Package org.bukkit.entity
Class Player.Spigot
java.lang.Object
org.bukkit.command.CommandSender.Spigot
org.bukkit.entity.Entity.Spigot
org.bukkit.entity.Player.Spigot
- Enclosing interface:
- Player
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionbooleanDeprecated.Gets all players hidden withPlayer.hidePlayer(org.bukkit.entity.Player).Gets the connection address of this player, regardless of whether it has been spoofed or not.voidrespawn()Respawns the player if dead.voidsendMessage(BaseComponent component)Sends this sender a chat component.voidsendMessage(BaseComponent... components)Sends an array of components as a single message to the sender.voidsendMessage(ChatMessageType position, UUID sender, BaseComponent component)Sends the component to the specified screen position of this playervoidsendMessage(ChatMessageType position, UUID sender, BaseComponent... components)Sends an array of components as a single message to the specified screen position of this playervoidsendMessage(ChatMessageType position, BaseComponent component)Sends the component to the specified screen position of this playervoidsendMessage(ChatMessageType position, BaseComponent... components)Sends an array of components as a single message to the specified screen position of this playervoidsetCollidesWithEntities(boolean collides)Deprecated.Methods inherited from class org.bukkit.command.CommandSender.SpigotsendMessage, sendMessage
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Constructor Details- 
Spigotpublic Spigot()
 
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Method Details- 
getRawAddressGets the connection address of this player, regardless of whether it has been spoofed or not.- Returns:
- the player's connection address
 
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getCollidesWithEntitiesDeprecated.Gets whether the player collides with entities- Returns:
- the player's collision toggle state
 
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setCollidesWithEntitiesDeprecated.Sets whether the player collides with entities- Parameters:
- collides- whether the player should collide with entities or not.
 
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respawnpublic void respawn()Respawns the player if dead.
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getHiddenPlayersGets all players hidden withPlayer.hidePlayer(org.bukkit.entity.Player).- Returns:
- a Set with all hidden players
 
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sendMessageDescription copied from class:CommandSender.SpigotSends this sender a chat component.- Overrides:
- sendMessagein class- CommandSender.Spigot
- Parameters:
- component- the components to send
 
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sendMessageDescription copied from class:CommandSender.SpigotSends an array of components as a single message to the sender.- Overrides:
- sendMessagein class- CommandSender.Spigot
- Parameters:
- components- the components to send
 
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sendMessageSends the component to the specified screen position of this player- Parameters:
- position- the screen position
- component- the components to send
 
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sendMessageSends an array of components as a single message to the specified screen position of this player- Parameters:
- position- the screen position
- components- the components to send
 
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sendMessagepublic void sendMessage(@NotNull ChatMessageType position, @Nullable UUID sender, @NotNull BaseComponent component)Sends the component to the specified screen position of this player- Parameters:
- position- the screen position
- sender- the sender of the message
- component- the components to send
 
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sendMessagepublic void sendMessage(@NotNull ChatMessageType position, @Nullable UUID sender, @NotNull BaseComponent... components)Sends an array of components as a single message to the specified screen position of this player- Parameters:
- position- the screen position
- sender- the sender of the message
- components- the components to send
 
 
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LivingEntity.isCollidable()