BLOCK_LANTERN_FALL
    • BLOCK_LANTERN_HIT

      public static final Sound BLOCK_LANTERN_HIT
    • BLOCK_LANTERN_PLACE

      public static final Sound BLOCK_LANTERN_PLACE
    • BLOCK_LANTERN_STEP

      public static final Sound BLOCK_LANTERN_STEP
    • BLOCK_LARGE_AMETHYST_BUD_BREAK

      public static final Sound BLOCK_LARGE_AMETHYST_BUD_BREAK
    • BLOCK_LARGE_AMETHYST_BUD_PLACE

      public static final Sound BLOCK_LARGE_AMETHYST_BUD_PLACE
    • BLOCK_LAVA_AMBIENT

      public static final Sound BLOCK_LAVA_AMBIENT
    • BLOCK_LAVA_EXTINGUISH

      public static final Sound BLOCK_LAVA_EXTINGUISH
    • BLOCK_LAVA_POP

      public static final Sound BLOCK_LAVA_POP
    • BLOCK_LEVER_CLICK

      public static final Sound BLOCK_LEVER_CLICK
    • BLOCK_LILY_PAD_PLACE

      public static final Sound BLOCK_LILY_PAD_PLACE
    • BLOCK_LODESTONE_BREAK

      public static final Sound BLOCK_LODESTONE_BREAK
    • BLOCK_LODESTONE_FALL

      public static final Sound BLOCK_LODESTONE_FALL
    • BLOCK_LODESTONE_HIT

      public static final Sound BLOCK_LODESTONE_HIT
    • BLOCK_LODESTONE_PLACE

      public static final Sound BLOCK_LODESTONE_PLACE
    • BLOCK_LODESTONE_STEP

      public static final Sound BLOCK_LODESTONE_STEP
    • BLOCK_MANGROVE_ROOTS_BREAK

      public static final Sound BLOCK_MANGROVE_ROOTS_BREAK
    • BLOCK_MANGROVE_ROOTS_FALL

      public static final Sound BLOCK_MANGROVE_ROOTS_FALL
    • BLOCK_MANGROVE_ROOTS_HIT

      public static final Sound BLOCK_MANGROVE_ROOTS_HIT
    • BLOCK_MANGROVE_ROOTS_PLACE

      public static final Sound BLOCK_MANGROVE_ROOTS_PLACE
    • BLOCK_MANGROVE_ROOTS_STEP

      public static final Sound BLOCK_MANGROVE_ROOTS_STEP
    • BLOCK_MEDIUM_AMETHYST_BUD_BREAK

      public static final Sound BLOCK_MEDIUM_AMETHYST_BUD_BREAK
    • BLOCK_MEDIUM_AMETHYST_BUD_PLACE

      public static final Sound BLOCK_MEDIUM_AMETHYST_BUD_PLACE
    • BLOCK_METAL_BREAK

      public static final Sound BLOCK_METAL_BREAK
    • BLOCK_METAL_FALL

      public static final Sound BLOCK_METAL_FALL
    • BLOCK_METAL_HIT

      public static final Sound BLOCK_METAL_HIT
    • BLOCK_METAL_PLACE

      public static final Sound BLOCK_METAL_PLACE
    • BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_METAL_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
    • BLOCK_METAL_STEP

      public static final Sound BLOCK_METAL_STEP
    • BLOCK_MOSS_BREAK

      public static final Sound BLOCK_MOSS_BREAK
    • BLOCK_MOSS_CARPET_BREAK

      public static final Sound BLOCK_MOSS_CARPET_BREAK
    • BLOCK_MOSS_CARPET_FALL

      public static final Sound BLOCK_MOSS_CARPET_FALL
    • BLOCK_MOSS_CARPET_HIT

      public static final Sound BLOCK_MOSS_CARPET_HIT
    • BLOCK_MOSS_CARPET_PLACE

      public static final Sound BLOCK_MOSS_CARPET_PLACE
    • BLOCK_MOSS_CARPET_STEP

      public static final Sound BLOCK_MOSS_CARPET_STEP
    • BLOCK_MOSS_FALL

      public static final Sound BLOCK_MOSS_FALL
    • BLOCK_MOSS_HIT

      public static final Sound BLOCK_MOSS_HIT
    • BLOCK_MOSS_PLACE

      public static final Sound BLOCK_MOSS_PLACE
    • BLOCK_MOSS_STEP

      public static final Sound BLOCK_MOSS_STEP
    • BLOCK_MUDDY_MANGROVE_ROOTS_BREAK

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
    • BLOCK_MUDDY_MANGROVE_ROOTS_FALL

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_FALL
    • BLOCK_MUDDY_MANGROVE_ROOTS_HIT

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_HIT
    • BLOCK_MUDDY_MANGROVE_ROOTS_PLACE

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
    • BLOCK_MUDDY_MANGROVE_ROOTS_STEP

      public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_STEP
    • BLOCK_MUD_BREAK

      public static final Sound BLOCK_MUD_BREAK
    • BLOCK_MUD_BRICKS_BREAK

      public static final Sound BLOCK_MUD_BRICKS_BREAK
    • BLOCK_MUD_BRICKS_FALL

      public static final Sound BLOCK_MUD_BRICKS_FALL
    • BLOCK_MUD_BRICKS_HIT

      public static final Sound BLOCK_MUD_BRICKS_HIT
    • BLOCK_MUD_BRICKS_PLACE

      public static final Sound BLOCK_MUD_BRICKS_PLACE
    • BLOCK_MUD_BRICKS_STEP

      public static final Sound BLOCK_MUD_BRICKS_STEP
    • BLOCK_MUD_FALL

      public static final Sound BLOCK_MUD_FALL
    • BLOCK_MUD_HIT

      public static final Sound BLOCK_MUD_HIT
    • BLOCK_MUD_PLACE

      public static final Sound BLOCK_MUD_PLACE
    • BLOCK_MUD_STEP

      public static final Sound BLOCK_MUD_STEP
    • BLOCK_NETHERITE_BLOCK_BREAK

      public static final Sound BLOCK_NETHERITE_BLOCK_BREAK
    • BLOCK_NETHERITE_BLOCK_FALL

      public static final Sound BLOCK_NETHERITE_BLOCK_FALL
    • BLOCK_NETHERITE_BLOCK_HIT

      public static final Sound BLOCK_NETHERITE_BLOCK_HIT
    • BLOCK_NETHERITE_BLOCK_PLACE

      public static final Sound BLOCK_NETHERITE_BLOCK_PLACE
    • BLOCK_NETHERITE_BLOCK_STEP

      public static final Sound BLOCK_NETHERITE_BLOCK_STEP
    • BLOCK_NETHERRACK_BREAK

      public static final Sound BLOCK_NETHERRACK_BREAK
    • BLOCK_NETHERRACK_FALL

      public static final Sound BLOCK_NETHERRACK_FALL
    • BLOCK_NETHERRACK_HIT

      public static final Sound BLOCK_NETHERRACK_HIT
    • BLOCK_NETHERRACK_PLACE

      public static final Sound BLOCK_NETHERRACK_PLACE
    • BLOCK_NETHERRACK_STEP

      public static final Sound BLOCK_NETHERRACK_STEP
    • BLOCK_NETHER_BRICKS_BREAK

      public static final Sound BLOCK_NETHER_BRICKS_BREAK
    • BLOCK_NETHER_BRICKS_FALL

      public static final Sound BLOCK_NETHER_BRICKS_FALL
    • BLOCK_NETHER_BRICKS_HIT

      public static final Sound BLOCK_NETHER_BRICKS_HIT
    • BLOCK_NETHER_BRICKS_PLACE

      public static final Sound BLOCK_NETHER_BRICKS_PLACE
    • BLOCK_NETHER_BRICKS_STEP

      public static final Sound BLOCK_NETHER_BRICKS_STEP
    • BLOCK_NETHER_GOLD_ORE_BREAK

      public static final Sound BLOCK_NETHER_GOLD_ORE_BREAK
    • BLOCK_NETHER_GOLD_ORE_FALL

      public static final Sound BLOCK_NETHER_GOLD_ORE_FALL
    • BLOCK_NETHER_GOLD_ORE_HIT

      public static final Sound BLOCK_NETHER_GOLD_ORE_HIT
    • BLOCK_NETHER_GOLD_ORE_PLACE

      public static final Sound BLOCK_NETHER_GOLD_ORE_PLACE
    • BLOCK_NETHER_GOLD_ORE_STEP

      public static final Sound BLOCK_NETHER_GOLD_ORE_STEP
    • BLOCK_NETHER_ORE_BREAK

      public static final Sound BLOCK_NETHER_ORE_BREAK
    • BLOCK_NETHER_ORE_FALL

      public static final Sound BLOCK_NETHER_ORE_FALL
    • BLOCK_NETHER_ORE_HIT

      public static final Sound BLOCK_NETHER_ORE_HIT
    • BLOCK_NETHER_ORE_PLACE

      public static final Sound BLOCK_NETHER_ORE_PLACE
    • BLOCK_NETHER_ORE_STEP

      public static final Sound BLOCK_NETHER_ORE_STEP
    • BLOCK_NETHER_SPROUTS_BREAK

      public static final Sound BLOCK_NETHER_SPROUTS_BREAK
    • BLOCK_NETHER_SPROUTS_FALL

      public static final Sound BLOCK_NETHER_SPROUTS_FALL
    • BLOCK_NETHER_SPROUTS_HIT

      public static final Sound BLOCK_NETHER_SPROUTS_HIT
    • BLOCK_NETHER_SPROUTS_PLACE

      public static final Sound BLOCK_NETHER_SPROUTS_PLACE
    • BLOCK_NETHER_SPROUTS_STEP

      public static final Sound BLOCK_NETHER_SPROUTS_STEP
    • BLOCK_NETHER_WART_BREAK

      public static final Sound BLOCK_NETHER_WART_BREAK
    • BLOCK_NETHER_WOOD_BREAK

      public static final Sound BLOCK_NETHER_WOOD_BREAK
    • BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF

      public static final Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF
    • BLOCK_NETHER_WOOD_BUTTON_CLICK_ON

      public static final Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_ON
    • BLOCK_NETHER_WOOD_DOOR_CLOSE

      public static final Sound BLOCK_NETHER_WOOD_DOOR_CLOSE
    • BLOCK_NETHER_WOOD_DOOR_OPEN

      public static final Sound BLOCK_NETHER_WOOD_DOOR_OPEN
    • BLOCK_NETHER_WOOD_FALL

      public static final Sound BLOCK_NETHER_WOOD_FALL
    • BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE

      public static final Sound BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE
    • BLOCK_NETHER_WOOD_FENCE_GATE_OPEN

      public static final Sound BLOCK_NETHER_WOOD_FENCE_GATE_OPEN
    • BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK
    • BLOCK_NETHER_WOOD_HANGING_SIGN_FALL

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_FALL
    • BLOCK_NETHER_WOOD_HANGING_SIGN_HIT

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_HIT
    • BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE
    • BLOCK_NETHER_WOOD_HANGING_SIGN_STEP

      public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_STEP
    • BLOCK_NETHER_WOOD_HIT

      public static final Sound BLOCK_NETHER_WOOD_HIT
    • BLOCK_NETHER_WOOD_PLACE

      public static final Sound BLOCK_NETHER_WOOD_PLACE
    • BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
    • BLOCK_NETHER_WOOD_STEP

      public static final Sound BLOCK_NETHER_WOOD_STEP
    • BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE

      public static final Sound BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE
    • BLOCK_NETHER_WOOD_TRAPDOOR_OPEN

      public static final Sound BLOCK_NETHER_WOOD_TRAPDOOR_OPEN
    • BLOCK_NOTE_BLOCK_BANJO

      public static final Sound BLOCK_NOTE_BLOCK_BANJO
    • BLOCK_NOTE_BLOCK_BASEDRUM

      public static final Sound BLOCK_NOTE_BLOCK_BASEDRUM
    • BLOCK_NOTE_BLOCK_BASS

      public static final Sound BLOCK_NOTE_BLOCK_BASS
    • BLOCK_NOTE_BLOCK_BELL

      public static final Sound BLOCK_NOTE_BLOCK_BELL
    • BLOCK_NOTE_BLOCK_BIT

      public static final Sound BLOCK_NOTE_BLOCK_BIT
    • BLOCK_NOTE_BLOCK_CHIME

      public static final Sound BLOCK_NOTE_BLOCK_CHIME
    • BLOCK_NOTE_BLOCK_COW_BELL

      public static final Sound BLOCK_NOTE_BLOCK_COW_BELL
    • BLOCK_NOTE_BLOCK_DIDGERIDOO

      public static final Sound BLOCK_NOTE_BLOCK_DIDGERIDOO
    • BLOCK_NOTE_BLOCK_FLUTE

      public static final Sound BLOCK_NOTE_BLOCK_FLUTE
    • BLOCK_NOTE_BLOCK_GUITAR

      public static final Sound BLOCK_NOTE_BLOCK_GUITAR
    • BLOCK_NOTE_BLOCK_HARP

      public static final Sound BLOCK_NOTE_BLOCK_HARP
    • BLOCK_NOTE_BLOCK_HAT

      public static final Sound BLOCK_NOTE_BLOCK_HAT
    • BLOCK_NOTE_BLOCK_IMITATE_CREEPER

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_CREEPER
    • BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON
    • BLOCK_NOTE_BLOCK_IMITATE_PIGLIN

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_PIGLIN
    • BLOCK_NOTE_BLOCK_IMITATE_SKELETON

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_SKELETON
    • BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON
    • BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE

      public static final Sound BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE
    • BLOCK_NOTE_BLOCK_IRON_XYLOPHONE

      public static final Sound BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
    • BLOCK_NOTE_BLOCK_PLING

      public static final Sound BLOCK_NOTE_BLOCK_PLING
    • BLOCK_NOTE_BLOCK_SNARE

      public static final Sound BLOCK_NOTE_BLOCK_SNARE
    • BLOCK_NOTE_BLOCK_XYLOPHONE

      public static final Sound BLOCK_NOTE_BLOCK_XYLOPHONE
    • BLOCK_NYLIUM_BREAK

      public static final Sound BLOCK_NYLIUM_BREAK
    • BLOCK_NYLIUM_FALL

      public static final Sound BLOCK_NYLIUM_FALL
    • BLOCK_NYLIUM_HIT

      public static final Sound BLOCK_NYLIUM_HIT
    • BLOCK_NYLIUM_PLACE

      public static final Sound BLOCK_NYLIUM_PLACE
    • BLOCK_NYLIUM_STEP

      public static final Sound BLOCK_NYLIUM_STEP
    • BLOCK_PACKED_MUD_BREAK

      public static final Sound BLOCK_PACKED_MUD_BREAK
    • BLOCK_PACKED_MUD_FALL

      public static final Sound BLOCK_PACKED_MUD_FALL
    • BLOCK_PACKED_MUD_HIT

      public static final Sound BLOCK_PACKED_MUD_HIT
    • BLOCK_PACKED_MUD_PLACE

      public static final Sound BLOCK_PACKED_MUD_PLACE
    • BLOCK_PACKED_MUD_STEP

      public static final Sound BLOCK_PACKED_MUD_STEP
    • BLOCK_PISTON_CONTRACT

      public static final Sound BLOCK_PISTON_CONTRACT
    • BLOCK_PISTON_EXTEND

      public static final Sound BLOCK_PISTON_EXTEND
    • BLOCK_POINTED_DRIPSTONE_BREAK

      public static final Sound BLOCK_POINTED_DRIPSTONE_BREAK
    • BLOCK_POINTED_DRIPSTONE_DRIP_LAVA

      public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
    • BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON

      public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
    • BLOCK_POINTED_DRIPSTONE_DRIP_WATER

      public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER
    • BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON

      public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
    • BLOCK_POINTED_DRIPSTONE_FALL

      public static final Sound BLOCK_POINTED_DRIPSTONE_FALL
    • BLOCK_POINTED_DRIPSTONE_HIT

      public static final Sound BLOCK_POINTED_DRIPSTONE_HIT
    • BLOCK_POINTED_DRIPSTONE_LAND

      public static final Sound BLOCK_POINTED_DRIPSTONE_LAND
    • BLOCK_POINTED_DRIPSTONE_PLACE

      public static final Sound BLOCK_POINTED_DRIPSTONE_PLACE
    • BLOCK_POINTED_DRIPSTONE_STEP

      public static final Sound BLOCK_POINTED_DRIPSTONE_STEP
    • BLOCK_POLISHED_DEEPSLATE_BREAK

      public static final Sound BLOCK_POLISHED_DEEPSLATE_BREAK
    • BLOCK_POLISHED_DEEPSLATE_FALL

      public static final Sound BLOCK_POLISHED_DEEPSLATE_FALL
    • BLOCK_POLISHED_DEEPSLATE_HIT

      public static final Sound BLOCK_POLISHED_DEEPSLATE_HIT
    • BLOCK_POLISHED_DEEPSLATE_PLACE

      public static final Sound BLOCK_POLISHED_DEEPSLATE_PLACE
    • BLOCK_POLISHED_DEEPSLATE_STEP

      public static final Sound BLOCK_POLISHED_DEEPSLATE_STEP
    • BLOCK_PORTAL_AMBIENT

      public static final Sound BLOCK_PORTAL_AMBIENT
    • BLOCK_PORTAL_TRAVEL

      public static final Sound BLOCK_PORTAL_TRAVEL
    • BLOCK_PORTAL_TRIGGER

      public static final Sound BLOCK_PORTAL_TRIGGER
    • BLOCK_POWDER_SNOW_BREAK

      public static final Sound BLOCK_POWDER_SNOW_BREAK
    • BLOCK_POWDER_SNOW_FALL

      public static final Sound BLOCK_POWDER_SNOW_FALL
    • BLOCK_POWDER_SNOW_HIT

      public static final Sound BLOCK_POWDER_SNOW_HIT
    • BLOCK_POWDER_SNOW_PLACE

      public static final Sound BLOCK_POWDER_SNOW_PLACE
    • BLOCK_POWDER_SNOW_STEP

      public static final Sound BLOCK_POWDER_SNOW_STEP
    • BLOCK_PUMPKIN_CARVE

      public static final Sound BLOCK_PUMPKIN_CARVE
    • BLOCK_REDSTONE_TORCH_BURNOUT

      public static final Sound BLOCK_REDSTONE_TORCH_BURNOUT
    • BLOCK_RESPAWN_ANCHOR_AMBIENT

      public static final Sound BLOCK_RESPAWN_ANCHOR_AMBIENT
    • BLOCK_RESPAWN_ANCHOR_CHARGE

      public static final Sound BLOCK_RESPAWN_ANCHOR_CHARGE
    • BLOCK_RESPAWN_ANCHOR_DEPLETE

      public static final Sound BLOCK_RESPAWN_ANCHOR_DEPLETE
    • BLOCK_RESPAWN_ANCHOR_SET_SPAWN

      public static final Sound BLOCK_RESPAWN_ANCHOR_SET_SPAWN
    • BLOCK_ROOTED_DIRT_BREAK

      public static final Sound BLOCK_ROOTED_DIRT_BREAK
    • BLOCK_ROOTED_DIRT_FALL

      public static final Sound BLOCK_ROOTED_DIRT_FALL
    • BLOCK_ROOTED_DIRT_HIT

      public static final Sound BLOCK_ROOTED_DIRT_HIT
    • BLOCK_ROOTED_DIRT_PLACE

      public static final Sound BLOCK_ROOTED_DIRT_PLACE
    • BLOCK_ROOTED_DIRT_STEP

      public static final Sound BLOCK_ROOTED_DIRT_STEP
    • BLOCK_ROOTS_BREAK

      public static final Sound BLOCK_ROOTS_BREAK
    • BLOCK_ROOTS_FALL

      public static final Sound BLOCK_ROOTS_FALL
    • BLOCK_ROOTS_HIT

      public static final Sound BLOCK_ROOTS_HIT
    • BLOCK_ROOTS_PLACE

      public static final Sound BLOCK_ROOTS_PLACE
    • BLOCK_ROOTS_STEP

      public static final Sound BLOCK_ROOTS_STEP
    • BLOCK_SAND_BREAK

      public static final Sound BLOCK_SAND_BREAK
    • BLOCK_SAND_FALL

      public static final Sound BLOCK_SAND_FALL
    • BLOCK_SAND_HIT

      public static final Sound BLOCK_SAND_HIT
    • BLOCK_SAND_PLACE

      public static final Sound BLOCK_SAND_PLACE
    • BLOCK_SAND_STEP

      public static final Sound BLOCK_SAND_STEP
    • BLOCK_SCAFFOLDING_BREAK

      public static final Sound BLOCK_SCAFFOLDING_BREAK
    • BLOCK_SCAFFOLDING_FALL

      public static final Sound BLOCK_SCAFFOLDING_FALL
    • BLOCK_SCAFFOLDING_HIT

      public static final Sound BLOCK_SCAFFOLDING_HIT
    • BLOCK_SCAFFOLDING_PLACE

      public static final Sound BLOCK_SCAFFOLDING_PLACE
    • BLOCK_SCAFFOLDING_STEP

      public static final Sound BLOCK_SCAFFOLDING_STEP
    • BLOCK_SCULK_BREAK

      public static final Sound BLOCK_SCULK_BREAK
    • BLOCK_SCULK_CATALYST_BLOOM

      public static final Sound BLOCK_SCULK_CATALYST_BLOOM
    • BLOCK_SCULK_CATALYST_BREAK

      public static final Sound BLOCK_SCULK_CATALYST_BREAK
    • BLOCK_SCULK_CATALYST_FALL

      public static final Sound BLOCK_SCULK_CATALYST_FALL
    • BLOCK_SCULK_CATALYST_HIT

      public static final Sound BLOCK_SCULK_CATALYST_HIT
    • BLOCK_SCULK_CATALYST_PLACE

      public static final Sound BLOCK_SCULK_CATALYST_PLACE
    • BLOCK_SCULK_CATALYST_STEP

      public static final Sound BLOCK_SCULK_CATALYST_STEP
    • BLOCK_SCULK_CHARGE

      public static final Sound BLOCK_SCULK_CHARGE
    • BLOCK_SCULK_FALL

      public static final Sound BLOCK_SCULK_FALL
    • BLOCK_SCULK_HIT

      public static final Sound BLOCK_SCULK_HIT
    • BLOCK_SCULK_PLACE

      public static final Sound BLOCK_SCULK_PLACE
    • BLOCK_SCULK_SENSOR_BREAK

      public static final Sound BLOCK_SCULK_SENSOR_BREAK
    • BLOCK_SCULK_SENSOR_CLICKING

      public static final Sound BLOCK_SCULK_SENSOR_CLICKING
    • BLOCK_SCULK_SENSOR_CLICKING_STOP

      public static final Sound BLOCK_SCULK_SENSOR_CLICKING_STOP
    • BLOCK_SCULK_SENSOR_FALL

      public static final Sound BLOCK_SCULK_SENSOR_FALL
    • BLOCK_SCULK_SENSOR_HIT

      public static final Sound BLOCK_SCULK_SENSOR_HIT
    • BLOCK_SCULK_SENSOR_PLACE

      public static final Sound BLOCK_SCULK_SENSOR_PLACE
    • BLOCK_SCULK_SENSOR_STEP

      public static final Sound BLOCK_SCULK_SENSOR_STEP
    • BLOCK_SCULK_SHRIEKER_BREAK

      public static final Sound BLOCK_SCULK_SHRIEKER_BREAK
    • BLOCK_SCULK_SHRIEKER_FALL

      public static final Sound BLOCK_SCULK_SHRIEKER_FALL
    • BLOCK_SCULK_SHRIEKER_HIT

      public static final Sound BLOCK_SCULK_SHRIEKER_HIT
    • BLOCK_SCULK_SHRIEKER_PLACE

      public static final Sound BLOCK_SCULK_SHRIEKER_PLACE
    • BLOCK_SCULK_SHRIEKER_SHRIEK

      public static final Sound BLOCK_SCULK_SHRIEKER_SHRIEK
    • BLOCK_SCULK_SHRIEKER_STEP

      public static final Sound BLOCK_SCULK_SHRIEKER_STEP
    • BLOCK_SCULK_SPREAD

      public static final Sound BLOCK_SCULK_SPREAD
    • BLOCK_SCULK_STEP

      public static final Sound BLOCK_SCULK_STEP
    • BLOCK_SCULK_VEIN_BREAK

      public static final Sound BLOCK_SCULK_VEIN_BREAK
    • BLOCK_SCULK_VEIN_FALL

      public static final Sound BLOCK_SCULK_VEIN_FALL
    • BLOCK_SCULK_VEIN_HIT

      public static final Sound BLOCK_SCULK_VEIN_HIT
    • BLOCK_SCULK_VEIN_PLACE

      public static final Sound BLOCK_SCULK_VEIN_PLACE
    • BLOCK_SCULK_VEIN_STEP

      public static final Sound BLOCK_SCULK_VEIN_STEP
    • BLOCK_SHROOMLIGHT_BREAK

      public static final Sound BLOCK_SHROOMLIGHT_BREAK
    • BLOCK_SHROOMLIGHT_FALL

      public static final Sound BLOCK_SHROOMLIGHT_FALL
    • BLOCK_SHROOMLIGHT_HIT

      public static final Sound BLOCK_SHROOMLIGHT_HIT
    • BLOCK_SHROOMLIGHT_PLACE

      public static final Sound BLOCK_SHROOMLIGHT_PLACE
    • BLOCK_SHROOMLIGHT_STEP

      public static final Sound BLOCK_SHROOMLIGHT_STEP
    • BLOCK_SHULKER_BOX_CLOSE

      public static final Sound BLOCK_SHULKER_BOX_CLOSE
    • BLOCK_SHULKER_BOX_OPEN

      public static final Sound BLOCK_SHULKER_BOX_OPEN
    • BLOCK_SLIME_BLOCK_BREAK

      public static final Sound BLOCK_SLIME_BLOCK_BREAK
    • BLOCK_SLIME_BLOCK_FALL

      public static final Sound BLOCK_SLIME_BLOCK_FALL
    • BLOCK_SLIME_BLOCK_HIT

      public static final Sound BLOCK_SLIME_BLOCK_HIT
    • BLOCK_SLIME_BLOCK_PLACE

      public static final Sound BLOCK_SLIME_BLOCK_PLACE
    • BLOCK_SLIME_BLOCK_STEP

      public static final Sound BLOCK_SLIME_BLOCK_STEP
    • BLOCK_SMALL_AMETHYST_BUD_BREAK

      public static final Sound BLOCK_SMALL_AMETHYST_BUD_BREAK
    • BLOCK_SMALL_AMETHYST_BUD_PLACE

      public static final Sound BLOCK_SMALL_AMETHYST_BUD_PLACE
    • BLOCK_SMALL_DRIPLEAF_BREAK

      public static final Sound BLOCK_SMALL_DRIPLEAF_BREAK
    • BLOCK_SMALL_DRIPLEAF_FALL

      public static final Sound BLOCK_SMALL_DRIPLEAF_FALL
    • BLOCK_SMALL_DRIPLEAF_HIT

      public static final Sound BLOCK_SMALL_DRIPLEAF_HIT
    • BLOCK_SMALL_DRIPLEAF_PLACE

      public static final Sound BLOCK_SMALL_DRIPLEAF_PLACE
    • BLOCK_SMALL_DRIPLEAF_STEP

      public static final Sound BLOCK_SMALL_DRIPLEAF_STEP
    • BLOCK_SMITHING_TABLE_USE

      public static final Sound BLOCK_SMITHING_TABLE_USE
    • BLOCK_SMOKER_SMOKE

      public static final Sound BLOCK_SMOKER_SMOKE
    • BLOCK_SNOW_BREAK

      public static final Sound BLOCK_SNOW_BREAK
    • BLOCK_SNOW_FALL

      public static final Sound BLOCK_SNOW_FALL
    • BLOCK_SNOW_HIT

      public static final Sound BLOCK_SNOW_HIT
    • BLOCK_SNOW_PLACE

      public static final Sound BLOCK_SNOW_PLACE
    • BLOCK_SNOW_STEP

      public static final Sound BLOCK_SNOW_STEP
    • BLOCK_SOUL_SAND_BREAK

      public static final Sound BLOCK_SOUL_SAND_BREAK
    • BLOCK_SOUL_SAND_FALL

      public static final Sound BLOCK_SOUL_SAND_FALL
    • BLOCK_SOUL_SAND_HIT

      public static final Sound BLOCK_SOUL_SAND_HIT
    • BLOCK_SOUL_SAND_PLACE

      public static final Sound BLOCK_SOUL_SAND_PLACE
    • BLOCK_SOUL_SAND_STEP

      public static final Sound BLOCK_SOUL_SAND_STEP
    • BLOCK_SOUL_SOIL_BREAK

      public static final Sound BLOCK_SOUL_SOIL_BREAK
    • BLOCK_SOUL_SOIL_FALL

      public static final Sound BLOCK_SOUL_SOIL_FALL
    • BLOCK_SOUL_SOIL_HIT

      public static final Sound BLOCK_SOUL_SOIL_HIT
    • BLOCK_SOUL_SOIL_PLACE

      public static final Sound BLOCK_SOUL_SOIL_PLACE
    • BLOCK_SOUL_SOIL_STEP

      public static final Sound BLOCK_SOUL_SOIL_STEP
    • BLOCK_SPORE_BLOSSOM_BREAK

      public static final Sound BLOCK_SPORE_BLOSSOM_BREAK
    • BLOCK_SPORE_BLOSSOM_FALL

      public static final Sound BLOCK_SPORE_BLOSSOM_FALL
    • BLOCK_SPORE_BLOSSOM_HIT

      public static final Sound BLOCK_SPORE_BLOSSOM_HIT
    • BLOCK_SPORE_BLOSSOM_PLACE

      public static final Sound BLOCK_SPORE_BLOSSOM_PLACE
    • BLOCK_SPORE_BLOSSOM_STEP

      public static final Sound BLOCK_SPORE_BLOSSOM_STEP
    • BLOCK_STEM_BREAK

      public static final Sound BLOCK_STEM_BREAK
    • BLOCK_STEM_FALL

      public static final Sound BLOCK_STEM_FALL
    • BLOCK_STEM_HIT

      public static final Sound BLOCK_STEM_HIT
    • BLOCK_STEM_PLACE

      public static final Sound BLOCK_STEM_PLACE
    • BLOCK_STEM_STEP

      public static final Sound BLOCK_STEM_STEP
    • BLOCK_STONE_BREAK

      public static final Sound BLOCK_STONE_BREAK
    • BLOCK_STONE_BUTTON_CLICK_OFF

      public static final Sound BLOCK_STONE_BUTTON_CLICK_OFF
    • BLOCK_STONE_BUTTON_CLICK_ON

      public static final Sound BLOCK_STONE_BUTTON_CLICK_ON
    • BLOCK_STONE_FALL

      public static final Sound BLOCK_STONE_FALL
    • BLOCK_STONE_HIT

      public static final Sound BLOCK_STONE_HIT
    • BLOCK_STONE_PLACE

      public static final Sound BLOCK_STONE_PLACE
    • BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_STONE_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
    • BLOCK_STONE_STEP

      public static final Sound BLOCK_STONE_STEP
    • BLOCK_SWEET_BERRY_BUSH_BREAK

      public static final Sound BLOCK_SWEET_BERRY_BUSH_BREAK
    • BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES

      public static final Sound BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
    • BLOCK_SWEET_BERRY_BUSH_PLACE

      public static final Sound BLOCK_SWEET_BERRY_BUSH_PLACE
    • BLOCK_TRIPWIRE_ATTACH

      public static final Sound BLOCK_TRIPWIRE_ATTACH
    • BLOCK_TRIPWIRE_CLICK_OFF

      public static final Sound BLOCK_TRIPWIRE_CLICK_OFF
    • BLOCK_TRIPWIRE_CLICK_ON

      public static final Sound BLOCK_TRIPWIRE_CLICK_ON
    • BLOCK_TRIPWIRE_DETACH

      public static final Sound BLOCK_TRIPWIRE_DETACH
    • BLOCK_TUFF_BREAK

      public static final Sound BLOCK_TUFF_BREAK
    • BLOCK_TUFF_FALL

      public static final Sound BLOCK_TUFF_FALL
    • BLOCK_TUFF_HIT

      public static final Sound BLOCK_TUFF_HIT
    • BLOCK_TUFF_PLACE

      public static final Sound BLOCK_TUFF_PLACE
    • BLOCK_TUFF_STEP

      public static final Sound BLOCK_TUFF_STEP
    • BLOCK_VINE_BREAK

      public static final Sound BLOCK_VINE_BREAK
    • BLOCK_VINE_FALL

      public static final Sound BLOCK_VINE_FALL
    • BLOCK_VINE_HIT

      public static final Sound BLOCK_VINE_HIT
    • BLOCK_VINE_PLACE

      public static final Sound BLOCK_VINE_PLACE
    • BLOCK_VINE_STEP

      public static final Sound BLOCK_VINE_STEP
    • BLOCK_WART_BLOCK_BREAK

      public static final Sound BLOCK_WART_BLOCK_BREAK
    • BLOCK_WART_BLOCK_FALL

      public static final Sound BLOCK_WART_BLOCK_FALL
    • BLOCK_WART_BLOCK_HIT

      public static final Sound BLOCK_WART_BLOCK_HIT
    • BLOCK_WART_BLOCK_PLACE

      public static final Sound BLOCK_WART_BLOCK_PLACE
    • BLOCK_WART_BLOCK_STEP

      public static final Sound BLOCK_WART_BLOCK_STEP
    • BLOCK_WATER_AMBIENT

      public static final Sound BLOCK_WATER_AMBIENT
    • BLOCK_WEEPING_VINES_BREAK

      public static final Sound BLOCK_WEEPING_VINES_BREAK
    • BLOCK_WEEPING_VINES_FALL

      public static final Sound BLOCK_WEEPING_VINES_FALL
    • BLOCK_WEEPING_VINES_HIT

      public static final Sound BLOCK_WEEPING_VINES_HIT
    • BLOCK_WEEPING_VINES_PLACE

      public static final Sound BLOCK_WEEPING_VINES_PLACE
    • BLOCK_WEEPING_VINES_STEP

      public static final Sound BLOCK_WEEPING_VINES_STEP
    • BLOCK_WET_GRASS_BREAK

      public static final Sound BLOCK_WET_GRASS_BREAK
    • BLOCK_WET_GRASS_FALL

      public static final Sound BLOCK_WET_GRASS_FALL
    • BLOCK_WET_GRASS_HIT

      public static final Sound BLOCK_WET_GRASS_HIT
    • BLOCK_WET_GRASS_PLACE

      public static final Sound BLOCK_WET_GRASS_PLACE
    • BLOCK_WET_GRASS_STEP

      public static final Sound BLOCK_WET_GRASS_STEP
    • BLOCK_WOODEN_BUTTON_CLICK_OFF

      public static final Sound BLOCK_WOODEN_BUTTON_CLICK_OFF
    • BLOCK_WOODEN_BUTTON_CLICK_ON

      public static final Sound BLOCK_WOODEN_BUTTON_CLICK_ON
    • BLOCK_WOODEN_DOOR_CLOSE

      public static final Sound BLOCK_WOODEN_DOOR_CLOSE
    • BLOCK_WOODEN_DOOR_OPEN

      public static final Sound BLOCK_WOODEN_DOOR_OPEN
    • BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF

      public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
    • BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON

      public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
    • BLOCK_WOODEN_TRAPDOOR_CLOSE

      public static final Sound BLOCK_WOODEN_TRAPDOOR_CLOSE
    • BLOCK_WOODEN_TRAPDOOR_OPEN

      public static final Sound BLOCK_WOODEN_TRAPDOOR_OPEN
    • BLOCK_WOOD_BREAK

      public static final Sound BLOCK_WOOD_BREAK
    • BLOCK_WOOD_FALL

      public static final Sound BLOCK_WOOD_FALL
    • BLOCK_WOOD_HIT

      public static final Sound BLOCK_WOOD_HIT
    • BLOCK_WOOD_PLACE

      public static final Sound BLOCK_WOOD_PLACE
    • BLOCK_WOOD_STEP

      public static final Sound BLOCK_WOOD_STEP
    • BLOCK_WOOL_BREAK

      public static final Sound BLOCK_WOOL_BREAK
    • BLOCK_WOOL_FALL

      public static final Sound BLOCK_WOOL_FALL
    • BLOCK_WOOL_HIT

      public static final Sound BLOCK_WOOL_HIT
    • BLOCK_WOOL_PLACE

      public static final Sound BLOCK_WOOL_PLACE
    • BLOCK_WOOL_STEP

      public static final Sound BLOCK_WOOL_STEP
    • ENCHANT_THORNS_HIT

      public static final Sound ENCHANT_THORNS_HIT
    • ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM

      public static final Sound ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
    • ENTITY_ALLAY_AMBIENT_WITH_ITEM

      public static final Sound ENTITY_ALLAY_AMBIENT_WITH_ITEM
    • ENTITY_ALLAY_DEATH

      public static final Sound ENTITY_ALLAY_DEATH
    • ENTITY_ALLAY_HURT

      public static final Sound ENTITY_ALLAY_HURT
    • ENTITY_ALLAY_ITEM_GIVEN

      public static final Sound ENTITY_ALLAY_ITEM_GIVEN
    • ENTITY_ALLAY_ITEM_TAKEN

      public static final Sound ENTITY_ALLAY_ITEM_TAKEN
    • ENTITY_ALLAY_ITEM_THROWN

      public static final Sound ENTITY_ALLAY_ITEM_THROWN
    • ENTITY_ARMOR_STAND_BREAK

      public static final Sound ENTITY_ARMOR_STAND_BREAK
    • ENTITY_ARMOR_STAND_FALL

      public static final Sound ENTITY_ARMOR_STAND_FALL
    • ENTITY_ARMOR_STAND_HIT

      public static final Sound ENTITY_ARMOR_STAND_HIT
    • ENTITY_ARMOR_STAND_PLACE

      public static final Sound ENTITY_ARMOR_STAND_PLACE
    • ENTITY_ARROW_HIT

      public static final Sound ENTITY_ARROW_HIT
    • ENTITY_ARROW_HIT_PLAYER

      public static final Sound ENTITY_ARROW_HIT_PLAYER
    • ENTITY_ARROW_SHOOT

      public static final Sound ENTITY_ARROW_SHOOT
    • ENTITY_AXOLOTL_ATTACK

      public static final Sound ENTITY_AXOLOTL_ATTACK
    • ENTITY_AXOLOTL_DEATH

      public static final Sound ENTITY_AXOLOTL_DEATH
    • ENTITY_AXOLOTL_HURT

      public static final Sound ENTITY_AXOLOTL_HURT
    • ENTITY_AXOLOTL_IDLE_AIR

      public static final Sound ENTITY_AXOLOTL_IDLE_AIR
    • ENTITY_AXOLOTL_IDLE_WATER

      public static final Sound ENTITY_AXOLOTL_IDLE_WATER
    • ENTITY_AXOLOTL_SPLASH

      public static final Sound ENTITY_AXOLOTL_SPLASH
    • ENTITY_AXOLOTL_SWIM

      public static final Sound ENTITY_AXOLOTL_SWIM
    • ENTITY_BAT_AMBIENT

      public static final Sound ENTITY_BAT_AMBIENT
    • ENTITY_BAT_DEATH

      public static final Sound ENTITY_BAT_DEATH
    • ENTITY_BAT_HURT

      public static final Sound ENTITY_BAT_HURT
    • ENTITY_BAT_LOOP

      public static final Sound ENTITY_BAT_LOOP
    • ENTITY_BAT_TAKEOFF

      public static final Sound ENTITY_BAT_TAKEOFF
    • ENTITY_BEE_DEATH

      public static final Sound ENTITY_BEE_DEATH
    • ENTITY_BEE_HURT

      public static final Sound ENTITY_BEE_HURT
    • ENTITY_BEE_LOOP

      public static final Sound ENTITY_BEE_LOOP
    • ENTITY_BEE_LOOP_AGGRESSIVE

      public static final Sound ENTITY_BEE_LOOP_AGGRESSIVE
    • ENTITY_BEE_POLLINATE

      public static final Sound ENTITY_BEE_POLLINATE
    • ENTITY_BEE_STING

      public static final Sound ENTITY_BEE_STING
    • ENTITY_BLAZE_AMBIENT

      public static final Sound ENTITY_BLAZE_AMBIENT
    • ENTITY_BLAZE_BURN

      public static final Sound ENTITY_BLAZE_BURN
    • ENTITY_BLAZE_DEATH

      public static final Sound ENTITY_BLAZE_DEATH
    • ENTITY_BLAZE_HURT

      public static final Sound ENTITY_BLAZE_HURT
    • ENTITY_BLAZE_SHOOT

      public static final Sound ENTITY_BLAZE_SHOOT
    • ENTITY_BOAT_PADDLE_LAND

      public static final Sound ENTITY_BOAT_PADDLE_LAND
    • ENTITY_BOAT_PADDLE_WATER

      public static final Sound ENTITY_BOAT_PADDLE_WATER
    • ENTITY_CAMEL_AMBIENT

      public static final Sound ENTITY_CAMEL_AMBIENT
    • ENTITY_CAMEL_DASH

      public static final Sound ENTITY_CAMEL_DASH
    • ENTITY_CAMEL_DASH_READY

      public static final Sound ENTITY_CAMEL_DASH_READY
    • ENTITY_CAMEL_DEATH

      public static final Sound ENTITY_CAMEL_DEATH
    • ENTITY_CAMEL_EAT

      public static final Sound ENTITY_CAMEL_EAT
    • ENTITY_CAMEL_HURT

      public static final Sound ENTITY_CAMEL_HURT
    • ENTITY_CAMEL_SADDLE

      public static final Sound ENTITY_CAMEL_SADDLE
    • ENTITY_CAMEL_SIT

      public static final Sound ENTITY_CAMEL_SIT
    • ENTITY_CAMEL_STAND

      public static final Sound ENTITY_CAMEL_STAND
    • ENTITY_CAMEL_STEP

      public static final Sound ENTITY_CAMEL_STEP
    • ENTITY_CAMEL_STEP_SAND

      public static final Sound ENTITY_CAMEL_STEP_SAND
    • ENTITY_CAT_AMBIENT

      public static final Sound ENTITY_CAT_AMBIENT
    • ENTITY_CAT_BEG_FOR_FOOD

      public static final Sound ENTITY_CAT_BEG_FOR_FOOD
    • ENTITY_CAT_DEATH

      public static final Sound ENTITY_CAT_DEATH
    • ENTITY_CAT_EAT

      public static final Sound ENTITY_CAT_EAT
    • ENTITY_CAT_HISS

      public static final Sound ENTITY_CAT_HISS
    • ENTITY_CAT_HURT

      public static final Sound ENTITY_CAT_HURT
    • ENTITY_CAT_PURR

      public static final Sound ENTITY_CAT_PURR
    • ENTITY_CAT_PURREOW

      public static final Sound ENTITY_CAT_PURREOW
    • ENTITY_CAT_STRAY_AMBIENT

      public static final Sound ENTITY_CAT_STRAY_AMBIENT
    • ENTITY_CHICKEN_AMBIENT

      public static final Sound ENTITY_CHICKEN_AMBIENT
    • ENTITY_CHICKEN_DEATH

      public static final Sound ENTITY_CHICKEN_DEATH
    • ENTITY_CHICKEN_EGG

      public static final Sound ENTITY_CHICKEN_EGG
    • ENTITY_CHICKEN_HURT

      public static final Sound ENTITY_CHICKEN_HURT
    • ENTITY_CHICKEN_STEP

      public static final Sound ENTITY_CHICKEN_STEP
    • ENTITY_COD_AMBIENT

      public static final Sound ENTITY_COD_AMBIENT
    • ENTITY_COD_DEATH

      public static final Sound ENTITY_COD_DEATH
    • ENTITY_COD_FLOP

      public static final Sound ENTITY_COD_FLOP
    • ENTITY_COD_HURT

      public static final Sound ENTITY_COD_HURT
    • ENTITY_COW_AMBIENT

      public static final Sound ENTITY_COW_AMBIENT
    • ENTITY_COW_DEATH

      public static final Sound ENTITY_COW_DEATH
    • ENTITY_COW_HURT

      public static final Sound ENTITY_COW_HURT
    • ENTITY_COW_MILK

      public static final Sound ENTITY_COW_MILK
    • ENTITY_COW_STEP

      public static final Sound ENTITY_COW_STEP
    • ENTITY_CREEPER_DEATH

      public static final Sound ENTITY_CREEPER_DEATH
    • ENTITY_CREEPER_HURT

      public static final Sound ENTITY_CREEPER_HURT
    • ENTITY_CREEPER_PRIMED

      public static final Sound ENTITY_CREEPER_PRIMED
    • ENTITY_DOLPHIN_AMBIENT

      public static final Sound ENTITY_DOLPHIN_AMBIENT
    • ENTITY_DOLPHIN_AMBIENT_WATER

      public static final Sound ENTITY_DOLPHIN_AMBIENT_WATER
    • ENTITY_DOLPHIN_ATTACK

      public static final Sound ENTITY_DOLPHIN_ATTACK
    • ENTITY_DOLPHIN_DEATH

      public static final Sound ENTITY_DOLPHIN_DEATH
    • ENTITY_DOLPHIN_EAT

      public static final Sound ENTITY_DOLPHIN_EAT
    • ENTITY_DOLPHIN_HURT

      public static final Sound ENTITY_DOLPHIN_HURT
    • ENTITY_DOLPHIN_JUMP

      public static final Sound ENTITY_DOLPHIN_JUMP
    • ENTITY_DOLPHIN_PLAY

      public static final Sound ENTITY_DOLPHIN_PLAY
    • ENTITY_DOLPHIN_SPLASH

      public static final Sound ENTITY_DOLPHIN_SPLASH
    • ENTITY_DOLPHIN_SWIM

      public static final Sound ENTITY_DOLPHIN_SWIM
    • ENTITY_DONKEY_AMBIENT

      public static final Sound ENTITY_DONKEY_AMBIENT
    • ENTITY_DONKEY_ANGRY

      public static final Sound ENTITY_DONKEY_ANGRY
    • ENTITY_DONKEY_CHEST

      public static final Sound ENTITY_DONKEY_CHEST
    • ENTITY_DONKEY_DEATH

      public static final Sound ENTITY_DONKEY_DEATH
    • ENTITY_DONKEY_EAT

      public static final Sound ENTITY_DONKEY_EAT
    • ENTITY_DONKEY_HURT

      public static final Sound ENTITY_DONKEY_HURT
    • ENTITY_DRAGON_FIREBALL_EXPLODE

      public static final Sound ENTITY_DRAGON_FIREBALL_EXPLODE
    • ENTITY_DROWNED_AMBIENT

      public static final Sound ENTITY_DROWNED_AMBIENT
    • ENTITY_DROWNED_AMBIENT_WATER

      public static final Sound ENTITY_DROWNED_AMBIENT_WATER
    • ENTITY_DROWNED_DEATH

      public static final Sound ENTITY_DROWNED_DEATH
    • ENTITY_DROWNED_DEATH_WATER

      public static final Sound ENTITY_DROWNED_DEATH_WATER
    • ENTITY_DROWNED_HURT

      public static final Sound ENTITY_DROWNED_HURT
    • ENTITY_DROWNED_HURT_WATER

      public static final Sound ENTITY_DROWNED_HURT_WATER
    • ENTITY_DROWNED_SHOOT

      public static final Sound ENTITY_DROWNED_SHOOT
    • ENTITY_DROWNED_STEP

      public static final Sound ENTITY_DROWNED_STEP
    • ENTITY_DROWNED_SWIM

      public static final Sound ENTITY_DROWNED_SWIM
    • ENTITY_EGG_THROW

      public static final Sound ENTITY_EGG_THROW
    • ENTITY_ELDER_GUARDIAN_AMBIENT

      public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT
    • ENTITY_ELDER_GUARDIAN_AMBIENT_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
    • ENTITY_ELDER_GUARDIAN_CURSE

      public static final Sound ENTITY_ELDER_GUARDIAN_CURSE
    • ENTITY_ELDER_GUARDIAN_DEATH

      public static final Sound ENTITY_ELDER_GUARDIAN_DEATH
    • ENTITY_ELDER_GUARDIAN_DEATH_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND
    • ENTITY_ELDER_GUARDIAN_FLOP

      public static final Sound ENTITY_ELDER_GUARDIAN_FLOP
    • ENTITY_ELDER_GUARDIAN_HURT

      public static final Sound ENTITY_ELDER_GUARDIAN_HURT
    • ENTITY_ELDER_GUARDIAN_HURT_LAND

      public static final Sound ENTITY_ELDER_GUARDIAN_HURT_LAND
    • ENTITY_ENDERMAN_AMBIENT

      public static final Sound ENTITY_ENDERMAN_AMBIENT
    • ENTITY_ENDERMAN_DEATH

      public static final Sound ENTITY_ENDERMAN_DEATH
    • ENTITY_ENDERMAN_HURT

      public static final Sound ENTITY_ENDERMAN_HURT
    • ENTITY_ENDERMAN_SCREAM

      public static final Sound ENTITY_ENDERMAN_SCREAM
    • ENTITY_ENDERMAN_STARE

      public static final Sound ENTITY_ENDERMAN_STARE
    • ENTITY_ENDERMAN_TELEPORT

      public static final Sound ENTITY_ENDERMAN_TELEPORT
    • ENTITY_ENDERMITE_AMBIENT

      public static final Sound ENTITY_ENDERMITE_AMBIENT
    • ENTITY_ENDERMITE_DEATH

      public static final Sound ENTITY_ENDERMITE_DEATH
    • ENTITY_ENDERMITE_HURT

      public static final Sound ENTITY_ENDERMITE_HURT
    • ENTITY_ENDERMITE_STEP

      public static final Sound ENTITY_ENDERMITE_STEP
    • ENTITY_ENDER_DRAGON_AMBIENT

      public static final Sound ENTITY_ENDER_DRAGON_AMBIENT
    • ENTITY_ENDER_DRAGON_DEATH

      public static final Sound ENTITY_ENDER_DRAGON_DEATH
    • ENTITY_ENDER_DRAGON_FLAP

      public static final Sound ENTITY_ENDER_DRAGON_FLAP
    • ENTITY_ENDER_DRAGON_GROWL

      public static final Sound ENTITY_ENDER_DRAGON_GROWL
    • ENTITY_ENDER_DRAGON_HURT

      public static final Sound ENTITY_ENDER_DRAGON_HURT
    • ENTITY_ENDER_DRAGON_SHOOT

      public static final Sound ENTITY_ENDER_DRAGON_SHOOT
    • ENTITY_ENDER_EYE_DEATH

      public static final Sound ENTITY_ENDER_EYE_DEATH
    • ENTITY_ENDER_EYE_LAUNCH

      public static final Sound ENTITY_ENDER_EYE_LAUNCH
    • ENTITY_ENDER_PEARL_THROW

      public static final Sound ENTITY_ENDER_PEARL_THROW
    • ENTITY_EVOKER_AMBIENT

      public static final Sound ENTITY_EVOKER_AMBIENT
    • ENTITY_EVOKER_CAST_SPELL

      public static final Sound ENTITY_EVOKER_CAST_SPELL
    • ENTITY_EVOKER_CELEBRATE

      public static final Sound ENTITY_EVOKER_CELEBRATE
    • ENTITY_EVOKER_DEATH

      public static final Sound ENTITY_EVOKER_DEATH
    • ENTITY_EVOKER_FANGS_ATTACK

      public static final Sound ENTITY_EVOKER_FANGS_ATTACK
    • ENTITY_EVOKER_HURT

      public static final Sound ENTITY_EVOKER_HURT
    • ENTITY_EVOKER_PREPARE_ATTACK

      public static final Sound ENTITY_EVOKER_PREPARE_ATTACK
    • ENTITY_EVOKER_PREPARE_SUMMON

      public static final Sound ENTITY_EVOKER_PREPARE_SUMMON
    • ENTITY_EVOKER_PREPARE_WOLOLO

      public static final Sound ENTITY_EVOKER_PREPARE_WOLOLO
    • ENTITY_EXPERIENCE_BOTTLE_THROW

      public static final Sound ENTITY_EXPERIENCE_BOTTLE_THROW
    • ENTITY_EXPERIENCE_ORB_PICKUP

      public static final Sound ENTITY_EXPERIENCE_ORB_PICKUP
    • ENTITY_FIREWORK_ROCKET_BLAST

      public static final Sound ENTITY_FIREWORK_ROCKET_BLAST
    • ENTITY_FIREWORK_ROCKET_BLAST_FAR

      public static final Sound ENTITY_FIREWORK_ROCKET_BLAST_FAR
    • ENTITY_FIREWORK_ROCKET_LARGE_BLAST

      public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST
    • ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR

      public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
    • ENTITY_FIREWORK_ROCKET_LAUNCH

      public static final Sound ENTITY_FIREWORK_ROCKET_LAUNCH
    • ENTITY_FIREWORK_ROCKET_SHOOT

      public static final Sound ENTITY_FIREWORK_ROCKET_SHOOT
    • ENTITY_FIREWORK_ROCKET_TWINKLE

      public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE
    • ENTITY_FIREWORK_ROCKET_TWINKLE_FAR

      public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
    • ENTITY_FISHING_BOBBER_RETRIEVE

      public static final Sound ENTITY_FISHING_BOBBER_RETRIEVE
    • ENTITY_FISHING_BOBBER_SPLASH

      public static final Sound ENTITY_FISHING_BOBBER_SPLASH
    • ENTITY_FISHING_BOBBER_THROW

      public static final Sound ENTITY_FISHING_BOBBER_THROW
    • ENTITY_FISH_SWIM

      public static final Sound ENTITY_FISH_SWIM
    • ENTITY_FOX_AGGRO

      public static final Sound ENTITY_FOX_AGGRO
    • ENTITY_FOX_AMBIENT

      public static final Sound ENTITY_FOX_AMBIENT
    • ENTITY_FOX_BITE

      public static final Sound ENTITY_FOX_BITE
    • ENTITY_FOX_DEATH

      public static final Sound ENTITY_FOX_DEATH
    • ENTITY_FOX_EAT

      public static final Sound ENTITY_FOX_EAT
    • ENTITY_FOX_HURT

      public static final Sound ENTITY_FOX_HURT
    • ENTITY_FOX_SCREECH

      public static final Sound ENTITY_FOX_SCREECH
    • ENTITY_FOX_SLEEP

      public static final Sound ENTITY_FOX_SLEEP
    • ENTITY_FOX_SNIFF

      public static final Sound ENTITY_FOX_SNIFF
    • ENTITY_FOX_SPIT

      public static final Sound ENTITY_FOX_SPIT
    • ENTITY_FOX_TELEPORT

      public static final Sound ENTITY_FOX_TELEPORT
    • ENTITY_FROG_AMBIENT

      public static final Sound ENTITY_FROG_AMBIENT
    • ENTITY_FROG_DEATH

      public static final Sound ENTITY_FROG_DEATH
    • ENTITY_FROG_EAT

      public static final Sound ENTITY_FROG_EAT
    • ENTITY_FROG_HURT

      public static final Sound ENTITY_FROG_HURT
    • ENTITY_FROG_LAY_SPAWN

      public static final Sound ENTITY_FROG_LAY_SPAWN
    • ENTITY_FROG_LONG_JUMP

      public static final Sound ENTITY_FROG_LONG_JUMP
    • ENTITY_FROG_STEP

      public static final Sound ENTITY_FROG_STEP
    • ENTITY_FROG_TONGUE

      public static final Sound ENTITY_FROG_TONGUE
    • ENTITY_GENERIC_BIG_FALL

      public static final Sound ENTITY_GENERIC_BIG_FALL
    • ENTITY_GENERIC_BURN

      public static final Sound ENTITY_GENERIC_BURN
    • ENTITY_GENERIC_DEATH

      public static final Sound ENTITY_GENERIC_DEATH
    • ENTITY_GENERIC_DRINK

      public static final Sound ENTITY_GENERIC_DRINK
    • ENTITY_GENERIC_EAT

      public static final Sound ENTITY_GENERIC_EAT
    • ENTITY_GENERIC_EXPLODE

      public static final Sound ENTITY_GENERIC_EXPLODE
    • ENTITY_GENERIC_EXTINGUISH_FIRE

      public static final Sound ENTITY_GENERIC_EXTINGUISH_FIRE
    • ENTITY_GENERIC_HURT

      public static final Sound ENTITY_GENERIC_HURT
    • ENTITY_GENERIC_SMALL_FALL

      public static final Sound ENTITY_GENERIC_SMALL_FALL
    • ENTITY_GENERIC_SPLASH

      public static final Sound ENTITY_GENERIC_SPLASH
    • ENTITY_GENERIC_SWIM

      public static final Sound ENTITY_GENERIC_SWIM
    • ENTITY_GHAST_AMBIENT

      public static final Sound ENTITY_GHAST_AMBIENT
    • ENTITY_GHAST_DEATH

      public static final Sound ENTITY_GHAST_DEATH
    • ENTITY_GHAST_HURT

      public static final Sound ENTITY_GHAST_HURT
    • ENTITY_GHAST_SCREAM

      public static final Sound ENTITY_GHAST_SCREAM
    • ENTITY_GHAST_SHOOT

      public static final Sound ENTITY_GHAST_SHOOT
    • ENTITY_GHAST_WARN

      public static final Sound ENTITY_GHAST_WARN
    • ENTITY_GLOW_ITEM_FRAME_ADD_ITEM

      public static final Sound ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
    • ENTITY_GLOW_ITEM_FRAME_BREAK

      public static final Sound ENTITY_GLOW_ITEM_FRAME_BREAK
    • ENTITY_GLOW_ITEM_FRAME_PLACE

      public static final Sound ENTITY_GLOW_ITEM_FRAME_PLACE
    • ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM

      public static final Sound ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM
    • ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM

      public static final Sound ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
    • ENTITY_GLOW_SQUID_AMBIENT

      public static final Sound ENTITY_GLOW_SQUID_AMBIENT
    • ENTITY_GLOW_SQUID_DEATH

      public static final Sound ENTITY_GLOW_SQUID_DEATH
    • ENTITY_GLOW_SQUID_HURT

      public static final Sound ENTITY_GLOW_SQUID_HURT
    • ENTITY_GLOW_SQUID_SQUIRT

      public static final Sound ENTITY_GLOW_SQUID_SQUIRT
    • ENTITY_GOAT_AMBIENT

      public static final Sound ENTITY_GOAT_AMBIENT
    • ENTITY_GOAT_DEATH

      public static final Sound ENTITY_GOAT_DEATH
    • ENTITY_GOAT_EAT

      public static final Sound ENTITY_GOAT_EAT
    • ENTITY_GOAT_HORN_BREAK

      public static final Sound ENTITY_GOAT_HORN_BREAK
    • ENTITY_GOAT_HURT

      public static final Sound ENTITY_GOAT_HURT
    • ENTITY_GOAT_LONG_JUMP

      public static final Sound ENTITY_GOAT_LONG_JUMP
    • ENTITY_GOAT_MILK

      public static final Sound ENTITY_GOAT_MILK
    • ENTITY_GOAT_PREPARE_RAM

      public static final Sound ENTITY_GOAT_PREPARE_RAM
    • ENTITY_GOAT_RAM_IMPACT

      public static final Sound ENTITY_GOAT_RAM_IMPACT
    • ENTITY_GOAT_SCREAMING_AMBIENT

      public static final Sound ENTITY_GOAT_SCREAMING_AMBIENT
    • ENTITY_GOAT_SCREAMING_DEATH

      public static final Sound ENTITY_GOAT_SCREAMING_DEATH
    • ENTITY_GOAT_SCREAMING_EAT

      public static final Sound ENTITY_GOAT_SCREAMING_EAT
    • ENTITY_GOAT_SCREAMING_HORN_BREAK

      public static final Sound ENTITY_GOAT_SCREAMING_HORN_BREAK
    • ENTITY_GOAT_SCREAMING_HURT

      public static final Sound ENTITY_GOAT_SCREAMING_HURT
    • ENTITY_GOAT_SCREAMING_LONG_JUMP

      public static final Sound ENTITY_GOAT_SCREAMING_LONG_JUMP
    • ENTITY_GOAT_SCREAMING_MILK

      public static final Sound ENTITY_GOAT_SCREAMING_MILK
    • ENTITY_GOAT_SCREAMING_PREPARE_RAM

      public static final Sound ENTITY_GOAT_SCREAMING_PREPARE_RAM
    • ENTITY_GOAT_SCREAMING_RAM_IMPACT

      public static final Sound ENTITY_GOAT_SCREAMING_RAM_IMPACT
    • ENTITY_GOAT_STEP

      public static final Sound ENTITY_GOAT_STEP
    • ENTITY_GUARDIAN_AMBIENT

      public static final Sound ENTITY_GUARDIAN_AMBIENT
    • ENTITY_GUARDIAN_AMBIENT_LAND

      public static final Sound ENTITY_GUARDIAN_AMBIENT_LAND
    • ENTITY_GUARDIAN_ATTACK

      public static final Sound ENTITY_GUARDIAN_ATTACK
    • ENTITY_GUARDIAN_DEATH

      public static final Sound ENTITY_GUARDIAN_DEATH
    • ENTITY_GUARDIAN_DEATH_LAND

      public static final Sound ENTITY_GUARDIAN_DEATH_LAND
    • ENTITY_GUARDIAN_FLOP

      public static final Sound ENTITY_GUARDIAN_FLOP
    • ENTITY_GUARDIAN_HURT

      public static final Sound ENTITY_GUARDIAN_HURT
    • ENTITY_GUARDIAN_HURT_LAND

      public static final Sound ENTITY_GUARDIAN_HURT_LAND
    • ENTITY_HOGLIN_AMBIENT

      public static final Sound ENTITY_HOGLIN_AMBIENT
    • ENTITY_HOGLIN_ANGRY

      public static final Sound ENTITY_HOGLIN_ANGRY
    • ENTITY_HOGLIN_ATTACK

      public static final Sound ENTITY_HOGLIN_ATTACK
    • ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED

      public static final Sound ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
    • ENTITY_HOGLIN_DEATH

      public static final Sound ENTITY_HOGLIN_DEATH
    • ENTITY_HOGLIN_HURT

      public static final Sound ENTITY_HOGLIN_HURT
    • ENTITY_HOGLIN_RETREAT

      public static final Sound ENTITY_HOGLIN_RETREAT
    • ENTITY_HOGLIN_STEP

      public static final Sound ENTITY_HOGLIN_STEP
    • ENTITY_HORSE_AMBIENT

      public static final Sound ENTITY_HORSE_AMBIENT
    • ENTITY_HORSE_ANGRY

      public static final Sound ENTITY_HORSE_ANGRY
    • ENTITY_HORSE_ARMOR

      public static final Sound ENTITY_HORSE_ARMOR
    • ENTITY_HORSE_BREATHE

      public static final Sound ENTITY_HORSE_BREATHE
    • ENTITY_HORSE_DEATH

      public static final Sound ENTITY_HORSE_DEATH
    • ENTITY_HORSE_EAT

      public static final Sound ENTITY_HORSE_EAT
    • ENTITY_HORSE_GALLOP

      public static final Sound ENTITY_HORSE_GALLOP
    • ENTITY_HORSE_HURT

      public static final Sound ENTITY_HORSE_HURT
    • ENTITY_HORSE_JUMP

      public static final Sound ENTITY_HORSE_JUMP
    • ENTITY_HORSE_LAND

      public static final Sound ENTITY_HORSE_LAND
    • ENTITY_HORSE_SADDLE

      public static final Sound ENTITY_HORSE_SADDLE
    • ENTITY_HORSE_STEP

      public static final Sound ENTITY_HORSE_STEP
    • ENTITY_HORSE_STEP_WOOD

      public static final Sound ENTITY_HORSE_STEP_WOOD
    • ENTITY_HOSTILE_BIG_FALL

      public static final Sound ENTITY_HOSTILE_BIG_FALL
    • ENTITY_HOSTILE_DEATH

      public static final Sound ENTITY_HOSTILE_DEATH
    • ENTITY_HOSTILE_HURT

      public static final Sound ENTITY_HOSTILE_HURT
    • ENTITY_HOSTILE_SMALL_FALL

      public static final Sound ENTITY_HOSTILE_SMALL_FALL
    • ENTITY_HOSTILE_SPLASH

      public static final Sound ENTITY_HOSTILE_SPLASH
    • ENTITY_HOSTILE_SWIM

      public static final Sound ENTITY_HOSTILE_SWIM
    • ENTITY_HUSK_AMBIENT

      public static final Sound ENTITY_HUSK_AMBIENT
    • ENTITY_HUSK_CONVERTED_TO_ZOMBIE

      public static final Sound ENTITY_HUSK_CONVERTED_TO_ZOMBIE
    • ENTITY_HUSK_DEATH

      public static final Sound ENTITY_HUSK_DEATH
    • ENTITY_HUSK_HURT

      public static final Sound ENTITY_HUSK_HURT
    • ENTITY_HUSK_STEP

      public static final Sound ENTITY_HUSK_STEP
    • ENTITY_ILLUSIONER_AMBIENT

      public static final Sound ENTITY_ILLUSIONER_AMBIENT
    • ENTITY_ILLUSIONER_CAST_SPELL

      public static final Sound ENTITY_ILLUSIONER_CAST_SPELL
    • ENTITY_ILLUSIONER_DEATH

      public static final Sound ENTITY_ILLUSIONER_DEATH
    • ENTITY_ILLUSIONER_HURT

      public static final Sound ENTITY_ILLUSIONER_HURT
    • ENTITY_ILLUSIONER_MIRROR_MOVE

      public static final Sound ENTITY_ILLUSIONER_MIRROR_MOVE
    • ENTITY_ILLUSIONER_PREPARE_BLINDNESS

      public static final Sound ENTITY_ILLUSIONER_PREPARE_BLINDNESS
    • ENTITY_ILLUSIONER_PREPARE_MIRROR

      public static final Sound ENTITY_ILLUSIONER_PREPARE_MIRROR
    • ENTITY_IRON_GOLEM_ATTACK

      public static final Sound ENTITY_IRON_GOLEM_ATTACK
    • ENTITY_IRON_GOLEM_DAMAGE

      public static final Sound ENTITY_IRON_GOLEM_DAMAGE
    • ENTITY_IRON_GOLEM_DEATH

      public static final Sound ENTITY_IRON_GOLEM_DEATH
    • ENTITY_IRON_GOLEM_HURT

      public static final Sound ENTITY_IRON_GOLEM_HURT
    • ENTITY_IRON_GOLEM_REPAIR

      public static final Sound ENTITY_IRON_GOLEM_REPAIR
    • ENTITY_IRON_GOLEM_STEP

      public static final Sound ENTITY_IRON_GOLEM_STEP
    • ENTITY_ITEM_BREAK

      public static final Sound ENTITY_ITEM_BREAK
    • ENTITY_ITEM_FRAME_ADD_ITEM

      public static final Sound ENTITY_ITEM_FRAME_ADD_ITEM
    • ENTITY_ITEM_FRAME_BREAK

      public static final Sound ENTITY_ITEM_FRAME_BREAK
    • ENTITY_ITEM_FRAME_PLACE

      public static final Sound ENTITY_ITEM_FRAME_PLACE
    • ENTITY_ITEM_FRAME_REMOVE_ITEM

      public static final Sound ENTITY_ITEM_FRAME_REMOVE_ITEM
    • ENTITY_ITEM_FRAME_ROTATE_ITEM

      public static final Sound ENTITY_ITEM_FRAME_ROTATE_ITEM
    • ENTITY_ITEM_PICKUP

      public static final Sound ENTITY_ITEM_PICKUP
    • ENTITY_LEASH_KNOT_BREAK

      public static final Sound ENTITY_LEASH_KNOT_BREAK
    • ENTITY_LEASH_KNOT_PLACE

      public static final Sound ENTITY_LEASH_KNOT_PLACE
    • ENTITY_LIGHTNING_BOLT_IMPACT

      public static final Sound ENTITY_LIGHTNING_BOLT_IMPACT
    • ENTITY_LIGHTNING_BOLT_THUNDER

      public static final Sound ENTITY_LIGHTNING_BOLT_THUNDER
    • ENTITY_LINGERING_POTION_THROW

      public static final Sound ENTITY_LINGERING_POTION_THROW
    • ENTITY_LLAMA_AMBIENT

      public static final Sound ENTITY_LLAMA_AMBIENT
    • ENTITY_LLAMA_ANGRY

      public static final Sound ENTITY_LLAMA_ANGRY
    • ENTITY_LLAMA_CHEST

      public static final Sound ENTITY_LLAMA_CHEST
    • ENTITY_LLAMA_DEATH

      public static final Sound ENTITY_LLAMA_DEATH
    • ENTITY_LLAMA_EAT

      public static final Sound ENTITY_LLAMA_EAT
    • ENTITY_LLAMA_HURT

      public static final Sound ENTITY_LLAMA_HURT
    • ENTITY_LLAMA_SPIT

      public static final Sound ENTITY_LLAMA_SPIT
    • ENTITY_LLAMA_STEP

      public static final Sound ENTITY_LLAMA_STEP
    • ENTITY_LLAMA_SWAG

      public static final Sound ENTITY_LLAMA_SWAG
    • ENTITY_MAGMA_CUBE_DEATH

      public static final Sound ENTITY_MAGMA_CUBE_DEATH
    • ENTITY_MAGMA_CUBE_DEATH_SMALL

      public static final Sound ENTITY_MAGMA_CUBE_DEATH_SMALL
    • ENTITY_MAGMA_CUBE_HURT

      public static final Sound ENTITY_MAGMA_CUBE_HURT
    • ENTITY_MAGMA_CUBE_HURT_SMALL

      public static final Sound ENTITY_MAGMA_CUBE_HURT_SMALL
    • ENTITY_MAGMA_CUBE_JUMP

      public static final Sound ENTITY_MAGMA_CUBE_JUMP
    • ENTITY_MAGMA_CUBE_SQUISH

      public static final Sound ENTITY_MAGMA_CUBE_SQUISH
    • ENTITY_MAGMA_CUBE_SQUISH_SMALL

      public static final Sound ENTITY_MAGMA_CUBE_SQUISH_SMALL
    • ENTITY_MINECART_INSIDE

      public static final Sound ENTITY_MINECART_INSIDE
    • ENTITY_MINECART_INSIDE_UNDERWATER

      public static final Sound ENTITY_MINECART_INSIDE_UNDERWATER
    • ENTITY_MINECART_RIDING

      public static final Sound ENTITY_MINECART_RIDING
    • ENTITY_MOOSHROOM_CONVERT

      public static final Sound ENTITY_MOOSHROOM_CONVERT
    • ENTITY_MOOSHROOM_EAT

      public static final Sound ENTITY_MOOSHROOM_EAT
    • ENTITY_MOOSHROOM_MILK

      public static final Sound ENTITY_MOOSHROOM_MILK
    • ENTITY_MOOSHROOM_SHEAR

      public static final Sound ENTITY_MOOSHROOM_SHEAR
    • ENTITY_MOOSHROOM_SUSPICIOUS_MILK

      public static final Sound ENTITY_MOOSHROOM_SUSPICIOUS_MILK
    • ENTITY_MULE_AMBIENT

      public static final Sound ENTITY_MULE_AMBIENT
    • ENTITY_MULE_ANGRY

      public static final Sound ENTITY_MULE_ANGRY
    • ENTITY_MULE_CHEST

      public static final Sound ENTITY_MULE_CHEST
    • ENTITY_MULE_DEATH

      public static final Sound ENTITY_MULE_DEATH
    • ENTITY_MULE_EAT

      public static final Sound ENTITY_MULE_EAT
    • ENTITY_MULE_HURT

      public static final Sound ENTITY_MULE_HURT
    • ENTITY_OCELOT_AMBIENT

      public static final Sound ENTITY_OCELOT_AMBIENT
    • ENTITY_OCELOT_DEATH

      public static final Sound ENTITY_OCELOT_DEATH
    • ENTITY_OCELOT_HURT

      public static final Sound ENTITY_OCELOT_HURT
    • ENTITY_PAINTING_BREAK

      public static final Sound ENTITY_PAINTING_BREAK
    • ENTITY_PAINTING_PLACE

      public static final Sound ENTITY_PAINTING_PLACE
    • ENTITY_PANDA_AGGRESSIVE_AMBIENT

      public static final Sound ENTITY_PANDA_AGGRESSIVE_AMBIENT
    • ENTITY_PANDA_AMBIENT

      public static final Sound ENTITY_PANDA_AMBIENT
    • ENTITY_PANDA_BITE

      public static final Sound ENTITY_PANDA_BITE
    • ENTITY_PANDA_CANT_BREED

      public static final Sound ENTITY_PANDA_CANT_BREED
    • ENTITY_PANDA_DEATH

      public static final Sound ENTITY_PANDA_DEATH
    • ENTITY_PANDA_EAT

      public static final Sound ENTITY_PANDA_EAT
    • ENTITY_PANDA_HURT

      public static final Sound ENTITY_PANDA_HURT
    • ENTITY_PANDA_PRE_SNEEZE

      public static final Sound ENTITY_PANDA_PRE_SNEEZE
    • ENTITY_PANDA_SNEEZE

      public static final Sound ENTITY_PANDA_SNEEZE
    • ENTITY_PANDA_STEP

      public static final Sound ENTITY_PANDA_STEP
    • ENTITY_PANDA_WORRIED_AMBIENT

      public static final Sound ENTITY_PANDA_WORRIED_AMBIENT
    • ENTITY_PARROT_AMBIENT

      public static final Sound ENTITY_PARROT_AMBIENT
    • ENTITY_PARROT_DEATH

      public static final Sound ENTITY_PARROT_DEATH
    • ENTITY_PARROT_EAT

      public static final Sound ENTITY_PARROT_EAT
    • ENTITY_PARROT_FLY

      public static final Sound ENTITY_PARROT_FLY
    • ENTITY_PARROT_HURT

      public static final Sound ENTITY_PARROT_HURT
    • ENTITY_PARROT_IMITATE_BLAZE

      public static final Sound ENTITY_PARROT_IMITATE_BLAZE
    • ENTITY_PARROT_IMITATE_CREEPER

      public static final Sound ENTITY_PARROT_IMITATE_CREEPER
    • ENTITY_PARROT_IMITATE_DROWNED

      public static final Sound ENTITY_PARROT_IMITATE_DROWNED
    • ENTITY_PARROT_IMITATE_ELDER_GUARDIAN

      public static final Sound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
    • ENTITY_PARROT_IMITATE_ENDERMITE

      public static final Sound ENTITY_PARROT_IMITATE_ENDERMITE
    • ENTITY_PARROT_IMITATE_ENDER_DRAGON

      public static final Sound ENTITY_PARROT_IMITATE_ENDER_DRAGON
    • ENTITY_PARROT_IMITATE_EVOKER

      public static final Sound ENTITY_PARROT_IMITATE_EVOKER
    • ENTITY_PARROT_IMITATE_GHAST

      public static final Sound ENTITY_PARROT_IMITATE_GHAST
    • ENTITY_PARROT_IMITATE_GUARDIAN

      public static final Sound ENTITY_PARROT_IMITATE_GUARDIAN
    • ENTITY_PARROT_IMITATE_HOGLIN

      public static final Sound ENTITY_PARROT_IMITATE_HOGLIN
    • ENTITY_PARROT_IMITATE_HUSK

      public static final Sound ENTITY_PARROT_IMITATE_HUSK
    • ENTITY_PARROT_IMITATE_ILLUSIONER

      public static final Sound ENTITY_PARROT_IMITATE_ILLUSIONER
    • ENTITY_PARROT_IMITATE_MAGMA_CUBE

      public static final Sound ENTITY_PARROT_IMITATE_MAGMA_CUBE
    • ENTITY_PARROT_IMITATE_PHANTOM

      public static final Sound ENTITY_PARROT_IMITATE_PHANTOM
    • ENTITY_PARROT_IMITATE_PIGLIN

      public static final Sound ENTITY_PARROT_IMITATE_PIGLIN
    • ENTITY_PARROT_IMITATE_PIGLIN_BRUTE

      public static final Sound ENTITY_PARROT_IMITATE_PIGLIN_BRUTE
    • ENTITY_PARROT_IMITATE_PILLAGER

      public static final Sound ENTITY_PARROT_IMITATE_PILLAGER
    • ENTITY_PARROT_IMITATE_RAVAGER

      public static final Sound ENTITY_PARROT_IMITATE_RAVAGER
    • ENTITY_PARROT_IMITATE_SHULKER

      public static final Sound ENTITY_PARROT_IMITATE_SHULKER
    • ENTITY_PARROT_IMITATE_SILVERFISH

      public static final Sound ENTITY_PARROT_IMITATE_SILVERFISH
    • ENTITY_PARROT_IMITATE_SKELETON

      public static final Sound ENTITY_PARROT_IMITATE_SKELETON
    • ENTITY_PARROT_IMITATE_SLIME

      public static final Sound ENTITY_PARROT_IMITATE_SLIME
    • ENTITY_PARROT_IMITATE_SPIDER

      public static final Sound ENTITY_PARROT_IMITATE_SPIDER
    • ENTITY_PARROT_IMITATE_STRAY

      public static final Sound ENTITY_PARROT_IMITATE_STRAY
    • ENTITY_PARROT_IMITATE_VEX

      public static final Sound ENTITY_PARROT_IMITATE_VEX
    • ENTITY_PARROT_IMITATE_VINDICATOR

      public static final Sound ENTITY_PARROT_IMITATE_VINDICATOR
    • ENTITY_PARROT_IMITATE_WARDEN

      public static final Sound ENTITY_PARROT_IMITATE_WARDEN
    • ENTITY_PARROT_IMITATE_WITCH

      public static final Sound ENTITY_PARROT_IMITATE_WITCH
    • ENTITY_PARROT_IMITATE_WITHER

      public static final Sound ENTITY_PARROT_IMITATE_WITHER
    • ENTITY_PARROT_IMITATE_WITHER_SKELETON

      public static final Sound ENTITY_PARROT_IMITATE_WITHER_SKELETON
    • ENTITY_PARROT_IMITATE_ZOGLIN

      public static final Sound ENTITY_PARROT_IMITATE_ZOGLIN
    • ENTITY_PARROT_IMITATE_ZOMBIE

      public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE
    • ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER

      public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
    • ENTITY_PARROT_STEP

      public static final Sound ENTITY_PARROT_STEP
    • ENTITY_PHANTOM_AMBIENT

      public static final Sound ENTITY_PHANTOM_AMBIENT
    • ENTITY_PHANTOM_BITE

      public static final Sound ENTITY_PHANTOM_BITE
    • ENTITY_PHANTOM_DEATH

      public static final Sound ENTITY_PHANTOM_DEATH
    • ENTITY_PHANTOM_FLAP

      public static final Sound ENTITY_PHANTOM_FLAP
    • ENTITY_PHANTOM_HURT

      public static final Sound ENTITY_PHANTOM_HURT
    • ENTITY_PHANTOM_SWOOP

      public static final Sound ENTITY_PHANTOM_SWOOP
    • ENTITY_PIGLIN_ADMIRING_ITEM

      public static final Sound ENTITY_PIGLIN_ADMIRING_ITEM
    • ENTITY_PIGLIN_AMBIENT

      public static final Sound ENTITY_PIGLIN_AMBIENT
    • ENTITY_PIGLIN_ANGRY

      public static final Sound ENTITY_PIGLIN_ANGRY
    • ENTITY_PIGLIN_BRUTE_AMBIENT

      public static final Sound ENTITY_PIGLIN_BRUTE_AMBIENT
    • ENTITY_PIGLIN_BRUTE_ANGRY

      public static final Sound ENTITY_PIGLIN_BRUTE_ANGRY
    • ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED

      public static final Sound ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
    • ENTITY_PIGLIN_BRUTE_DEATH

      public static final Sound ENTITY_PIGLIN_BRUTE_DEATH
    • ENTITY_PIGLIN_BRUTE_HURT

      public static final Sound ENTITY_PIGLIN_BRUTE_HURT
    • ENTITY_PIGLIN_BRUTE_STEP

      public static final Sound ENTITY_PIGLIN_BRUTE_STEP
    • ENTITY_PIGLIN_CELEBRATE

      public static final Sound ENTITY_PIGLIN_CELEBRATE
    • ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED

      public static final Sound ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
    • ENTITY_PIGLIN_DEATH

      public static final Sound ENTITY_PIGLIN_DEATH
    • ENTITY_PIGLIN_HURT

      public static final Sound ENTITY_PIGLIN_HURT
    • ENTITY_PIGLIN_JEALOUS

      public static final Sound ENTITY_PIGLIN_JEALOUS
    • ENTITY_PIGLIN_RETREAT

      public static final Sound ENTITY_PIGLIN_RETREAT
    • ENTITY_PIGLIN_STEP

      public static final Sound ENTITY_PIGLIN_STEP
    • ENTITY_PIG_AMBIENT

      public static final Sound ENTITY_PIG_AMBIENT
    • ENTITY_PIG_DEATH

      public static final Sound ENTITY_PIG_DEATH
    • ENTITY_PIG_HURT

      public static final Sound ENTITY_PIG_HURT
    • ENTITY_PIG_SADDLE

      public static final Sound ENTITY_PIG_SADDLE
    • ENTITY_PIG_STEP

      public static final Sound ENTITY_PIG_STEP
    • ENTITY_PILLAGER_AMBIENT

      public static final Sound ENTITY_PILLAGER_AMBIENT
    • ENTITY_PILLAGER_CELEBRATE

      public static final Sound ENTITY_PILLAGER_CELEBRATE
    • ENTITY_PILLAGER_DEATH

      public static final Sound ENTITY_PILLAGER_DEATH
    • ENTITY_PILLAGER_HURT

      public static final Sound ENTITY_PILLAGER_HURT
    • ENTITY_PLAYER_ATTACK_CRIT

      public static final Sound ENTITY_PLAYER_ATTACK_CRIT
    • ENTITY_PLAYER_ATTACK_KNOCKBACK

      public static final Sound ENTITY_PLAYER_ATTACK_KNOCKBACK
    • ENTITY_PLAYER_ATTACK_NODAMAGE

      public static final Sound ENTITY_PLAYER_ATTACK_NODAMAGE
    • ENTITY_PLAYER_ATTACK_STRONG

      public static final Sound ENTITY_PLAYER_ATTACK_STRONG
    • ENTITY_PLAYER_ATTACK_SWEEP

      public static final Sound ENTITY_PLAYER_ATTACK_SWEEP
    • ENTITY_PLAYER_ATTACK_WEAK

      public static final Sound ENTITY_PLAYER_ATTACK_WEAK
    • ENTITY_PLAYER_BIG_FALL

      public static final Sound ENTITY_PLAYER_BIG_FALL
    • ENTITY_PLAYER_BREATH

      public static final Sound ENTITY_PLAYER_BREATH
    • ENTITY_PLAYER_BURP

      public static final Sound ENTITY_PLAYER_BURP
    • ENTITY_PLAYER_DEATH

      public static final Sound ENTITY_PLAYER_DEATH
    • ENTITY_PLAYER_HURT

      public static final Sound ENTITY_PLAYER_HURT
    • ENTITY_PLAYER_HURT_DROWN

      public static final Sound ENTITY_PLAYER_HURT_DROWN
    • ENTITY_PLAYER_HURT_FREEZE

      public static final Sound ENTITY_PLAYER_HURT_FREEZE
    • ENTITY_PLAYER_HURT_ON_FIRE

      public static final Sound ENTITY_PLAYER_HURT_ON_FIRE
    • ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH

      public static final Sound ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
    • ENTITY_PLAYER_LEVELUP

      public static final Sound ENTITY_PLAYER_LEVELUP
    • ENTITY_PLAYER_SMALL_FALL

      public static final Sound ENTITY_PLAYER_SMALL_FALL
    • ENTITY_PLAYER_SPLASH

      public static final Sound ENTITY_PLAYER_SPLASH
    • ENTITY_PLAYER_SPLASH_HIGH_SPEED

      public static final Sound ENTITY_PLAYER_SPLASH_HIGH_SPEED
    • ENTITY_PLAYER_SWIM

      public static final Sound ENTITY_PLAYER_SWIM
    • ENTITY_POLAR_BEAR_AMBIENT

      public static final Sound ENTITY_POLAR_BEAR_AMBIENT
    • ENTITY_POLAR_BEAR_AMBIENT_BABY

      public static final Sound ENTITY_POLAR_BEAR_AMBIENT_BABY
    • ENTITY_POLAR_BEAR_DEATH

      public static final Sound ENTITY_POLAR_BEAR_DEATH
    • ENTITY_POLAR_BEAR_HURT

      public static final Sound ENTITY_POLAR_BEAR_HURT
    • ENTITY_POLAR_BEAR_STEP

      public static final Sound ENTITY_POLAR_BEAR_STEP
    • ENTITY_POLAR_BEAR_WARNING

      public static final Sound ENTITY_POLAR_BEAR_WARNING
    • ENTITY_PUFFER_FISH_AMBIENT

      public static final Sound ENTITY_PUFFER_FISH_AMBIENT
    • ENTITY_PUFFER_FISH_BLOW_OUT

      public static final Sound ENTITY_PUFFER_FISH_BLOW_OUT
    • ENTITY_PUFFER_FISH_BLOW_UP

      public static final Sound ENTITY_PUFFER_FISH_BLOW_UP
    • ENTITY_PUFFER_FISH_DEATH

      public static final Sound ENTITY_PUFFER_FISH_DEATH
    • ENTITY_PUFFER_FISH_FLOP

      public static final Sound ENTITY_PUFFER_FISH_FLOP
    • ENTITY_PUFFER_FISH_HURT

      public static final Sound ENTITY_PUFFER_FISH_HURT
    • ENTITY_PUFFER_FISH_STING

      public static final Sound ENTITY_PUFFER_FISH_STING
    • ENTITY_RABBIT_AMBIENT

      public static final Sound ENTITY_RABBIT_AMBIENT
    • ENTITY_RABBIT_ATTACK

      public static final Sound ENTITY_RABBIT_ATTACK
    • ENTITY_RABBIT_DEATH

      public static final Sound ENTITY_RABBIT_DEATH
    • ENTITY_RABBIT_HURT

      public static final Sound ENTITY_RABBIT_HURT
    • ENTITY_RABBIT_JUMP

      public static final Sound ENTITY_RABBIT_JUMP
    • ENTITY_RAVAGER_AMBIENT

      public static final Sound ENTITY_RAVAGER_AMBIENT
    • ENTITY_RAVAGER_ATTACK

      public static final Sound ENTITY_RAVAGER_ATTACK
    • ENTITY_RAVAGER_CELEBRATE

      public static final Sound ENTITY_RAVAGER_CELEBRATE
    • ENTITY_RAVAGER_DEATH

      public static final Sound ENTITY_RAVAGER_DEATH
    • ENTITY_RAVAGER_HURT

      public static final Sound ENTITY_RAVAGER_HURT
    • ENTITY_RAVAGER_ROAR

      public static final Sound ENTITY_RAVAGER_ROAR
    • ENTITY_RAVAGER_STEP

      public static final Sound ENTITY_RAVAGER_STEP
    • ENTITY_RAVAGER_STUNNED

      public static final Sound ENTITY_RAVAGER_STUNNED
    • ENTITY_SALMON_AMBIENT

      public static final Sound ENTITY_SALMON_AMBIENT
    • ENTITY_SALMON_DEATH

      public static final Sound ENTITY_SALMON_DEATH
    • ENTITY_SALMON_FLOP

      public static final Sound ENTITY_SALMON_FLOP
    • ENTITY_SALMON_HURT

      public static final Sound ENTITY_SALMON_HURT
    • ENTITY_SHEEP_AMBIENT

      public static final Sound ENTITY_SHEEP_AMBIENT
    • ENTITY_SHEEP_DEATH

      public static final Sound ENTITY_SHEEP_DEATH
    • ENTITY_SHEEP_HURT

      public static final Sound ENTITY_SHEEP_HURT
    • ENTITY_SHEEP_SHEAR

      public static final Sound ENTITY_SHEEP_SHEAR
    • ENTITY_SHEEP_STEP

      public static final Sound ENTITY_SHEEP_STEP
    • ENTITY_SHULKER_AMBIENT

      public static final Sound ENTITY_SHULKER_AMBIENT
    • ENTITY_SHULKER_BULLET_HIT

      public static final Sound ENTITY_SHULKER_BULLET_HIT
    • ENTITY_SHULKER_BULLET_HURT

      public static final Sound ENTITY_SHULKER_BULLET_HURT
    • ENTITY_SHULKER_CLOSE

      public static final Sound ENTITY_SHULKER_CLOSE
    • ENTITY_SHULKER_DEATH

      public static final Sound ENTITY_SHULKER_DEATH
    • ENTITY_SHULKER_HURT

      public static final Sound ENTITY_SHULKER_HURT
    • ENTITY_SHULKER_HURT_CLOSED

      public static final Sound ENTITY_SHULKER_HURT_CLOSED
    • ENTITY_SHULKER_OPEN

      public static final Sound ENTITY_SHULKER_OPEN
    • ENTITY_SHULKER_SHOOT

      public static final Sound ENTITY_SHULKER_SHOOT
    • ENTITY_SHULKER_TELEPORT

      public static final Sound ENTITY_SHULKER_TELEPORT
    • ENTITY_SILVERFISH_AMBIENT

      public static final Sound ENTITY_SILVERFISH_AMBIENT
    • ENTITY_SILVERFISH_DEATH

      public static final Sound ENTITY_SILVERFISH_DEATH
    • ENTITY_SILVERFISH_HURT

      public static final Sound ENTITY_SILVERFISH_HURT
    • ENTITY_SILVERFISH_STEP

      public static final Sound ENTITY_SILVERFISH_STEP
    • ENTITY_SKELETON_AMBIENT

      public static final Sound ENTITY_SKELETON_AMBIENT
    • ENTITY_SKELETON_CONVERTED_TO_STRAY

      public static final Sound ENTITY_SKELETON_CONVERTED_TO_STRAY
    • ENTITY_SKELETON_DEATH

      public static final Sound ENTITY_SKELETON_DEATH
    • ENTITY_SKELETON_HORSE_AMBIENT

      public static final Sound ENTITY_SKELETON_HORSE_AMBIENT
    • ENTITY_SKELETON_HORSE_AMBIENT_WATER

      public static final Sound ENTITY_SKELETON_HORSE_AMBIENT_WATER
    • ENTITY_SKELETON_HORSE_DEATH

      public static final Sound ENTITY_SKELETON_HORSE_DEATH
    • ENTITY_SKELETON_HORSE_GALLOP_WATER

      public static final Sound ENTITY_SKELETON_HORSE_GALLOP_WATER
    • ENTITY_SKELETON_HORSE_HURT

      public static final Sound ENTITY_SKELETON_HORSE_HURT
    • ENTITY_SKELETON_HORSE_JUMP_WATER

      public static final Sound ENTITY_SKELETON_HORSE_JUMP_WATER
    • ENTITY_SKELETON_HORSE_STEP_WATER

      public static final Sound ENTITY_SKELETON_HORSE_STEP_WATER
    • ENTITY_SKELETON_HORSE_SWIM

      public static final Sound ENTITY_SKELETON_HORSE_SWIM
    • ENTITY_SKELETON_HURT

      public static final Sound ENTITY_SKELETON_HURT
    • ENTITY_SKELETON_SHOOT

      public static final Sound ENTITY_SKELETON_SHOOT
    • ENTITY_SKELETON_STEP

      public static final Sound ENTITY_SKELETON_STEP
    • ENTITY_SLIME_ATTACK

      public static final Sound ENTITY_SLIME_ATTACK
    • ENTITY_SLIME_DEATH

      public static final Sound ENTITY_SLIME_DEATH
    • ENTITY_SLIME_DEATH_SMALL

      public static final Sound ENTITY_SLIME_DEATH_SMALL
    • ENTITY_SLIME_HURT

      public static final Sound ENTITY_SLIME_HURT
    • ENTITY_SLIME_HURT_SMALL

      public static final Sound ENTITY_SLIME_HURT_SMALL
    • ENTITY_SLIME_JUMP

      public static final Sound ENTITY_SLIME_JUMP
    • ENTITY_SLIME_JUMP_SMALL

      public static final Sound ENTITY_SLIME_JUMP_SMALL
    • ENTITY_SLIME_SQUISH

      public static final Sound ENTITY_SLIME_SQUISH
    • ENTITY_SLIME_SQUISH_SMALL

      public static final Sound ENTITY_SLIME_SQUISH_SMALL
    • ENTITY_SNOWBALL_THROW

      public static final Sound ENTITY_SNOWBALL_THROW
    • ENTITY_SNOW_GOLEM_AMBIENT

      public static final Sound ENTITY_SNOW_GOLEM_AMBIENT
    • ENTITY_SNOW_GOLEM_DEATH

      public static final Sound ENTITY_SNOW_GOLEM_DEATH
    • ENTITY_SNOW_GOLEM_HURT

      public static final Sound ENTITY_SNOW_GOLEM_HURT
    • ENTITY_SNOW_GOLEM_SHEAR

      public static final Sound ENTITY_SNOW_GOLEM_SHEAR
    • ENTITY_SNOW_GOLEM_SHOOT

      public static final Sound ENTITY_SNOW_GOLEM_SHOOT
    • ENTITY_SPIDER_AMBIENT

      public static final Sound ENTITY_SPIDER_AMBIENT
    • ENTITY_SPIDER_DEATH

      public static final Sound ENTITY_SPIDER_DEATH
    • ENTITY_SPIDER_HURT

      public static final Sound ENTITY_SPIDER_HURT
    • ENTITY_SPIDER_STEP

      public static final Sound ENTITY_SPIDER_STEP
    • ENTITY_SPLASH_POTION_BREAK

      public static final Sound ENTITY_SPLASH_POTION_BREAK
    • ENTITY_SPLASH_POTION_THROW

      public static final Sound ENTITY_SPLASH_POTION_THROW
    • ENTITY_SQUID_AMBIENT

      public static final Sound ENTITY_SQUID_AMBIENT
    • ENTITY_SQUID_DEATH

      public static final Sound ENTITY_SQUID_DEATH
    • ENTITY_SQUID_HURT

      public static final Sound ENTITY_SQUID_HURT
    • ENTITY_SQUID_SQUIRT

      public static final Sound ENTITY_SQUID_SQUIRT
    • ENTITY_STRAY_AMBIENT

      public static final Sound ENTITY_STRAY_AMBIENT
    • ENTITY_STRAY_DEATH

      public static final Sound ENTITY_STRAY_DEATH
    • ENTITY_STRAY_HURT

      public static final Sound ENTITY_STRAY_HURT
    • ENTITY_STRAY_STEP

      public static final Sound ENTITY_STRAY_STEP
    • ENTITY_STRIDER_AMBIENT

      public static final Sound ENTITY_STRIDER_AMBIENT
    • ENTITY_STRIDER_DEATH

      public static final Sound ENTITY_STRIDER_DEATH
    • ENTITY_STRIDER_EAT

      public static final Sound ENTITY_STRIDER_EAT
    • ENTITY_STRIDER_HAPPY

      public static final Sound ENTITY_STRIDER_HAPPY
    • ENTITY_STRIDER_HURT

      public static final Sound ENTITY_STRIDER_HURT
    • ENTITY_STRIDER_RETREAT

      public static final Sound ENTITY_STRIDER_RETREAT
    • ENTITY_STRIDER_SADDLE

      public static final Sound ENTITY_STRIDER_SADDLE
    • ENTITY_STRIDER_STEP

      public static final Sound ENTITY_STRIDER_STEP
    • ENTITY_STRIDER_STEP_LAVA

      public static final Sound ENTITY_STRIDER_STEP_LAVA
    • ENTITY_TADPOLE_DEATH

      public static final Sound ENTITY_TADPOLE_DEATH
    • ENTITY_TADPOLE_FLOP

      public static final Sound ENTITY_TADPOLE_FLOP
    • ENTITY_TADPOLE_GROW_UP

      public static final Sound ENTITY_TADPOLE_GROW_UP
    • ENTITY_TADPOLE_HURT

      public static final Sound ENTITY_TADPOLE_HURT
    • ENTITY_TNT_PRIMED

      public static final Sound ENTITY_TNT_PRIMED
    • ENTITY_TROPICAL_FISH_AMBIENT

      public static final Sound ENTITY_TROPICAL_FISH_AMBIENT
    • ENTITY_TROPICAL_FISH_DEATH

      public static final Sound ENTITY_TROPICAL_FISH_DEATH
    • ENTITY_TROPICAL_FISH_FLOP

      public static final Sound ENTITY_TROPICAL_FISH_FLOP
    • ENTITY_TROPICAL_FISH_HURT

      public static final Sound ENTITY_TROPICAL_FISH_HURT
    • ENTITY_TURTLE_AMBIENT_LAND

      public static final Sound ENTITY_TURTLE_AMBIENT_LAND
    • ENTITY_TURTLE_DEATH

      public static final Sound ENTITY_TURTLE_DEATH
    • ENTITY_TURTLE_DEATH_BABY

      public static final Sound ENTITY_TURTLE_DEATH_BABY
    • ENTITY_TURTLE_EGG_BREAK

      public static final Sound ENTITY_TURTLE_EGG_BREAK
    • ENTITY_TURTLE_EGG_CRACK

      public static final Sound ENTITY_TURTLE_EGG_CRACK
    • ENTITY_TURTLE_EGG_HATCH

      public static final Sound ENTITY_TURTLE_EGG_HATCH
    • ENTITY_TURTLE_HURT

      public static final Sound ENTITY_TURTLE_HURT
    • ENTITY_TURTLE_HURT_BABY

      public static final Sound ENTITY_TURTLE_HURT_BABY
    • ENTITY_TURTLE_LAY_EGG

      public static final Sound ENTITY_TURTLE_LAY_EGG
    • ENTITY_TURTLE_SHAMBLE

      public static final Sound ENTITY_TURTLE_SHAMBLE
    • ENTITY_TURTLE_SHAMBLE_BABY

      public static final Sound ENTITY_TURTLE_SHAMBLE_BABY
    • ENTITY_TURTLE_SWIM

      public static final Sound ENTITY_TURTLE_SWIM
    • ENTITY_VEX_AMBIENT

      public static final Sound ENTITY_VEX_AMBIENT
    • ENTITY_VEX_CHARGE

      public static final Sound ENTITY_VEX_CHARGE
    • ENTITY_VEX_DEATH

      public static final Sound ENTITY_VEX_DEATH
    • ENTITY_VEX_HURT

      public static final Sound ENTITY_VEX_HURT
    • ENTITY_VILLAGER_AMBIENT

      public static final Sound ENTITY_VILLAGER_AMBIENT
    • ENTITY_VILLAGER_CELEBRATE

      public static final Sound ENTITY_VILLAGER_CELEBRATE
    • ENTITY_VILLAGER_DEATH

      public static final Sound ENTITY_VILLAGER_DEATH
    • ENTITY_VILLAGER_HURT

      public static final Sound ENTITY_VILLAGER_HURT
    • ENTITY_VILLAGER_NO

      public static final Sound ENTITY_VILLAGER_NO
    • ENTITY_VILLAGER_TRADE

      public static final Sound ENTITY_VILLAGER_TRADE
    • ENTITY_VILLAGER_WORK_ARMORER

      public static final Sound ENTITY_VILLAGER_WORK_ARMORER
    • ENTITY_VILLAGER_WORK_BUTCHER

      public static final Sound ENTITY_VILLAGER_WORK_BUTCHER
    • ENTITY_VILLAGER_WORK_CARTOGRAPHER

      public static final Sound ENTITY_VILLAGER_WORK_CARTOGRAPHER
    • ENTITY_VILLAGER_WORK_CLERIC

      public static final Sound ENTITY_VILLAGER_WORK_CLERIC
    • ENTITY_VILLAGER_WORK_FARMER

      public static final Sound ENTITY_VILLAGER_WORK_FARMER
    • ENTITY_VILLAGER_WORK_FISHERMAN

      public static final Sound ENTITY_VILLAGER_WORK_FISHERMAN
    • ENTITY_VILLAGER_WORK_FLETCHER

      public static final Sound ENTITY_VILLAGER_WORK_FLETCHER
    • ENTITY_VILLAGER_WORK_LEATHERWORKER

      public static final Sound ENTITY_VILLAGER_WORK_LEATHERWORKER
    • ENTITY_VILLAGER_WORK_LIBRARIAN

      public static final Sound ENTITY_VILLAGER_WORK_LIBRARIAN
    • ENTITY_VILLAGER_WORK_MASON

      public static final Sound ENTITY_VILLAGER_WORK_MASON
    • ENTITY_VILLAGER_WORK_SHEPHERD

      public static final Sound ENTITY_VILLAGER_WORK_SHEPHERD
    • ENTITY_VILLAGER_WORK_TOOLSMITH

      public static final Sound ENTITY_VILLAGER_WORK_TOOLSMITH
    • ENTITY_VILLAGER_WORK_WEAPONSMITH

      public static final Sound ENTITY_VILLAGER_WORK_WEAPONSMITH
    • ENTITY_VILLAGER_YES

      public static final Sound ENTITY_VILLAGER_YES
    • ENTITY_VINDICATOR_AMBIENT

      public static final Sound ENTITY_VINDICATOR_AMBIENT
    • ENTITY_VINDICATOR_CELEBRATE

      public static final Sound ENTITY_VINDICATOR_CELEBRATE
    • ENTITY_VINDICATOR_DEATH

      public static final Sound ENTITY_VINDICATOR_DEATH
    • ENTITY_VINDICATOR_HURT

      public static final Sound ENTITY_VINDICATOR_HURT
    • ENTITY_WANDERING_TRADER_AMBIENT

      public static final Sound ENTITY_WANDERING_TRADER_AMBIENT
    • ENTITY_WANDERING_TRADER_DEATH

      public static final Sound ENTITY_WANDERING_TRADER_DEATH
    • ENTITY_WANDERING_TRADER_DISAPPEARED

      public static final Sound ENTITY_WANDERING_TRADER_DISAPPEARED
    • ENTITY_WANDERING_TRADER_DRINK_MILK

      public static final Sound ENTITY_WANDERING_TRADER_DRINK_MILK
    • ENTITY_WANDERING_TRADER_DRINK_POTION

      public static final Sound ENTITY_WANDERING_TRADER_DRINK_POTION
    • ENTITY_WANDERING_TRADER_HURT

      public static final Sound ENTITY_WANDERING_TRADER_HURT
    • ENTITY_WANDERING_TRADER_NO

      public static final Sound ENTITY_WANDERING_TRADER_NO
    • ENTITY_WANDERING_TRADER_REAPPEARED

      public static final Sound ENTITY_WANDERING_TRADER_REAPPEARED
    • ENTITY_WANDERING_TRADER_TRADE

      public static final Sound ENTITY_WANDERING_TRADER_TRADE
    • ENTITY_WANDERING_TRADER_YES

      public static final Sound ENTITY_WANDERING_TRADER_YES
    • ENTITY_WARDEN_AGITATED

      public static final Sound ENTITY_WARDEN_AGITATED
    • ENTITY_WARDEN_AMBIENT

      public static final Sound ENTITY_WARDEN_AMBIENT
    • ENTITY_WARDEN_ANGRY

      public static final Sound ENTITY_WARDEN_ANGRY
    • ENTITY_WARDEN_ATTACK_IMPACT

      public static final Sound ENTITY_WARDEN_ATTACK_IMPACT
    • ENTITY_WARDEN_DEATH

      public static final Sound ENTITY_WARDEN_DEATH
    • ENTITY_WARDEN_DIG

      public static final Sound ENTITY_WARDEN_DIG
    • ENTITY_WARDEN_EMERGE

      public static final Sound ENTITY_WARDEN_EMERGE
    • ENTITY_WARDEN_HEARTBEAT

      public static final Sound ENTITY_WARDEN_HEARTBEAT
    • ENTITY_WARDEN_HURT

      public static final Sound ENTITY_WARDEN_HURT
    • ENTITY_WARDEN_LISTENING

      public static final Sound ENTITY_WARDEN_LISTENING
    • ENTITY_WARDEN_LISTENING_ANGRY

      public static final Sound ENTITY_WARDEN_LISTENING_ANGRY
    • ENTITY_WARDEN_NEARBY_CLOSE

      public static final Sound ENTITY_WARDEN_NEARBY_CLOSE
    • ENTITY_WARDEN_NEARBY_CLOSER

      public static final Sound ENTITY_WARDEN_NEARBY_CLOSER
    • ENTITY_WARDEN_NEARBY_CLOSEST

      public static final Sound ENTITY_WARDEN_NEARBY_CLOSEST
    • ENTITY_WARDEN_ROAR

      public static final Sound ENTITY_WARDEN_ROAR
    • ENTITY_WARDEN_SNIFF

      public static final Sound ENTITY_WARDEN_SNIFF
    • ENTITY_WARDEN_SONIC_BOOM

      public static final Sound ENTITY_WARDEN_SONIC_BOOM
    • ENTITY_WARDEN_SONIC_CHARGE

      public static final Sound ENTITY_WARDEN_SONIC_CHARGE
    • ENTITY_WARDEN_STEP

      public static final Sound ENTITY_WARDEN_STEP
    • ENTITY_WARDEN_TENDRIL_CLICKS

      public static final Sound ENTITY_WARDEN_TENDRIL_CLICKS
    • ENTITY_WITCH_AMBIENT

      public static final Sound ENTITY_WITCH_AMBIENT
    • ENTITY_WITCH_CELEBRATE

      public static final Sound ENTITY_WITCH_CELEBRATE
    • ENTITY_WITCH_DEATH

      public static final Sound ENTITY_WITCH_DEATH
    • ENTITY_WITCH_DRINK

      public static final Sound ENTITY_WITCH_DRINK
    • ENTITY_WITCH_HURT

      public static final Sound ENTITY_WITCH_HURT
    • ENTITY_WITCH_THROW

      public static final Sound ENTITY_WITCH_THROW
    • ENTITY_WITHER_AMBIENT

      public static final Sound ENTITY_WITHER_AMBIENT
    • ENTITY_WITHER_BREAK_BLOCK

      public static final Sound ENTITY_WITHER_BREAK_BLOCK
    • ENTITY_WITHER_DEATH

      public static final Sound ENTITY_WITHER_DEATH
    • ENTITY_WITHER_HURT

      public static final Sound ENTITY_WITHER_HURT
    • ENTITY_WITHER_SHOOT

      public static final Sound ENTITY_WITHER_SHOOT
    • ENTITY_WITHER_SKELETON_AMBIENT

      public static final Sound ENTITY_WITHER_SKELETON_AMBIENT
    • ENTITY_WITHER_SKELETON_DEATH

      public static final Sound ENTITY_WITHER_SKELETON_DEATH
    • ENTITY_WITHER_SKELETON_HURT

      public static final Sound ENTITY_WITHER_SKELETON_HURT
    • ENTITY_WITHER_SKELETON_STEP

      public static final Sound ENTITY_WITHER_SKELETON_STEP
    • ENTITY_WITHER_SPAWN

      public static final Sound ENTITY_WITHER_SPAWN
    • ENTITY_WOLF_AMBIENT

      public static final Sound ENTITY_WOLF_AMBIENT
    • ENTITY_WOLF_DEATH

      public static final Sound ENTITY_WOLF_DEATH
    • ENTITY_WOLF_GROWL

      public static final Sound ENTITY_WOLF_GROWL
    • ENTITY_WOLF_HOWL

      public static final Sound ENTITY_WOLF_HOWL
    • ENTITY_WOLF_HURT

      public static final Sound ENTITY_WOLF_HURT
    • ENTITY_WOLF_PANT

      public static final Sound ENTITY_WOLF_PANT
    • ENTITY_WOLF_SHAKE

      public static final Sound ENTITY_WOLF_SHAKE
    • ENTITY_WOLF_STEP

      public static final Sound ENTITY_WOLF_STEP
    • ENTITY_WOLF_WHINE

      public static final Sound ENTITY_WOLF_WHINE
    • ENTITY_ZOGLIN_AMBIENT

      public static final Sound ENTITY_ZOGLIN_AMBIENT
    • ENTITY_ZOGLIN_ANGRY

      public static final Sound ENTITY_ZOGLIN_ANGRY
    • ENTITY_ZOGLIN_ATTACK

      public static final Sound ENTITY_ZOGLIN_ATTACK
    • ENTITY_ZOGLIN_DEATH

      public static final Sound ENTITY_ZOGLIN_DEATH
    • ENTITY_ZOGLIN_HURT

      public static final Sound ENTITY_ZOGLIN_HURT
    • ENTITY_ZOGLIN_STEP

      public static final Sound ENTITY_ZOGLIN_STEP
    • ENTITY_ZOMBIE_AMBIENT

      public static final Sound ENTITY_ZOMBIE_AMBIENT
    • ENTITY_ZOMBIE_ATTACK_IRON_DOOR

      public static final Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR
    • ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR

      public static final Sound ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
    • ENTITY_ZOMBIE_BREAK_WOODEN_DOOR

      public static final Sound ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
    • ENTITY_ZOMBIE_CONVERTED_TO_DROWNED

      public static final Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
    • ENTITY_ZOMBIE_DEATH

      public static final Sound ENTITY_ZOMBIE_DEATH
    • ENTITY_ZOMBIE_DESTROY_EGG

      public static final Sound ENTITY_ZOMBIE_DESTROY_EGG
    • ENTITY_ZOMBIE_HORSE_AMBIENT

      public static final Sound ENTITY_ZOMBIE_HORSE_AMBIENT
    • ENTITY_ZOMBIE_HORSE_DEATH

      public static final Sound ENTITY_ZOMBIE_HORSE_DEATH
    • ENTITY_ZOMBIE_HORSE_HURT

      public static final Sound ENTITY_ZOMBIE_HORSE_HURT
    • ENTITY_ZOMBIE_HURT

      public static final Sound ENTITY_ZOMBIE_HURT
    • ENTITY_ZOMBIE_INFECT

      public static final Sound ENTITY_ZOMBIE_INFECT
    • ENTITY_ZOMBIE_STEP

      public static final Sound ENTITY_ZOMBIE_STEP
    • ENTITY_ZOMBIE_VILLAGER_AMBIENT

      public static final Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT
    • ENTITY_ZOMBIE_VILLAGER_CONVERTED

      public static final Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED
    • ENTITY_ZOMBIE_VILLAGER_CURE

      public static final Sound ENTITY_ZOMBIE_VILLAGER_CURE
    • ENTITY_ZOMBIE_VILLAGER_DEATH

      public static final Sound ENTITY_ZOMBIE_VILLAGER_DEATH
    • ENTITY_ZOMBIE_VILLAGER_HURT

      public static final Sound ENTITY_ZOMBIE_VILLAGER_HURT
    • ENTITY_ZOMBIE_VILLAGER_STEP

      public static final Sound ENTITY_ZOMBIE_VILLAGER_STEP
    • ENTITY_ZOMBIFIED_PIGLIN_AMBIENT

      public static final Sound ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
    • ENTITY_ZOMBIFIED_PIGLIN_ANGRY

      public static final Sound ENTITY_ZOMBIFIED_PIGLIN_ANGRY
    • ENTITY_ZOMBIFIED_PIGLIN_DEATH

      public static final Sound ENTITY_ZOMBIFIED_PIGLIN_DEATH
    • ENTITY_ZOMBIFIED_PIGLIN_HURT

      public static final Sound ENTITY_ZOMBIFIED_PIGLIN_HURT
    • EVENT_RAID_HORN

      public static final Sound EVENT_RAID_HORN
    • ITEM_ARMOR_EQUIP_CHAIN

      public static final Sound ITEM_ARMOR_EQUIP_CHAIN
    • ITEM_ARMOR_EQUIP_DIAMOND

      public static final Sound ITEM_ARMOR_EQUIP_DIAMOND
    • ITEM_ARMOR_EQUIP_ELYTRA

      public static final Sound ITEM_ARMOR_EQUIP_ELYTRA
    • ITEM_ARMOR_EQUIP_GENERIC

      public static final Sound ITEM_ARMOR_EQUIP_GENERIC
    • ITEM_ARMOR_EQUIP_GOLD

      public static final Sound ITEM_ARMOR_EQUIP_GOLD
    • ITEM_ARMOR_EQUIP_IRON

      public static final Sound ITEM_ARMOR_EQUIP_IRON
    • ITEM_ARMOR_EQUIP_LEATHER

      public static final Sound ITEM_ARMOR_EQUIP_LEATHER
    • ITEM_ARMOR_EQUIP_NETHERITE

      public static final Sound ITEM_ARMOR_EQUIP_NETHERITE
    • ITEM_ARMOR_EQUIP_TURTLE

      public static final Sound ITEM_ARMOR_EQUIP_TURTLE
    • ITEM_AXE_SCRAPE

      public static final Sound ITEM_AXE_SCRAPE
    • ITEM_AXE_STRIP

      public static final Sound ITEM_AXE_STRIP
    • ITEM_AXE_WAX_OFF

      public static final Sound ITEM_AXE_WAX_OFF
    • ITEM_BONE_MEAL_USE

      public static final Sound ITEM_BONE_MEAL_USE
    • ITEM_BOOK_PAGE_TURN

      public static final Sound ITEM_BOOK_PAGE_TURN
    • ITEM_BOOK_PUT

      public static final Sound ITEM_BOOK_PUT
    • ITEM_BOTTLE_EMPTY

      public static final Sound ITEM_BOTTLE_EMPTY
    • ITEM_BOTTLE_FILL

      public static final Sound ITEM_BOTTLE_FILL
    • ITEM_BOTTLE_FILL_DRAGONBREATH

      public static final Sound ITEM_BOTTLE_FILL_DRAGONBREATH
    • ITEM_BUCKET_EMPTY

      public static final Sound ITEM_BUCKET_EMPTY
    • ITEM_BUCKET_EMPTY_AXOLOTL

      public static final Sound ITEM_BUCKET_EMPTY_AXOLOTL
    • ITEM_BUCKET_EMPTY_FISH

      public static final Sound ITEM_BUCKET_EMPTY_FISH
    • ITEM_BUCKET_EMPTY_LAVA

      public static final Sound ITEM_BUCKET_EMPTY_LAVA
    • ITEM_BUCKET_EMPTY_POWDER_SNOW

      public static final Sound ITEM_BUCKET_EMPTY_POWDER_SNOW
    • ITEM_BUCKET_EMPTY_TADPOLE

      public static final Sound ITEM_BUCKET_EMPTY_TADPOLE
    • ITEM_BUCKET_FILL

      public static final Sound ITEM_BUCKET_FILL
    • ITEM_BUCKET_FILL_AXOLOTL

      public static final Sound ITEM_BUCKET_FILL_AXOLOTL
    • ITEM_BUCKET_FILL_FISH

      public static final Sound ITEM_BUCKET_FILL_FISH
    • ITEM_BUCKET_FILL_LAVA

      public static final Sound ITEM_BUCKET_FILL_LAVA
    • ITEM_BUCKET_FILL_POWDER_SNOW

      public static final Sound ITEM_BUCKET_FILL_POWDER_SNOW
    • ITEM_BUCKET_FILL_TADPOLE

      public static final Sound ITEM_BUCKET_FILL_TADPOLE
    • ITEM_BUNDLE_DROP_CONTENTS

      public static final Sound ITEM_BUNDLE_DROP_CONTENTS
    • ITEM_BUNDLE_INSERT

      public static final Sound ITEM_BUNDLE_INSERT
    • ITEM_BUNDLE_REMOVE_ONE

      public static final Sound ITEM_BUNDLE_REMOVE_ONE
    • ITEM_CHORUS_FRUIT_TELEPORT

      public static final Sound ITEM_CHORUS_FRUIT_TELEPORT
    • ITEM_CROP_PLANT

      public static final Sound ITEM_CROP_PLANT
    • ITEM_CROSSBOW_HIT

      public static final Sound ITEM_CROSSBOW_HIT
    • ITEM_CROSSBOW_LOADING_END

      public static final Sound ITEM_CROSSBOW_LOADING_END
    • ITEM_CROSSBOW_LOADING_MIDDLE

      public static final Sound ITEM_CROSSBOW_LOADING_MIDDLE
    • ITEM_CROSSBOW_LOADING_START

      public static final Sound ITEM_CROSSBOW_LOADING_START
    • ITEM_CROSSBOW_QUICK_CHARGE_1

      public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_1
    • ITEM_CROSSBOW_QUICK_CHARGE_2

      public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_2
    • ITEM_CROSSBOW_QUICK_CHARGE_3

      public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_3
    • ITEM_CROSSBOW_SHOOT

      public static final Sound ITEM_CROSSBOW_SHOOT
    • ITEM_DYE_USE

      public static final Sound ITEM_DYE_USE
    • ITEM_ELYTRA_FLYING

      public static final Sound ITEM_ELYTRA_FLYING
    • ITEM_FIRECHARGE_USE

      public static final Sound ITEM_FIRECHARGE_USE
    • ITEM_FLINTANDSTEEL_USE

      public static final Sound ITEM_FLINTANDSTEEL_USE
    • ITEM_GLOW_INK_SAC_USE

      public static final Sound ITEM_GLOW_INK_SAC_USE
    • ITEM_GOAT_HORN_PLAY

      public static final Sound ITEM_GOAT_HORN_PLAY
    • ITEM_GOAT_HORN_SOUND_0

      public static final Sound ITEM_GOAT_HORN_SOUND_0
    • ITEM_GOAT_HORN_SOUND_1

      public static final Sound ITEM_GOAT_HORN_SOUND_1
    • ITEM_GOAT_HORN_SOUND_2

      public static final Sound ITEM_GOAT_HORN_SOUND_2
    • ITEM_GOAT_HORN_SOUND_3

      public static final Sound ITEM_GOAT_HORN_SOUND_3
    • ITEM_GOAT_HORN_SOUND_4

      public static final Sound ITEM_GOAT_HORN_SOUND_4
    • ITEM_GOAT_HORN_SOUND_5

      public static final Sound ITEM_GOAT_HORN_SOUND_5
    • ITEM_GOAT_HORN_SOUND_6

      public static final Sound ITEM_GOAT_HORN_SOUND_6
    • ITEM_GOAT_HORN_SOUND_7

      public static final Sound ITEM_GOAT_HORN_SOUND_7
    • ITEM_HOE_TILL

      public static final Sound ITEM_HOE_TILL
    • ITEM_HONEYCOMB_WAX_ON

      public static final Sound ITEM_HONEYCOMB_WAX_ON
    • ITEM_HONEY_BOTTLE_DRINK

      public static final Sound ITEM_HONEY_BOTTLE_DRINK
    • ITEM_INK_SAC_USE

      public static final Sound ITEM_INK_SAC_USE
    • ITEM_LODESTONE_COMPASS_LOCK

      public static final Sound ITEM_LODESTONE_COMPASS_LOCK
    • ITEM_NETHER_WART_PLANT

      public static final Sound ITEM_NETHER_WART_PLANT
    • ITEM_SHIELD_BLOCK

      public static final Sound ITEM_SHIELD_BLOCK
    • ITEM_SHIELD_BREAK

      public static final Sound ITEM_SHIELD_BREAK
    • ITEM_SHOVEL_FLATTEN

      public static final Sound ITEM_SHOVEL_FLATTEN
    • ITEM_SPYGLASS_STOP_USING

      public static final Sound ITEM_SPYGLASS_STOP_USING
    • ITEM_SPYGLASS_USE

      public static final Sound ITEM_SPYGLASS_USE
    • ITEM_TOTEM_USE

      public static final Sound ITEM_TOTEM_USE
    • ITEM_TRIDENT_HIT

      public static final Sound ITEM_TRIDENT_HIT
    • ITEM_TRIDENT_HIT_GROUND

      public static final Sound ITEM_TRIDENT_HIT_GROUND
    • ITEM_TRIDENT_RETURN

      public static final Sound ITEM_TRIDENT_RETURN
    • ITEM_TRIDENT_RIPTIDE_1

      public static final Sound ITEM_TRIDENT_RIPTIDE_1
    • ITEM_TRIDENT_RIPTIDE_2

      public static final Sound ITEM_TRIDENT_RIPTIDE_2
    • ITEM_TRIDENT_RIPTIDE_3

      public static final Sound ITEM_TRIDENT_RIPTIDE_3
    • ITEM_TRIDENT_THROW

      public static final Sound ITEM_TRIDENT_THROW
    • ITEM_TRIDENT_THUNDER

      public static final Sound ITEM_TRIDENT_THUNDER
    • MUSIC_CREATIVE

      public static final Sound MUSIC_CREATIVE
    • MUSIC_CREDITS

      public static final Sound MUSIC_CREDITS
    • MUSIC_DISC_11

      public static final Sound MUSIC_DISC_11
    • MUSIC_DISC_13

      public static final Sound MUSIC_DISC_13
    • MUSIC_DISC_5

      public static final Sound MUSIC_DISC_5
    • MUSIC_DISC_BLOCKS

      public static final Sound MUSIC_DISC_BLOCKS
    • MUSIC_DISC_CAT

      public static final Sound MUSIC_DISC_CAT
    • MUSIC_DISC_CHIRP

      public static final Sound MUSIC_DISC_CHIRP
    • MUSIC_DISC_FAR

      public static final Sound MUSIC_DISC_FAR
    • MUSIC_DISC_MALL

      public static final Sound MUSIC_DISC_MALL
    • MUSIC_DISC_MELLOHI

      public static final Sound MUSIC_DISC_MELLOHI
    • MUSIC_DISC_OTHERSIDE

      public static final Sound MUSIC_DISC_OTHERSIDE
    • MUSIC_DISC_PIGSTEP

      public static final Sound MUSIC_DISC_PIGSTEP
    • MUSIC_DISC_STAL

      public static final Sound MUSIC_DISC_STAL
    • MUSIC_DISC_STRAD

      public static final Sound MUSIC_DISC_STRAD
    • MUSIC_DISC_WAIT

      public static final Sound MUSIC_DISC_WAIT
    • MUSIC_DISC_WARD

      public static final Sound MUSIC_DISC_WARD
    • MUSIC_DRAGON

      public static final Sound MUSIC_DRAGON
    • MUSIC_END

      public static final Sound MUSIC_END
    • MUSIC_GAME

      public static final Sound MUSIC_GAME
    • MUSIC_MENU

      public static final Sound MUSIC_MENU
    • MUSIC_NETHER_BASALT_DELTAS

      public static final Sound MUSIC_NETHER_BASALT_DELTAS
    • MUSIC_NETHER_CRIMSON_FOREST

      public static final Sound MUSIC_NETHER_CRIMSON_FOREST
    • MUSIC_NETHER_NETHER_WASTES

      public static final Sound MUSIC_NETHER_NETHER_WASTES
    • MUSIC_NETHER_SOUL_SAND_VALLEY

      public static final Sound MUSIC_NETHER_SOUL_SAND_VALLEY
    • MUSIC_NETHER_WARPED_FOREST

      public static final Sound MUSIC_NETHER_WARPED_FOREST
    • MUSIC_OVERWORLD_DEEP_DARK

      public static final Sound MUSIC_OVERWORLD_DEEP_DARK
    • MUSIC_OVERWORLD_DRIPSTONE_CAVES

      public static final Sound MUSIC_OVERWORLD_DRIPSTONE_CAVES
    • MUSIC_OVERWORLD_FROZEN_PEAKS

      public static final Sound MUSIC_OVERWORLD_FROZEN_PEAKS
    • MUSIC_OVERWORLD_GROVE

      public static final Sound MUSIC_OVERWORLD_GROVE
    • MUSIC_OVERWORLD_JAGGED_PEAKS

      public static final Sound MUSIC_OVERWORLD_JAGGED_PEAKS
    • MUSIC_OVERWORLD_JUNGLE_AND_FOREST

      public static final Sound MUSIC_OVERWORLD_JUNGLE_AND_FOREST
    • MUSIC_OVERWORLD_LUSH_CAVES

      public static final Sound MUSIC_OVERWORLD_LUSH_CAVES
    • MUSIC_OVERWORLD_MEADOW

      public static final Sound MUSIC_OVERWORLD_MEADOW
    • MUSIC_OVERWORLD_OLD_GROWTH_TAIGA

      public static final Sound MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
    • MUSIC_OVERWORLD_SNOWY_SLOPES

      public static final Sound MUSIC_OVERWORLD_SNOWY_SLOPES
    • MUSIC_OVERWORLD_STONY_PEAKS

      public static final Sound MUSIC_OVERWORLD_STONY_PEAKS
    • MUSIC_OVERWORLD_SWAMP

      public static final Sound MUSIC_OVERWORLD_SWAMP
    • MUSIC_UNDER_WATER

      public static final Sound MUSIC_UNDER_WATER
    • PARTICLE_SOUL_ESCAPE

      public static final Sound PARTICLE_SOUL_ESCAPE
    • UI_BUTTON_CLICK

      public static final Sound UI_BUTTON_CLICK
    • UI_CARTOGRAPHY_TABLE_TAKE_RESULT

      public static final Sound UI_CARTOGRAPHY_TABLE_TAKE_RESULT
    • UI_LOOM_SELECT_PATTERN

      public static final Sound UI_LOOM_SELECT_PATTERN
    • UI_LOOM_TAKE_RESULT

      public static final Sound UI_LOOM_TAKE_RESULT
    • UI_STONECUTTER_SELECT_RECIPE

      public static final Sound UI_STONECUTTER_SELECT_RECIPE
    • UI_STONECUTTER_TAKE_RESULT

      public static final Sound UI_STONECUTTER_TAKE_RESULT
    • UI_TOAST_CHALLENGE_COMPLETE

      public static final Sound UI_TOAST_CHALLENGE_COMPLETE
    • UI_TOAST_IN

      public static final Sound UI_TOAST_IN
    • UI_TOAST_OUT

      public static final Sound UI_TOAST_OUT
    • WEATHER_RAIN

      public static final Sound WEATHER_RAIN
    • WEATHER_RAIN_ABOVE

      public static final Sound WEATHER_RAIN_ABOVE
  • Method Details

    • values

      public static Sound[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static Sound valueOf(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null
    • getKey

      @NotNull public NamespacedKey getKey()
      Description copied from interface: Keyed
      Return the namespaced identifier for this object.
      Specified by:
      getKey in interface Keyed
      Returns:
      this object's key