Interface Inventory
- All Known Subinterfaces:
- AbstractHorseInventory,- AnvilInventory,- BeaconInventory,- BrewerInventory,- CartographyInventory,- CraftingInventory,- DoubleChestInventory,- EnchantingInventory,- FurnaceInventory,- GrindstoneInventory,- HorseInventory,- LecternInventory,- LlamaInventory,- LoomInventory,- MerchantInventory,- PlayerInventory,- SmithingInventory,- StonecutterInventory
Material.AIR is unspecified.
 Note that whilst
iterator() deals with the entire inventory, add
 / contains / remove methods deal only with the storage contents.
 Consider using
getContents() and getStorageContents() for
 specific iteration.- See Also:
- getContents(),- getStorageContents()
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Method SummaryModifier and TypeMethodDescriptionStores the given ItemStacks in the inventory.Finds all slots in the inventory containing any ItemStacks with the given ItemStack.Returns a HashMap with all slots and ItemStacks in the inventory with the given Material.voidclear()Clears out the whole Inventory.voidclear(int index)Clears out a particular slot in the index.booleanChecks if the inventory contains any ItemStacks matching the given ItemStack.booleanChecks if the inventory contains at least the minimum amount specified of exactly matching ItemStacks.booleanChecks if the inventory contains any ItemStacks with the given material.booleanChecks if the inventory contains any ItemStacks with the given material, adding to at least the minimum amount specified.booleancontainsAtLeast(ItemStack item, int amount)Checks if the inventory contains ItemStacks matching the given ItemStack whose amounts sum to at least the minimum amount specified.intReturns the first slot in the inventory containing an ItemStack with the given stack.intFinds the first slot in the inventory containing an ItemStack with the given materialintReturns the first empty Slot.Returns all ItemStacks from the inventoryGets the block or entity belonging to the open inventorygetItem(int index)Returns the ItemStack found in the slot at the given indexGet the location of the block or entity which corresponds to this inventory.intReturns the maximum stack size for an ItemStack in this inventory.intgetSize()Returns the size of the inventoryReturn the contents from the section of the inventory where items can reasonably be expected to be stored.getType()Returns what type of inventory this is.Gets a list of players viewing the inventory.booleanisEmpty()Check whether or not this inventory is empty.iterator()iterator(int index)Returns an iterator starting at the given index.voidRemoves all stacks in the inventory matching the given stack.voidRemoves all stacks in the inventory matching the given material.removeItem(ItemStack... items)Removes the given ItemStacks from the inventory.voidsetContents(ItemStack[] items)Completely replaces the inventory's contents.voidStores the ItemStack at the given index of the inventory.voidsetMaxStackSize(int size)This method allows you to change the maximum stack size for an inventory.voidsetStorageContents(ItemStack[] items)Put the given ItemStacks into the storage slotsMethods inherited from interface java.lang.IterableforEach, spliterator
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Method Details- 
getSizeint getSize()Returns the size of the inventory- Returns:
- The size of the inventory
 
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getMaxStackSizeint getMaxStackSize()Returns the maximum stack size for an ItemStack in this inventory.- Returns:
- The maximum size for an ItemStack in this inventory.
 
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setMaxStackSizevoid setMaxStackSize(int size)This method allows you to change the maximum stack size for an inventory.Caveats: - Not all inventories respect this value.
- Stacks larger than 127 may be clipped when the world is saved.
- This value is not guaranteed to be preserved; be sure to set it before every time you want to set a slot over the max stack size.
- Stacks larger than the default max size for this type of inventory may not display correctly in the client.
 - Parameters:
- size- The new maximum stack size for items in this inventory.
 
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getItemReturns the ItemStack found in the slot at the given index- Parameters:
- index- The index of the Slot's ItemStack to return
- Returns:
- The ItemStack in the slot
 
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setItemStores the ItemStack at the given index of the inventory.- Parameters:
- index- The index where to put the ItemStack
- item- The ItemStack to set
 
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addItem@NotNull HashMap<Integer,ItemStack> addItem(@NotNull ItemStack... items) throws IllegalArgumentExceptionStores the given ItemStacks in the inventory. This will try to fill existing stacks and empty slots as well as it can.The returned HashMap contains what it couldn't store, where the key is the index of the parameter, and the value is the ItemStack at that index of the varargs parameter. If all items are stored, it will return an empty HashMap. If you pass in ItemStacks which exceed the maximum stack size for the Material, first they will be added to partial stacks where Material.getMaxStackSize() is not exceeded, up to Material.getMaxStackSize(). When there are no partial stacks left stacks will be split on Inventory.getMaxStackSize() allowing you to exceed the maximum stack size for that material. It is known that in some implementations this method will also set the inputted argument amount to the number of that item not placed in slots. - Parameters:
- items- The ItemStacks to add
- Returns:
- A HashMap containing items that didn't fit.
- Throws:
- IllegalArgumentException- if items or any element in it is null
 
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removeItem@NotNull HashMap<Integer,ItemStack> removeItem(@NotNull ItemStack... items) throws IllegalArgumentExceptionRemoves the given ItemStacks from the inventory.It will try to remove 'as much as possible' from the types and amounts you give as arguments. The returned HashMap contains what it couldn't remove, where the key is the index of the parameter, and the value is the ItemStack at that index of the varargs parameter. If all the given ItemStacks are removed, it will return an empty HashMap. It is known that in some implementations this method will also set the inputted argument amount to the number of that item not removed from slots. - Parameters:
- items- The ItemStacks to remove
- Returns:
- A HashMap containing items that couldn't be removed.
- Throws:
- IllegalArgumentException- if items is null
 
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getContentsReturns all ItemStacks from the inventory- Returns:
- An array of ItemStacks from the inventory. Individual items may be null.
 
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setContentsCompletely replaces the inventory's contents. Removes all existing contents and replaces it with the ItemStacks given in the array.- Parameters:
- items- A complete replacement for the contents; the length must be less than or equal to- getSize().
- Throws:
- IllegalArgumentException- If the array has more items than the inventory.
 
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getStorageContentsReturn the contents from the section of the inventory where items can reasonably be expected to be stored. In most cases this will represent the entire inventory, but in some cases it may exclude armor or result slots.
 It is these contents which will be used for add / contains / remove methods which look for a specific stack.- Returns:
- inventory storage contents. Individual items may be null.
 
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setStorageContentsPut the given ItemStacks into the storage slots- Parameters:
- items- The ItemStacks to use as storage contents
- Throws:
- IllegalArgumentException- If the array has more items than the inventory.
 
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containsChecks if the inventory contains any ItemStacks with the given material.- Parameters:
- material- The material to check for
- Returns:
- true if an ItemStack is found with the given Material
- Throws:
- IllegalArgumentException- if material is null
 
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containsChecks if the inventory contains any ItemStacks matching the given ItemStack.This will only return true if both the type and the amount of the stack match. - Parameters:
- item- The ItemStack to match against
- Returns:
- false if item is null, true if any exactly matching ItemStacks were found
 
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containsChecks if the inventory contains any ItemStacks with the given material, adding to at least the minimum amount specified.- Parameters:
- material- The material to check for
- amount- The minimum amount
- Returns:
- true if amount is less than 1, true if enough ItemStacks were found to add to the given amount
- Throws:
- IllegalArgumentException- if material is null
 
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containsChecks if the inventory contains at least the minimum amount specified of exactly matching ItemStacks.An ItemStack only counts if both the type and the amount of the stack match. - Parameters:
- item- the ItemStack to match against
- amount- how many identical stacks to check for
- Returns:
- false if item is null, true if amount less than 1, true if amount of exactly matching ItemStacks were found
- See Also:
- containsAtLeast(ItemStack, int)
 
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containsAtLeastChecks if the inventory contains ItemStacks matching the given ItemStack whose amounts sum to at least the minimum amount specified.- Parameters:
- item- the ItemStack to match against
- amount- the minimum amount
- Returns:
- false if item is null, true if amount less than 1, true if enough ItemStacks were found to add to the given amount
 
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all@NotNull HashMap<Integer,? extends ItemStack> all(@NotNull Material material) throws IllegalArgumentExceptionReturns a HashMap with all slots and ItemStacks in the inventory with the given Material.The HashMap contains entries where, the key is the slot index, and the value is the ItemStack in that slot. If no matching ItemStack with the given Material is found, an empty map is returned. - Parameters:
- material- The material to look for
- Returns:
- A HashMap containing the slot index, ItemStack pairs
- Throws:
- IllegalArgumentException- if material is null
 
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allFinds all slots in the inventory containing any ItemStacks with the given ItemStack. This will only match slots if both the type and the amount of the stack matchThe HashMap contains entries where, the key is the slot index, and the value is the ItemStack in that slot. If no matching ItemStack with the given Material is found, an empty map is returned. - Parameters:
- item- The ItemStack to match against
- Returns:
- A map from slot indexes to item at index
 
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firstFinds the first slot in the inventory containing an ItemStack with the given material- Parameters:
- material- The material to look for
- Returns:
- The slot index of the given Material or -1 if not found
- Throws:
- IllegalArgumentException- if material is null
 
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firstReturns the first slot in the inventory containing an ItemStack with the given stack. This will only match a slot if both the type and the amount of the stack match- Parameters:
- item- The ItemStack to match against
- Returns:
- The slot index of the given ItemStack or -1 if not found
 
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firstEmptyint firstEmpty()Returns the first empty Slot.- Returns:
- The first empty Slot found, or -1 if no empty slots.
 
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isEmptyboolean isEmpty()Check whether or not this inventory is empty. An inventory is considered to be empty if there are no ItemStacks in any slot of this inventory.- Returns:
- true if empty, false otherwise
 
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removeRemoves all stacks in the inventory matching the given material.- Parameters:
- material- The material to remove
- Throws:
- IllegalArgumentException- if material is null
 
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removeRemoves all stacks in the inventory matching the given stack.This will only match a slot if both the type and the amount of the stack match - Parameters:
- item- The ItemStack to match against
 
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clearvoid clear(int index)Clears out a particular slot in the index.- Parameters:
- index- The index to empty.
 
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clearvoid clear()Clears out the whole Inventory.
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getViewersGets a list of players viewing the inventory. Note that a player is considered to be viewing their own inventory and internal crafting screen even when said inventory is not open. They will normally be considered to be viewing their inventory even when they have a different inventory screen open, but it's possible for customized inventory screens to exclude the viewer's inventory, so this should never be assumed to be non-empty.- Returns:
- A list of HumanEntities who are viewing this Inventory.
 
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getTypeReturns what type of inventory this is.- Returns:
- The InventoryType representing the type of inventory.
 
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getHolderGets the block or entity belonging to the open inventory- Returns:
- The holder of the inventory; null if it has no holder.
 
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iterator
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iteratorReturns an iterator starting at the given index. If the index is positive, then the first call to next() will return the item at that index; if it is negative, the first call to previous will return the item at index (getSize() + index).- Parameters:
- index- The index.
- Returns:
- An iterator.
 
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getLocationGet the location of the block or entity which corresponds to this inventory. May return null if this container was custom created or is a virtual / subcontainer.- Returns:
- location or null if not applicable.
 
 
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