Package org.bukkit

Enum Effect

All Implemented Interfaces:
Serializable, Comparable<Effect>, java.lang.constant.Constable

public enum Effect extends Enum<Effect>
A list of effects that the server is able to send to players.
  • Enum Constant Details

    • CLICK2

      public static final Effect CLICK2
      An alternate click sound.
    • CLICK1

      public static final Effect CLICK1
      A click sound.
    • BOW_FIRE

      public static final Effect BOW_FIRE
      Sound of a bow firing.
    • DOOR_TOGGLE

      public static final Effect DOOR_TOGGLE
      Sound of a door opening.
    • IRON_DOOR_TOGGLE

      public static final Effect IRON_DOOR_TOGGLE
      Sound of a door opening.
    • TRAPDOOR_TOGGLE

      public static final Effect TRAPDOOR_TOGGLE
      Sound of a trapdoor opening.
    • IRON_TRAPDOOR_TOGGLE

      public static final Effect IRON_TRAPDOOR_TOGGLE
      Sound of a door opening.
    • FENCE_GATE_TOGGLE

      public static final Effect FENCE_GATE_TOGGLE
      Sound of a door opening.
    • DOOR_CLOSE

      public static final Effect DOOR_CLOSE
      Sound of a door closing.
    • IRON_DOOR_CLOSE

      public static final Effect IRON_DOOR_CLOSE
      Sound of a door closing.
    • TRAPDOOR_CLOSE

      public static final Effect TRAPDOOR_CLOSE
      Sound of a trapdoor closing.
    • IRON_TRAPDOOR_CLOSE

      public static final Effect IRON_TRAPDOOR_CLOSE
      Sound of a door closing.
    • FENCE_GATE_CLOSE

      public static final Effect FENCE_GATE_CLOSE
      Sound of a door closing.
    • EXTINGUISH

      public static final Effect EXTINGUISH
      Sound of fire being extinguished.
    • RECORD_PLAY

      public static final Effect RECORD_PLAY
      A song from a record. Needs the record item ID as additional info
    • GHAST_SHRIEK

      public static final Effect GHAST_SHRIEK
      Sound of ghast shrieking.
    • GHAST_SHOOT

      public static final Effect GHAST_SHOOT
      Sound of ghast firing.
    • BLAZE_SHOOT

      public static final Effect BLAZE_SHOOT
      Sound of blaze firing.
    • ZOMBIE_CHEW_WOODEN_DOOR

      public static final Effect ZOMBIE_CHEW_WOODEN_DOOR
      Sound of zombies chewing on wooden doors.
    • ZOMBIE_CHEW_IRON_DOOR

      public static final Effect ZOMBIE_CHEW_IRON_DOOR
      Sound of zombies chewing on iron doors.
    • ZOMBIE_DESTROY_DOOR

      public static final Effect ZOMBIE_DESTROY_DOOR
      Sound of zombies destroying a door.
    • SMOKE

      public static final Effect SMOKE
      A visual smoke effect. Needs direction as additional info.
    • STEP_SOUND

      public static final Effect STEP_SOUND
      Sound of a block breaking. Needs block ID as additional info.
    • POTION_BREAK

      public static final Effect POTION_BREAK
      Visual effect of a splash potion breaking. Needs potion data value as additional info.
    • INSTANT_POTION_BREAK

      public static final Effect INSTANT_POTION_BREAK
      Visual effect of an instant splash potion breaking. Needs color data value as additional info.
    • ENDER_SIGNAL

      public static final Effect ENDER_SIGNAL
      An ender eye signal; a visual effect.
    • MOBSPAWNER_FLAMES

      public static final Effect MOBSPAWNER_FLAMES
      The flames seen on a mobspawner; a visual effect.
    • BREWING_STAND_BREW

      public static final Effect BREWING_STAND_BREW
      The sound played by brewing stands when brewing
    • CHORUS_FLOWER_GROW

      public static final Effect CHORUS_FLOWER_GROW
      The sound played when a chorus flower grows
    • CHORUS_FLOWER_DEATH

      public static final Effect CHORUS_FLOWER_DEATH
      The sound played when a chorus flower dies
    • PORTAL_TRAVEL

      public static final Effect PORTAL_TRAVEL
      The sound played when traveling through a portal
    • ENDEREYE_LAUNCH

      public static final Effect ENDEREYE_LAUNCH
      The sound played when launching an endereye
    • FIREWORK_SHOOT

      public static final Effect FIREWORK_SHOOT
      The sound played when launching a firework
    • VILLAGER_PLANT_GROW

      public static final Effect VILLAGER_PLANT_GROW
      Particles displayed when a villager grows a plant, data is the number of particles
    • DRAGON_BREATH

      public static final Effect DRAGON_BREATH
      The sound/particles used by the enderdragon's breath attack.
    • ANVIL_BREAK

      public static final Effect ANVIL_BREAK
      The sound played when an anvil breaks
    • ANVIL_USE

      public static final Effect ANVIL_USE
      The sound played when an anvil is used
    • ANVIL_LAND

      public static final Effect ANVIL_LAND
      The sound played when an anvil lands after falling
    • ENDERDRAGON_SHOOT

      public static final Effect ENDERDRAGON_SHOOT
      Sound of an enderdragon firing
    • WITHER_BREAK_BLOCK

      public static final Effect WITHER_BREAK_BLOCK
      The sound played when a wither breaks a block
    • WITHER_SHOOT

      public static final Effect WITHER_SHOOT
      Sound of a wither shooting
    • ZOMBIE_INFECT

      public static final Effect ZOMBIE_INFECT
      The sound played when a zombie infects a target
    • ZOMBIE_CONVERTED_VILLAGER

      public static final Effect ZOMBIE_CONVERTED_VILLAGER
      The sound played when a villager is converted by a zombie
    • BAT_TAKEOFF

      public static final Effect BAT_TAKEOFF
      Sound played by a bat taking off
    • END_GATEWAY_SPAWN

      public static final Effect END_GATEWAY_SPAWN
      The sound/particles caused by a end gateway spawning
    • ENDERDRAGON_GROWL

      public static final Effect ENDERDRAGON_GROWL
      The sound of an enderdragon growling
    • PHANTOM_BITE

      public static final Effect PHANTOM_BITE
      The sound played when phantom bites.
    • ZOMBIE_CONVERTED_TO_DROWNED

      public static final Effect ZOMBIE_CONVERTED_TO_DROWNED
      The sound played when a zombie converts to a drowned.
    • HUSK_CONVERTED_TO_ZOMBIE

      public static final Effect HUSK_CONVERTED_TO_ZOMBIE
      The sound played when a husk converts to a zombie.
    • GRINDSTONE_USE

      public static final Effect GRINDSTONE_USE
      The sound played when a grindstone is being used.
    • BOOK_PAGE_TURN

      public static final Effect BOOK_PAGE_TURN
      The sound played when a book page is being turned.
    • SMITHING_TABLE_USE

      public static final Effect SMITHING_TABLE_USE
      The sound played when a smithing table is being used.
    • POINTED_DRIPSTONE_LAND

      public static final Effect POINTED_DRIPSTONE_LAND
      The sound played when a pointed dripstone hits the surface.
    • POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON

      public static final Effect POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
      The sound played when a pointed dripstone drips lava into a cauldron.
    • POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON

      public static final Effect POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
      The sound played when a pointed dripstone drips water into a cauldron.
    • SKELETON_CONVERTED_TO_STRAY

      public static final Effect SKELETON_CONVERTED_TO_STRAY
      The sound played when a skeleton converts to a stray.
    • COMPOSTER_FILL_ATTEMPT

      public static final Effect COMPOSTER_FILL_ATTEMPT
      The sound played / particles shown when a composter is being attempted to fill. True for a successful attempt false for an unsuccessful attempt.
    • LAVA_INTERACT

      public static final Effect LAVA_INTERACT
      The sound played / particles shown when lava interacts with the world. For example by forming stone, obsidian, basalt or destroying blocks such as torches.
    • REDSTONE_TORCH_BURNOUT

      public static final Effect REDSTONE_TORCH_BURNOUT
      The sound played / particles shown when a redstone torch burns out.
    • END_PORTAL_FRAME_FILL

      public static final Effect END_PORTAL_FRAME_FILL
      The sound played / particles shown when an eye of ender is placed into an ender portal frame.
    • DRIPPING_DRIPSTONE

      public static final Effect DRIPPING_DRIPSTONE
      The particles shown when a dripstone drips lava or water. This effect requires a dripstone at the location as well as lava or water at the root of the dripstone.
    • BONE_MEAL_USE

      public static final Effect BONE_MEAL_USE
      The sound played / particles shown when bone meal is used to grow a plant. Data is the number of particles.
    • ENDER_DRAGON_DESTROY_BLOCK

      public static final Effect ENDER_DRAGON_DESTROY_BLOCK
      The particles shown when an ender dragon destroys blocks.
    • SPONGE_DRY

      public static final Effect SPONGE_DRY
      The particles shown when a sponge dries in an ultra warm world (nether).
    • ELECTRIC_SPARK

      public static final Effect ELECTRIC_SPARK
      The particles shown when a lightning hits a lightning rod or oxidized copper. Data is the axis at which the particle should be shown. If no data is provided it will show the particles at the block faces.
    • COPPER_WAX_ON

      public static final Effect COPPER_WAX_ON
      The sound played / particles shown when wax is applied to a copper block.
    • COPPER_WAX_OFF

      public static final Effect COPPER_WAX_OFF
      The particles shown when wax is removed from a copper block.
    • OXIDISED_COPPER_SCRAPE

      public static final Effect OXIDISED_COPPER_SCRAPE
      The particles shown when oxidation is scraped of an oxidized copper block.
  • Method Details

    • values

      public static Effect[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static Effect valueOf(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null
    • getId

      @Deprecated public int getId()
      Deprecated.
      Magic value
      Gets the ID for this effect.
      Returns:
      ID of this effect
    • getType

      @NotNull public Effect.Type getType()
      Returns:
      The type of the effect.
    • getData

      @Nullable public Class<?> getData()
      Returns:
      The class which represents data for this effect, or null if none
    • getById

      @Deprecated @Nullable public static Effect getById(int id)
      Deprecated.
      Magic value
      Gets the Effect associated with the given ID.
      Parameters:
      id - ID of the Effect to return
      Returns:
      Effect with the given ID